fix SF buffer cropping

When a buffer had a crop (meaning its content is scaled to the window size)
and a window crop was defined, the resulting crop couldn't be expressed
properly because h/w composer's API was limited to integers, since
this is fixed in h/w composer 1.3, we take adventage of this to
make sure we get the correct crop.

this bug could result in the buffer being scaled by an incorrect ratio and
be slightly offset; moreover, it would produce different results from the
GL code path, which is always correct.

Change-Id: I8e20e00b6e26177d14f4ab4d2cd581e26c818892
diff --git a/services/surfaceflinger/DisplayHardware/HWComposer.h b/services/surfaceflinger/DisplayHardware/HWComposer.h
index a20da08..0462bcc 100644
--- a/services/surfaceflinger/DisplayHardware/HWComposer.h
+++ b/services/surfaceflinger/DisplayHardware/HWComposer.h
@@ -47,6 +47,7 @@
 
 class GraphicBuffer;
 class Fence;
+class FloatRect;
 class Region;
 class String8;
 class SurfaceFlinger;
@@ -158,7 +159,7 @@
         virtual void setBlending(uint32_t blending) = 0;
         virtual void setTransform(uint32_t transform) = 0;
         virtual void setFrame(const Rect& frame) = 0;
-        virtual void setCrop(const Rect& crop) = 0;
+        virtual void setCrop(const FloatRect& crop) = 0;
         virtual void setVisibleRegionScreen(const Region& reg) = 0;
         virtual void setBuffer(const sp<GraphicBuffer>& buffer) = 0;
         virtual void setAcquireFenceFd(int fenceFd) = 0;