ui: Pull DisplayMap.h from SF
...so it can be used in more places, e.g. libscheduler headers.
Clean up the verbose type for the frontend::DisplayInfo map by aliasing
it as frontend::DisplayInfos.
Bug: 241285475
Fixes: 256881188
Test: Build
Change-Id: Idf36e20ca304190e43618a6cfd7c67e8f62e9d40
diff --git a/services/surfaceflinger/Scheduler/Scheduler.h b/services/surfaceflinger/Scheduler/Scheduler.h
index 4e1faf5..d628ac3 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.h
+++ b/services/surfaceflinger/Scheduler/Scheduler.h
@@ -39,8 +39,8 @@
#include <scheduler/Time.h>
#include <scheduler/VsyncConfig.h>
#include <ui/DisplayId.h>
+#include <ui/DisplayMap.h>
-#include "Display/DisplayMap.h"
#include "Display/DisplayModeRequest.h"
#include "EventThread.h"
#include "FrameRateOverrideMappings.h"
@@ -374,7 +374,7 @@
}
};
- using DisplayModeChoiceMap = display::PhysicalDisplayMap<PhysicalDisplayId, DisplayModeChoice>;
+ using DisplayModeChoiceMap = ui::PhysicalDisplayMap<PhysicalDisplayId, DisplayModeChoice>;
// See mDisplayLock for thread safety.
DisplayModeChoiceMap chooseDisplayModes() const
@@ -438,7 +438,7 @@
using DisplayRef = std::reference_wrapper<Display>;
using ConstDisplayRef = std::reference_wrapper<const Display>;
- display::PhysicalDisplayMap<PhysicalDisplayId, Display> mDisplays GUARDED_BY(mDisplayLock)
+ ui::PhysicalDisplayMap<PhysicalDisplayId, Display> mDisplays GUARDED_BY(mDisplayLock)
GUARDED_BY(kMainThreadContext);
ftl::Optional<PhysicalDisplayId> mPacesetterDisplayId GUARDED_BY(mDisplayLock)