Remove unused egl_connection_t::angleDecided
Test: build
Bug: b/154237217
Change-Id: I81b7546cedd2925286b06d7805a1c85b5ab2e459
(cherry picked from commit 260d962505f8ecf6da23559a9b270327bec60b8c)
diff --git a/opengl/libs/EGL/Loader.cpp b/opengl/libs/EGL/Loader.cpp
index e19802b..5744182 100644
--- a/opengl/libs/EGL/Loader.cpp
+++ b/opengl/libs/EGL/Loader.cpp
@@ -318,7 +318,6 @@
cnx->dso = nullptr;
cnx->shouldUseAngle = false;
- cnx->angleDecided = false;
cnx->useAngle = false;
if (cnx->vendorEGL) {
@@ -569,7 +568,6 @@
android::GraphicsEnv::getInstance().getAngleAppName().c_str());
cnx->useAngle = false;
}
- cnx->angleDecided = true;
return so;
}
diff --git a/opengl/libs/EGL/egldefs.h b/opengl/libs/EGL/egldefs.h
index 7bb9b59..11fefab 100644
--- a/opengl/libs/EGL/egldefs.h
+++ b/opengl/libs/EGL/egldefs.h
@@ -82,7 +82,6 @@
bool systemDriverUnloaded;
bool shouldUseAngle; // Should we attempt to load ANGLE
- bool angleDecided; // Have we tried to load ANGLE
bool useAngle; // Was ANGLE successfully loaded
EGLint angleBackend;
void* vendorEGL;