[SF, CE] Rename viewport, frame and destinationClip

This change introduces a new class ProjectionSpace and uses
it in OutputCompositionState to describe the layer stack space,
the physical display space and the oriented display space.
We rename viewport to layerStackSpaceRect, frame to
orientedDisplaySpaceRect and destinationClip displaySpaceRect.
This aims to provide better readibility of the code and
it's also consistent with SurfaceControl.setDisplayProjction
where layerStackRect and displayRect are used for viewport
and frame.

Bug: 161793589
Bug: 160404780
Test: m && flash device
Test: atest libsurfaceflinger_unittest libcompositionengine_test
Test: adb shell dumpsys SurfaceFlinger
Change-Id: Iee20b908157cbef4de4d9addf429f98356ec942d
diff --git a/services/surfaceflinger/CompositionEngine/src/Output.cpp b/services/surfaceflinger/CompositionEngine/src/Output.cpp
index 670b969..9e0a43a 100644
--- a/services/surfaceflinger/CompositionEngine/src/Output.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Output.cpp
@@ -105,24 +105,32 @@
     dirtyEntireOutput();
 }
 
-void Output::setProjection(const ui::Transform& transform, uint32_t orientation, const Rect& frame,
-                           const Rect& viewport, const Rect& destinationClip, bool needsFiltering) {
+void Output::setProjection(const ui::Transform& transform, uint32_t orientation,
+                           const Rect& orientedDisplaySpaceRect, const Rect& layerStackSpaceRect,
+                           const Rect& displaySpaceRect, bool needsFiltering) {
     auto& outputState = editState();
     outputState.transform = transform;
     outputState.orientation = orientation;
-    outputState.destinationClip = destinationClip;
-    outputState.frame = frame;
-    outputState.viewport = viewport;
+    outputState.displaySpace.content = displaySpaceRect;
+    // outputState.displaySpace.bounds should be already set from setDisplaySpaceSize().
+    outputState.orientedDisplaySpace.content = orientedDisplaySpaceRect;
+
+    ui::Size orientedSize = outputState.displaySpace.bounds.getSize();
+    if (orientation == ui::Transform::ROT_90 || orientation == ui::Transform::ROT_270) {
+        std::swap(orientedSize.width, orientedSize.height);
+    }
+    outputState.orientedDisplaySpace.bounds = Rect(orientedSize);
+
+    outputState.layerStackSpace.content = layerStackSpaceRect;
+    outputState.layerStackSpace.bounds = layerStackSpaceRect;
     outputState.needsFiltering = needsFiltering;
 
     dirtyEntireOutput();
 }
 
-// TODO(b/121291683): Rename setSize() once more is moved.
-void Output::setBounds(const ui::Size& size) {
+void Output::setDisplaySpaceSize(const ui::Size& size) {
     mRenderSurface->setDisplaySize(size);
-    // TODO(b/121291683): Rename outputState.size once more is moved.
-    editState().bounds = Rect(mRenderSurface->getSize());
+    editState().displaySpace.bounds = Rect(mRenderSurface->getSize());
 
     dirtyEntireOutput();
 }
@@ -230,7 +238,7 @@
 
 void Output::setRenderSurface(std::unique_ptr<compositionengine::RenderSurface> surface) {
     mRenderSurface = std::move(surface);
-    editState().bounds = Rect(mRenderSurface->getSize());
+    editState().displaySpace.bounds = Rect(mRenderSurface->getSize());
 
     dirtyEntireOutput();
 }
@@ -249,7 +257,7 @@
 
 Region Output::getDirtyRegion(bool repaintEverything) const {
     const auto& outputState = getState();
-    Region dirty(outputState.viewport);
+    Region dirty(outputState.layerStackSpace.content);
     if (!repaintEverything) {
         dirty.andSelf(outputState.dirtyRegion);
     }
@@ -334,7 +342,7 @@
 
     // Compute the resulting coverage for this output, and store it for later
     const ui::Transform& tr = outputState.transform;
-    Region undefinedRegion{outputState.bounds};
+    Region undefinedRegion{outputState.displaySpace.bounds};
     undefinedRegion.subtractSelf(tr.transform(coverage.aboveOpaqueLayers));
 
     outputState.undefinedRegion = undefinedRegion;
@@ -537,7 +545,7 @@
     // TODO(b/121291683): Why does this not use visibleRegion? (see outputSpaceVisibleRegion below)
     const auto& outputState = getState();
     Region drawRegion(outputState.transform.transform(visibleNonTransparentRegion));
-    drawRegion.andSelf(outputState.bounds);
+    drawRegion.andSelf(outputState.displaySpace.bounds);
     if (drawRegion.isEmpty()) {
         return;
     }
@@ -554,8 +562,8 @@
     outputLayerState.visibleRegion = visibleRegion;
     outputLayerState.visibleNonTransparentRegion = visibleNonTransparentRegion;
     outputLayerState.coveredRegion = coveredRegion;
-    outputLayerState.outputSpaceVisibleRegion =
-            outputState.transform.transform(visibleNonShadowRegion.intersect(outputState.viewport));
+    outputLayerState.outputSpaceVisibleRegion = outputState.transform.transform(
+            visibleNonShadowRegion.intersect(outputState.layerStackSpace.content));
     outputLayerState.shadowRegion = shadowRegion;
 }
 
@@ -860,8 +868,8 @@
     ALOGV("hasClientComposition");
 
     renderengine::DisplaySettings clientCompositionDisplay;
-    clientCompositionDisplay.physicalDisplay = outputState.destinationClip;
-    clientCompositionDisplay.clip = outputState.viewport;
+    clientCompositionDisplay.physicalDisplay = outputState.displaySpace.content;
+    clientCompositionDisplay.clip = outputState.layerStackSpace.content;
     clientCompositionDisplay.orientation = outputState.orientation;
     clientCompositionDisplay.outputDataspace = mDisplayColorProfile->hasWideColorGamut()
             ? outputState.dataspace
@@ -945,7 +953,7 @@
     ALOGV("Rendering client layers");
 
     const auto& outputState = getState();
-    const Region viewportRegion(outputState.viewport);
+    const Region viewportRegion(outputState.layerStackSpace.content);
     bool firstLayer = true;
     // Used when a layer clears part of the buffer.
     Region stubRegion;
@@ -981,17 +989,17 @@
                 !layerState.visibleRegion.subtract(layerState.shadowRegion).isEmpty();
 
         if (clientComposition || clearClientComposition) {
-            compositionengine::LayerFE::ClientCompositionTargetSettings targetSettings{
-                    clip,
-                    layer->needsFiltering() || outputState.needsFiltering,
-                    outputState.isSecure,
-                    supportsProtectedContent,
-                    clientComposition ? clearRegion : stubRegion,
-                    outputState.viewport,
-                    outputDataspace,
-                    realContentIsVisible,
-                    !clientComposition, /* clearContent  */
-            };
+            compositionengine::LayerFE::ClientCompositionTargetSettings
+                    targetSettings{.clip = clip,
+                                   .needsFiltering =
+                                           layer->needsFiltering() || outputState.needsFiltering,
+                                   .isSecure = outputState.isSecure,
+                                   .supportsProtectedContent = supportsProtectedContent,
+                                   .clearRegion = clientComposition ? clearRegion : stubRegion,
+                                   .viewport = outputState.layerStackSpace.content,
+                                   .dataspace = outputDataspace,
+                                   .realContentIsVisible = realContentIsVisible,
+                                   .clearContent = !clientComposition};
             std::vector<LayerFE::LayerSettings> results =
                     layerFE.prepareClientCompositionList(targetSettings);
             if (realContentIsVisible && !results.empty()) {
@@ -1088,7 +1096,7 @@
 
 void Output::dirtyEntireOutput() {
     auto& outputState = editState();
-    outputState.dirtyRegion.set(outputState.bounds);
+    outputState.dirtyRegion.set(outputState.displaySpace.bounds);
 }
 
 void Output::chooseCompositionStrategy() {