Dispatcher: refactor getWindowHandleLocked and StrongPointerHash
Bug: 185943742
Test: build, presubmit
Change-Id: Ie22f28259f20f048a194af38b8d5431be55dd731
diff --git a/services/inputflinger/dispatcher/InputDispatcher.h b/services/inputflinger/dispatcher/InputDispatcher.h
index 5708fac..7ab4fd7 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.h
+++ b/services/inputflinger/dispatcher/InputDispatcher.h
@@ -221,12 +221,11 @@
void removeConnectionLocked(const sp<Connection>& connection) REQUIRES(mLock);
- struct IBinderHash {
- std::size_t operator()(const sp<IBinder>& b) const {
- return std::hash<IBinder*>{}(b.get());
- }
+ template <typename T>
+ struct StrongPointerHash {
+ std::size_t operator()(const sp<T>& b) const { return std::hash<T*>{}(b.get()); }
};
- std::unordered_map<sp<IBinder>, std::shared_ptr<InputChannel>, IBinderHash>
+ std::unordered_map<sp<IBinder>, std::shared_ptr<InputChannel>, StrongPointerHash<IBinder>>
mInputChannelsByToken GUARDED_BY(mLock);
// Finds the display ID of the gesture monitor identified by the provided token.
@@ -327,10 +326,11 @@
// to loop through all displays.
sp<InputWindowHandle> getWindowHandleLocked(const sp<IBinder>& windowHandleToken,
int displayId) const REQUIRES(mLock);
+ sp<InputWindowHandle> getWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const
+ REQUIRES(mLock);
std::shared_ptr<InputChannel> getInputChannelLocked(const sp<IBinder>& windowToken) const
REQUIRES(mLock);
sp<InputWindowHandle> getFocusedWindowHandleLocked(int displayId) const REQUIRES(mLock);
- bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const REQUIRES(mLock);
bool hasResponsiveConnectionLocked(InputWindowHandle& windowHandle) const REQUIRES(mLock);
/*
@@ -371,7 +371,8 @@
std::string mLastAnrState GUARDED_BY(mLock);
// The connection tokens of the channels that the user last interacted, for debugging
- std::unordered_set<sp<IBinder>, IBinderHash> mInteractionConnectionTokens GUARDED_BY(mLock);
+ std::unordered_set<sp<IBinder>, StrongPointerHash<IBinder>> mInteractionConnectionTokens
+ GUARDED_BY(mLock);
void updateInteractionTokensLocked(const EventEntry& entry,
const std::vector<InputTarget>& targets) REQUIRES(mLock);