HW Vsync turns off correctly in Doze/AOD.

Otherwise when entering AOD mode, SF keeps HW Vsync on indefinitely,
leading to power inefficiency.

Bug: 219109873
Test: atest libsurfaceflinger_test
Test: perfetto trace
Change-Id: Idf80d4c64abe78593809be9d1ba6b7dd42d29054
diff --git a/services/surfaceflinger/Scheduler/VSyncReactor.cpp b/services/surfaceflinger/Scheduler/VSyncReactor.cpp
index bdcab51..13cd304 100644
--- a/services/surfaceflinger/Scheduler/VSyncReactor.cpp
+++ b/services/surfaceflinger/Scheduler/VSyncReactor.cpp
@@ -146,6 +146,11 @@
         return false;
     }
 
+    if (mDisplayPowerMode == hal::PowerMode::DOZE ||
+        mDisplayPowerMode == hal::PowerMode::DOZE_SUSPEND) {
+        return true;
+    }
+
     if (!mLastHwVsync && !HwcVsyncPeriod) {
         return false;
     }
@@ -206,6 +211,11 @@
     return mMoreSamplesNeeded;
 }
 
+void VSyncReactor::setDisplayPowerMode(hal::PowerMode powerMode) {
+    std::scoped_lock lock(mMutex);
+    mDisplayPowerMode = powerMode;
+}
+
 void VSyncReactor::dump(std::string& result) const {
     std::lock_guard lock(mMutex);
     StringAppendF(&result, "VsyncReactor in use\n");