HW Vsync turns off correctly in Doze/AOD.
Otherwise when entering AOD mode, SF keeps HW Vsync on indefinitely,
leading to power inefficiency.
Bug: 219109873
Test: atest libsurfaceflinger_test
Test: perfetto trace
Change-Id: Idf80d4c64abe78593809be9d1ba6b7dd42d29054
diff --git a/services/surfaceflinger/Scheduler/VSyncReactor.cpp b/services/surfaceflinger/Scheduler/VSyncReactor.cpp
index bdcab51..13cd304 100644
--- a/services/surfaceflinger/Scheduler/VSyncReactor.cpp
+++ b/services/surfaceflinger/Scheduler/VSyncReactor.cpp
@@ -146,6 +146,11 @@
return false;
}
+ if (mDisplayPowerMode == hal::PowerMode::DOZE ||
+ mDisplayPowerMode == hal::PowerMode::DOZE_SUSPEND) {
+ return true;
+ }
+
if (!mLastHwVsync && !HwcVsyncPeriod) {
return false;
}
@@ -206,6 +211,11 @@
return mMoreSamplesNeeded;
}
+void VSyncReactor::setDisplayPowerMode(hal::PowerMode powerMode) {
+ std::scoped_lock lock(mMutex);
+ mDisplayPowerMode = powerMode;
+}
+
void VSyncReactor::dump(std::string& result) const {
std::lock_guard lock(mMutex);
StringAppendF(&result, "VsyncReactor in use\n");