GraphicsEnv: refactor to unify the debuggable logic

By default, PR_SET_DUMPABLE is 0 for zygote spawned apps, except in the
following circumstances:
1. ro.debuggable=1 (global debuggable enabled, i.e., userdebug or eng builds).
2. android:debuggable="true" in the manifest for an individual application.
3. An app which explicitly calls prctl(PR_SET_DUMPABLE, 1).
4. GraphicsEnv calls prctl(PR_SET_DUMPABLE, 1) in the presence of
   <meta-data android:name="com.android.graphics.injectLayers.enable"
              android:value="true"/>
   in the application manifest.

So checking both ro.debuggable=1 and PR_GET_DUMPABLE is redundant.

Bug: 144186877
Test: CtsAngleIntegrationHostTestCases
Test: CtsRootlessGpuDebugHostTest
Change-Id: I934f64315b67db77ee2c2a9dff50fb23bc0a546a
diff --git a/opengl/libs/EGL/egl_layers.cpp b/opengl/libs/EGL/egl_layers.cpp
index ac01dc8..ba7cacd 100644
--- a/opengl/libs/EGL/egl_layers.cpp
+++ b/opengl/libs/EGL/egl_layers.cpp
@@ -337,7 +337,7 @@
 
     // Only enable the system search path for non-user builds
     std::string system_path;
-    if (property_get_bool("ro.debuggable", false) && prctl(PR_GET_DUMPABLE, 0, 0, 0, 0)) {
+    if (android::GraphicsEnv::getInstance().isDebuggable()) {
         system_path = kSystemLayerLibraryDir;
     }