Use android.hardware.graphics.common-ndk and composer3-ndk wrappers.
Bug: 243429120
Test: builds
Change-Id: I2edd9d7f22680335f2924c544031d181071bf6f7
diff --git a/libs/shaders/tests/Android.bp b/libs/shaders/tests/Android.bp
index cf671bc..1e4f45a 100644
--- a/libs/shaders/tests/Android.bp
+++ b/libs/shaders/tests/Android.bp
@@ -23,6 +23,10 @@
cc_test {
name: "libshaders_test",
+ defaults: [
+ "android.hardware.graphics.common-ndk_shared",
+ "android.hardware.graphics.composer3-ndk_shared",
+ ],
test_suites: ["device-tests"],
srcs: [
"shaders_test.cpp",
@@ -31,8 +35,6 @@
"libtonemap_headers",
],
shared_libs: [
- "android.hardware.graphics.common-V3-ndk",
- "android.hardware.graphics.composer3-V1-ndk",
"android.hardware.graphics.common@1.2",
"libnativewindow",
],