Print window flags in dumpsys input
Previously, the flag in dumpsys input would show up like this:
flags=0x21800128
which made it difficult to figure out which flags are actually set on
the window.
Instead, propose to stringify the flags:
flags: NOT_FOCUSABLE | LAYOUT_IN_SCREEN | LAYOUT_NO_LIMITS | LAYOUT_INSET_DECOR |
which would make the window portion of dumpsys input to look like:
Windows:
0: name='Window{565cbb2 u0 ScreenDecorOverlayBottom}', displayId=0, portalToDisplayId=-1, paused=false, hasFocus=false, hasWallpaper=false, visible=true, canReceiveKeys=false, flags=0x21800128, type=0x000007e8, frame=[0,2883][1440,3040], globalScale=1.000000, windowScale=(1.000000,1.000000), touchableRegion=<empty>, inputFeatures=0x00000000, ownerPid=4114, ownerUid=10201, dispatchingTimeout=5000.000ms
flags: NOT_FOCUSABLE | NOT_TOUCH_MODAL | LAYOUT_IN_SCREEN | SPLIT_TOUCH | HARDWARE_ACCELERATED | SLIPPERY |
1: name='Window{427d84e u0 ScreenDecorOverlay}', displayId=0, portalToDisplayId=-1, paused=false, hasFocus=false, hasWallpaper=false, visible=true, canReceiveKeys=false, flags=0x21800128, type=0x000007e8, frame=[0,0][1440,157], globalScale=1.000000, windowScale=(1.000000,1.000000), touchableRegion=<empty>, inputFeatures=0x00000000, ownerPid=4114, ownerUid=10201, dispatchingTimeout=5000.000ms
flags: NOT_FOCUSABLE | NOT_TOUCH_MODAL | LAYOUT_IN_SCREEN | SPLIT_TOUCH | HARDWARE_ACCELERATED | SLIPPERY |
2: name='Window{66c2ce u0 NavigationBar0}', displayId=0, portalToDisplayId=-1, paused=false, hasFocus=false, hasWallpaper=false, visible=false, canReceiveKeys=false, flags=0x21840068, type=0x000007e3, frame=[0,2872][1440,3040], globalScale=1.000000, windowScale=(1.000000,1.000000), touchableRegion=<empty>, inputFeatures=0x00000000, ownerPid=4114, ownerUid=10201, dispatchingTimeout=5000.000ms
flags: NOT_FOCUSABLE | NOT_TOUCH_MODAL | TOUCHABLE_WHEN_WAKING | WATCH_OUTSIDE_TOUCH | SPLIT_TOUCH | HARDWARE_ACCELERATED | SLIPPERY |
3: name='Window{9de0939 u0 NotificationShade}', displayId=0, portalToDisplayId=-1, paused=false, hasFocus=true, hasWallpaper=false, visible=true, canReceiveKeys=true, flags=0x81860060, type=0x000007f8, frame=[0,0][1440,3040], globalScale=1.000000, windowScale=(1.000000,1.000000), touchableRegion=[-1440,-3040][2880,6080], inputFeatures=0x00000004, ownerPid=4114, ownerUid=10201, dispatchingTimeout=5000.000ms
flags: NOT_TOUCH_MODAL | TOUCHABLE_WHEN_WAKING | ALT_FOCUSABLE_IM | WATCH_OUTSIDE_TOUCH | SPLIT_TOUCH | HARDWARE_ACCELERATED | DRAWS_SYSTEM_BAR_BACKGROUNDS |
Bug: none
Test: dumpsys input
Change-Id: I7065fda194adb0bf63126c6b3647f3af0f5ca1ba
diff --git a/libs/input/InputWindow.cpp b/libs/input/InputWindow.cpp
index 28da8b4..99b718b 100644
--- a/libs/input/InputWindow.cpp
+++ b/libs/input/InputWindow.cpp
@@ -17,9 +17,10 @@
#define LOG_TAG "InputWindow"
#define LOG_NDEBUG 0
+#include <android-base/stringprintf.h>
#include <binder/Parcel.h>
-#include <input/InputWindow.h>
#include <input/InputTransport.h>
+#include <input/InputWindow.h>
#include <log/log.h>
@@ -28,6 +29,118 @@
namespace android {
+const char* inputWindowFlagToString(uint32_t flag) {
+ switch (flag) {
+ case InputWindowInfo::FLAG_ALLOW_LOCK_WHILE_SCREEN_ON: {
+ return "ALLOW_LOCK_WHILE_SCREEN_ON";
+ }
+ case InputWindowInfo::FLAG_DIM_BEHIND: {
+ return "DIM_BEHIND";
+ }
+ case InputWindowInfo::FLAG_BLUR_BEHIND: {
+ return "BLUR_BEHIND";
+ }
+ case InputWindowInfo::FLAG_NOT_FOCUSABLE: {
+ return "NOT_FOCUSABLE";
+ }
+ case InputWindowInfo::FLAG_NOT_TOUCHABLE: {
+ return "NOT_TOUCHABLE";
+ }
+ case InputWindowInfo::FLAG_NOT_TOUCH_MODAL: {
+ return "NOT_TOUCH_MODAL";
+ }
+ case InputWindowInfo::FLAG_TOUCHABLE_WHEN_WAKING: {
+ return "TOUCHABLE_WHEN_WAKING";
+ }
+ case InputWindowInfo::FLAG_KEEP_SCREEN_ON: {
+ return "KEEP_SCREEN_ON";
+ }
+ case InputWindowInfo::FLAG_LAYOUT_IN_SCREEN: {
+ return "LAYOUT_IN_SCREEN";
+ }
+ case InputWindowInfo::FLAG_LAYOUT_NO_LIMITS: {
+ return "LAYOUT_NO_LIMITS";
+ }
+ case InputWindowInfo::FLAG_FULLSCREEN: {
+ return "FULLSCREEN";
+ }
+ case InputWindowInfo::FLAG_FORCE_NOT_FULLSCREEN: {
+ return "FORCE_NOT_FULLSCREEN";
+ }
+ case InputWindowInfo::FLAG_DITHER: {
+ return "DITHER";
+ }
+ case InputWindowInfo::FLAG_SECURE: {
+ return "SECURE";
+ }
+ case InputWindowInfo::FLAG_SCALED: {
+ return "SCALED";
+ }
+ case InputWindowInfo::FLAG_IGNORE_CHEEK_PRESSES: {
+ return "IGNORE_CHEEK_PRESSES";
+ }
+ case InputWindowInfo::FLAG_LAYOUT_INSET_DECOR: {
+ return "LAYOUT_INSET_DECOR";
+ }
+ case InputWindowInfo::FLAG_ALT_FOCUSABLE_IM: {
+ return "ALT_FOCUSABLE_IM";
+ }
+ case InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH: {
+ return "WATCH_OUTSIDE_TOUCH";
+ }
+ case InputWindowInfo::FLAG_SHOW_WHEN_LOCKED: {
+ return "SHOW_WHEN_LOCKED";
+ }
+ case InputWindowInfo::FLAG_SHOW_WALLPAPER: {
+ return "SHOW_WALLPAPER";
+ }
+ case InputWindowInfo::FLAG_TURN_SCREEN_ON: {
+ return "TURN_SCREEN_ON";
+ }
+ case InputWindowInfo::FLAG_DISMISS_KEYGUARD: {
+ return "DISMISS_KEYGUARD";
+ }
+ case InputWindowInfo::FLAG_SPLIT_TOUCH: {
+ return "SPLIT_TOUCH";
+ }
+ case InputWindowInfo::FLAG_HARDWARE_ACCELERATED: {
+ return "HARDWARE_ACCELERATED";
+ }
+ case InputWindowInfo::FLAG_LAYOUT_IN_OVERSCAN: {
+ return "LAYOUT_IN_OVERSCAN";
+ }
+ case InputWindowInfo::FLAG_TRANSLUCENT_STATUS: {
+ return "TRANSLUCENT_STATUS";
+ }
+ case InputWindowInfo::FLAG_TRANSLUCENT_NAVIGATION: {
+ return "TRANSLUCENT_NAVIGATION";
+ }
+ case InputWindowInfo::FLAG_LOCAL_FOCUS_MODE: {
+ return "LOCAL_FOCUS_MODE";
+ }
+ case InputWindowInfo::FLAG_SLIPPERY: {
+ return "SLIPPERY";
+ }
+ case InputWindowInfo::FLAG_LAYOUT_ATTACHED_IN_DECOR: {
+ return "LAYOUT_ATTACHED_IN_DECOR";
+ }
+ case InputWindowInfo::FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS: {
+ return "DRAWS_SYSTEM_BAR_BACKGROUNDS";
+ }
+ }
+ return "UNKNOWN";
+}
+
+std::string inputWindowFlagsToString(uint32_t flags) {
+ std::string result;
+ for (BitSet32 bits(flags); !bits.isEmpty();) {
+ uint32_t bit = bits.clearLastMarkedBit(); // counts from left
+ const uint32_t flag = 1 << (32 - bit - 1);
+ result += android::base::StringPrintf("%s | ", inputWindowFlagToString(flag));
+ }
+ return result;
+}
+
// --- InputWindowInfo ---
void InputWindowInfo::addTouchableRegion(const Rect& region) {
touchableRegion.orSelf(region);