RE-on-SK The First Steps

Lots of stuff is broken, but it puts things on screen

Test: enable via setprop, force gpu comp
Bug: 164223050
Change-Id: I443f751f5db95fbe9f4ee9294e3bace6e213545e
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.cpp b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
new file mode 100644
index 0000000..94ba153
--- /dev/null
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
@@ -0,0 +1,539 @@
+/*
+ * Copyright 2020 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//#define LOG_NDEBUG 0
+#undef LOG_TAG
+#define LOG_TAG "RenderEngine"
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+
+#include <cmath>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES2/gl2.h>
+#include <sync/sync.h>
+#include <ui/GraphicBuffer.h>
+#include <utils/Trace.h>
+#include "../gl/GLExtensions.h"
+#include "SkiaGLRenderEngine.h"
+
+#include <GrContextOptions.h>
+#include <gl/GrGLInterface.h>
+
+#include <SkCanvas.h>
+#include <SkImage.h>
+#include <SkSurface.h>
+
+extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
+
+bool checkGlError(const char* op, int lineNumber);
+
+namespace android {
+namespace renderengine {
+namespace skia {
+
+static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute,
+                                         EGLint wanted, EGLConfig* outConfig) {
+    EGLint numConfigs = -1, n = 0;
+    eglGetConfigs(dpy, nullptr, 0, &numConfigs);
+    std::vector<EGLConfig> configs(numConfigs, EGL_NO_CONFIG_KHR);
+    eglChooseConfig(dpy, attrs, configs.data(), configs.size(), &n);
+    configs.resize(n);
+
+    if (!configs.empty()) {
+        if (attribute != EGL_NONE) {
+            for (EGLConfig config : configs) {
+                EGLint value = 0;
+                eglGetConfigAttrib(dpy, config, attribute, &value);
+                if (wanted == value) {
+                    *outConfig = config;
+                    return NO_ERROR;
+                }
+            }
+        } else {
+            // just pick the first one
+            *outConfig = configs[0];
+            return NO_ERROR;
+        }
+    }
+
+    return NAME_NOT_FOUND;
+}
+
+static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType,
+                                EGLConfig* config) {
+    // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if
+    // it is to be used with WIFI displays
+    status_t err;
+    EGLint wantedAttribute;
+    EGLint wantedAttributeValue;
+
+    std::vector<EGLint> attribs;
+    if (renderableType) {
+        const ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(format);
+        const bool is1010102 = pixelFormat == ui::PixelFormat::RGBA_1010102;
+
+        // Default to 8 bits per channel.
+        const EGLint tmpAttribs[] = {
+                EGL_RENDERABLE_TYPE,
+                renderableType,
+                EGL_RECORDABLE_ANDROID,
+                EGL_TRUE,
+                EGL_SURFACE_TYPE,
+                EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
+                EGL_FRAMEBUFFER_TARGET_ANDROID,
+                EGL_TRUE,
+                EGL_RED_SIZE,
+                is1010102 ? 10 : 8,
+                EGL_GREEN_SIZE,
+                is1010102 ? 10 : 8,
+                EGL_BLUE_SIZE,
+                is1010102 ? 10 : 8,
+                EGL_ALPHA_SIZE,
+                is1010102 ? 2 : 8,
+                EGL_NONE,
+        };
+        std::copy(tmpAttribs, tmpAttribs + (sizeof(tmpAttribs) / sizeof(EGLint)),
+                  std::back_inserter(attribs));
+        wantedAttribute = EGL_NONE;
+        wantedAttributeValue = EGL_NONE;
+    } else {
+        // if no renderable type specified, fallback to a simplified query
+        wantedAttribute = EGL_NATIVE_VISUAL_ID;
+        wantedAttributeValue = format;
+    }
+
+    err = selectConfigForAttribute(display, attribs.data(), wantedAttribute, wantedAttributeValue,
+                                   config);
+    if (err == NO_ERROR) {
+        EGLint caveat;
+        if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat))
+            ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!");
+    }
+
+    return err;
+}
+
+std::unique_ptr<SkiaGLRenderEngine> SkiaGLRenderEngine::create(
+        const RenderEngineCreationArgs& args) {
+    // initialize EGL for the default display
+    EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+    if (!eglInitialize(display, nullptr, nullptr)) {
+        LOG_ALWAYS_FATAL("failed to initialize EGL");
+    }
+
+    const auto eglVersion = eglQueryStringImplementationANDROID(display, EGL_VERSION);
+    if (!eglVersion) {
+        checkGlError(__FUNCTION__, __LINE__);
+        LOG_ALWAYS_FATAL("eglQueryStringImplementationANDROID(EGL_VERSION) failed");
+    }
+
+    const auto eglExtensions = eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS);
+    if (!eglExtensions) {
+        checkGlError(__FUNCTION__, __LINE__);
+        LOG_ALWAYS_FATAL("eglQueryStringImplementationANDROID(EGL_EXTENSIONS) failed");
+    }
+
+    auto& extensions = gl::GLExtensions::getInstance();
+    extensions.initWithEGLStrings(eglVersion, eglExtensions);
+
+    // The code assumes that ES2 or later is available if this extension is
+    // supported.
+    EGLConfig config = EGL_NO_CONFIG_KHR;
+    if (!extensions.hasNoConfigContext()) {
+        config = chooseEglConfig(display, args.pixelFormat, /*logConfig*/ true);
+    }
+
+    bool useContextPriority =
+            extensions.hasContextPriority() && args.contextPriority == ContextPriority::HIGH;
+    EGLContext protectedContext = EGL_NO_CONTEXT;
+    if (args.enableProtectedContext && extensions.hasProtectedContent()) {
+        protectedContext = createEglContext(display, config, nullptr, useContextPriority,
+                                            Protection::PROTECTED);
+        ALOGE_IF(protectedContext == EGL_NO_CONTEXT, "Can't create protected context");
+    }
+
+    EGLContext ctxt = createEglContext(display, config, protectedContext, useContextPriority,
+                                       Protection::UNPROTECTED);
+
+    // if can't create a GL context, we can only abort.
+    LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed");
+
+    EGLSurface placeholder = EGL_NO_SURFACE;
+    if (!extensions.hasSurfacelessContext()) {
+        placeholder = createPlaceholderEglPbufferSurface(display, config, args.pixelFormat,
+                                                         Protection::UNPROTECTED);
+        LOG_ALWAYS_FATAL_IF(placeholder == EGL_NO_SURFACE, "can't create placeholder pbuffer");
+    }
+    EGLBoolean success = eglMakeCurrent(display, placeholder, placeholder, ctxt);
+    LOG_ALWAYS_FATAL_IF(!success, "can't make placeholder pbuffer current");
+    extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER),
+                                 glGetString(GL_VERSION), glGetString(GL_EXTENSIONS));
+
+    EGLSurface protectedPlaceholder = EGL_NO_SURFACE;
+    if (protectedContext != EGL_NO_CONTEXT && !extensions.hasSurfacelessContext()) {
+        protectedPlaceholder = createPlaceholderEglPbufferSurface(display, config, args.pixelFormat,
+                                                                  Protection::PROTECTED);
+        ALOGE_IF(protectedPlaceholder == EGL_NO_SURFACE,
+                 "can't create protected placeholder pbuffer");
+    }
+
+    // initialize the renderer while GL is current
+    std::unique_ptr<SkiaGLRenderEngine> engine =
+            std::make_unique<SkiaGLRenderEngine>(args, display, config, ctxt, placeholder,
+                                                 protectedContext, protectedPlaceholder);
+
+    ALOGI("OpenGL ES informations:");
+    ALOGI("vendor    : %s", extensions.getVendor());
+    ALOGI("renderer  : %s", extensions.getRenderer());
+    ALOGI("version   : %s", extensions.getVersion());
+    ALOGI("extensions: %s", extensions.getExtensions());
+    ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize());
+    ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims());
+
+    return engine;
+}
+
+EGLConfig SkiaGLRenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) {
+    status_t err;
+    EGLConfig config;
+
+    // First try to get an ES3 config
+    err = selectEGLConfig(display, format, EGL_OPENGL_ES3_BIT, &config);
+    if (err != NO_ERROR) {
+        // If ES3 fails, try to get an ES2 config
+        err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config);
+        if (err != NO_ERROR) {
+            // If ES2 still doesn't work, probably because we're on the emulator.
+            // try a simplified query
+            ALOGW("no suitable EGLConfig found, trying a simpler query");
+            err = selectEGLConfig(display, format, 0, &config);
+            if (err != NO_ERROR) {
+                // this EGL is too lame for android
+                LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up");
+            }
+        }
+    }
+
+    if (logConfig) {
+        // print some debugging info
+        EGLint r, g, b, a;
+        eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
+        eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
+        eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
+        eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
+        ALOGI("EGL information:");
+        ALOGI("vendor    : %s", eglQueryString(display, EGL_VENDOR));
+        ALOGI("version   : %s", eglQueryString(display, EGL_VERSION));
+        ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS));
+        ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported");
+        ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
+    }
+
+    return config;
+}
+
+SkiaGLRenderEngine::SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display,
+                                       EGLConfig config, EGLContext ctxt, EGLSurface placeholder,
+                                       EGLContext protectedContext, EGLSurface protectedPlaceholder)
+      : renderengine::skia::SkiaRenderEngine(args),
+        mEGLDisplay(display),
+        mEGLConfig(config),
+        mEGLContext(ctxt),
+        mPlaceholderSurface(placeholder),
+        mProtectedEGLContext(protectedContext),
+        mProtectedPlaceholderSurface(protectedPlaceholder) {
+    // Suppress unused field warnings for things we definitely will need/use
+    // These EGL fields will all be needed for toggling between protected & unprotected contexts
+    // Or we need different RE instances for that
+    (void)mEGLDisplay;
+    (void)mEGLConfig;
+    (void)mEGLContext;
+    (void)mPlaceholderSurface;
+    (void)mProtectedEGLContext;
+    (void)mProtectedPlaceholderSurface;
+
+    sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface());
+    LOG_ALWAYS_FATAL_IF(!glInterface.get());
+
+    GrContextOptions options;
+    options.fPreferExternalImagesOverES3 = true;
+    options.fDisableDistanceFieldPaths = true;
+    mGrContext = GrDirectContext::MakeGL(std::move(glInterface), options);
+}
+
+base::unique_fd SkiaGLRenderEngine::flush() {
+    ATRACE_CALL();
+    if (!gl::GLExtensions::getInstance().hasNativeFenceSync()) {
+        return base::unique_fd();
+    }
+
+    EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
+    if (sync == EGL_NO_SYNC_KHR) {
+        ALOGW("failed to create EGL native fence sync: %#x", eglGetError());
+        return base::unique_fd();
+    }
+
+    // native fence fd will not be populated until flush() is done.
+    glFlush();
+
+    // get the fence fd
+    base::unique_fd fenceFd(eglDupNativeFenceFDANDROID(mEGLDisplay, sync));
+    eglDestroySyncKHR(mEGLDisplay, sync);
+    if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
+        ALOGW("failed to dup EGL native fence sync: %#x", eglGetError());
+    }
+
+    return fenceFd;
+}
+
+bool SkiaGLRenderEngine::waitFence(base::unique_fd fenceFd) {
+    if (!gl::GLExtensions::getInstance().hasNativeFenceSync() ||
+        !gl::GLExtensions::getInstance().hasWaitSync()) {
+        return false;
+    }
+
+    // release the fd and transfer the ownership to EGLSync
+    EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd.release(), EGL_NONE};
+    EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
+    if (sync == EGL_NO_SYNC_KHR) {
+        ALOGE("failed to create EGL native fence sync: %#x", eglGetError());
+        return false;
+    }
+
+    // XXX: The spec draft is inconsistent as to whether this should return an
+    // EGLint or void.  Ignore the return value for now, as it's not strictly
+    // needed.
+    eglWaitSyncKHR(mEGLDisplay, sync, 0);
+    EGLint error = eglGetError();
+    eglDestroySyncKHR(mEGLDisplay, sync);
+    if (error != EGL_SUCCESS) {
+        ALOGE("failed to wait for EGL native fence sync: %#x", error);
+        return false;
+    }
+
+    return true;
+}
+
+static bool hasUsage(const AHardwareBuffer_Desc& desc, uint64_t usage) {
+    return !!(desc.usage & usage);
+}
+
+void SkiaGLRenderEngine::unbindExternalTextureBuffer(uint64_t bufferId) {
+    std::lock_guard<std::mutex> lock(mRenderingMutex);
+    mImageCache.erase(bufferId);
+}
+
+status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display,
+                                        const std::vector<const LayerSettings*>& layers,
+                                        const sp<GraphicBuffer>& buffer,
+                                        const bool useFramebufferCache,
+                                        base::unique_fd&& bufferFence, base::unique_fd* drawFence) {
+    ATRACE_NAME("SkiaGL::drawLayers");
+    std::lock_guard<std::mutex> lock(mRenderingMutex);
+    if (layers.empty()) {
+        ALOGV("Drawing empty layer stack");
+        return NO_ERROR;
+    }
+
+    if (bufferFence.get() >= 0) {
+        // Duplicate the fence for passing to waitFence.
+        base::unique_fd bufferFenceDup(dup(bufferFence.get()));
+        if (bufferFenceDup < 0 || !waitFence(std::move(bufferFenceDup))) {
+            ATRACE_NAME("Waiting before draw");
+            sync_wait(bufferFence.get(), -1);
+        }
+    }
+    if (buffer == nullptr) {
+        ALOGE("No output buffer provided. Aborting GPU composition.");
+        return BAD_VALUE;
+    }
+
+    AHardwareBuffer_Desc bufferDesc;
+    AHardwareBuffer_describe(buffer->toAHardwareBuffer(), &bufferDesc);
+
+    LOG_ALWAYS_FATAL_IF(!hasUsage(bufferDesc, AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE),
+                        "missing usage");
+
+    sk_sp<SkSurface> surface;
+    if (useFramebufferCache) {
+        auto iter = mSurfaceCache.find(buffer->getId());
+        if (iter != mSurfaceCache.end()) {
+            ALOGV("Cache hit!");
+            surface = iter->second;
+        }
+    }
+    if (!surface) {
+        surface = SkSurface::MakeFromAHardwareBuffer(mGrContext.get(), buffer->toAHardwareBuffer(),
+                                                     GrSurfaceOrigin::kTopLeft_GrSurfaceOrigin,
+                                                     SkColorSpace::MakeSRGB(), nullptr);
+        if (useFramebufferCache && surface) {
+            ALOGD("Adding to cache");
+            mSurfaceCache.insert({buffer->getId(), surface});
+        }
+    }
+    if (!surface) {
+        ALOGE("Failed to make surface");
+        return BAD_VALUE;
+    }
+    auto canvas = surface->getCanvas();
+
+    canvas->clipRect(SkRect::MakeLTRB(display.clip.left, display.clip.top, display.clip.right,
+                                      display.clip.bottom));
+    canvas->drawColor(0, SkBlendMode::kSrc);
+    for (const auto& layer : layers) {
+        if (layer->source.buffer.buffer) {
+            ATRACE_NAME("DrawImage");
+            const auto& item = layer->source.buffer;
+            sk_sp<SkImage> image;
+            auto iter = mImageCache.find(item.buffer->getId());
+            if (iter != mImageCache.end()) {
+                image = iter->second;
+            } else {
+                image = SkImage::MakeFromAHardwareBuffer(item.buffer->toAHardwareBuffer(),
+                                                         item.usePremultipliedAlpha
+                                                                 ? kPremul_SkAlphaType
+                                                                 : kUnpremul_SkAlphaType);
+                mImageCache.insert({item.buffer->getId(), image});
+            }
+            const auto& bounds = layer->geometry.boundaries;
+            SkRect dest = SkRect::MakeLTRB(bounds.left, bounds.top, bounds.right, bounds.bottom);
+            canvas->drawImageRect(image, dest, nullptr);
+        } else {
+            ATRACE_NAME("DrawColor");
+            SkPaint paint;
+            const auto color = layer->source.solidColor;
+            paint.setColor(SkColor4f{.fR = color.r, .fG = color.g, .fB = color.b, layer->alpha});
+        }
+    }
+    {
+        ATRACE_NAME("flush surface");
+        surface->flush();
+    }
+
+    if (drawFence != nullptr) {
+        *drawFence = flush();
+    }
+
+    // If flush failed or we don't support native fences, we need to force the
+    // gl command stream to be executed.
+    bool requireSync = drawFence == nullptr || drawFence->get() < 0;
+    if (requireSync) {
+        ATRACE_BEGIN("Submit(sync=true)");
+    } else {
+        ATRACE_BEGIN("Submit(sync=false)");
+    }
+    bool success = mGrContext->submit(requireSync);
+    ATRACE_END();
+    if (!success) {
+        ALOGE("Failed to flush RenderEngine commands");
+        // Chances are, something illegal happened (either the caller passed
+        // us bad parameters, or we messed up our shader generation).
+        return INVALID_OPERATION;
+    }
+
+    // checkErrors();
+    return NO_ERROR;
+}
+
+size_t SkiaGLRenderEngine::getMaxTextureSize() const {
+    return mGrContext->maxTextureSize();
+}
+
+size_t SkiaGLRenderEngine::getMaxViewportDims() const {
+    return mGrContext->maxRenderTargetSize();
+}
+
+EGLContext SkiaGLRenderEngine::createEglContext(EGLDisplay display, EGLConfig config,
+                                                EGLContext shareContext, bool useContextPriority,
+                                                Protection protection) {
+    EGLint renderableType = 0;
+    if (config == EGL_NO_CONFIG_KHR) {
+        renderableType = EGL_OPENGL_ES3_BIT;
+    } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) {
+        LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
+    }
+    EGLint contextClientVersion = 0;
+    if (renderableType & EGL_OPENGL_ES3_BIT) {
+        contextClientVersion = 3;
+    } else if (renderableType & EGL_OPENGL_ES2_BIT) {
+        contextClientVersion = 2;
+    } else if (renderableType & EGL_OPENGL_ES_BIT) {
+        contextClientVersion = 1;
+    } else {
+        LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs");
+    }
+
+    std::vector<EGLint> contextAttributes;
+    contextAttributes.reserve(7);
+    contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
+    contextAttributes.push_back(contextClientVersion);
+    if (useContextPriority) {
+        contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
+        contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG);
+    }
+    if (protection == Protection::PROTECTED) {
+        contextAttributes.push_back(EGL_PROTECTED_CONTENT_EXT);
+        contextAttributes.push_back(EGL_TRUE);
+    }
+    contextAttributes.push_back(EGL_NONE);
+
+    EGLContext context = eglCreateContext(display, config, shareContext, contextAttributes.data());
+
+    if (contextClientVersion == 3 && context == EGL_NO_CONTEXT) {
+        // eglGetConfigAttrib indicated we can create GLES 3 context, but we failed, thus
+        // EGL_NO_CONTEXT so that we can abort.
+        if (config != EGL_NO_CONFIG_KHR) {
+            return context;
+        }
+        // If |config| is EGL_NO_CONFIG_KHR, we speculatively try to create GLES 3 context, so we
+        // should try to fall back to GLES 2.
+        contextAttributes[1] = 2;
+        context = eglCreateContext(display, config, shareContext, contextAttributes.data());
+    }
+
+    return context;
+}
+
+EGLSurface SkiaGLRenderEngine::createPlaceholderEglPbufferSurface(EGLDisplay display,
+                                                                  EGLConfig config, int hwcFormat,
+                                                                  Protection protection) {
+    EGLConfig placeholderConfig = config;
+    if (placeholderConfig == EGL_NO_CONFIG_KHR) {
+        placeholderConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true);
+    }
+    std::vector<EGLint> attributes;
+    attributes.reserve(7);
+    attributes.push_back(EGL_WIDTH);
+    attributes.push_back(1);
+    attributes.push_back(EGL_HEIGHT);
+    attributes.push_back(1);
+    if (protection == Protection::PROTECTED) {
+        attributes.push_back(EGL_PROTECTED_CONTENT_EXT);
+        attributes.push_back(EGL_TRUE);
+    }
+    attributes.push_back(EGL_NONE);
+
+    return eglCreatePbufferSurface(display, placeholderConfig, attributes.data());
+}
+
+void SkiaGLRenderEngine::cleanFramebufferCache() {
+    mSurfaceCache.clear();
+}
+
+} // namespace skia
+} // namespace renderengine
+} // namespace android
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