Add smooth switch bool for setFrameRateCategory

This allows the platform to have a different behavior depending on
whether a device is MRR or dVRR. When the bool is `true`, MRR devices
(those with DisplayModes that do not have vrr config) will not change
frame rates if it would cause jank. The expected usage is to mark the
bool true when an animation is running.

Bug: 300491171
Test: atest libsurfaceflinger_unittest

Change-Id: I5e87d276c11ecc806ede3e943f0a6498a7b910c4
diff --git a/libs/gui/LayerState.cpp b/libs/gui/LayerState.cpp
index 613721e..fd8fc8d 100644
--- a/libs/gui/LayerState.cpp
+++ b/libs/gui/LayerState.cpp
@@ -85,6 +85,7 @@
         changeFrameRateStrategy(ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS),
         defaultFrameRateCompatibility(ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT),
         frameRateCategory(ANATIVEWINDOW_FRAME_RATE_CATEGORY_DEFAULT),
+        frameRateCategorySmoothSwitchOnly(false),
         frameRateSelectionStrategy(ANATIVEWINDOW_FRAME_RATE_SELECTION_STRATEGY_SELF),
         fixedTransformHint(ui::Transform::ROT_INVALID),
         autoRefresh(false),
@@ -162,6 +163,7 @@
     SAFE_PARCEL(output.writeByte, changeFrameRateStrategy);
     SAFE_PARCEL(output.writeByte, defaultFrameRateCompatibility);
     SAFE_PARCEL(output.writeByte, frameRateCategory);
+    SAFE_PARCEL(output.writeBool, frameRateCategorySmoothSwitchOnly);
     SAFE_PARCEL(output.writeByte, frameRateSelectionStrategy);
     SAFE_PARCEL(output.writeUint32, fixedTransformHint);
     SAFE_PARCEL(output.writeBool, autoRefresh);
@@ -296,6 +298,7 @@
     SAFE_PARCEL(input.readByte, &changeFrameRateStrategy);
     SAFE_PARCEL(input.readByte, &defaultFrameRateCompatibility);
     SAFE_PARCEL(input.readByte, &frameRateCategory);
+    SAFE_PARCEL(input.readBool, &frameRateCategorySmoothSwitchOnly);
     SAFE_PARCEL(input.readByte, &frameRateSelectionStrategy);
     SAFE_PARCEL(input.readUint32, &tmpUint32);
     fixedTransformHint = static_cast<ui::Transform::RotationFlags>(tmpUint32);
@@ -669,6 +672,7 @@
     if (other.what & eFrameRateCategoryChanged) {
         what |= eFrameRateCategoryChanged;
         frameRateCategory = other.frameRateCategory;
+        frameRateCategorySmoothSwitchOnly = other.frameRateCategorySmoothSwitchOnly;
     }
     if (other.what & eFrameRateSelectionStrategyChanged) {
         what |= eFrameRateSelectionStrategyChanged;
@@ -784,7 +788,8 @@
     CHECK_DIFF(diff, eFrameRateSelectionPriority, other, frameRateSelectionPriority);
     CHECK_DIFF3(diff, eFrameRateChanged, other, frameRate, frameRateCompatibility,
                 changeFrameRateStrategy);
-    CHECK_DIFF(diff, eFrameRateCategoryChanged, other, frameRateCategory);
+    CHECK_DIFF2(diff, eFrameRateCategoryChanged, other, frameRateCategory,
+                frameRateCategorySmoothSwitchOnly);
     CHECK_DIFF(diff, eFrameRateSelectionStrategyChanged, other, frameRateSelectionStrategy);
     CHECK_DIFF(diff, eFixedTransformHintChanged, other, fixedTransformHint);
     CHECK_DIFF(diff, eAutoRefreshChanged, other, autoRefresh);