InputListener: Pass NotifyArgs by reference

Bug: 245989146
Test: Presubmit
Change-Id: I15af8a6737625a062f31acc1ab6974d52eb91d66
Merged-In: I15af8a6737625a062f31acc1ab6974d52eb91d66
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 5e51bfc..27d7b9c 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -818,8 +818,7 @@
 
 TEST_F(InputDispatcherTest, NotifyConfigurationChanged_CallsPolicy) {
     constexpr nsecs_t eventTime = 20;
-    NotifyConfigurationChangedArgs args(/*id=*/10, eventTime);
-    mDispatcher->notifyConfigurationChanged(&args);
+    mDispatcher->notifyConfigurationChanged({/*id=*/10, eventTime});
     ASSERT_TRUE(mDispatcher->waitForIdle());
 
     mFakePolicy->assertNotifyConfigurationChangedWasCalled(eventTime);
@@ -828,7 +827,7 @@
 TEST_F(InputDispatcherTest, NotifySwitch_CallsPolicy) {
     NotifySwitchArgs args(/*id=*/10, /*eventTime=*/20, /*policyFlags=*/0, /*switchValues=*/1,
                           /*switchMask=*/2);
-    mDispatcher->notifySwitch(&args);
+    mDispatcher->notifySwitch(args);
 
     // InputDispatcher adds POLICY_FLAG_TRUSTED because the event went through InputListener
     args.policyFlags |= POLICY_FLAG_TRUSTED;
@@ -1743,8 +1742,9 @@
     return args;
 }
 
-static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source, int32_t displayId,
-                                           const std::vector<PointF>& points) {
+[[nodiscard]] static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source,
+                                                         int32_t displayId,
+                                                         const std::vector<PointF>& points) {
     size_t pointerCount = points.size();
     if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_UP) {
         EXPECT_EQ(1U, pointerCount) << "Actions DOWN and UP can only contain a single pointer";
@@ -1946,26 +1946,20 @@
             sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
 
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
-    NotifyMotionArgs args;
     // First touch pointer down on right window
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                           .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
-                           .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
+                                      .build());
     // Second touch pointer down
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-
-                           .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
-                           .pointer(PointerBuilder(1, ToolType::FINGER).x(110).y(100))
-                           .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
+                                      .pointer(PointerBuilder(1, ToolType::FINGER).x(110).y(100))
+                                      .build());
     // First touch pointer lifts. The second one remains down
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN)
-
-                           .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
-                           .pointer(PointerBuilder(1, ToolType::FINGER).x(110).y(100))
-                           .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
+                                      .pointer(PointerBuilder(1, ToolType::FINGER).x(110).y(100))
+                                      .build());
     window->consumeMotionEvent(WithMotionAction(ACTION_DOWN));
     window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN));
     window->consumeMotionEvent(WithMotionAction(POINTER_0_UP));
@@ -2256,54 +2250,48 @@
 
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {spyWindow, window}}});
     const int32_t touchDeviceId = 4;
-    NotifyMotionArgs args;
 
     // Two pointers down
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                           .deviceId(touchDeviceId)
-                           .policyFlags(DEFAULT_POLICY_FLAGS)
-                           .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
-                           .build()));
+    mDispatcher->notifyMotion(
+            MotionArgsBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                    .deviceId(touchDeviceId)
+                    .policyFlags(DEFAULT_POLICY_FLAGS)
+                    .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
+                    .build());
 
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                           .deviceId(touchDeviceId)
-                           .policyFlags(DEFAULT_POLICY_FLAGS)
-                           .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
-                           .pointer(PointerBuilder(1, ToolType::FINGER).x(120).y(120))
-                           .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .deviceId(touchDeviceId)
+                                      .policyFlags(DEFAULT_POLICY_FLAGS)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
+                                      .pointer(PointerBuilder(1, ToolType::FINGER).x(120).y(120))
+                                      .build());
     spyWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN));
     spyWindow->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN));
     window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN));
     window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN));
 
     // Cancel the current gesture. Send the cancel without the default policy flags.
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(AMOTION_EVENT_ACTION_CANCEL, AINPUT_SOURCE_TOUCHSCREEN)
-                           .deviceId(touchDeviceId)
-                           .policyFlags(0)
-                           .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
-                           .pointer(PointerBuilder(1, ToolType::FINGER).x(120).y(120))
-                           .build()));
+    mDispatcher->notifyMotion(
+            MotionArgsBuilder(AMOTION_EVENT_ACTION_CANCEL, AINPUT_SOURCE_TOUCHSCREEN)
+                    .deviceId(touchDeviceId)
+                    .policyFlags(0)
+                    .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
+                    .pointer(PointerBuilder(1, ToolType::FINGER).x(120).y(120))
+                    .build());
     spyWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_CANCEL));
     window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_CANCEL));
 
     // We don't need to reset the device to reproduce the issue, but the reset event typically
     // follows, so we keep it here to model the actual listener behaviour more closely.
-    NotifyDeviceResetArgs resetArgs;
-    resetArgs.id = 1; // arbitrary id
-    resetArgs.eventTime = systemTime(SYSTEM_TIME_MONOTONIC);
-    resetArgs.deviceId = touchDeviceId;
-    mDispatcher->notifyDeviceReset(&resetArgs);
+    mDispatcher->notifyDeviceReset({/*id=*/1, systemTime(SYSTEM_TIME_MONOTONIC), touchDeviceId});
 
     // Start new gesture
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                           .deviceId(touchDeviceId)
-                           .policyFlags(DEFAULT_POLICY_FLAGS)
-                           .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
-                           .build()));
+    mDispatcher->notifyMotion(
+            MotionArgsBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                    .deviceId(touchDeviceId)
+                    .policyFlags(DEFAULT_POLICY_FLAGS)
+                    .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
+                    .build());
     spyWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN));
     window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN));
 
@@ -2453,53 +2441,49 @@
     NotifyMotionArgs args;
 
     // Start hovering over the left window
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE)
-                           .deviceId(mouseDeviceId)
-                           .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100))
-                           .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE)
+                                      .deviceId(mouseDeviceId)
+                                      .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100))
+                                      .build());
     leftWindow->consumeMotionEvent(
             AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId)));
 
     // Mouse down on left window
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE)
-                           .deviceId(mouseDeviceId)
-                           .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
-                           .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100))
-                           .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE)
+                                      .deviceId(mouseDeviceId)
+                                      .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
+                                      .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100))
+                                      .build());
 
     leftWindow->consumeMotionEvent(
             AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithDeviceId(mouseDeviceId)));
     leftWindow->consumeMotionEvent(
             AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId)));
 
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE)
-                           .deviceId(mouseDeviceId)
-                           .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
-                           .actionButton(AMOTION_EVENT_BUTTON_PRIMARY)
-                           .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100))
-                           .build()));
+    mDispatcher->notifyMotion(
+            MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE)
+                    .deviceId(mouseDeviceId)
+                    .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
+                    .actionButton(AMOTION_EVENT_BUTTON_PRIMARY)
+                    .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100))
+                    .build());
     leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS));
 
     // First touch pointer down on right window
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                           .deviceId(touchDeviceId)
-                           .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100))
-                           .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .deviceId(touchDeviceId)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100))
+                                      .build());
     leftWindow->consumeMotionEvent(WithMotionAction(ACTION_CANCEL));
 
     rightWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN));
 
     // Second touch pointer down on left window
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                           .deviceId(touchDeviceId)
-                           .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100))
-                           .pointer(PointerBuilder(1, ToolType::FINGER).x(100).y(100))
-                           .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .deviceId(touchDeviceId)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100))
+                                      .pointer(PointerBuilder(1, ToolType::FINGER).x(100).y(100))
+                                      .build());
     leftWindow->consumeMotionEvent(
             AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId)));
     // This MOVE event is not necessary (doesn't carry any new information), but it's there in the
@@ -2533,57 +2517,52 @@
     NotifyMotionArgs args;
 
     // First touch pointer down
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                           .deviceId(touchDeviceId)
-                           .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100))
-                           .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .deviceId(touchDeviceId)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100))
+                                      .build());
     // Second touch pointer down
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                           .deviceId(touchDeviceId)
-                           .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100))
-                           .pointer(PointerBuilder(1, ToolType::FINGER).x(350).y(100))
-                           .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .deviceId(touchDeviceId)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100))
+                                      .pointer(PointerBuilder(1, ToolType::FINGER).x(350).y(100))
+                                      .build());
     // First touch pointer lifts. The second one remains down
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN)
-                           .deviceId(touchDeviceId)
-                           .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100))
-                           .pointer(PointerBuilder(1, ToolType::FINGER).x(350).y(100))
-                           .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .deviceId(touchDeviceId)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100))
+                                      .pointer(PointerBuilder(1, ToolType::FINGER).x(350).y(100))
+                                      .build());
     window->consumeMotionEvent(WithMotionAction(ACTION_DOWN));
     window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN));
     window->consumeMotionEvent(WithMotionAction(POINTER_0_UP));
 
     // Mouse down. The touch should be canceled
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE)
-                           .deviceId(mouseDeviceId)
-                           .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
-                           .pointer(PointerBuilder(0, ToolType::MOUSE).x(320).y(100))
-                           .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE)
+                                      .deviceId(mouseDeviceId)
+                                      .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
+                                      .pointer(PointerBuilder(0, ToolType::MOUSE).x(320).y(100))
+                                      .build());
 
     window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId),
                                      WithPointerCount(1u)));
     window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId)));
 
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE)
-                           .deviceId(mouseDeviceId)
-                           .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
-                           .actionButton(AMOTION_EVENT_BUTTON_PRIMARY)
-                           .pointer(PointerBuilder(0, ToolType::MOUSE).x(320).y(100))
-                           .build()));
+    mDispatcher->notifyMotion(
+            MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE)
+                    .deviceId(mouseDeviceId)
+                    .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
+                    .actionButton(AMOTION_EVENT_BUTTON_PRIMARY)
+                    .pointer(PointerBuilder(0, ToolType::MOUSE).x(320).y(100))
+                    .build());
     window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS));
 
     // Second touch pointer down.
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(POINTER_0_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                           .deviceId(touchDeviceId)
-                           .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100))
-                           .pointer(PointerBuilder(1, ToolType::FINGER).x(350).y(100))
-                           .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_0_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .deviceId(touchDeviceId)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100))
+                                      .pointer(PointerBuilder(1, ToolType::FINGER).x(350).y(100))
+                                      .build());
     // The pointer_down event should be ignored
     window->assertNoEvents();
 }
@@ -2617,11 +2596,10 @@
 
     // Now a real touch comes. Rather than crashing or dropping the real event, the injected pointer
     // should be canceled and the new gesture should take over.
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                           .deviceId(touchDeviceId)
-                           .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100))
-                           .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .deviceId(touchDeviceId)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100))
+                                      .build());
 
     window->consumeMotionEvent(
             AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(VIRTUAL_KEYBOARD_ID)));
@@ -2823,46 +2801,38 @@
 
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {spyWindow, window}}});
 
-    NotifyMotionArgs args;
-
     // Start hovering with stylus
-    mDispatcher->notifyMotion(
-            &(args = MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS)
-                             .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50))
-                             .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS)
+                                      .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50))
+                                      .build());
     spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER));
     // Stop hovering
-    mDispatcher->notifyMotion(
-            &(args = MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS)
-                             .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50))
-                             .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS)
+                                      .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50))
+                                      .build());
     spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT));
 
     // Stylus touches down
-    mDispatcher->notifyMotion(
-            &(args = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS)
-                             .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50))
-                             .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS)
+                                      .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50))
+                                      .build());
     spyWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN));
 
     // Stylus goes up
-    mDispatcher->notifyMotion(
-            &(args = MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_STYLUS)
-                             .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50))
-                             .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_STYLUS)
+                                      .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50))
+                                      .build());
     spyWindow->consumeMotionEvent(WithMotionAction(ACTION_UP));
 
     // Again hover
-    mDispatcher->notifyMotion(
-            &(args = MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS)
-                             .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50))
-                             .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS)
+                                      .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50))
+                                      .build());
     spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER));
     // Stop hovering
-    mDispatcher->notifyMotion(
-            &(args = MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS)
-                             .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50))
-                             .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS)
+                                      .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50))
+                                      .build());
     spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT));
 
     // No more events
@@ -2891,35 +2861,31 @@
 
     const int32_t mouseDeviceId = 7;
     const int32_t touchDeviceId = 4;
-    NotifyMotionArgs args;
 
     // Hover a bit with mouse first
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE)
-                           .deviceId(mouseDeviceId)
-                           .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100))
-                           .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE)
+                                      .deviceId(mouseDeviceId)
+                                      .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100))
+                                      .build());
     spyWindow->consumeMotionEvent(
             AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId)));
     window->consumeMotionEvent(
             AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId)));
 
     // Start touching
-    mDispatcher->notifyMotion(
-            &(args = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                             .deviceId(touchDeviceId)
-                             .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50))
-                             .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .deviceId(touchDeviceId)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50))
+                                      .build());
     spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT));
     window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT));
     spyWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN));
     window->consumeMotionEvent(WithMotionAction(ACTION_DOWN));
 
-    mDispatcher->notifyMotion(
-            &(args = MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN)
-                             .deviceId(touchDeviceId)
-                             .pointer(PointerBuilder(0, ToolType::FINGER).x(55).y(55))
-                             .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .deviceId(touchDeviceId)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(55).y(55))
+                                      .build());
     spyWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE));
     window->consumeMotionEvent(WithMotionAction(ACTION_MOVE));
 
@@ -2927,20 +2893,18 @@
     EXPECT_EQ(OK, mDispatcher->pilferPointers(spyWindow->getToken()));
     window->consumeMotionEvent(WithMotionAction(ACTION_CANCEL));
 
-    mDispatcher->notifyMotion(
-            &(args = MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN)
-                             .deviceId(touchDeviceId)
-                             .pointer(PointerBuilder(0, ToolType::FINGER).x(60).y(60))
-                             .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .deviceId(touchDeviceId)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(60).y(60))
+                                      .build());
     spyWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE));
 
     // Mouse down
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE)
-                           .deviceId(mouseDeviceId)
-                           .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
-                           .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100))
-                           .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE)
+                                      .deviceId(mouseDeviceId)
+                                      .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
+                                      .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100))
+                                      .build());
 
     spyWindow->consumeMotionEvent(
             AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId)));
@@ -2948,32 +2912,30 @@
             AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId)));
     window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId)));
 
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE)
-                           .deviceId(mouseDeviceId)
-                           .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
-                           .actionButton(AMOTION_EVENT_BUTTON_PRIMARY)
-                           .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100))
-                           .build()));
+    mDispatcher->notifyMotion(
+            MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE)
+                    .deviceId(mouseDeviceId)
+                    .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
+                    .actionButton(AMOTION_EVENT_BUTTON_PRIMARY)
+                    .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100))
+                    .build());
     spyWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS));
     window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS));
 
     // Mouse move!
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_MOUSE)
-                           .deviceId(mouseDeviceId)
-                           .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
-                           .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(110))
-                           .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_MOUSE)
+                                      .deviceId(mouseDeviceId)
+                                      .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
+                                      .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(110))
+                                      .build());
     spyWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE));
     window->consumeMotionEvent(WithMotionAction(ACTION_MOVE));
 
     // Touch move!
-    mDispatcher->notifyMotion(
-            &(args = MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN)
-                             .deviceId(touchDeviceId)
-                             .pointer(PointerBuilder(0, ToolType::FINGER).x(65).y(65))
-                             .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .deviceId(touchDeviceId)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(65).y(65))
+                                      .build());
 
     // No more events
     spyWindow->assertNoEvents();
@@ -2991,16 +2953,15 @@
             sp<FakeWindowHandle>::make(application, mDispatcher, "Window", DISPLAY_ID);
 
     mDispatcher->setInputWindows({{DISPLAY_ID, {window}}});
-    NotifyMotionArgs args;
 
     // Touch down on the empty space
-    mDispatcher->notifyMotion(&(args = generateTouchArgs(AMOTION_EVENT_ACTION_DOWN, {{-1, -1}})));
+    mDispatcher->notifyMotion(generateTouchArgs(AMOTION_EVENT_ACTION_DOWN, {{-1, -1}}));
 
     mDispatcher->waitForIdle();
     window->assertNoEvents();
 
     // Now touch down on the window with another pointer
-    mDispatcher->notifyMotion(&(args = generateTouchArgs(POINTER_1_DOWN, {{-1, -1}, {10, 10}})));
+    mDispatcher->notifyMotion(generateTouchArgs(POINTER_1_DOWN, {{-1, -1}, {10, 10}}));
     mDispatcher->waitForIdle();
     window->consumeMotionDown();
 }
@@ -3021,16 +2982,15 @@
 
     mDispatcher->setInputWindows({{DISPLAY_ID, {window1, window2}}});
 
-    NotifyMotionArgs args;
     // Touch down on the non-touchable window
-    mDispatcher->notifyMotion(&(args = generateTouchArgs(AMOTION_EVENT_ACTION_DOWN, {{50, 50}})));
+    mDispatcher->notifyMotion(generateTouchArgs(AMOTION_EVENT_ACTION_DOWN, {{50, 50}}));
 
     mDispatcher->waitForIdle();
     window1->assertNoEvents();
     window2->assertNoEvents();
 
     // Now touch down on the window with another pointer
-    mDispatcher->notifyMotion(&(args = generateTouchArgs(POINTER_1_DOWN, {{50, 50}, {150, 50}})));
+    mDispatcher->notifyMotion(generateTouchArgs(POINTER_1_DOWN, {{50, 50}, {150, 50}}));
     mDispatcher->waitForIdle();
     window2->consumeMotionDown();
 }
@@ -3050,9 +3010,8 @@
 
     mDispatcher->setInputWindows({{DISPLAY_ID, {window1, window2}}});
 
-    NotifyMotionArgs args;
     // Touch down on the first window
-    mDispatcher->notifyMotion(&(args = generateTouchArgs(AMOTION_EVENT_ACTION_DOWN, {{50, 50}})));
+    mDispatcher->notifyMotion(generateTouchArgs(AMOTION_EVENT_ACTION_DOWN, {{50, 50}}));
 
     mDispatcher->waitForIdle();
     InputEvent* inputEvent1 = window1->consume();
@@ -3063,7 +3022,7 @@
     ASSERT_EQ(motionEvent1.getDownTime(), motionEvent1.getEventTime());
 
     // Now touch down on the window with another pointer
-    mDispatcher->notifyMotion(&(args = generateTouchArgs(POINTER_1_DOWN, {{50, 50}, {150, 50}})));
+    mDispatcher->notifyMotion(generateTouchArgs(POINTER_1_DOWN, {{50, 50}, {150, 50}}));
     mDispatcher->waitForIdle();
     InputEvent* inputEvent2 = window2->consume();
     ASSERT_NE(inputEvent2, nullptr);
@@ -3073,14 +3032,12 @@
     ASSERT_EQ(motionEvent2.getDownTime(), motionEvent2.getEventTime());
 
     // Now move the pointer on the second window
-    mDispatcher->notifyMotion(
-            &(args = generateTouchArgs(AMOTION_EVENT_ACTION_MOVE, {{50, 50}, {151, 51}})));
+    mDispatcher->notifyMotion(generateTouchArgs(AMOTION_EVENT_ACTION_MOVE, {{50, 50}, {151, 51}}));
     mDispatcher->waitForIdle();
     window2->consumeMotionEvent(WithDownTime(downTimeForWindow2));
 
     // Now add new touch down on the second window
-    mDispatcher->notifyMotion(
-            &(args = generateTouchArgs(POINTER_2_DOWN, {{50, 50}, {151, 51}, {150, 50}})));
+    mDispatcher->notifyMotion(generateTouchArgs(POINTER_2_DOWN, {{50, 50}, {151, 51}, {150, 50}}));
     mDispatcher->waitForIdle();
     window2->consumeMotionEvent(WithDownTime(downTimeForWindow2));
 
@@ -3089,13 +3046,13 @@
     window1->assertNoEvents();
 
     // Now move the pointer on the first window
-    mDispatcher->notifyMotion(&(
-            args = generateTouchArgs(AMOTION_EVENT_ACTION_MOVE, {{51, 51}, {151, 51}, {150, 50}})));
+    mDispatcher->notifyMotion(
+            generateTouchArgs(AMOTION_EVENT_ACTION_MOVE, {{51, 51}, {151, 51}, {150, 50}}));
     mDispatcher->waitForIdle();
     window1->consumeMotionEvent(WithDownTime(downTimeForWindow1));
 
-    mDispatcher->notifyMotion(&(
-            args = generateTouchArgs(POINTER_3_DOWN, {{51, 51}, {151, 51}, {150, 50}, {50, 50}})));
+    mDispatcher->notifyMotion(
+            generateTouchArgs(POINTER_3_DOWN, {{51, 51}, {151, 51}, {150, 50}, {50, 50}}));
     mDispatcher->waitForIdle();
     window1->consumeMotionEvent(WithDownTime(downTimeForWindow1));
 }
@@ -3199,52 +3156,47 @@
 
     const int32_t touchDeviceId = 4;
     const int32_t mouseDeviceId = 6;
-    NotifyMotionArgs args;
 
     // Two pointers down
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                           .deviceId(touchDeviceId)
-                           .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
-                           .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .deviceId(touchDeviceId)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
+                                      .build());
 
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                           .deviceId(touchDeviceId)
-                           .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
-                           .pointer(PointerBuilder(1, ToolType::FINGER).x(120).y(120))
-                           .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .deviceId(touchDeviceId)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
+                                      .pointer(PointerBuilder(1, ToolType::FINGER).x(120).y(120))
+                                      .build());
     window->consumeMotionEvent(WithMotionAction(ACTION_DOWN));
     window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN));
 
     // Inject a series of mouse events for a mouse click
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE)
-                           .deviceId(mouseDeviceId)
-                           .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
-                           .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400))
-                           .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE)
+                                      .deviceId(mouseDeviceId)
+                                      .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
+                                      .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400))
+                                      .build());
     window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId),
                                      WithPointerCount(2u)));
     window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId)));
 
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE)
-                           .deviceId(mouseDeviceId)
-                           .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
-                           .actionButton(AMOTION_EVENT_BUTTON_PRIMARY)
-                           .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400))
-                           .build()));
+    mDispatcher->notifyMotion(
+            MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE)
+                    .deviceId(mouseDeviceId)
+                    .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
+                    .actionButton(AMOTION_EVENT_BUTTON_PRIMARY)
+                    .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400))
+                    .build());
     window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS));
 
     // Try to send more touch events while the mouse is down. Since it's a continuation of an
     // already canceled gesture, it should be ignored.
-    mDispatcher->notifyMotion(&(
-            args = MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN)
-                           .deviceId(touchDeviceId)
-                           .pointer(PointerBuilder(0, ToolType::FINGER).x(101).y(101))
-                           .pointer(PointerBuilder(1, ToolType::FINGER).x(121).y(121))
-                           .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .deviceId(touchDeviceId)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(101).y(101))
+                                      .pointer(PointerBuilder(1, ToolType::FINGER).x(121).y(121))
+                                      .build());
     window->assertNoEvents();
 }
 
@@ -3508,23 +3460,20 @@
 
     const int32_t mouseDeviceId = 7;
     const int32_t touchDeviceId = 4;
-    NotifyMotionArgs args;
 
     // Start hovering with the mouse
-    mDispatcher->notifyMotion(
-            &(args = MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE)
-                             .deviceId(mouseDeviceId)
-                             .pointer(PointerBuilder(0, ToolType::MOUSE).x(10).y(10))
-                             .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE)
+                                      .deviceId(mouseDeviceId)
+                                      .pointer(PointerBuilder(0, ToolType::MOUSE).x(10).y(10))
+                                      .build());
     window->consumeMotionEvent(
             AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId)));
 
     // Touch goes down
-    mDispatcher->notifyMotion(
-            &(args = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
-                             .deviceId(touchDeviceId)
-                             .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50))
-                             .build()));
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .deviceId(touchDeviceId)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50))
+                                      .build());
 
     window->consumeMotionEvent(
             AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithDeviceId(mouseDeviceId)));
@@ -3550,15 +3499,15 @@
                                ADISPLAY_ID_DEFAULT, {{50, 50}});
     motionArgs.xCursorPosition = 50;
     motionArgs.yCursorPosition = 50;
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(motionArgs);
     ASSERT_NO_FATAL_FAILURE(
             window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER),
                                              WithSource(AINPUT_SOURCE_MOUSE))));
 
     // Tap on the window
-    motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                                    ADISPLAY_ID_DEFAULT, {{10, 10}});
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                                                 {{10, 10}}));
     ASSERT_NO_FATAL_FAILURE(
             window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT),
                                              WithSource(AINPUT_SOURCE_MOUSE))));
@@ -3567,9 +3516,8 @@
             window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN),
                                              WithSource(AINPUT_SOURCE_TOUCHSCREEN))));
 
-    motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                                    ADISPLAY_ID_DEFAULT, {{10, 10}});
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ADISPLAY_ID_DEFAULT, {{10, 10}}));
     ASSERT_NO_FATAL_FAILURE(
             window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_UP),
                                              WithSource(AINPUT_SOURCE_TOUCHSCREEN))));
@@ -3661,16 +3609,14 @@
 
     window->consumeFocusEvent(true);
 
-    NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyKey(&keyArgs);
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT));
 
     // Window should receive key down event.
     window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
 
     // When device reset happens, that key stream should be terminated with FLAG_CANCELED
     // on the app side.
-    NotifyDeviceResetArgs args(/*id=*/10, /*eventTime=*/20, DEVICE_ID);
-    mDispatcher->notifyDeviceReset(&args);
+    mDispatcher->notifyDeviceReset({/*id=*/10, /*eventTime=*/20, DEVICE_ID});
     window->consumeEvent(InputEventType::KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT,
                          AKEY_EVENT_FLAG_CANCELED);
 }
@@ -3682,18 +3628,15 @@
 
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
 
-    NotifyMotionArgs motionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
 
     // Window should receive motion down event.
     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
 
     // When device reset happens, that motion stream should be terminated with ACTION_CANCEL
     // on the app side.
-    NotifyDeviceResetArgs args(/*id=*/10, /*eventTime=*/20, DEVICE_ID);
-    mDispatcher->notifyDeviceReset(&args);
+    mDispatcher->notifyDeviceReset({/*id=*/10, /*eventTime=*/20, DEVICE_ID});
     window->consumeMotionEvent(
             AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ADISPLAY_ID_DEFAULT)));
 }
@@ -3709,11 +3652,11 @@
 
     window->consumeFocusEvent(true);
 
-    NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
+    const NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
     const std::chrono::milliseconds interceptKeyTimeout = 50ms;
     const nsecs_t injectTime = keyArgs.eventTime;
     mFakePolicy->setInterceptKeyTimeout(interceptKeyTimeout);
-    mDispatcher->notifyKey(&keyArgs);
+    mDispatcher->notifyKey(keyArgs);
     // The dispatching time should be always greater than or equal to intercept key timeout.
     window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
     ASSERT_TRUE((systemTime(SYSTEM_TIME_MONOTONIC) - injectTime) >=
@@ -3731,11 +3674,9 @@
 
     window->consumeFocusEvent(true);
 
-    NotifyKeyArgs keyDown = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
-    NotifyKeyArgs keyUp = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT);
     mFakePolicy->setInterceptKeyTimeout(150ms);
-    mDispatcher->notifyKey(&keyDown);
-    mDispatcher->notifyKey(&keyUp);
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT));
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT));
 
     // Window should receive key event immediately when same key up.
     window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
@@ -3764,10 +3705,9 @@
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {outsideWindow, window}}});
 
     // Tap on first window.
-    NotifyMotionArgs motionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT, {PointF{50, 50}});
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                                                 {PointF{50, 50}}));
     window->consumeMotionDown();
     // The coordinates of the tap in 'outsideWindow' are relative to its top left corner.
     // Therefore, we should offset them by (100, 100) relative to the screen's top left corner.
@@ -3798,18 +3738,17 @@
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window, secondWindow, thirdWindow}}});
 
     // First pointer lands outside all windows. `window` does not get ACTION_OUTSIDE.
-    NotifyMotionArgs motionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT, {PointF{-10, -10}});
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                                                 {PointF{-10, -10}}));
     window->assertNoEvents();
     secondWindow->assertNoEvents();
 
     // The second pointer lands inside `secondWindow`, which should receive a DOWN event.
     // Now, `window` should get ACTION_OUTSIDE.
-    motionArgs = generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                    {PointF{-10, -10}, PointF{105, 105}});
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ADISPLAY_ID_DEFAULT,
+                                                 {PointF{-10, -10}, PointF{105, 105}}));
     const std::map<int32_t, PointF> expectedPointers{{0, PointF{-10, -10}}, {1, PointF{105, 105}}};
     window->consumeMotionEvent(
             AllOf(WithMotionAction(ACTION_OUTSIDE), WithPointers(expectedPointers)));
@@ -3818,9 +3757,9 @@
 
     // The third pointer lands inside `thirdWindow`, which should receive a DOWN event. There is
     // no ACTION_OUTSIDE sent to `window` because one has already been sent for this gesture.
-    motionArgs = generateMotionArgs(POINTER_2_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                    {PointF{-10, -10}, PointF{105, 105}, PointF{205, 205}});
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(
+            generateMotionArgs(POINTER_2_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                               {PointF{-10, -10}, PointF{105, 105}, PointF{205, 205}}));
     window->assertNoEvents();
     secondWindow->consumeMotionMove();
     thirdWindow->consumeMotionDown();
@@ -3837,10 +3776,10 @@
 
     window->consumeFocusEvent(true);
 
-    NotifyKeyArgs keyDown = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
-    NotifyKeyArgs keyUp = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyKey(&keyDown);
-    mDispatcher->notifyKey(&keyUp);
+    const NotifyKeyArgs keyDown = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
+    const NotifyKeyArgs keyUp = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT);
+    mDispatcher->notifyKey(keyDown);
+    mDispatcher->notifyKey(keyUp);
 
     window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
     window->consumeKeyUp(ADISPLAY_ID_DEFAULT);
@@ -3850,8 +3789,8 @@
 
     window->consumeFocusEvent(false);
 
-    mDispatcher->notifyKey(&keyDown);
-    mDispatcher->notifyKey(&keyUp);
+    mDispatcher->notifyKey(keyDown);
+    mDispatcher->notifyKey(keyUp);
     window->assertNoEvents();
 }
 
@@ -3959,10 +3898,9 @@
     // Send down to the first window. The point is represented in the display space. The point is
     // selected so that if the hit test was performed with the point and the bounds being in
     // different coordinate spaces, the event would end up in the incorrect window.
-    NotifyMotionArgs downMotionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT, {PointF{75, 55}});
-    mDispatcher->notifyMotion(&downMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                                                 {PointF{75, 55}}));
 
     firstWindow->consumeMotionDown();
     secondWindow->assertNoEvents();
@@ -4013,10 +3951,9 @@
     auto [firstWindow, secondWindow] = setupScaledDisplayScenario();
 
     // Send down to the second window.
-    NotifyMotionArgs downMotionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT, {PointF{150, 220}});
-    mDispatcher->notifyMotion(&downMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                                                 {PointF{150, 220}}));
 
     firstWindow->assertNoEvents();
     const MotionEvent* event = secondWindow->consumeMotion();
@@ -4071,14 +4008,14 @@
     for (const auto pointInsideWindow : insidePoints) {
         const vec2 p = displayTransform.inverse().transform(pointInsideWindow);
         const PointF pointInDisplaySpace{p.x, p.y};
-        const auto down = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                                             ADISPLAY_ID_DEFAULT, {pointInDisplaySpace});
-        mDispatcher->notifyMotion(&down);
+        mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                     AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                                                     {pointInDisplaySpace}));
         window->consumeMotionDown();
 
-        const auto up = generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                                           ADISPLAY_ID_DEFAULT, {pointInDisplaySpace});
-        mDispatcher->notifyMotion(&up);
+        mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP,
+                                                     AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                                                     {pointInDisplaySpace}));
         window->consumeMotionUp();
     }
 
@@ -4088,13 +4025,13 @@
     for (const auto pointOutsideWindow : outsidePoints) {
         const vec2 p = displayTransform.inverse().transform(pointOutsideWindow);
         const PointF pointInDisplaySpace{p.x, p.y};
-        const auto down = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                                             ADISPLAY_ID_DEFAULT, {pointInDisplaySpace});
-        mDispatcher->notifyMotion(&down);
+        mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                     AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                                                     {pointInDisplaySpace}));
 
-        const auto up = generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                                           ADISPLAY_ID_DEFAULT, {pointInDisplaySpace});
-        mDispatcher->notifyMotion(&up);
+        mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP,
+                                                     AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                                                     {pointInDisplaySpace}));
     }
     window->assertNoEvents();
 }
@@ -4132,10 +4069,8 @@
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow, wallpaper}}});
 
     // Send down to the first window
-    NotifyMotionArgs downMotionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyMotion(&downMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
 
     // Only the first window should get the down event
     firstWindow->consumeMotionDown();
@@ -4152,10 +4087,8 @@
     wallpaper->consumeMotionCancel(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
 
     // Send up event to the second window
-    NotifyMotionArgs upMotionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyMotion(&upMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ADISPLAY_ID_DEFAULT));
     // The first  window gets no events and the second gets up
     firstWindow->assertNoEvents();
     secondWindow->consumeMotionUp();
@@ -4191,10 +4124,8 @@
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {spyWindow, firstWindow, secondWindow}}});
 
     // Send down to the first window
-    NotifyMotionArgs downMotionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyMotion(&downMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
     // Only the first window and spy should get the down event
     spyWindow->consumeMotionDown();
     firstWindow->consumeMotionDown();
@@ -4209,10 +4140,8 @@
     secondWindow->consumeMotionDown();
 
     // Send up event to the second window
-    NotifyMotionArgs upMotionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyMotion(&upMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ADISPLAY_ID_DEFAULT));
     // The first  window gets no events and the second+spy get up
     firstWindow->assertNoEvents();
     spyWindow->consumeMotionUp();
@@ -4238,19 +4167,16 @@
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
 
     // Send down to the first window
-    NotifyMotionArgs downMotionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT, {touchPoint});
-    mDispatcher->notifyMotion(&downMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                                                 {touchPoint}));
     // Only the first window should get the down event
     firstWindow->consumeMotionDown();
     secondWindow->assertNoEvents();
 
     // Send pointer down to the first window
-    NotifyMotionArgs pointerDownMotionArgs =
-            generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {touchPoint, touchPoint});
-    mDispatcher->notifyMotion(&pointerDownMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ADISPLAY_ID_DEFAULT, {touchPoint, touchPoint}));
     // Only the first window should get the pointer down event
     firstWindow->consumeMotionPointerDown(1);
     secondWindow->assertNoEvents();
@@ -4265,19 +4191,15 @@
     secondWindow->consumeMotionPointerDown(1);
 
     // Send pointer up to the second window
-    NotifyMotionArgs pointerUpMotionArgs =
-            generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {touchPoint, touchPoint});
-    mDispatcher->notifyMotion(&pointerUpMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ADISPLAY_ID_DEFAULT, {touchPoint, touchPoint}));
     // The first window gets nothing and the second gets pointer up
     firstWindow->assertNoEvents();
     secondWindow->consumeMotionPointerUp(1);
 
     // Send up event to the second window
-    NotifyMotionArgs upMotionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyMotion(&upMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ADISPLAY_ID_DEFAULT));
     // The first window gets nothing and the second gets up
     firstWindow->assertNoEvents();
     secondWindow->consumeMotionUp();
@@ -4308,10 +4230,8 @@
             {{ADISPLAY_ID_DEFAULT, {firstWindow, wallpaper1, secondWindow, wallpaper2}}});
 
     // Send down to the first window
-    NotifyMotionArgs downMotionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyMotion(&downMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
 
     // Only the first window should get the down event
     firstWindow->consumeMotionDown();
@@ -4331,10 +4251,8 @@
     wallpaper2->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
 
     // Send up event to the second window
-    NotifyMotionArgs upMotionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyMotion(&upMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ADISPLAY_ID_DEFAULT));
     // The first  window gets no events and the second gets up
     firstWindow->assertNoEvents();
     secondWindow->consumeMotionUp();
@@ -4378,19 +4296,17 @@
     PointF pointInSecond = {300, 600};
 
     // Send down to the first window
-    NotifyMotionArgs firstDownMotionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT, {pointInFirst});
-    mDispatcher->notifyMotion(&firstDownMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                                                 {pointInFirst}));
     // Only the first window should get the down event
     firstWindow->consumeMotionDown();
     secondWindow->assertNoEvents();
 
     // Send down to the second window
-    NotifyMotionArgs secondDownMotionArgs =
-            generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {pointInFirst, pointInSecond});
-    mDispatcher->notifyMotion(&secondDownMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ADISPLAY_ID_DEFAULT,
+                                                 {pointInFirst, pointInSecond}));
     // The first window gets a move and the second a down
     firstWindow->consumeMotionMove();
     secondWindow->consumeMotionDown();
@@ -4402,19 +4318,16 @@
     secondWindow->consumeMotionPointerDown(1);
 
     // Send pointer up to the second window
-    NotifyMotionArgs pointerUpMotionArgs =
-            generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {pointInFirst, pointInSecond});
-    mDispatcher->notifyMotion(&pointerUpMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ADISPLAY_ID_DEFAULT,
+                                                 {pointInFirst, pointInSecond}));
     // The first window gets nothing and the second gets pointer up
     firstWindow->assertNoEvents();
     secondWindow->consumeMotionPointerUp(1);
 
     // Send up event to the second window
-    NotifyMotionArgs upMotionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyMotion(&upMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ADISPLAY_ID_DEFAULT));
     // The first window gets nothing and the second gets up
     firstWindow->assertNoEvents();
     secondWindow->consumeMotionUp();
@@ -4444,19 +4357,17 @@
     PointF pointInSecond = {300, 600};
 
     // Send down to the first window
-    NotifyMotionArgs firstDownMotionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT, {pointInFirst});
-    mDispatcher->notifyMotion(&firstDownMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                                                 {pointInFirst}));
     // Only the first window should get the down event
     firstWindow->consumeMotionDown();
     secondWindow->assertNoEvents();
 
     // Send down to the second window
-    NotifyMotionArgs secondDownMotionArgs =
-            generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {pointInFirst, pointInSecond});
-    mDispatcher->notifyMotion(&secondDownMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ADISPLAY_ID_DEFAULT,
+                                                 {pointInFirst, pointInSecond}));
     // The first window gets a move and the second a down
     firstWindow->consumeMotionMove();
     secondWindow->consumeMotionDown();
@@ -4471,19 +4382,16 @@
 
     // The rest of the dispatch should proceed as normal
     // Send pointer up to the second window
-    NotifyMotionArgs pointerUpMotionArgs =
-            generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {pointInFirst, pointInSecond});
-    mDispatcher->notifyMotion(&pointerUpMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ADISPLAY_ID_DEFAULT,
+                                                 {pointInFirst, pointInSecond}));
     // The first window gets MOVE and the second gets pointer up
     firstWindow->consumeMotionMove();
     secondWindow->consumeMotionUp();
 
     // Send up event to the first window
-    NotifyMotionArgs upMotionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyMotion(&upMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ADISPLAY_ID_DEFAULT));
     // The first window gets nothing and the second gets up
     firstWindow->consumeMotionUp();
     secondWindow->assertNoEvents();
@@ -4618,8 +4526,7 @@
 
     window->consumeFocusEvent(true);
 
-    NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyKey(&keyArgs);
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT));
 
     // Window should receive key down event.
     window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
@@ -4632,8 +4539,7 @@
 
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
 
-    NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyKey(&keyArgs);
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT));
     mDispatcher->waitForIdle();
 
     window->assertNoEvents();
@@ -4648,13 +4554,10 @@
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
 
     // Send key
-    NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyKey(&keyArgs);
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT));
     // Send motion
-    NotifyMotionArgs motionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
 
     // Window should receive only the motion event
     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
@@ -4681,19 +4584,17 @@
     PointF pointInSecond = {300, 600};
 
     // Send down to the first window
-    NotifyMotionArgs firstDownMotionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT, {pointInFirst});
-    mDispatcher->notifyMotion(&firstDownMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                                                 {pointInFirst}));
     // Only the first window should get the down event
     firstWindow->consumeMotionDown();
     secondWindow->assertNoEvents();
 
     // Send down to the second window
-    NotifyMotionArgs secondDownMotionArgs =
-            generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                               {pointInFirst, pointInSecond});
-    mDispatcher->notifyMotion(&secondDownMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ADISPLAY_ID_DEFAULT,
+                                                 {pointInFirst, pointInSecond}));
     // The first window gets a move and the second a down
     firstWindow->consumeMotionMove();
     secondWindow->consumeMotionDown();
@@ -4703,16 +4604,14 @@
             generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
                                {pointInFirst, pointInSecond});
     pointerUpMotionArgs.flags |= AMOTION_EVENT_FLAG_CANCELED;
-    mDispatcher->notifyMotion(&pointerUpMotionArgs);
+    mDispatcher->notifyMotion(pointerUpMotionArgs);
     // The first window gets move and the second gets cancel.
     firstWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_CANCELED);
     secondWindow->consumeMotionCancel(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_CANCELED);
 
     // Send up event.
-    NotifyMotionArgs upMotionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyMotion(&upMotionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
+                                                 ADISPLAY_ID_DEFAULT));
     // The first window gets up and the second gets nothing.
     firstWindow->consumeMotionUp();
     secondWindow->assertNoEvents();
@@ -4934,7 +4833,7 @@
             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
                                ADISPLAY_ID_DEFAULT);
 
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(motionArgs);
     // Window should receive motion down event.
     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
 
@@ -4944,7 +4843,7 @@
     motionArgs.pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X,
                                              motionArgs.pointerCoords[0].getX() - 10);
 
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(motionArgs);
     window->consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_MOVE, ADISPLAY_ID_DEFAULT,
                          /*expectedFlags=*/0);
 }
@@ -5013,8 +4912,8 @@
 
     window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true);
 
-    NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN);
-    mDispatcher->notifyKey(&keyArgs);
+    const NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN);
+    mDispatcher->notifyKey(keyArgs);
 
     InputEvent* event = window->consume();
     ASSERT_NE(event, nullptr);
@@ -5055,10 +4954,10 @@
 
     mDispatcher->onWindowInfosChanged({*window->getInfo()}, {displayInfo});
 
-    NotifyMotionArgs motionArgs =
+    const NotifyMotionArgs motionArgs =
             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
                                ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(motionArgs);
 
     InputEvent* event = window->consume();
     ASSERT_NE(event, nullptr);
@@ -5355,17 +5254,17 @@
             {{ADISPLAY_ID_DEFAULT, {slipperyExitWindow, slipperyEnterWindow}}});
 
     // Use notifyMotion instead of injecting to avoid dealing with injection permissions
-    NotifyMotionArgs args = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                                               ADISPLAY_ID_DEFAULT, {{50, 50}});
-    mDispatcher->notifyMotion(&args);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                                                 {{50, 50}}));
     slipperyExitWindow->consumeMotionDown();
     slipperyExitWindow->setFrame(Rect(70, 70, 100, 100));
     mDispatcher->setInputWindows(
             {{ADISPLAY_ID_DEFAULT, {slipperyExitWindow, slipperyEnterWindow}}});
 
-    args = generateMotionArgs(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
-                              ADISPLAY_ID_DEFAULT, {{51, 51}});
-    mDispatcher->notifyMotion(&args);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_MOVE,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                                                 {{51, 51}}));
 
     slipperyExitWindow->consumeMotionCancel();
 
@@ -5405,7 +5304,7 @@
         NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
         keyArgs.deviceId = deviceId;
         keyArgs.policyFlags |= POLICY_FLAG_TRUSTED; // Otherwise it won't generate repeat event
-        mDispatcher->notifyKey(&keyArgs);
+        mDispatcher->notifyKey(keyArgs);
 
         // Window should receive key down event.
         mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
@@ -5428,7 +5327,7 @@
         NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT);
         keyArgs.deviceId = deviceId;
         keyArgs.policyFlags |= POLICY_FLAG_TRUSTED; // Unless it won't generate repeat event
-        mDispatcher->notifyKey(&keyArgs);
+        mDispatcher->notifyKey(keyArgs);
 
         // Window should receive key down event.
         mWindow->consumeEvent(InputEventType::KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT,
@@ -5491,8 +5390,7 @@
 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_StopsKeyRepeatAfterDisableInputDevice) {
     sendAndConsumeKeyDown(DEVICE_ID);
     expectKeyRepeatOnce(/*repeatCount=*/1);
-    NotifyDeviceResetArgs args(/*id=*/10, /*eventTime=*/20, DEVICE_ID);
-    mDispatcher->notifyDeviceReset(&args);
+    mDispatcher->notifyDeviceReset({/*id=*/10, /*eventTime=*/20, DEVICE_ID});
     mWindow->consumeKeyUp(ADISPLAY_ID_DEFAULT,
                           AKEY_EVENT_FLAG_CANCELED | AKEY_EVENT_FLAG_LONG_PRESS);
     mWindow->assertNoEvents();
@@ -5744,10 +5642,10 @@
 
         motionArgs =
                 generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, displayId);
-        mDispatcher->notifyMotion(&motionArgs);
+        mDispatcher->notifyMotion(motionArgs);
         motionArgs =
                 generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, displayId);
-        mDispatcher->notifyMotion(&motionArgs);
+        mDispatcher->notifyMotion(motionArgs);
         ASSERT_TRUE(mDispatcher->waitForIdle());
         if (expectToBeFiltered) {
             const auto xy = transform.transform(motionArgs.pointerCoords->getXYValue());
@@ -5761,9 +5659,9 @@
         NotifyKeyArgs keyArgs;
 
         keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN);
-        mDispatcher->notifyKey(&keyArgs);
+        mDispatcher->notifyKey(keyArgs);
         keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP);
-        mDispatcher->notifyKey(&keyArgs);
+        mDispatcher->notifyKey(keyArgs);
         ASSERT_TRUE(mDispatcher->waitForIdle());
 
         if (expectToBeFiltered) {
@@ -6113,9 +6011,8 @@
 
     void touchAndAssertPositions(int32_t action, const std::vector<PointF>& touchedPoints,
                                  std::vector<PointF> expectedPoints) {
-        NotifyMotionArgs motionArgs = generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN,
-                                                         ADISPLAY_ID_DEFAULT, touchedPoints);
-        mDispatcher->notifyMotion(&motionArgs);
+        mDispatcher->notifyMotion(generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN,
+                                                     ADISPLAY_ID_DEFAULT, touchedPoints));
 
         // Always consume from window1 since it's the window that has the InputReceiver
         consumeMotionEvent(mWindow1, action, expectedPoints);
@@ -6988,17 +6885,16 @@
 // The other window should not be affected by that.
 TEST_F(InputDispatcherMultiWindowAnr, SplitTouch_SingleWindowAnr) {
     // Touch Window 1
-    NotifyMotionArgs motionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT, {FOCUSED_WINDOW_LOCATION});
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                                                 {FOCUSED_WINDOW_LOCATION}));
     mUnfocusedWindow->consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_OUTSIDE,
                                    ADISPLAY_ID_DEFAULT, /*flags=*/0);
 
     // Touch Window 2
-    motionArgs = generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                    {FOCUSED_WINDOW_LOCATION, UNFOCUSED_WINDOW_LOCATION});
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(
+            generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                               {FOCUSED_WINDOW_LOCATION, UNFOCUSED_WINDOW_LOCATION}));
 
     const std::chrono::duration timeout =
             mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
@@ -7070,10 +6966,9 @@
     std::this_thread::sleep_for(10ms);
 
     // Touch unfocused window. This should force the pending key to get dropped.
-    NotifyMotionArgs motionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT, {UNFOCUSED_WINDOW_LOCATION});
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                                                 {UNFOCUSED_WINDOW_LOCATION}));
 
     // We do not consume the motion right away, because that would require dispatcher to first
     // process (== drop) the key event, and by that time, ANR will be raised.
@@ -7128,10 +7023,9 @@
 TEST_F(InputDispatcherMultiWindowOcclusionTests, NoInputChannelFeature_DropsTouches) {
     PointF touchedPoint = {10, 10};
 
-    NotifyMotionArgs motionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT, {touchedPoint});
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                                                 {touchedPoint}));
 
     mNoInputWindow->assertNoEvents();
     // Even though the window 'mNoInputWindow' positioned above 'mBottomWindow' does not have
@@ -7156,10 +7050,9 @@
 
     PointF touchedPoint = {10, 10};
 
-    NotifyMotionArgs motionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT, {touchedPoint});
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                                                 {touchedPoint}));
 
     mNoInputWindow->assertNoEvents();
     mBottomWindow->assertNoEvents();
@@ -7332,8 +7225,7 @@
     }
 
     void notifyPointerCaptureChanged(const PointerCaptureRequest& request) {
-        const NotifyPointerCaptureChangedArgs args = generatePointerCaptureChangedArgs(request);
-        mDispatcher->notifyPointerCaptureChanged(&args);
+        mDispatcher->notifyPointerCaptureChanged(generatePointerCaptureChangedArgs(request));
     }
 
     PointerCaptureRequest requestAndVerifyPointerCapture(const sp<FakeWindowHandle>& window,
@@ -7509,10 +7401,9 @@
     }
 
     void touch(const std::vector<PointF>& points = {PointF{100, 200}}) {
-        NotifyMotionArgs args =
-                generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                                   ADISPLAY_ID_DEFAULT, points);
-        mDispatcher->notifyMotion(&args);
+        mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                     AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+                                                     points));
     }
 };
 
@@ -8322,27 +8213,22 @@
     window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true);
 
     // With the flag set, window should not get any input
-    NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyKey(&keyArgs);
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT));
     window->assertNoEvents();
 
-    NotifyMotionArgs motionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
     window->assertNoEvents();
 
     // With the flag cleared, the window should get input
     window->setDropInput(false);
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
 
-    keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyKey(&keyArgs);
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT));
     window->consumeKeyUp(ADISPLAY_ID_DEFAULT);
 
-    motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                                    ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
     window->assertNoEvents();
 }
@@ -8368,27 +8254,22 @@
     window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true);
 
     // With the flag set, window should not get any input
-    NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyKey(&keyArgs);
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT));
     window->assertNoEvents();
 
-    NotifyMotionArgs motionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
     window->assertNoEvents();
 
     // With the flag cleared, the window should get input
     window->setDropInputIfObscured(false);
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {obscuringWindow, window}}});
 
-    keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyKey(&keyArgs);
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT));
     window->consumeKeyUp(ADISPLAY_ID_DEFAULT);
 
-    motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                                    ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
     window->consumeMotionDown(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED);
     window->assertNoEvents();
 }
@@ -8414,26 +8295,21 @@
     window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true);
 
     // With the flag set, window should not get any input
-    NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyKey(&keyArgs);
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT));
     window->assertNoEvents();
 
-    NotifyMotionArgs motionArgs =
-            generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                               ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
     window->assertNoEvents();
 
     // When the window is no longer obscured because it went on top, it should get input
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window, obscuringWindow}}});
 
-    keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyKey(&keyArgs);
+    mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT));
     window->consumeKeyUp(ADISPLAY_ID_DEFAULT);
 
-    motionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
-                                    ADISPLAY_ID_DEFAULT);
-    mDispatcher->notifyMotion(&motionArgs);
+    mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
+                                                 AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
     window->assertNoEvents();
 }
@@ -9167,10 +9043,9 @@
     }
 
     void sendFingerEvent(int32_t action) {
-        NotifyMotionArgs motionArgs =
+        mDispatcher->notifyMotion(
                 generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_STYLUS,
-                                   ADISPLAY_ID_DEFAULT, {PointF{20, 20}});
-        mDispatcher->notifyMotion(&motionArgs);
+                                   ADISPLAY_ID_DEFAULT, {PointF{20, 20}}));
     }
 
     void sendStylusEvent(int32_t action) {
@@ -9178,7 +9053,7 @@
                 generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_STYLUS,
                                    ADISPLAY_ID_DEFAULT, {PointF{30, 40}});
         motionArgs.pointerProperties[0].toolType = ToolType::STYLUS;
-        mDispatcher->notifyMotion(&motionArgs);
+        mDispatcher->notifyMotion(motionArgs);
     }
 };