Merge "Fix BLASTBufferQueueTest stuck on verifing captured pixel"
diff --git a/libs/gui/tests/EndToEndNativeInputTest.cpp b/libs/gui/tests/EndToEndNativeInputTest.cpp
index 483f171..c39b0b5 100644
--- a/libs/gui/tests/EndToEndNativeInputTest.cpp
+++ b/libs/gui/tests/EndToEndNativeInputTest.cpp
@@ -153,6 +153,24 @@
         EXPECT_EQ(0, mev->getFlags() & VERIFIED_MOTION_EVENT_FLAGS);
     }
 
+    void expectTapWithFlag(int x, int y, int32_t flags) {
+        InputEvent *ev = consumeEvent();
+        ASSERT_NE(ev, nullptr);
+        ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, ev->getType());
+        MotionEvent *mev = static_cast<MotionEvent *>(ev);
+        EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, mev->getAction());
+        EXPECT_EQ(x, mev->getX(0));
+        EXPECT_EQ(y, mev->getY(0));
+        EXPECT_EQ(flags, mev->getFlags() & flags);
+
+        ev = consumeEvent();
+        ASSERT_NE(ev, nullptr);
+        ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, ev->getType());
+        mev = static_cast<MotionEvent *>(ev);
+        EXPECT_EQ(AMOTION_EVENT_ACTION_UP, mev->getAction());
+        EXPECT_EQ(flags, mev->getFlags() & flags);
+    }
+
     ~InputSurface() { mInputFlinger->removeInputChannel(mClientChannel->getConnectionToken()); }
 
     void doTransaction(std::function<void(SurfaceComposerClient::Transaction&,
@@ -602,4 +620,68 @@
     surface->expectTap(5, 10);
 }
 
+TEST_F(InputSurfacesTest, touch_flag_obscured) {
+    std::unique_ptr<InputSurface> surface = makeSurface(100, 100);
+    surface->showAt(100, 100);
+
+    // Add non touchable window to fully cover touchable window. Window behind gets touch, but
+    // with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED
+    std::unique_ptr<InputSurface> nonTouchableSurface = makeSurface(100, 100);
+    nonTouchableSurface->mInputInfo.flags = InputWindowInfo::Flag::NOT_TOUCHABLE;
+    nonTouchableSurface->mInputInfo.ownerUid = 22222;
+    nonTouchableSurface->showAt(100, 100);
+
+    injectTap(190, 199);
+    surface->expectTapWithFlag(90, 99, AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED);
+}
+
+TEST_F(InputSurfacesTest, touch_flag_partially_obscured_with_crop) {
+    std::unique_ptr<InputSurface> surface = makeSurface(100, 100);
+    surface->showAt(100, 100);
+
+    // Add non touchable window to cover touchable window, but parent is cropped to not cover area
+    // that will be tapped. Window behind gets touch, but with flag
+    // AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED
+    std::unique_ptr<InputSurface> parentSurface = makeSurface(100, 100);
+    std::unique_ptr<InputSurface> nonTouchableSurface = makeSurface(100, 100);
+    nonTouchableSurface->mInputInfo.flags = InputWindowInfo::Flag::NOT_TOUCHABLE;
+    parentSurface->mInputInfo.flags = InputWindowInfo::Flag::NOT_TOUCHABLE;
+    nonTouchableSurface->mInputInfo.ownerUid = 22222;
+    parentSurface->mInputInfo.ownerUid = 22222;
+    nonTouchableSurface->showAt(0, 0);
+    parentSurface->showAt(100, 100);
+
+    nonTouchableSurface->doTransaction([&](auto &t, auto &sc) {
+        t.setCrop_legacy(parentSurface->mSurfaceControl, Rect(0, 0, 50, 50));
+        t.reparent(sc, parentSurface->mSurfaceControl);
+    });
+
+    injectTap(190, 199);
+    surface->expectTapWithFlag(90, 99, AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED);
+}
+
+TEST_F(InputSurfacesTest, touch_not_obscured_with_crop) {
+    std::unique_ptr<InputSurface> surface = makeSurface(100, 100);
+    surface->showAt(100, 100);
+
+    // Add non touchable window to cover touchable window, but parent is cropped to avoid covering
+    // the touchable window. Window behind gets touch with no obscured flags.
+    std::unique_ptr<InputSurface> parentSurface = makeSurface(100, 100);
+    std::unique_ptr<InputSurface> nonTouchableSurface = makeSurface(100, 100);
+    nonTouchableSurface->mInputInfo.flags = InputWindowInfo::Flag::NOT_TOUCHABLE;
+    parentSurface->mInputInfo.flags = InputWindowInfo::Flag::NOT_TOUCHABLE;
+    nonTouchableSurface->mInputInfo.ownerUid = 22222;
+    parentSurface->mInputInfo.ownerUid = 22222;
+    nonTouchableSurface->showAt(0, 0);
+    parentSurface->showAt(50, 50);
+
+    nonTouchableSurface->doTransaction([&](auto &t, auto &sc) {
+        t.setCrop_legacy(parentSurface->mSurfaceControl, Rect(0, 0, 50, 50));
+        t.reparent(sc, parentSurface->mSurfaceControl);
+    });
+
+    injectTap(101, 110);
+    surface->expectTap(1, 10);
+}
+
 } // namespace android::test
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index b60acde..9481966 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -2495,12 +2495,6 @@
         transformedLayerBounds.bottom = tmp;
     }
 
-    // Input coordinates should be in display coordinate space.
-    info.frameLeft = transformedLayerBounds.left;
-    info.frameTop = transformedLayerBounds.top;
-    info.frameRight = transformedLayerBounds.right;
-    info.frameBottom = transformedLayerBounds.bottom;
-
     // Compute the correct transform to send to input. This will allow it to transform the
     // input coordinates from display space into window space. Therefore, it needs to use the
     // final layer frame to create the inverse transform. Since surface insets are added later,
@@ -2522,6 +2516,16 @@
     inputTransform.set(translation.x, translation.y);
     info.transform = inputTransform.inverse();
 
+    // We need to send the layer bounds cropped to the screenbounds since the layer can be cropped.
+    // The frame should be the area the user sees on screen since it's used for occlusion
+    // detection.
+    Rect screenBounds = Rect{mScreenBounds};
+    transformedLayerBounds.intersect(screenBounds, &transformedLayerBounds);
+    info.frameLeft = transformedLayerBounds.left;
+    info.frameTop = transformedLayerBounds.top;
+    info.frameRight = transformedLayerBounds.right;
+    info.frameBottom = transformedLayerBounds.bottom;
+
     // Position the touchable region relative to frame screen location and restrict it to frame
     // bounds.
     info.touchableRegion = inputTransform.transform(info.touchableRegion);