SF: Hook up VSYNC injection to Scheduler
This CL refactors VSYNC injection to interface with the Scheduler API,
and removes otherwise unused EventThread members.
Bug: 128863962
Test: sffakehwc_test
Change-Id: I2ba143bb78baf3e66a47b90163eacf0d0e431124
diff --git a/services/surfaceflinger/Scheduler/Scheduler.h b/services/surfaceflinger/Scheduler/Scheduler.h
index 0c8c335..a5971fe 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.h
+++ b/services/surfaceflinger/Scheduler/Scheduler.h
@@ -36,6 +36,7 @@
class DispSync;
class FenceTime;
+class InjectVSyncSource;
struct DisplayStateInfo;
class Scheduler {
@@ -63,7 +64,6 @@
sp<IDisplayEventConnection> createDisplayEventConnection(ConnectionHandle,
ISurfaceComposer::ConfigChanged);
- EventThread* getEventThread(ConnectionHandle);
sp<EventThreadConnection> getEventConnection(ConnectionHandle);
void onHotplugReceived(ConnectionHandle, PhysicalDisplayId, bool connected);
@@ -77,6 +77,12 @@
void getDisplayStatInfo(DisplayStatInfo* stats);
+ // Returns injector handle if injection has toggled, or an invalid handle otherwise.
+ ConnectionHandle enableVSyncInjection(bool enable);
+
+ // Returns false if injection is disabled.
+ bool injectVSync(nsecs_t when);
+
void enableHardwareVsync();
void disableHardwareVsync(bool makeUnavailable);
@@ -138,12 +144,10 @@
Scheduler(std::unique_ptr<DispSync>, std::unique_ptr<EventControlThread>,
const scheduler::RefreshRateConfigs&);
- // Creates a connection on the given EventThread and forwards the given callbacks.
- std::unique_ptr<EventThread> makeEventThread(const char* connectionName, nsecs_t phaseOffsetNs,
- nsecs_t offsetThresholdForNextVsync,
- impl::EventThread::InterceptVSyncsCallback&&);
+ std::unique_ptr<VSyncSource> makePrimaryDispSyncSource(const char* name, nsecs_t phaseOffsetNs,
+ nsecs_t offsetThresholdForNextVsync);
- // Create a connection on the given EventThread and forward the resync callback.
+ // Create a connection on the given EventThread.
ConnectionHandle createConnection(std::unique_ptr<EventThread>);
sp<EventThreadConnection> createConnectionInternal(EventThread*,
ISurfaceComposer::ConfigChanged);
@@ -173,6 +177,10 @@
ConnectionHandle::Id mNextConnectionHandleId = 0;
std::unordered_map<ConnectionHandle, Connection> mConnections;
+ bool mInjectVSyncs = false;
+ InjectVSyncSource* mVSyncInjector = nullptr;
+ ConnectionHandle mInjectorConnectionHandle;
+
std::mutex mHWVsyncLock;
bool mPrimaryHWVsyncEnabled GUARDED_BY(mHWVsyncLock) = false;
bool mHWVsyncAvailable GUARDED_BY(mHWVsyncLock) = false;