Use RingBuffer in VelocityTracker

Several strategies used to store data points in an array design to work
as a circular buffer. Now that we've the RingBuffer data structure,
migrate to using that.

Bug: 267211645
Test: atest libinput_tests
Change-Id: Id1253c646c81d3c30baea496b2e3a75f5726c616
diff --git a/include/input/VelocityTracker.h b/include/input/VelocityTracker.h
index 6d51515..6d1de64 100644
--- a/include/input/VelocityTracker.h
+++ b/include/input/VelocityTracker.h
@@ -17,6 +17,7 @@
 #pragma once
 
 #include <input/Input.h>
+#include <input/RingBuffer.h>
 #include <utils/BitSet.h>
 #include <utils/Timers.h>
 #include <map>
@@ -172,8 +173,7 @@
     // protected const field.
     static constexpr uint32_t HISTORY_SIZE = 20;
 
-    std::map<int32_t /*pointerId*/, size_t /*positionInArray*/> mIndex;
-    std::map<int32_t /*pointerId*/, std::array<Movement, HISTORY_SIZE>> mMovements;
+    std::map<int32_t /*pointerId*/, RingBuffer<Movement>> mMovements;
 };
 
 /*