Set Change::Metadata on LayerMetadata update
Currently, on layer_state_t::eMetadataChanged, only
Change::GameMode is set. Hence, for other metadata changes
such as METADATA_OWNER_UID, METADATA_MOUSE_CURSOR,
etc. (used by ARC++), these doesn't get propagated until
`forceUpdate=true` or `gameMode` is updated.
This leaves ARC++ LayerFE receiving stale metadata, even
though "update" was received.
Bug: 339382668
Test: atest libsurfaceflinger_unittests
Change-Id: I8130c3505b9808a9aa04d1641dc1c22352d6bf87
diff --git a/services/surfaceflinger/FrontEnd/LayerSnapshotBuilder.cpp b/services/surfaceflinger/FrontEnd/LayerSnapshotBuilder.cpp
index f2497d4..caeb575 100644
--- a/services/surfaceflinger/FrontEnd/LayerSnapshotBuilder.cpp
+++ b/services/surfaceflinger/FrontEnd/LayerSnapshotBuilder.cpp
@@ -785,10 +785,12 @@
}
}
- if (forceUpdate || snapshot.changes.test(RequestedLayerState::Changes::GameMode)) {
- snapshot.gameMode = requested.metadata.has(gui::METADATA_GAME_MODE)
- ? requested.gameMode
- : parentSnapshot.gameMode;
+ if (forceUpdate || snapshot.changes.test(RequestedLayerState::Changes::Metadata)) {
+ if (snapshot.changes.test(RequestedLayerState::Changes::GameMode)) {
+ snapshot.gameMode = requested.metadata.has(gui::METADATA_GAME_MODE)
+ ? requested.gameMode
+ : parentSnapshot.gameMode;
+ }
updateMetadata(snapshot, requested, args);
if (args.includeMetadata) {
snapshot.layerMetadata = parentSnapshot.layerMetadata;