Convert input event type to enum class

This will increase type safety and simplify some of the printing.

Bug: 274073185
Test: m checkinput
Change-Id: I848c2f156cc23232c50d2338b4788be3232dba1a
diff --git a/libs/gui/tests/EndToEndNativeInputTest.cpp b/libs/gui/tests/EndToEndNativeInputTest.cpp
index 9e8c65c..a5734b7 100644
--- a/libs/gui/tests/EndToEndNativeInputTest.cpp
+++ b/libs/gui/tests/EndToEndNativeInputTest.cpp
@@ -164,7 +164,7 @@
     void assertFocusChange(bool hasFocus) {
         InputEvent *ev = consumeEvent();
         ASSERT_NE(ev, nullptr);
-        ASSERT_EQ(AINPUT_EVENT_TYPE_FOCUS, ev->getType());
+        ASSERT_EQ(InputEventType::FOCUS, ev->getType());
         FocusEvent *focusEvent = static_cast<FocusEvent *>(ev);
         EXPECT_EQ(hasFocus, focusEvent->getHasFocus());
     }
@@ -172,7 +172,7 @@
     void expectTap(int x, int y) {
         InputEvent* ev = consumeEvent();
         ASSERT_NE(ev, nullptr);
-        ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, ev->getType());
+        ASSERT_EQ(InputEventType::MOTION, ev->getType());
         MotionEvent* mev = static_cast<MotionEvent*>(ev);
         EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, mev->getAction());
         EXPECT_EQ(x, mev->getX(0));
@@ -181,7 +181,7 @@
 
         ev = consumeEvent();
         ASSERT_NE(ev, nullptr);
-        ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, ev->getType());
+        ASSERT_EQ(InputEventType::MOTION, ev->getType());
         mev = static_cast<MotionEvent*>(ev);
         EXPECT_EQ(AMOTION_EVENT_ACTION_UP, mev->getAction());
         EXPECT_EQ(0, mev->getFlags() & VERIFIED_MOTION_EVENT_FLAGS);
@@ -190,7 +190,7 @@
     void expectTapWithFlag(int x, int y, int32_t flags) {
         InputEvent *ev = consumeEvent();
         ASSERT_NE(ev, nullptr);
-        ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, ev->getType());
+        ASSERT_EQ(InputEventType::MOTION, ev->getType());
         MotionEvent *mev = static_cast<MotionEvent *>(ev);
         EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, mev->getAction());
         EXPECT_EQ(x, mev->getX(0));
@@ -199,7 +199,7 @@
 
         ev = consumeEvent();
         ASSERT_NE(ev, nullptr);
-        ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, ev->getType());
+        ASSERT_EQ(InputEventType::MOTION, ev->getType());
         mev = static_cast<MotionEvent *>(ev);
         EXPECT_EQ(AMOTION_EVENT_ACTION_UP, mev->getAction());
         EXPECT_EQ(flags, mev->getFlags() & flags);
@@ -208,7 +208,7 @@
     void expectTapInDisplayCoordinates(int displayX, int displayY) {
         InputEvent *ev = consumeEvent();
         ASSERT_NE(ev, nullptr);
-        ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, ev->getType());
+        ASSERT_EQ(InputEventType::MOTION, ev->getType());
         MotionEvent *mev = static_cast<MotionEvent *>(ev);
         EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, mev->getAction());
         const PointerCoords &coords = *mev->getRawPointerCoords(0 /*pointerIndex*/);
@@ -218,7 +218,7 @@
 
         ev = consumeEvent();
         ASSERT_NE(ev, nullptr);
-        ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, ev->getType());
+        ASSERT_EQ(InputEventType::MOTION, ev->getType());
         mev = static_cast<MotionEvent *>(ev);
         EXPECT_EQ(AMOTION_EVENT_ACTION_UP, mev->getAction());
         EXPECT_EQ(0, mev->getFlags() & VERIFIED_MOTION_EVENT_FLAGS);
@@ -227,7 +227,7 @@
     void expectKey(uint32_t keycode) {
         InputEvent *ev = consumeEvent();
         ASSERT_NE(ev, nullptr);
-        ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, ev->getType());
+        ASSERT_EQ(InputEventType::KEY, ev->getType());
         KeyEvent *keyEvent = static_cast<KeyEvent *>(ev);
         EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, keyEvent->getAction());
         EXPECT_EQ(keycode, keyEvent->getKeyCode());
@@ -235,7 +235,7 @@
 
         ev = consumeEvent();
         ASSERT_NE(ev, nullptr);
-        ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, ev->getType());
+        ASSERT_EQ(InputEventType::KEY, ev->getType());
         keyEvent = static_cast<KeyEvent *>(ev);
         EXPECT_EQ(AMOTION_EVENT_ACTION_UP, keyEvent->getAction());
         EXPECT_EQ(keycode, keyEvent->getKeyCode());