Convert input event type to enum class

This will increase type safety and simplify some of the printing.

Bug: 274073185
Test: m checkinput
Change-Id: I848c2f156cc23232c50d2338b4788be3232dba1a
diff --git a/include/input/Input.h b/include/input/Input.h
index a033535..1e810b4 100644
--- a/include/input/Input.h
+++ b/include/input/Input.h
@@ -210,7 +210,20 @@
  */
 float transformAngle(const ui::Transform& transform, float angleRadians);
 
-const char* inputEventTypeToString(int32_t type);
+/**
+ * The type of the InputEvent.
+ * This should have 1:1 correspondence with the values of anonymous enum defined in input.h.
+ */
+enum class InputEventType {
+    KEY = AINPUT_EVENT_TYPE_KEY,
+    MOTION = AINPUT_EVENT_TYPE_MOTION,
+    FOCUS = AINPUT_EVENT_TYPE_FOCUS,
+    CAPTURE = AINPUT_EVENT_TYPE_CAPTURE,
+    DRAG = AINPUT_EVENT_TYPE_DRAG,
+    TOUCH_MODE = AINPUT_EVENT_TYPE_TOUCH_MODE,
+    ftl_first = KEY,
+    ftl_last = TOUCH_MODE,
+};
 
 std::string inputEventSourceToString(int32_t source);
 
@@ -482,7 +495,7 @@
 public:
     virtual ~InputEvent() { }
 
-    virtual int32_t getType() const = 0;
+    virtual InputEventType getType() const = 0;
 
     inline int32_t getId() const { return mId; }
 
@@ -513,6 +526,8 @@
     std::array<uint8_t, 32> mHmac;
 };
 
+std::ostream& operator<<(std::ostream& out, const InputEvent& event);
+
 /*
  * Key events.
  */
@@ -520,7 +535,7 @@
 public:
     virtual ~KeyEvent() { }
 
-    virtual int32_t getType() const { return AINPUT_EVENT_TYPE_KEY; }
+    virtual InputEventType getType() const { return InputEventType::KEY; }
 
     inline int32_t getAction() const { return mAction; }
 
@@ -571,7 +586,7 @@
 public:
     virtual ~MotionEvent() { }
 
-    virtual int32_t getType() const { return AINPUT_EVENT_TYPE_MOTION; }
+    virtual InputEventType getType() const { return InputEventType::MOTION; }
 
     inline int32_t getAction() const { return mAction; }
 
@@ -899,7 +914,7 @@
 public:
     virtual ~FocusEvent() {}
 
-    virtual int32_t getType() const override { return AINPUT_EVENT_TYPE_FOCUS; }
+    virtual InputEventType getType() const override { return InputEventType::FOCUS; }
 
     inline bool getHasFocus() const { return mHasFocus; }
 
@@ -918,7 +933,7 @@
 public:
     virtual ~CaptureEvent() {}
 
-    virtual int32_t getType() const override { return AINPUT_EVENT_TYPE_CAPTURE; }
+    virtual InputEventType getType() const override { return InputEventType::CAPTURE; }
 
     inline bool getPointerCaptureEnabled() const { return mPointerCaptureEnabled; }
 
@@ -937,7 +952,7 @@
 public:
     virtual ~DragEvent() {}
 
-    virtual int32_t getType() const override { return AINPUT_EVENT_TYPE_DRAG; }
+    virtual InputEventType getType() const override { return InputEventType::DRAG; }
 
     inline bool isExiting() const { return mIsExiting; }
 
@@ -961,7 +976,7 @@
 public:
     virtual ~TouchModeEvent() {}
 
-    virtual int32_t getType() const override { return AINPUT_EVENT_TYPE_TOUCH_MODE; }
+    virtual InputEventType getType() const override { return InputEventType::TOUCH_MODE; }
 
     inline bool isInTouchMode() const { return mIsInTouchMode; }
 
diff --git a/libs/gui/tests/EndToEndNativeInputTest.cpp b/libs/gui/tests/EndToEndNativeInputTest.cpp
index 9e8c65c..a5734b7 100644
--- a/libs/gui/tests/EndToEndNativeInputTest.cpp
+++ b/libs/gui/tests/EndToEndNativeInputTest.cpp
@@ -164,7 +164,7 @@
     void assertFocusChange(bool hasFocus) {
         InputEvent *ev = consumeEvent();
         ASSERT_NE(ev, nullptr);
-        ASSERT_EQ(AINPUT_EVENT_TYPE_FOCUS, ev->getType());
+        ASSERT_EQ(InputEventType::FOCUS, ev->getType());
         FocusEvent *focusEvent = static_cast<FocusEvent *>(ev);
         EXPECT_EQ(hasFocus, focusEvent->getHasFocus());
     }
@@ -172,7 +172,7 @@
     void expectTap(int x, int y) {
         InputEvent* ev = consumeEvent();
         ASSERT_NE(ev, nullptr);
-        ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, ev->getType());
+        ASSERT_EQ(InputEventType::MOTION, ev->getType());
         MotionEvent* mev = static_cast<MotionEvent*>(ev);
         EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, mev->getAction());
         EXPECT_EQ(x, mev->getX(0));
@@ -181,7 +181,7 @@
 
         ev = consumeEvent();
         ASSERT_NE(ev, nullptr);
-        ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, ev->getType());
+        ASSERT_EQ(InputEventType::MOTION, ev->getType());
         mev = static_cast<MotionEvent*>(ev);
         EXPECT_EQ(AMOTION_EVENT_ACTION_UP, mev->getAction());
         EXPECT_EQ(0, mev->getFlags() & VERIFIED_MOTION_EVENT_FLAGS);
@@ -190,7 +190,7 @@
     void expectTapWithFlag(int x, int y, int32_t flags) {
         InputEvent *ev = consumeEvent();
         ASSERT_NE(ev, nullptr);
-        ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, ev->getType());
+        ASSERT_EQ(InputEventType::MOTION, ev->getType());
         MotionEvent *mev = static_cast<MotionEvent *>(ev);
         EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, mev->getAction());
         EXPECT_EQ(x, mev->getX(0));
@@ -199,7 +199,7 @@
 
         ev = consumeEvent();
         ASSERT_NE(ev, nullptr);
-        ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, ev->getType());
+        ASSERT_EQ(InputEventType::MOTION, ev->getType());
         mev = static_cast<MotionEvent *>(ev);
         EXPECT_EQ(AMOTION_EVENT_ACTION_UP, mev->getAction());
         EXPECT_EQ(flags, mev->getFlags() & flags);
@@ -208,7 +208,7 @@
     void expectTapInDisplayCoordinates(int displayX, int displayY) {
         InputEvent *ev = consumeEvent();
         ASSERT_NE(ev, nullptr);
-        ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, ev->getType());
+        ASSERT_EQ(InputEventType::MOTION, ev->getType());
         MotionEvent *mev = static_cast<MotionEvent *>(ev);
         EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, mev->getAction());
         const PointerCoords &coords = *mev->getRawPointerCoords(0 /*pointerIndex*/);
@@ -218,7 +218,7 @@
 
         ev = consumeEvent();
         ASSERT_NE(ev, nullptr);
-        ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, ev->getType());
+        ASSERT_EQ(InputEventType::MOTION, ev->getType());
         mev = static_cast<MotionEvent *>(ev);
         EXPECT_EQ(AMOTION_EVENT_ACTION_UP, mev->getAction());
         EXPECT_EQ(0, mev->getFlags() & VERIFIED_MOTION_EVENT_FLAGS);
@@ -227,7 +227,7 @@
     void expectKey(uint32_t keycode) {
         InputEvent *ev = consumeEvent();
         ASSERT_NE(ev, nullptr);
-        ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, ev->getType());
+        ASSERT_EQ(InputEventType::KEY, ev->getType());
         KeyEvent *keyEvent = static_cast<KeyEvent *>(ev);
         EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, keyEvent->getAction());
         EXPECT_EQ(keycode, keyEvent->getKeyCode());
@@ -235,7 +235,7 @@
 
         ev = consumeEvent();
         ASSERT_NE(ev, nullptr);
-        ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, ev->getType());
+        ASSERT_EQ(InputEventType::KEY, ev->getType());
         keyEvent = static_cast<KeyEvent *>(ev);
         EXPECT_EQ(AMOTION_EVENT_ACTION_UP, keyEvent->getAction());
         EXPECT_EQ(keycode, keyEvent->getKeyCode());
diff --git a/libs/input/Input.cpp b/libs/input/Input.cpp
index 4dbf575..00925ba 100644
--- a/libs/input/Input.cpp
+++ b/libs/input/Input.cpp
@@ -170,30 +170,6 @@
     return atan2f(transformedPoint.x, -transformedPoint.y);
 }
 
-const char* inputEventTypeToString(int32_t type) {
-    switch (type) {
-        case AINPUT_EVENT_TYPE_KEY: {
-            return "KEY";
-        }
-        case AINPUT_EVENT_TYPE_MOTION: {
-            return "MOTION";
-        }
-        case AINPUT_EVENT_TYPE_FOCUS: {
-            return "FOCUS";
-        }
-        case AINPUT_EVENT_TYPE_CAPTURE: {
-            return "CAPTURE";
-        }
-        case AINPUT_EVENT_TYPE_DRAG: {
-            return "DRAG";
-        }
-        case AINPUT_EVENT_TYPE_TOUCH_MODE: {
-            return "TOUCH_MODE";
-        }
-    }
-    return "UNKNOWN";
-}
-
 std::string inputEventSourceToString(int32_t source) {
     if (source == AINPUT_SOURCE_UNKNOWN) {
         return "UNKNOWN";
@@ -287,6 +263,37 @@
     return idGen.nextId();
 }
 
+std::ostream& operator<<(std::ostream& out, const InputEvent& event) {
+    switch (event.getType()) {
+        case InputEventType::KEY: {
+            const KeyEvent& keyEvent = static_cast<const KeyEvent&>(event);
+            out << keyEvent;
+            return out;
+        }
+        case InputEventType::MOTION: {
+            const MotionEvent& motionEvent = static_cast<const MotionEvent&>(event);
+            out << motionEvent;
+            return out;
+        }
+        case InputEventType::FOCUS: {
+            out << "FocusEvent";
+            return out;
+        }
+        case InputEventType::CAPTURE: {
+            out << "CaptureEvent";
+            return out;
+        }
+        case InputEventType::DRAG: {
+            out << "DragEvent";
+            return out;
+        }
+        case InputEventType::TOUCH_MODE: {
+            out << "TouchModeEvent";
+            return out;
+        }
+    }
+}
+
 // --- KeyEvent ---
 
 const char* KeyEvent::getLabel(int32_t keyCode) {
@@ -1165,44 +1172,51 @@
 
 void PooledInputEventFactory::recycle(InputEvent* event) {
     switch (event->getType()) {
-    case AINPUT_EVENT_TYPE_KEY:
-        if (mKeyEventPool.size() < mMaxPoolSize) {
-            mKeyEventPool.push(std::unique_ptr<KeyEvent>(static_cast<KeyEvent*>(event)));
-            return;
+        case InputEventType::KEY: {
+            if (mKeyEventPool.size() < mMaxPoolSize) {
+                mKeyEventPool.push(std::unique_ptr<KeyEvent>(static_cast<KeyEvent*>(event)));
+                return;
+            }
+            break;
         }
-        break;
-    case AINPUT_EVENT_TYPE_MOTION:
-        if (mMotionEventPool.size() < mMaxPoolSize) {
-            mMotionEventPool.push(std::unique_ptr<MotionEvent>(static_cast<MotionEvent*>(event)));
-            return;
+        case InputEventType::MOTION: {
+            if (mMotionEventPool.size() < mMaxPoolSize) {
+                mMotionEventPool.push(
+                        std::unique_ptr<MotionEvent>(static_cast<MotionEvent*>(event)));
+                return;
+            }
+            break;
         }
-        break;
-    case AINPUT_EVENT_TYPE_FOCUS:
-        if (mFocusEventPool.size() < mMaxPoolSize) {
-            mFocusEventPool.push(std::unique_ptr<FocusEvent>(static_cast<FocusEvent*>(event)));
-            return;
+        case InputEventType::FOCUS: {
+            if (mFocusEventPool.size() < mMaxPoolSize) {
+                mFocusEventPool.push(std::unique_ptr<FocusEvent>(static_cast<FocusEvent*>(event)));
+                return;
+            }
+            break;
         }
-        break;
-    case AINPUT_EVENT_TYPE_CAPTURE:
-        if (mCaptureEventPool.size() < mMaxPoolSize) {
-            mCaptureEventPool.push(
-                    std::unique_ptr<CaptureEvent>(static_cast<CaptureEvent*>(event)));
-            return;
+        case InputEventType::CAPTURE: {
+            if (mCaptureEventPool.size() < mMaxPoolSize) {
+                mCaptureEventPool.push(
+                        std::unique_ptr<CaptureEvent>(static_cast<CaptureEvent*>(event)));
+                return;
+            }
+            break;
         }
-        break;
-    case AINPUT_EVENT_TYPE_DRAG:
-        if (mDragEventPool.size() < mMaxPoolSize) {
-            mDragEventPool.push(std::unique_ptr<DragEvent>(static_cast<DragEvent*>(event)));
-            return;
+        case InputEventType::DRAG: {
+            if (mDragEventPool.size() < mMaxPoolSize) {
+                mDragEventPool.push(std::unique_ptr<DragEvent>(static_cast<DragEvent*>(event)));
+                return;
+            }
+            break;
         }
-        break;
-    case AINPUT_EVENT_TYPE_TOUCH_MODE:
-        if (mTouchModeEventPool.size() < mMaxPoolSize) {
-            mTouchModeEventPool.push(
-                    std::unique_ptr<TouchModeEvent>(static_cast<TouchModeEvent*>(event)));
-            return;
+        case InputEventType::TOUCH_MODE: {
+            if (mTouchModeEventPool.size() < mMaxPoolSize) {
+                mTouchModeEventPool.push(
+                        std::unique_ptr<TouchModeEvent>(static_cast<TouchModeEvent*>(event)));
+                return;
+            }
+            break;
         }
-        break;
     }
     delete event;
 }
diff --git a/libs/input/android/os/InputEventInjectionSync.aidl b/libs/input/android/os/InputEventInjectionSync.aidl
index 95d24cb..2d225fa 100644
--- a/libs/input/android/os/InputEventInjectionSync.aidl
+++ b/libs/input/android/os/InputEventInjectionSync.aidl
@@ -33,4 +33,7 @@
 
     /* Waits for the input event to be completely processed. */
     WAIT_FOR_FINISHED = 2,
+
+    ftl_first = NONE,
+    ftl_last = WAIT_FOR_FINISHED,
 }
diff --git a/libs/input/tests/InputEvent_test.cpp b/libs/input/tests/InputEvent_test.cpp
index 59125dd..a965573 100644
--- a/libs/input/tests/InputEvent_test.cpp
+++ b/libs/input/tests/InputEvent_test.cpp
@@ -197,7 +197,7 @@
                      ARBITRARY_DOWN_TIME, ARBITRARY_EVENT_TIME);
 
     ASSERT_EQ(id, event.getId());
-    ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, event.getType());
+    ASSERT_EQ(InputEventType::KEY, event.getType());
     ASSERT_EQ(2, event.getDeviceId());
     ASSERT_EQ(AINPUT_SOURCE_GAMEPAD, event.getSource());
     ASSERT_EQ(DISPLAY_ID, event.getDisplayId());
@@ -346,7 +346,7 @@
 void MotionEventTest::assertEqualsEventWithHistory(const MotionEvent* event) {
     // Check properties.
     ASSERT_EQ(mId, event->getId());
-    ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType());
+    ASSERT_EQ(InputEventType::MOTION, event->getType());
     ASSERT_EQ(2, event->getDeviceId());
     ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, event->getSource());
     ASSERT_EQ(DISPLAY_ID, event->getDisplayId());
diff --git a/libs/input/tests/InputPublisherAndConsumer_test.cpp b/libs/input/tests/InputPublisherAndConsumer_test.cpp
index 965fda7..3ecf8ee 100644
--- a/libs/input/tests/InputPublisherAndConsumer_test.cpp
+++ b/libs/input/tests/InputPublisherAndConsumer_test.cpp
@@ -98,8 +98,7 @@
 
     ASSERT_TRUE(event != nullptr)
             << "consumer should have returned non-NULL event";
-    ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, event->getType())
-            << "consumer should have returned a key event";
+    ASSERT_EQ(InputEventType::KEY, event->getType()) << "consumer should have returned a key event";
 
     KeyEvent* keyEvent = static_cast<KeyEvent*>(event);
     EXPECT_EQ(seq, consumeSeq);
@@ -207,7 +206,7 @@
 
     ASSERT_TRUE(event != nullptr)
             << "consumer should have returned non-NULL event";
-    ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType())
+    ASSERT_EQ(InputEventType::MOTION, event->getType())
             << "consumer should have returned a motion event";
 
     MotionEvent* motionEvent = static_cast<MotionEvent*>(event);
@@ -298,7 +297,7 @@
     ASSERT_EQ(OK, status) << "consumer consume should return OK";
 
     ASSERT_TRUE(event != nullptr) << "consumer should have returned non-NULL event";
-    ASSERT_EQ(AINPUT_EVENT_TYPE_FOCUS, event->getType())
+    ASSERT_EQ(InputEventType::FOCUS, event->getType())
             << "consumer should have returned a focus event";
 
     FocusEvent* focusEvent = static_cast<FocusEvent*>(event);
@@ -339,7 +338,7 @@
     ASSERT_EQ(OK, status) << "consumer consume should return OK";
 
     ASSERT_TRUE(event != nullptr) << "consumer should have returned non-NULL event";
-    ASSERT_EQ(AINPUT_EVENT_TYPE_CAPTURE, event->getType())
+    ASSERT_EQ(InputEventType::CAPTURE, event->getType())
             << "consumer should have returned a capture event";
 
     const CaptureEvent* captureEvent = static_cast<CaptureEvent*>(event);
@@ -381,7 +380,7 @@
     ASSERT_EQ(OK, status) << "consumer consume should return OK";
 
     ASSERT_TRUE(event != nullptr) << "consumer should have returned non-NULL event";
-    ASSERT_EQ(AINPUT_EVENT_TYPE_DRAG, event->getType())
+    ASSERT_EQ(InputEventType::DRAG, event->getType())
             << "consumer should have returned a drag event";
 
     const DragEvent& dragEvent = static_cast<const DragEvent&>(*event);
@@ -423,7 +422,7 @@
     ASSERT_EQ(OK, status) << "consumer consume should return OK";
 
     ASSERT_TRUE(event != nullptr) << "consumer should have returned non-NULL event";
-    ASSERT_EQ(AINPUT_EVENT_TYPE_TOUCH_MODE, event->getType())
+    ASSERT_EQ(InputEventType::TOUCH_MODE, event->getType())
             << "consumer should have returned a touch mode event";
 
     const TouchModeEvent& touchModeEvent = static_cast<const TouchModeEvent&>(*event);
diff --git a/services/inputflinger/Android.bp b/services/inputflinger/Android.bp
index b885435..e04481c 100644
--- a/services/inputflinger/Android.bp
+++ b/services/inputflinger/Android.bp
@@ -213,6 +213,7 @@
     name: "checkinput",
     required: [
         // native targets
+        "libgui_test",
         "libinput",
         "libinputflinger",
         "inputflinger_tests",
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 851f13c..c39c408 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -117,11 +117,7 @@
     return systemTime(SYSTEM_TIME_MONOTONIC);
 }
 
-inline const char* toString(bool value) {
-    return value ? "true" : "false";
-}
-
-inline const std::string toString(const sp<IBinder>& binder) {
+inline const std::string binderToString(const sp<IBinder>& binder) {
     if (binder == nullptr) {
         return "<null>";
     }
@@ -2909,7 +2905,7 @@
                         info->frameBottom, dumpRegion(info->touchableRegion).c_str(),
                         info->name.c_str(), info->inputConfig.string().c_str(),
                         toString(info->token != nullptr), info->applicationInfo.name.c_str(),
-                        toString(info->applicationInfo.token).c_str());
+                        binderToString(info->applicationInfo.token).c_str());
 }
 
 bool InputDispatcher::isTouchTrustedLocked(const TouchOcclusionInfo& occlusionInfo) const {
@@ -3623,8 +3619,8 @@
                                                      const sp<Connection>& connection,
                                                      bool notify) {
     if (DEBUG_DISPATCH_CYCLE) {
-        ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s",
-              connection->getInputChannelName().c_str(), toString(notify));
+        LOG(DEBUG) << "channel '" << connection->getInputChannelName() << "'~ " << __func__
+                   << " - notify=" << toString(notify);
     }
 
     // Clear the dispatch queues.
@@ -4376,10 +4372,10 @@
                                                             std::chrono::milliseconds timeout,
                                                             uint32_t policyFlags) {
     if (debugInboundEventDetails()) {
-        ALOGD("injectInputEvent - eventType=%d, targetUid=%s, syncMode=%d, timeout=%lld, "
-              "policyFlags=0x%08x",
-              event->getType(), targetUid ? std::to_string(*targetUid).c_str() : "none", syncMode,
-              timeout.count(), policyFlags);
+        LOG(DEBUG) << __func__ << ": targetUid=" << toString(targetUid)
+                   << ", syncMode=" << ftl::enum_string(syncMode) << ", timeout=" << timeout.count()
+                   << "ms, policyFlags=0x" << std::hex << policyFlags << std::dec
+                   << ", event=" << *event;
     }
     nsecs_t endTime = now() + std::chrono::duration_cast<std::chrono::nanoseconds>(timeout).count();
 
@@ -4398,7 +4394,7 @@
 
     std::queue<std::unique_ptr<EventEntry>> injectedEntries;
     switch (event->getType()) {
-        case AINPUT_EVENT_TYPE_KEY: {
+        case InputEventType::KEY: {
             const KeyEvent& incomingKey = static_cast<const KeyEvent&>(*event);
             int32_t action = incomingKey.getAction();
             if (!validateKeyEvent(action)) {
@@ -4444,7 +4440,7 @@
             break;
         }
 
-        case AINPUT_EVENT_TYPE_MOTION: {
+        case InputEventType::MOTION: {
             const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event);
             const int32_t action = motionEvent.getAction();
             const bool isPointerEvent =
@@ -4520,7 +4516,7 @@
         }
 
         default:
-            ALOGW("Cannot inject %s events", inputEventTypeToString(event->getType()));
+            LOG(WARNING) << "Cannot inject " << ftl::enum_string(event->getType()) << " events";
             return InputEventInjectionResult::FAILED;
     }
 
@@ -4610,14 +4606,14 @@
     std::array<uint8_t, 32> calculatedHmac;
     std::unique_ptr<VerifiedInputEvent> result;
     switch (event.getType()) {
-        case AINPUT_EVENT_TYPE_KEY: {
+        case InputEventType::KEY: {
             const KeyEvent& keyEvent = static_cast<const KeyEvent&>(event);
             VerifiedKeyEvent verifiedKeyEvent = verifiedKeyEventFromKeyEvent(keyEvent);
             result = std::make_unique<VerifiedKeyEvent>(verifiedKeyEvent);
             calculatedHmac = sign(verifiedKeyEvent);
             break;
         }
-        case AINPUT_EVENT_TYPE_MOTION: {
+        case InputEventType::MOTION: {
             const MotionEvent& motionEvent = static_cast<const MotionEvent&>(event);
             VerifiedMotionEvent verifiedMotionEvent =
                     verifiedMotionEventFromMotionEvent(motionEvent);
@@ -5519,14 +5515,14 @@
                                          windowInfo->frameTop, windowInfo->frameRight,
                                          windowInfo->frameBottom, windowInfo->globalScaleFactor,
                                          windowInfo->applicationInfo.name.c_str(),
-                                         toString(windowInfo->applicationInfo.token).c_str());
+                                         binderToString(windowInfo->applicationInfo.token).c_str());
                     dump += dumpRegion(windowInfo->touchableRegion);
                     dump += StringPrintf(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%" PRId64
                                          "ms, hasToken=%s, "
                                          "touchOcclusionMode=%s\n",
                                          windowInfo->ownerPid, windowInfo->ownerUid,
                                          millis(windowInfo->dispatchingTimeout),
-                                         toString(windowInfo->token != nullptr),
+                                         binderToString(windowInfo->token).c_str(),
                                          toString(windowInfo->touchOcclusionMode).c_str());
                     windowInfo->transform.dump(dump, "transform", INDENT4);
                 }
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index fb808eb..5e51bfc 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -213,7 +213,7 @@
 
     void assertFilterInputEventWasCalled(const NotifyKeyArgs& args) {
         assertFilterInputEventWasCalledInternal([&args](const InputEvent& event) {
-            ASSERT_EQ(event.getType(), AINPUT_EVENT_TYPE_KEY);
+            ASSERT_EQ(event.getType(), InputEventType::KEY);
             EXPECT_EQ(event.getDisplayId(), args.displayId);
 
             const auto& keyEvent = static_cast<const KeyEvent&>(event);
@@ -224,7 +224,7 @@
 
     void assertFilterInputEventWasCalled(const NotifyMotionArgs& args, vec2 point) {
         assertFilterInputEventWasCalledInternal([&](const InputEvent& event) {
-            ASSERT_EQ(event.getType(), AINPUT_EVENT_TYPE_MOTION);
+            ASSERT_EQ(event.getType(), InputEventType::MOTION);
             EXPECT_EQ(event.getDisplayId(), args.displayId);
 
             const auto& motionEvent = static_cast<const MotionEvent&>(event);
@@ -530,17 +530,21 @@
     bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) override {
         std::scoped_lock lock(mLock);
         switch (inputEvent->getType()) {
-            case AINPUT_EVENT_TYPE_KEY: {
+            case InputEventType::KEY: {
                 const KeyEvent* keyEvent = static_cast<const KeyEvent*>(inputEvent);
                 mFilteredEvent = std::make_unique<KeyEvent>(*keyEvent);
                 break;
             }
 
-            case AINPUT_EVENT_TYPE_MOTION: {
+            case InputEventType::MOTION: {
                 const MotionEvent* motionEvent = static_cast<const MotionEvent*>(inputEvent);
                 mFilteredEvent = std::make_unique<MotionEvent>(*motionEvent);
                 break;
             }
+            default: {
+                ADD_FAILURE() << "Should only filter keys or motions";
+                break;
+            }
         }
         return true;
     }
@@ -924,7 +928,7 @@
         ASSERT_EQ(OK, status);
     }
 
-    void consumeEvent(int32_t expectedEventType, int32_t expectedAction,
+    void consumeEvent(InputEventType expectedEventType, int32_t expectedAction,
                       std::optional<int32_t> expectedDisplayId,
                       std::optional<int32_t> expectedFlags) {
         InputEvent* event = consume();
@@ -932,15 +936,15 @@
         ASSERT_NE(nullptr, event) << mName.c_str()
                                   << ": consumer should have returned non-NULL event.";
         ASSERT_EQ(expectedEventType, event->getType())
-                << mName.c_str() << " expected " << inputEventTypeToString(expectedEventType)
-                << " event, got " << inputEventTypeToString(event->getType()) << " event";
+                << mName.c_str() << " expected " << ftl::enum_string(expectedEventType)
+                << " event, got " << *event;
 
         if (expectedDisplayId.has_value()) {
             EXPECT_EQ(expectedDisplayId, event->getDisplayId());
         }
 
         switch (expectedEventType) {
-            case AINPUT_EVENT_TYPE_KEY: {
+            case InputEventType::KEY: {
                 const KeyEvent& keyEvent = static_cast<const KeyEvent&>(*event);
                 EXPECT_EQ(expectedAction, keyEvent.getAction());
                 if (expectedFlags.has_value()) {
@@ -948,7 +952,7 @@
                 }
                 break;
             }
-            case AINPUT_EVENT_TYPE_MOTION: {
+            case InputEventType::MOTION: {
                 const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event);
                 assertMotionAction(expectedAction, motionEvent.getAction());
 
@@ -957,21 +961,18 @@
                 }
                 break;
             }
-            case AINPUT_EVENT_TYPE_FOCUS: {
+            case InputEventType::FOCUS: {
                 FAIL() << "Use 'consumeFocusEvent' for FOCUS events";
             }
-            case AINPUT_EVENT_TYPE_CAPTURE: {
+            case InputEventType::CAPTURE: {
                 FAIL() << "Use 'consumeCaptureEvent' for CAPTURE events";
             }
-            case AINPUT_EVENT_TYPE_TOUCH_MODE: {
+            case InputEventType::TOUCH_MODE: {
                 FAIL() << "Use 'consumeTouchModeEvent' for TOUCH_MODE events";
             }
-            case AINPUT_EVENT_TYPE_DRAG: {
+            case InputEventType::DRAG: {
                 FAIL() << "Use 'consumeDragEvent' for DRAG events";
             }
-            default: {
-                FAIL() << mName.c_str() << ": invalid event type: " << expectedEventType;
-            }
         }
     }
 
@@ -983,9 +984,8 @@
             return nullptr;
         }
 
-        if (event->getType() != AINPUT_EVENT_TYPE_MOTION) {
-            ADD_FAILURE() << mName << " expected a MotionEvent, got "
-                          << inputEventTypeToString(event->getType()) << " event";
+        if (event->getType() != InputEventType::MOTION) {
+            ADD_FAILURE() << mName << " expected a MotionEvent, got " << *event;
             return nullptr;
         }
         return static_cast<MotionEvent*>(event);
@@ -1001,9 +1001,8 @@
         InputEvent* event = consume();
         ASSERT_NE(nullptr, event) << mName.c_str()
                                   << ": consumer should have returned non-NULL event.";
-        ASSERT_EQ(AINPUT_EVENT_TYPE_FOCUS, event->getType())
-                << "Got " << inputEventTypeToString(event->getType())
-                << " event instead of FOCUS event";
+        ASSERT_EQ(InputEventType::FOCUS, event->getType())
+                << "Instead of FocusEvent, got " << *event;
 
         ASSERT_EQ(ADISPLAY_ID_NONE, event->getDisplayId())
                 << mName.c_str() << ": event displayId should always be NONE.";
@@ -1016,9 +1015,8 @@
         const InputEvent* event = consume();
         ASSERT_NE(nullptr, event) << mName.c_str()
                                   << ": consumer should have returned non-NULL event.";
-        ASSERT_EQ(AINPUT_EVENT_TYPE_CAPTURE, event->getType())
-                << "Got " << inputEventTypeToString(event->getType())
-                << " event instead of CAPTURE event";
+        ASSERT_EQ(InputEventType::CAPTURE, event->getType())
+                << "Instead of CaptureEvent, got " << *event;
 
         ASSERT_EQ(ADISPLAY_ID_NONE, event->getDisplayId())
                 << mName.c_str() << ": event displayId should always be NONE.";
@@ -1031,9 +1029,7 @@
         const InputEvent* event = consume();
         ASSERT_NE(nullptr, event) << mName.c_str()
                                   << ": consumer should have returned non-NULL event.";
-        ASSERT_EQ(AINPUT_EVENT_TYPE_DRAG, event->getType())
-                << "Got " << inputEventTypeToString(event->getType())
-                << " event instead of DRAG event";
+        ASSERT_EQ(InputEventType::DRAG, event->getType()) << "Instead of DragEvent, got " << *event;
 
         EXPECT_EQ(ADISPLAY_ID_NONE, event->getDisplayId())
                 << mName.c_str() << ": event displayId should always be NONE.";
@@ -1048,9 +1044,8 @@
         const InputEvent* event = consume();
         ASSERT_NE(nullptr, event) << mName.c_str()
                                   << ": consumer should have returned non-NULL event.";
-        ASSERT_EQ(AINPUT_EVENT_TYPE_TOUCH_MODE, event->getType())
-                << "Got " << inputEventTypeToString(event->getType())
-                << " event instead of TOUCH_MODE event";
+        ASSERT_EQ(InputEventType::TOUCH_MODE, event->getType())
+                << "Instead of TouchModeEvent, got " << *event;
 
         ASSERT_EQ(ADISPLAY_ID_NONE, event->getDisplayId())
                 << mName.c_str() << ": event displayId should always be NONE.";
@@ -1063,23 +1058,23 @@
         if (event == nullptr) {
             return;
         }
-        if (event->getType() == AINPUT_EVENT_TYPE_KEY) {
+        if (event->getType() == InputEventType::KEY) {
             KeyEvent& keyEvent = static_cast<KeyEvent&>(*event);
             ADD_FAILURE() << "Received key event "
                           << KeyEvent::actionToString(keyEvent.getAction());
-        } else if (event->getType() == AINPUT_EVENT_TYPE_MOTION) {
+        } else if (event->getType() == InputEventType::MOTION) {
             MotionEvent& motionEvent = static_cast<MotionEvent&>(*event);
             ADD_FAILURE() << "Received motion event "
                           << MotionEvent::actionToString(motionEvent.getAction());
-        } else if (event->getType() == AINPUT_EVENT_TYPE_FOCUS) {
+        } else if (event->getType() == InputEventType::FOCUS) {
             FocusEvent& focusEvent = static_cast<FocusEvent&>(*event);
             ADD_FAILURE() << "Received focus event, hasFocus = "
                           << (focusEvent.getHasFocus() ? "true" : "false");
-        } else if (event->getType() == AINPUT_EVENT_TYPE_CAPTURE) {
+        } else if (event->getType() == InputEventType::CAPTURE) {
             const auto& captureEvent = static_cast<CaptureEvent&>(*event);
             ADD_FAILURE() << "Received capture event, pointerCaptureEnabled = "
                           << (captureEvent.getPointerCaptureEnabled() ? "true" : "false");
-        } else if (event->getType() == AINPUT_EVENT_TYPE_TOUCH_MODE) {
+        } else if (event->getType() == InputEventType::TOUCH_MODE) {
             const auto& touchModeEvent = static_cast<TouchModeEvent&>(*event);
             ADD_FAILURE() << "Received touch mode event, inTouchMode = "
                           << (touchModeEvent.isInTouchMode() ? "true" : "false");
@@ -1239,12 +1234,11 @@
     void setWindowOffset(float offsetX, float offsetY) { mInfo.transform.set(offsetX, offsetY); }
 
     void consumeKeyDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
-        consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_DOWN, expectedDisplayId,
-                     expectedFlags);
+        consumeEvent(InputEventType::KEY, AKEY_EVENT_ACTION_DOWN, expectedDisplayId, expectedFlags);
     }
 
     void consumeKeyUp(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
-        consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, expectedDisplayId, expectedFlags);
+        consumeEvent(InputEventType::KEY, AKEY_EVENT_ACTION_UP, expectedDisplayId, expectedFlags);
     }
 
     void consumeMotionCancel(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
@@ -1266,7 +1260,7 @@
 
     void consumeAnyMotionDown(std::optional<int32_t> expectedDisplayId = std::nullopt,
                               std::optional<int32_t> expectedFlags = std::nullopt) {
-        consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_DOWN, expectedDisplayId,
+        consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_DOWN, expectedDisplayId,
                      expectedFlags);
     }
 
@@ -1275,25 +1269,25 @@
                                   int32_t expectedFlags = 0) {
         int32_t action = AMOTION_EVENT_ACTION_POINTER_DOWN |
                 (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
-        consumeEvent(AINPUT_EVENT_TYPE_MOTION, action, expectedDisplayId, expectedFlags);
+        consumeEvent(InputEventType::MOTION, action, expectedDisplayId, expectedFlags);
     }
 
     void consumeMotionPointerUp(int32_t pointerIdx, int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
                                 int32_t expectedFlags = 0) {
         int32_t action = AMOTION_EVENT_ACTION_POINTER_UP |
                 (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
-        consumeEvent(AINPUT_EVENT_TYPE_MOTION, action, expectedDisplayId, expectedFlags);
+        consumeEvent(InputEventType::MOTION, action, expectedDisplayId, expectedFlags);
     }
 
     void consumeMotionUp(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
                          int32_t expectedFlags = 0) {
-        consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_UP, expectedDisplayId,
+        consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_UP, expectedDisplayId,
                      expectedFlags);
     }
 
     void consumeMotionOutside(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
                               int32_t expectedFlags = 0) {
-        consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE, expectedDisplayId,
+        consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_OUTSIDE, expectedDisplayId,
                      expectedFlags);
     }
 
@@ -1301,7 +1295,7 @@
                                               int32_t expectedFlags = 0) {
         InputEvent* event = consume();
         ASSERT_NE(nullptr, event);
-        ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType());
+        ASSERT_EQ(InputEventType::MOTION, event->getType());
         const MotionEvent& motionEvent = static_cast<MotionEvent&>(*event);
         EXPECT_EQ(AMOTION_EVENT_ACTION_OUTSIDE, motionEvent.getActionMasked());
         EXPECT_EQ(0.f, motionEvent.getRawPointerCoords(0)->getX());
@@ -1326,7 +1320,7 @@
         ASSERT_THAT(*motionEvent, matcher);
     }
 
-    void consumeEvent(int32_t expectedEventType, int32_t expectedAction,
+    void consumeEvent(InputEventType expectedEventType, int32_t expectedAction,
                       std::optional<int32_t> expectedDisplayId,
                       std::optional<int32_t> expectedFlags) {
         ASSERT_NE(mInputReceiver, nullptr) << "Invalid consume event on window with no receiver";
@@ -1375,9 +1369,8 @@
             ADD_FAILURE() << "Consume failed : no event";
             return nullptr;
         }
-        if (event->getType() != AINPUT_EVENT_TYPE_MOTION) {
-            ADD_FAILURE() << "Instead of motion event, got "
-                          << inputEventTypeToString(event->getType());
+        if (event->getType() != InputEventType::MOTION) {
+            ADD_FAILURE() << "Instead of motion event, got " << *event;
             return nullptr;
         }
         return static_cast<MotionEvent*>(event);
@@ -3678,7 +3671,7 @@
     // on the app side.
     NotifyDeviceResetArgs args(/*id=*/10, /*eventTime=*/20, DEVICE_ID);
     mDispatcher->notifyDeviceReset(&args);
-    window->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT,
+    window->consumeEvent(InputEventType::KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT,
                          AKEY_EVENT_FLAG_CANCELED);
 }
 
@@ -4752,8 +4745,8 @@
     sp<IBinder> getToken() { return mInputReceiver->getToken(); }
 
     void consumeKeyDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
-        mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_DOWN,
-                                     expectedDisplayId, expectedFlags);
+        mInputReceiver->consumeEvent(InputEventType::KEY, AKEY_EVENT_ACTION_DOWN, expectedDisplayId,
+                                     expectedFlags);
     }
 
     std::optional<int32_t> receiveEvent() { return mInputReceiver->receiveEvent(); }
@@ -4761,17 +4754,17 @@
     void finishEvent(uint32_t consumeSeq) { return mInputReceiver->finishEvent(consumeSeq); }
 
     void consumeMotionDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
-        mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_DOWN,
+        mInputReceiver->consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_DOWN,
                                      expectedDisplayId, expectedFlags);
     }
 
     void consumeMotionMove(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
-        mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_MOVE,
+        mInputReceiver->consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_MOVE,
                                      expectedDisplayId, expectedFlags);
     }
 
     void consumeMotionUp(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
-        mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_UP,
+        mInputReceiver->consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_UP,
                                      expectedDisplayId, expectedFlags);
     }
 
@@ -4785,7 +4778,7 @@
     void consumeMotionPointerDown(int32_t pointerIdx) {
         int32_t action = AMOTION_EVENT_ACTION_POINTER_DOWN |
                 (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
-        mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_MOTION, action, ADISPLAY_ID_DEFAULT,
+        mInputReceiver->consumeEvent(InputEventType::MOTION, action, ADISPLAY_ID_DEFAULT,
                                      /*expectedFlags=*/0);
     }
 
@@ -4795,8 +4788,8 @@
             ADD_FAILURE() << "No event was produced";
             return nullptr;
         }
-        if (event->getType() != AINPUT_EVENT_TYPE_MOTION) {
-            ADD_FAILURE() << "Received event of type " << event->getType() << " instead of motion";
+        if (event->getType() != InputEventType::MOTION) {
+            ADD_FAILURE() << "Expected MotionEvent, got " << *event;
             return nullptr;
         }
         return static_cast<MotionEvent*>(event);
@@ -4952,7 +4945,7 @@
                                              motionArgs.pointerCoords[0].getX() - 10);
 
     mDispatcher->notifyMotion(&motionArgs);
-    window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_MOVE, ADISPLAY_ID_DEFAULT,
+    window->consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_MOVE, ADISPLAY_ID_DEFAULT,
                          /*expectedFlags=*/0);
 }
 
@@ -5423,8 +5416,7 @@
         InputEvent* repeatEvent = mWindow->consume();
         ASSERT_NE(nullptr, repeatEvent);
 
-        uint32_t eventType = repeatEvent->getType();
-        ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, eventType);
+        ASSERT_EQ(InputEventType::KEY, repeatEvent->getType());
 
         KeyEvent* repeatKeyEvent = static_cast<KeyEvent*>(repeatEvent);
         uint32_t eventAction = repeatKeyEvent->getAction();
@@ -5439,7 +5431,7 @@
         mDispatcher->notifyKey(&keyArgs);
 
         // Window should receive key down event.
-        mWindow->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT,
+        mWindow->consumeEvent(InputEventType::KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT,
                               /*expectedFlags=*/0);
     }
 };
@@ -5612,7 +5604,7 @@
     mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {}}});
 
     // Old focus should receive a cancel event.
-    windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_NONE,
+    windowInSecondary->consumeEvent(InputEventType::KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_NONE,
                                     AKEY_EVENT_FLAG_CANCELED);
 
     // Test inject a key down, should timeout because of no target window.
@@ -5883,7 +5875,7 @@
         InputEvent* received = mWindow->consume();
         ASSERT_NE(nullptr, received);
         ASSERT_EQ(resolvedDeviceId, received->getDeviceId());
-        ASSERT_EQ(received->getType(), AINPUT_EVENT_TYPE_KEY);
+        ASSERT_EQ(received->getType(), InputEventType::KEY);
         KeyEvent& keyEvent = static_cast<KeyEvent&>(*received);
         ASSERT_EQ(flags, keyEvent.getFlags());
     }
@@ -5918,7 +5910,7 @@
         InputEvent* received = mWindow->consume();
         ASSERT_NE(nullptr, received);
         ASSERT_EQ(resolvedDeviceId, received->getDeviceId());
-        ASSERT_EQ(received->getType(), AINPUT_EVENT_TYPE_MOTION);
+        ASSERT_EQ(received->getType(), InputEventType::MOTION);
         MotionEvent& motionEvent = static_cast<MotionEvent&>(*received);
         ASSERT_EQ(flags, motionEvent.getFlags());
     }
@@ -6099,9 +6091,8 @@
         ASSERT_NE(nullptr, event) << name.c_str()
                                   << ": consumer should have returned non-NULL event.";
 
-        ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType())
-                << name.c_str() << "expected " << inputEventTypeToString(AINPUT_EVENT_TYPE_MOTION)
-                << " event, got " << inputEventTypeToString(event->getType()) << " event";
+        ASSERT_EQ(InputEventType::MOTION, event->getType())
+                << name.c_str() << ": expected MotionEvent, got " << *event;
 
         const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event);
         assertMotionAction(expectedAction, motionEvent.getAction());
@@ -6798,7 +6789,7 @@
                                FOCUSED_WINDOW_LOCATION))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     mFocusedWindow->consumeMotionDown();
-    mUnfocusedWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE,
+    mUnfocusedWindow->consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_OUTSIDE,
                                    ADISPLAY_ID_DEFAULT, /*flags=*/0);
     // We consumed all events, so no ANR
     ASSERT_TRUE(mDispatcher->waitForIdle());
@@ -6872,7 +6863,7 @@
 // At the same time, FLAG_WATCH_OUTSIDE_TOUCH targets should not receive any events.
 TEST_F(InputDispatcherMultiWindowAnr, DuringAnr_SecondTapIsIgnored) {
     tapOnFocusedWindow();
-    mUnfocusedWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE,
+    mUnfocusedWindow->consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_OUTSIDE,
                                    ADISPLAY_ID_DEFAULT, /*flags=*/0);
     // Receive the events, but don't respond
     std::optional<uint32_t> downEventSequenceNum = mFocusedWindow->receiveEvent(); // ACTION_DOWN
@@ -7001,7 +6992,7 @@
             generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
                                ADISPLAY_ID_DEFAULT, {FOCUSED_WINDOW_LOCATION});
     mDispatcher->notifyMotion(&motionArgs);
-    mUnfocusedWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE,
+    mUnfocusedWindow->consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_OUTSIDE,
                                    ADISPLAY_ID_DEFAULT, /*flags=*/0);
 
     // Touch Window 2
@@ -7022,7 +7013,7 @@
     ASSERT_TRUE(moveOrCancelSequenceNum);
     mFocusedWindow->finishEvent(*moveOrCancelSequenceNum);
     ASSERT_NE(nullptr, event);
-    ASSERT_EQ(event->getType(), AINPUT_EVENT_TYPE_MOTION);
+    ASSERT_EQ(event->getType(), InputEventType::MOTION);
     MotionEvent& motionEvent = static_cast<MotionEvent&>(*event);
     if (motionEvent.getAction() == AMOTION_EVENT_ACTION_MOVE) {
         mFocusedWindow->consumeMotionCancel();
@@ -8234,7 +8225,7 @@
                                         .displayId(SECOND_DISPLAY_ID)
                                         .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
                                         .build()));
-    windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_DOWN,
+    windowInSecondary->consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_DOWN,
                                     SECOND_DISPLAY_ID, /*expectedFlag=*/0);
     // Update window again.
     mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {windowInSecondary}}});