Plumb fence from dequeueBuffer into renderengine

This defers blocking from the ui thread, to the gpu driver, so
SurfaceFlinger can continue work without waiting on an old frame.

Bug: 123107664
Test: manual tests
Change-Id: Ied4ba84dd3fe63c65470ae3396dec0cb667a5ff0
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index 8f9071e..e7ff9ab 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -789,13 +789,18 @@
 status_t GLESRenderEngine::drawLayers(const DisplaySettings& display,
                                       const std::vector<LayerSettings>& layers,
                                       ANativeWindowBuffer* const buffer,
-                                      base::unique_fd* drawFence) {
+                                      base::unique_fd&& bufferFence, base::unique_fd* drawFence) {
     ATRACE_CALL();
     if (layers.empty()) {
         ALOGV("Drawing empty layer stack");
         return NO_ERROR;
     }
 
+    if (bufferFence.get() >= 0 && !waitFence(std::move(bufferFence))) {
+        ATRACE_NAME("Waiting before draw");
+        sync_wait(bufferFence.get(), -1);
+    }
+
     BindNativeBufferAsFramebuffer fbo(*this, buffer);
 
     if (fbo.getStatus() != NO_ERROR) {
diff --git a/libs/renderengine/gl/GLESRenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
index 7b72666..a86b4f5 100644
--- a/libs/renderengine/gl/GLESRenderEngine.h
+++ b/libs/renderengine/gl/GLESRenderEngine.h
@@ -81,7 +81,8 @@
     bool supportsProtectedContent() const override;
     bool useProtectedContext(bool useProtectedContext) override;
     status_t drawLayers(const DisplaySettings& display, const std::vector<LayerSettings>& layers,
-                        ANativeWindowBuffer* buffer, base::unique_fd* drawFence) override;
+                        ANativeWindowBuffer* buffer, base::unique_fd&& bufferFence,
+                        base::unique_fd* drawFence) override;
 
     // internal to RenderEngine
     EGLDisplay getEGLDisplay() const { return mEGLDisplay; }
diff --git a/libs/renderengine/include/renderengine/RenderEngine.h b/libs/renderengine/include/renderengine/RenderEngine.h
index b51ed22..812d761 100644
--- a/libs/renderengine/include/renderengine/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/RenderEngine.h
@@ -167,7 +167,9 @@
     // drawing any layers.
     // @param layers The layers to draw onto the display, in Z-order.
     // @param buffer The buffer which will be drawn to. This buffer will be
-    // ready once displayFence fires.
+    // ready once drawFence fires.
+    // @param bufferFence Fence signalling that the buffer is ready to be drawn
+    // to.
     // @param drawFence A pointer to a fence, which will fire when the buffer
     // has been drawn to and is ready to be examined. The fence will be
     // initialized by this method. The caller will be responsible for owning the
@@ -176,7 +178,8 @@
     // now, this always returns NO_ERROR.
     virtual status_t drawLayers(const DisplaySettings& display,
                                 const std::vector<LayerSettings>& layers,
-                                ANativeWindowBuffer* buffer, base::unique_fd* drawFence) = 0;
+                                ANativeWindowBuffer* buffer, base::unique_fd&& bufferFence,
+                                base::unique_fd* drawFence) = 0;
 
 protected:
     // Gets a framebuffer to render to. This framebuffer may or may not be
diff --git a/libs/renderengine/include/renderengine/mock/RenderEngine.h b/libs/renderengine/include/renderengine/mock/RenderEngine.h
index 800eac3..5956c46 100644
--- a/libs/renderengine/include/renderengine/mock/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/mock/RenderEngine.h
@@ -78,9 +78,9 @@
     MOCK_CONST_METHOD0(isProtected, bool());
     MOCK_CONST_METHOD0(supportsProtectedContent, bool());
     MOCK_METHOD1(useProtectedContext, bool(bool));
-    MOCK_METHOD4(drawLayers,
+    MOCK_METHOD5(drawLayers,
                  status_t(const DisplaySettings&, const std::vector<LayerSettings>&,
-                          ANativeWindowBuffer*, base::unique_fd*));
+                          ANativeWindowBuffer*, base::unique_fd&&, base::unique_fd*));
 };
 
 } // namespace mock
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index f82beeb..f28f672 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -105,7 +105,8 @@
                            std::vector<renderengine::LayerSettings> layers,
                            sp<GraphicBuffer> buffer) {
         base::unique_fd fence;
-        status_t status = sRE->drawLayers(settings, layers, buffer->getNativeBuffer(), &fence);
+        status_t status = sRE->drawLayers(settings, layers, buffer->getNativeBuffer(),
+                                          base::unique_fd(), &fence);
 
         int fd = fence.release();
         if (fd >= 0) {
diff --git a/libs/ui/GraphicBuffer.cpp b/libs/ui/GraphicBuffer.cpp
index f487dfa..79958ec 100644
--- a/libs/ui/GraphicBuffer.cpp
+++ b/libs/ui/GraphicBuffer.cpp
@@ -15,6 +15,7 @@
  */
 
 #define LOG_TAG "GraphicBuffer"
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
 
 #include <ui/GraphicBuffer.h>
 
@@ -29,6 +30,7 @@
 #include <ui/Gralloc2.h>
 #include <ui/GraphicBufferAllocator.h>
 #include <ui/GraphicBufferMapper.h>
+#include <utils/Trace.h>
 
 namespace android {
 
@@ -111,6 +113,7 @@
 
 GraphicBuffer::~GraphicBuffer()
 {
+    ATRACE_CALL();
     if (handle) {
         free_handle();
     }