blast: BufferStateLayer
Adds the initial foundation for supporting buffers on
transactions as well as the other metadata that had been passed
over BufferQueue.
Bug: 80477568
Test: Transaction_test.cpp
Change-Id: I61e44462c66c1a912adbabf62015e66bde44c216
diff --git a/services/surfaceflinger/ContainerLayer.h b/services/surfaceflinger/ContainerLayer.h
index 29a5c3a..051e765 100644
--- a/services/surfaceflinger/ContainerLayer.h
+++ b/services/surfaceflinger/ContainerLayer.h
@@ -31,8 +31,8 @@
const char* getTypeId() const override { return "ContainerLayer"; }
void onDraw(const RenderArea& renderArea, const Region& clip,
- bool useIdentityTransform) const override;
- void drawNow(const RenderArea& renderArea, bool useIdentityTransform) const override;
+ bool useIdentityTransform) override;
+ void drawNow(const RenderArea& renderArea, bool useIdentityTransform) override;
bool isVisible() const override;
void setPerFrameData(const sp<const DisplayDevice>& display) override;