Revert "Add ExternalTexture class into RenderEngine interface"

Revert submission 14086921-renderengine-external-tex

Reason for revert: Potential culprit for b/185361988
Reverted Changes:
I7796764e2:Update WaylandRenderSurface to accomodate interfac...
I13904eec4:Update Readback VTS to align with RenderEngine int...
I222c71e6e:Add ExternalTexture class into RenderEngine interf...

Change-Id: I1501890f4861a3df7ce273f1fe2ccdb275e2632c
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.h b/libs/renderengine/threaded/RenderEngineThreaded.h
index eb6098e..61ae9b8 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.h
+++ b/libs/renderengine/threaded/RenderEngineThreaded.h
@@ -48,6 +48,8 @@
 
     void genTextures(size_t count, uint32_t* names) override;
     void deleteTextures(size_t count, uint32_t const* names) override;
+    void cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) override;
+    void unbindExternalTextureBuffer(uint64_t bufferId) override;
     size_t getMaxTextureSize() const override;
     size_t getMaxViewportDims() const override;
 
@@ -58,19 +60,14 @@
 
     status_t drawLayers(const DisplaySettings& display,
                         const std::vector<const LayerSettings*>& layers,
-                        const std::shared_ptr<ExternalTexture>& buffer,
-                        const bool useFramebufferCache, base::unique_fd&& bufferFence,
-                        base::unique_fd* drawFence) override;
+                        const sp<GraphicBuffer>& buffer, const bool useFramebufferCache,
+                        base::unique_fd&& bufferFence, base::unique_fd* drawFence) override;
 
     void cleanFramebufferCache() override;
     int getContextPriority() override;
     bool supportsBackgroundBlur() override;
     void onPrimaryDisplaySizeChanged(ui::Size size) override;
 
-protected:
-    void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) override;
-    void unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) override;
-
 private:
     void threadMain(CreateInstanceFactory factory);
     void waitUntilInitialized() const;