SF: Add Planner flattener
Adds the Planner flattener, which detects when layers are inactive and
flattens them using GPU composition in order to reduce the workload on
the display processor.
Bug: 158790260
Test: atest libcompositionengine_test libsurfaceflinger_unittest
Change-Id: Idc5c2927c8af6fe85653404a7d94c9e68ffc329b
diff --git a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
index 8dcace6..3059beb 100644
--- a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
@@ -783,11 +783,14 @@
InjectedLayer layer3;
EXPECT_CALL(*layer1.outputLayer, updateCompositionState(false, false, ui::Transform::ROT_180));
- EXPECT_CALL(*layer1.outputLayer, writeStateToHWC(false));
+ EXPECT_CALL(*layer1.outputLayer,
+ writeStateToHWC(/*includeGeometry*/ false, /*skipLayer*/ false));
EXPECT_CALL(*layer2.outputLayer, updateCompositionState(false, false, ui::Transform::ROT_180));
- EXPECT_CALL(*layer2.outputLayer, writeStateToHWC(false));
+ EXPECT_CALL(*layer2.outputLayer,
+ writeStateToHWC(/*includeGeometry*/ false, /*skipLayer*/ false));
EXPECT_CALL(*layer3.outputLayer, updateCompositionState(false, false, ui::Transform::ROT_180));
- EXPECT_CALL(*layer3.outputLayer, writeStateToHWC(false));
+ EXPECT_CALL(*layer3.outputLayer,
+ writeStateToHWC(/*includeGeometry*/ false, /*skipLayer*/ false));
injectOutputLayer(layer1);
injectOutputLayer(layer2);
@@ -810,11 +813,14 @@
InjectedLayer layer3;
EXPECT_CALL(*layer1.outputLayer, updateCompositionState(true, false, ui::Transform::ROT_0));
- EXPECT_CALL(*layer1.outputLayer, writeStateToHWC(true));
+ EXPECT_CALL(*layer1.outputLayer,
+ writeStateToHWC(/*includeGeometry*/ true, /*skipLayer*/ false));
EXPECT_CALL(*layer2.outputLayer, updateCompositionState(true, false, ui::Transform::ROT_0));
- EXPECT_CALL(*layer2.outputLayer, writeStateToHWC(true));
+ EXPECT_CALL(*layer2.outputLayer,
+ writeStateToHWC(/*includeGeometry*/ true, /*skipLayer*/ false));
EXPECT_CALL(*layer3.outputLayer, updateCompositionState(true, false, ui::Transform::ROT_0));
- EXPECT_CALL(*layer3.outputLayer, writeStateToHWC(true));
+ EXPECT_CALL(*layer3.outputLayer,
+ writeStateToHWC(/*includeGeometry*/ true, /*skipLayer*/ false));
injectOutputLayer(layer1);
injectOutputLayer(layer2);
@@ -836,11 +842,14 @@
InjectedLayer layer3;
EXPECT_CALL(*layer1.outputLayer, updateCompositionState(false, true, ui::Transform::ROT_0));
- EXPECT_CALL(*layer1.outputLayer, writeStateToHWC(false));
+ EXPECT_CALL(*layer1.outputLayer,
+ writeStateToHWC(/*includeGeometry*/ false, /*skipLayer*/ false));
EXPECT_CALL(*layer2.outputLayer, updateCompositionState(false, true, ui::Transform::ROT_0));
- EXPECT_CALL(*layer2.outputLayer, writeStateToHWC(false));
+ EXPECT_CALL(*layer2.outputLayer,
+ writeStateToHWC(/*includeGeometry*/ false, /*skipLayer*/ false));
EXPECT_CALL(*layer3.outputLayer, updateCompositionState(false, true, ui::Transform::ROT_0));
- EXPECT_CALL(*layer3.outputLayer, writeStateToHWC(false));
+ EXPECT_CALL(*layer3.outputLayer,
+ writeStateToHWC(/*includeGeometry*/ false, /*skipLayer*/ false));
injectOutputLayer(layer1);
injectOutputLayer(layer2);
@@ -1648,6 +1657,7 @@
MOCK_METHOD1(devOptRepaintFlash, void(const compositionengine::CompositionRefreshArgs&));
MOCK_METHOD1(finishFrame, void(const compositionengine::CompositionRefreshArgs&));
MOCK_METHOD0(postFramebuffer, void());
+ MOCK_METHOD0(renderCachedSets, void());
};
StrictMock<OutputPartialMock> mOutput;
@@ -1667,6 +1677,7 @@
EXPECT_CALL(mOutput, devOptRepaintFlash(Ref(args)));
EXPECT_CALL(mOutput, finishFrame(Ref(args)));
EXPECT_CALL(mOutput, postFramebuffer());
+ EXPECT_CALL(mOutput, renderCachedSets());
mOutput.present(args);
}
@@ -3482,7 +3493,8 @@
mOutput.editState().isEnabled = true;
EXPECT_CALL(mLayer.outputLayer, updateCompositionState(false, true, ui::Transform::ROT_0));
- EXPECT_CALL(mLayer.outputLayer, writeStateToHWC(false));
+ EXPECT_CALL(mLayer.outputLayer,
+ writeStateToHWC(/*includeGeometry*/ false, /*skipLayer*/ false));
EXPECT_CALL(mOutput, generateClientCompositionRequests(_, _, kDefaultOutputDataspace))
.WillOnce(Return(std::vector<LayerFE::LayerSettings>{}));
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, false, _, _)).WillOnce(Return(NO_ERROR));
@@ -4063,11 +4075,14 @@
// Layer requesting blur, or below, should request client composition.
EXPECT_CALL(*layer1.outputLayer, updateCompositionState(false, true, ui::Transform::ROT_0));
- EXPECT_CALL(*layer1.outputLayer, writeStateToHWC(false));
+ EXPECT_CALL(*layer1.outputLayer,
+ writeStateToHWC(/*includeGeometry*/ false, /*skipLayer*/ false));
EXPECT_CALL(*layer2.outputLayer, updateCompositionState(false, true, ui::Transform::ROT_0));
- EXPECT_CALL(*layer2.outputLayer, writeStateToHWC(false));
+ EXPECT_CALL(*layer2.outputLayer,
+ writeStateToHWC(/*includeGeometry*/ false, /*skipLayer*/ false));
EXPECT_CALL(*layer3.outputLayer, updateCompositionState(false, false, ui::Transform::ROT_0));
- EXPECT_CALL(*layer3.outputLayer, writeStateToHWC(false));
+ EXPECT_CALL(*layer3.outputLayer,
+ writeStateToHWC(/*includeGeometry*/ false, /*skipLayer*/ false));
layer2.layerFEState.backgroundBlurRadius = 10;
@@ -4092,11 +4107,14 @@
// Layer requesting blur, or below, should request client composition.
EXPECT_CALL(*layer1.outputLayer, updateCompositionState(false, true, ui::Transform::ROT_0));
- EXPECT_CALL(*layer1.outputLayer, writeStateToHWC(false));
+ EXPECT_CALL(*layer1.outputLayer,
+ writeStateToHWC(/*includeGeometry*/ false, /*skipLayer*/ false));
EXPECT_CALL(*layer2.outputLayer, updateCompositionState(false, true, ui::Transform::ROT_0));
- EXPECT_CALL(*layer2.outputLayer, writeStateToHWC(false));
+ EXPECT_CALL(*layer2.outputLayer,
+ writeStateToHWC(/*includeGeometry*/ false, /*skipLayer*/ false));
EXPECT_CALL(*layer3.outputLayer, updateCompositionState(false, false, ui::Transform::ROT_0));
- EXPECT_CALL(*layer3.outputLayer, writeStateToHWC(false));
+ EXPECT_CALL(*layer3.outputLayer,
+ writeStateToHWC(/*includeGeometry*/ false, /*skipLayer*/ false));
BlurRegion region;
layer2.layerFEState.blurRegions.push_back(region);