Fix typo.
Bug: https://issuetracker.google.com/209348466
Change-Id: I1d9f6bcc56ec7bf60a57eba8ec500fea2db135eb
diff --git a/opengl/libs/EGL/GLES_layers.md b/opengl/libs/EGL/GLES_layers.md
index bfc44db..f6a8f14 100644
--- a/opengl/libs/EGL/GLES_layers.md
+++ b/opengl/libs/EGL/GLES_layers.md
@@ -251,7 +251,7 @@
- Secondly, if you want to determine from an application that can't call out to ADB for this, you can check for the [EGL_ANDROID_GLES_layers](../../specs/EGL_ANDROID_GLES_layers.txt). It simply indicates support of this layering system:
```cpp
std::string display_extensions = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
- if (display_extension.find("EGL_ANDROID_GLES_layers") != std::string::npos)
+ if (display_extensions.find("EGL_ANDROID_GLES_layers") != std::string::npos)
{
// Layers are supported!
}