SurfaceFlinger: Layer::getFrameRate() with relatives

If an app set a framerate on a layer, then getFrameRate() on
ancestors/successors of this layer should return NoVote to allow the
refresh rate heuristic to be based on the the actual layers that voted.

Bug: 151274728
Test: Swappy with ANativeWindow_setFrateRate
Change-Id: Icfdf8e8fd4d92ba520bbc894bb9971b980691518
diff --git a/services/surfaceflinger/Scheduler/LayerHistory.cpp b/services/surfaceflinger/Scheduler/LayerHistory.cpp
index a8e6756..8958d9a 100644
--- a/services/surfaceflinger/Scheduler/LayerHistory.cpp
+++ b/services/surfaceflinger/Scheduler/LayerHistory.cpp
@@ -39,7 +39,7 @@
 namespace {
 
 bool isLayerActive(const Layer& layer, const LayerInfo& info, nsecs_t threshold) {
-    if (layer.getFrameRate().rate > 0) {
+    if (layer.getFrameRateForLayerTree().rate > 0) {
         return layer.isVisible();
     }
     return layer.isVisible() && info.getLastUpdatedTime() >= threshold;
@@ -109,7 +109,7 @@
         // Only use the layer if the reference still exists.
         if (layer || CC_UNLIKELY(mTraceEnabled)) {
             // Check if frame rate was set on layer.
-            const auto frameRate = layer->getFrameRate();
+            const auto frameRate = layer->getFrameRateForLayerTree();
             if (frameRate.rate > 0.f) {
                 const auto voteType = [&]() {
                     switch (frameRate.type) {