Enable SurfaceFlinger to use FrameTimeline
This change adds the necessary plumbing from SurfaceFlinger to use
FrameTimeline for the BufferQueueLayers.
Bug: 162890590
Test: libsurfaceflinger_unittest
Change-Id: Ibac00ccb6584e9eb8d06eb9682747400b3e92845
diff --git a/services/surfaceflinger/Scheduler/Scheduler.cpp b/services/surfaceflinger/Scheduler/Scheduler.cpp
index 5271ccc..9c145cc 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.cpp
+++ b/services/surfaceflinger/Scheduler/Scheduler.cpp
@@ -31,6 +31,7 @@
#include <utils/Timers.h>
#include <utils/Trace.h>
+#include <FrameTimeline/FrameTimeline.h>
#include <algorithm>
#include <cinttypes>
#include <cstdint>
@@ -212,11 +213,11 @@
}
Scheduler::ConnectionHandle Scheduler::createConnection(
- const char* connectionName, std::chrono::nanoseconds workDuration,
- std::chrono::nanoseconds readyDuration,
+ const char* connectionName, frametimeline::TokenManager* tokenManager,
+ std::chrono::nanoseconds workDuration, std::chrono::nanoseconds readyDuration,
impl::EventThread::InterceptVSyncsCallback interceptCallback) {
auto vsyncSource = makePrimaryDispSyncSource(connectionName, workDuration, readyDuration);
- auto eventThread = std::make_unique<impl::EventThread>(std::move(vsyncSource),
+ auto eventThread = std::make_unique<impl::EventThread>(std::move(vsyncSource), tokenManager,
std::move(interceptCallback));
return createConnection(std::move(eventThread));
}
@@ -332,6 +333,7 @@
auto eventThread =
std::make_unique<impl::EventThread>(std::move(vsyncSource),
+ /*tokenManager=*/nullptr,
impl::EventThread::InterceptVSyncsCallback());
mInjectorConnectionHandle = createConnection(std::move(eventThread));