Enable SurfaceFlinger to use FrameTimeline
This change adds the necessary plumbing from SurfaceFlinger to use
FrameTimeline for the BufferQueueLayers.
Bug: 162890590
Test: libsurfaceflinger_unittest
Change-Id: Ibac00ccb6584e9eb8d06eb9682747400b3e92845
diff --git a/services/surfaceflinger/Scheduler/EventThread.h b/services/surfaceflinger/Scheduler/EventThread.h
index fa1ca64..80bd606 100644
--- a/services/surfaceflinger/Scheduler/EventThread.h
+++ b/services/surfaceflinger/Scheduler/EventThread.h
@@ -41,6 +41,10 @@
class EventThreadTest;
class SurfaceFlinger;
+namespace frametimeline {
+class TokenManager;
+} // namespace frametimeline
+
// ---------------------------------------------------------------------------
using ResyncCallback = std::function<void()>;
@@ -137,7 +141,8 @@
public:
using InterceptVSyncsCallback = std::function<void(nsecs_t)>;
- EventThread(std::unique_ptr<VSyncSource>, InterceptVSyncsCallback);
+ EventThread(std::unique_ptr<VSyncSource>, frametimeline::TokenManager*,
+ InterceptVSyncsCallback);
~EventThread();
sp<EventThreadConnection> createEventConnection(
@@ -185,6 +190,7 @@
nsecs_t deadlineTimestamp) override;
const std::unique_ptr<VSyncSource> mVSyncSource GUARDED_BY(mMutex);
+ frametimeline::TokenManager* const mTokenManager;
const InterceptVSyncsCallback mInterceptVSyncsCallback;
const char* const mThreadName;