Fix unexpected FrameEvents on BufferQueue reconnect
Helps reduce the number of ALOGE's being hit
when switching between apps.
* Notify Layer when the Producer disconnects.
* Avoid sending event deltas from a previous connection.
* Avoid releasing a frame more than once.
Test: adb shell /data/nativetest/libgui_test/libgui_test
--gtest_filter=*GetFrameTimestamps*
Change-Id: I64f314be72ddb154b584d726ac382cd468e345bf
diff --git a/services/surfaceflinger/SurfaceFlingerConsumer.h b/services/surfaceflinger/SurfaceFlingerConsumer.h
index 7713ed2..1531e2c 100644
--- a/services/surfaceflinger/SurfaceFlingerConsumer.h
+++ b/services/surfaceflinger/SurfaceFlingerConsumer.h
@@ -82,10 +82,11 @@
sp<Fence> getPrevFinalReleaseFence() const;
#ifdef USE_HWC2
virtual void setReleaseFence(const sp<Fence>& fence) override;
- void releasePendingBuffer();
+ bool releasePendingBuffer();
#endif
- virtual void addAndGetFrameTimestamps(
+ void onDisconnect() override;
+ void addAndGetFrameTimestamps(
const NewFrameEventsEntry* newTimestamps,
FrameEventHistoryDelta* outDelta) override;