commit | 5ea461caa65d5fd21ae1cf9f2125481b5b3189af | [log] [tgz] |
---|---|---|
author | Derek Sollenberger <djsollen@google.com> | Thu Apr 08 10:40:14 2021 -0400 |
committer | Derek Sollenberger <djsollen@google.com> | Thu Apr 08 16:51:47 2021 +0000 |
tree | 24ffe2aa93444d7ae77ba1728178d483a628dbc3 | |
parent | 667ddf53b5071bbaddb465416f0ef3bb9d7ca0ff [diff] |
Update shader declarations to use 'uniform' instead of 'in' Bug: 184822190 Test: atest librenderengine_test Change-Id: I6d808885522f3c9ff2a1fe3340f08c2dabafd771
diff --git a/libs/renderengine/skia/filters/LinearEffect.cpp b/libs/renderengine/skia/filters/LinearEffect.cpp index 84af016..8e8e42e 100644 --- a/libs/renderengine/skia/filters/LinearEffect.cpp +++ b/libs/renderengine/skia/filters/LinearEffect.cpp
@@ -390,7 +390,7 @@ static void generateEffectiveOOTF(bool undoPremultipliedAlpha, SkString& shader) { shader.append(R"( - in shader input; + uniform shader input; half4 main(float2 xy) { float4 c = float4(sample(input, xy)); )");