SurfaceFlinger: record layer history for TX with eAnimation

If a transaction is posted with ISurfaceComposer::eAnimation flag,
record it with layer history. Layers with eAnimation are considered
animating and will vote for peak refresh rate.

Bug: 157695685
Test: Play 24fps video in YouTube PIP mode with setFrameRate and rotate the device - no jank
Test: Chrome playing video - no refresh rate switching
Test: Hide/Show keyboard when inputting text
Test: Running Hay Day and observing refresh rate
Change-Id: If62e11b395c44d9e5fd40b74864fefd068953413
diff --git a/services/surfaceflinger/BufferQueueLayer.cpp b/services/surfaceflinger/BufferQueueLayer.cpp
index e5b94e4..07be791 100644
--- a/services/surfaceflinger/BufferQueueLayer.cpp
+++ b/services/surfaceflinger/BufferQueueLayer.cpp
@@ -31,6 +31,7 @@
 #include "SurfaceInterceptor.h"
 
 #include "FrameTracer/FrameTracer.h"
+#include "Scheduler/LayerHistory.h"
 #include "TimeStats/TimeStats.h"
 
 namespace android {
@@ -399,7 +400,8 @@
     // Add this buffer from our internal queue tracker
     { // Autolock scope
         const nsecs_t presentTime = item.mIsAutoTimestamp ? 0 : item.mTimestamp;
-        mFlinger->mScheduler->recordLayerHistory(this, presentTime);
+        mFlinger->mScheduler->recordLayerHistory(this, presentTime,
+                                                 LayerHistory::LayerUpdateType::Buffer);
 
         Mutex::Autolock lock(mQueueItemLock);
         // Reset the frame number tracker when we receive the first buffer after