Merge "inputflinger: avoid vector<const T>" into main
diff --git a/services/inputflinger/tests/InputTracingTest.cpp b/services/inputflinger/tests/InputTracingTest.cpp
index 2ccd93e..3cc4bdd 100644
--- a/services/inputflinger/tests/InputTracingTest.cpp
+++ b/services/inputflinger/tests/InputTracingTest.cpp
@@ -133,8 +133,8 @@
mDispatcher->setFocusedWindow(request);
}
- void tapAndExpect(const std::vector<const sp<FakeWindowHandle>>& windows,
- Level inboundTraceLevel, Level dispatchTraceLevel, InputTraceSession& s) {
+ void tapAndExpect(const std::vector<sp<FakeWindowHandle>>& windows, Level inboundTraceLevel,
+ Level dispatchTraceLevel, InputTraceSession& s) {
const auto down = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
.pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(110))
.build();
@@ -156,7 +156,7 @@
}
}
- void keypressAndExpect(const std::vector<const sp<FakeWindowHandle>>& windows,
+ void keypressAndExpect(const std::vector<sp<FakeWindowHandle>>& windows,
Level inboundTraceLevel, Level dispatchTraceLevel,
InputTraceSession& s) {
const auto down = KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).build();