SF: Store and manage snapshots for virtual displays
Create/destroy VirtualDisplaySnapshot that tracks the virtual display's
lifetime.
For now, VirtualDisplaySnapshots will track a virtual display's
DisplayId and whether or not it's backed by Hal/Gpu. This will be
helpful when moving the cast system of DisplayIds from within
DisplayId.h to SurfaceFlinger.
Bug: 374163881
Flag: EXEMPT refactor
Test: libsurfaceflinger_unittest
Change-Id: Id730e65b24ecd10925282bd72585ac7c5635a4fe
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 7e9d5b8..cbd47bc 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -69,6 +69,7 @@
#include <common/FlagManager.h>
#include "Display/DisplayModeController.h"
#include "Display/PhysicalDisplay.h"
+#include "Display/VirtualDisplaySnapshot.h"
#include "DisplayDevice.h"
#include "DisplayHardware/HWC2.h"
#include "DisplayIdGenerator.h"
@@ -1067,8 +1068,20 @@
void enableHalVirtualDisplays(bool);
// Virtual display lifecycle for ID generation and HAL allocation.
- VirtualDisplayId acquireVirtualDisplay(ui::Size, ui::PixelFormat) REQUIRES(mStateLock);
+ VirtualDisplayId acquireVirtualDisplay(ui::Size, ui::PixelFormat, const std::string& uniqueId)
+ REQUIRES(mStateLock);
+ template <typename ID>
+ void acquireVirtualDisplaySnapshot(ID displayId, const std::string& uniqueId) {
+ std::lock_guard lock(mVirtualDisplaysMutex);
+ const bool emplace_success =
+ mVirtualDisplays.try_emplace(displayId, displayId, uniqueId).second;
+ if (!emplace_success) {
+ ALOGW("%s: Virtual display snapshot with the same ID already exists", __func__);
+ }
+ }
+
void releaseVirtualDisplay(VirtualDisplayId);
+ void releaseVirtualDisplaySnapshot(VirtualDisplayId displayId);
// Returns a display other than `mActiveDisplayId` that can be activated, if any.
sp<DisplayDevice> getActivatableDisplay() const REQUIRES(mStateLock, kMainThreadContext);
@@ -1269,6 +1282,10 @@
display::PhysicalDisplays mPhysicalDisplays GUARDED_BY(mStateLock);
+ mutable std::mutex mVirtualDisplaysMutex;
+ ftl::SmallMap<VirtualDisplayId, const display::VirtualDisplaySnapshot, 2> mVirtualDisplays
+ GUARDED_BY(mVirtualDisplaysMutex);
+
// The inner or outer display for foldables, while unfolded or folded, respectively.
std::atomic<PhysicalDisplayId> mActiveDisplayId;