Add test for hover events over spy window
In this test, we check whether spy windows receive hover events.
Bug: 211379801
Test: m inputflinger_tests && adb sync data && adb shell -t /data/nativetest64/inputflinger_tests/inputflinger_tests
Change-Id: Ia4c0cbb889d1c9500b0b1696dc2f5690ef4550fe
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 466c51e..0e95ee4 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -2096,7 +2096,7 @@
bool isSplit = shouldSplitTouch(tempTouchState, entry);
const bool switchedDevice = (oldState != nullptr) &&
- (tempTouchState.deviceId != entry.deviceId || tempTouchState.source != entry.source);
+ (oldState->deviceId != entry.deviceId || oldState->source != entry.source);
const bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE ||
maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER ||
@@ -2104,6 +2104,7 @@
const bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN ||
maskedAction == AMOTION_EVENT_ACTION_SCROLL || isHoverAction);
const bool isFromMouse = isFromSource(entry.source, AINPUT_SOURCE_MOUSE);
+
if (newGesture) {
bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
if (switchedDevice && tempTouchState.isDown() && !down && !isHoverAction) {
@@ -2995,6 +2996,8 @@
connection->getInputChannelName().c_str(), eventEntry->id);
ATRACE_NAME(message.c_str());
}
+ LOG_ALWAYS_FATAL_IF(!inputTarget.flags.any(InputTarget::DISPATCH_MASK),
+ "No dispatch flags are set for %s", eventEntry->getDescription().c_str());
const bool wasEmpty = connection->outboundQueue.empty();
@@ -4981,10 +4984,6 @@
}
}
}
-
- if (DEBUG_FOCUS) {
- logDispatchStateLocked();
- }
} // release lock
// Wake up poll loop since it may need to make new input dispatching choices.
@@ -5015,10 +5014,6 @@
} else {
changed = false;
}
-
- if (DEBUG_FOCUS) {
- logDispatchStateLocked();
- }
} // release lock
if (changed) {
@@ -5193,10 +5188,6 @@
synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
synthesizePointerDownEventsForConnectionLocked(downTimeInTarget, toConnection);
}
-
- if (DEBUG_FOCUS) {
- logDispatchStateLocked();
- }
} // release lock
// Wake up poll loop since it may need to make new input dispatching choices.
diff --git a/services/inputflinger/dispatcher/TouchState.cpp b/services/inputflinger/dispatcher/TouchState.cpp
index 114e0bf..c21af9e 100644
--- a/services/inputflinger/dispatcher/TouchState.cpp
+++ b/services/inputflinger/dispatcher/TouchState.cpp
@@ -34,8 +34,7 @@
void TouchState::addOrUpdateWindow(const sp<WindowInfoHandle>& windowHandle,
ftl::Flags<InputTarget::Flags> targetFlags, BitSet32 pointerIds,
std::optional<nsecs_t> eventTime) {
- for (size_t i = 0; i < windows.size(); i++) {
- TouchedWindow& touchedWindow = windows[i];
+ for (TouchedWindow& touchedWindow : windows) {
if (touchedWindow.windowHandle == windowHandle) {
touchedWindow.targetFlags |= targetFlags;
if (targetFlags.test(InputTarget::Flags::DISPATCH_AS_SLIPPERY_EXIT)) {
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index f3239ca..a5b5bb8 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -1231,7 +1231,7 @@
void consumeMotionEvent(const ::testing::Matcher<MotionEvent>& matcher) {
MotionEvent* motionEvent = consumeMotion();
- ASSERT_NE(nullptr, motionEvent) << "Did not get a motion event";
+ ASSERT_NE(nullptr, motionEvent) << "Did not get a motion event, but expected " << matcher;
ASSERT_THAT(*motionEvent, matcher);
}
@@ -2128,10 +2128,8 @@
.x(900)
.y(400))
.build()));
- windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER,
- ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
- windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_MOVE,
- ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
+ windowRight->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER));
+ windowRight->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE));
// Move cursor into left window
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
@@ -2142,12 +2140,9 @@
.x(300)
.y(400))
.build()));
- windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_EXIT,
- ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
- windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER,
- ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
- windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_MOVE,
- ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
+ windowRight->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT));
+ windowLeft->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER));
+ windowLeft->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE));
// Inject a series of mouse events for a mouse click
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
@@ -2170,8 +2165,7 @@
.x(300)
.y(400))
.build()));
- windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_BUTTON_PRESS,
- ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
+ windowLeft->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS));
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
injectMotionEvent(mDispatcher,
@@ -2183,8 +2177,7 @@
.x(300)
.y(400))
.build()));
- windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_BUTTON_RELEASE,
- ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
+ windowLeft->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_RELEASE));
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
injectMotionEvent(mDispatcher,
@@ -2205,12 +2198,47 @@
.x(900)
.y(400))
.build()));
- windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_EXIT,
- ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
- windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER,
- ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
- windowRight->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_MOVE,
- ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
+ windowLeft->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT));
+ windowRight->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER));
+ windowRight->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE));
+
+ // No more events
+ windowLeft->assertNoEvents();
+ windowRight->assertNoEvents();
+}
+
+TEST_F(InputDispatcherTest, HoverWithSpyWindows) {
+ std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
+
+ sp<FakeWindowHandle> spyWindow =
+ sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT);
+ spyWindow->setFrame(Rect(0, 0, 600, 800));
+ spyWindow->setTrustedOverlay(true);
+ spyWindow->setSpy(true);
+ sp<FakeWindowHandle> window =
+ sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+ window->setFrame(Rect(0, 0, 600, 800));
+
+ mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+ mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {spyWindow, window}}});
+
+ // Send mouse cursor to the window
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+ injectMotionEvent(mDispatcher,
+ MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER,
+ AINPUT_SOURCE_MOUSE)
+ .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
+ .x(100)
+ .y(100))
+ .build()));
+
+ window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER),
+ WithSource(AINPUT_SOURCE_MOUSE)));
+ spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER),
+ WithSource(AINPUT_SOURCE_MOUSE)));
+
+ window->assertNoEvents();
+ spyWindow->assertNoEvents();
}
// This test is different from the test above that HOVER_ENTER and HOVER_EXIT events are injected
@@ -2233,8 +2261,7 @@
.x(300)
.y(400))
.build()));
- window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER,
- ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
+ window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER));
// Inject a series of mouse events for a mouse click
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
@@ -2257,8 +2284,7 @@
.x(300)
.y(400))
.build()));
- window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_BUTTON_PRESS,
- ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
+ window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS));
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
injectMotionEvent(mDispatcher,
@@ -2270,8 +2296,7 @@
.x(300)
.y(400))
.build()));
- window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_BUTTON_RELEASE,
- ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
+ window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_RELEASE));
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
injectMotionEvent(mDispatcher,
@@ -2291,8 +2316,7 @@
.x(300)
.y(400))
.build()));
- window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_EXIT,
- ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
+ window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT));
}
/**
@@ -2362,14 +2386,13 @@
.x(300)
.y(600))
.build()));
- windowDefaultDisplay->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER,
- ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
- windowDefaultDisplay->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_MOVE,
- ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
+ windowDefaultDisplay->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER));
+ windowDefaultDisplay->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE));
// Remove all windows in secondary display and check that no event happens on window in
// primary display.
- mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {}}});
+ mDispatcher->setInputWindows(
+ {{ADISPLAY_ID_DEFAULT, {windowDefaultDisplay}}, {SECOND_DISPLAY_ID, {}}});
windowDefaultDisplay->assertNoEvents();
// Move cursor position in window in default display and check that only hover move
@@ -2385,8 +2408,9 @@
.x(400)
.y(700))
.build()));
- windowDefaultDisplay->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_MOVE,
- ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
+ windowDefaultDisplay->consumeMotionEvent(
+ AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE),
+ WithSource(AINPUT_SOURCE_MOUSE)));
windowDefaultDisplay->assertNoEvents();
}