SurfaceFlinger Input: Shrink frame by surfaceInsets.
Probably best explained by the comment in InputWindow.h. We can't
use touchable region because we need to shift the coordinate space.
As a follow-up I'm going to look in to shifting the coordinate space
on the client but it was very non obvious where to do so.
Test: Manual
Bug: 80101428
Bug: 113136004
Bug: 111440400
Change-Id: Ibbaffa89a80f3a047c716265251f547631bdf802
diff --git a/libs/input/InputWindow.cpp b/libs/input/InputWindow.cpp
index b1d9d6a..e6bb255 100644
--- a/libs/input/InputWindow.cpp
+++ b/libs/input/InputWindow.cpp
@@ -81,6 +81,7 @@
output.writeInt32(frameTop);
output.writeInt32(frameRight);
output.writeInt32(frameBottom);
+ output.writeInt32(surfaceInset);
output.writeFloat(scaleFactor);
output.writeBool(visible);
output.writeBool(canReceiveKeys);
@@ -119,6 +120,7 @@
ret.frameTop = from.readInt32();
ret.frameRight = from.readInt32();
ret.frameBottom = from.readInt32();
+ ret.surfaceInset = from.readInt32();
ret.scaleFactor = from.readFloat();
ret.visible = from.readBool();
ret.canReceiveKeys = from.readBool();