SF: Isolate modesetting in DisplayModeController
Move the per-display state machine for modesetting from DisplayDevice to
DMC. In lieu of mStateLock, protect display lookup from multiple threads
using a mutex internal to DMC, which fixes the following deadlock:
OneShotTimer::loop
SF::requestDisplayModes
mStateLock
SF::commit
mStateLock
SF::processDisplayChangesLocked (hotplug or resolution change)
Scheduler::demotePacesetterDisplay
OneShotTimer::stop
A notable change is that {initiate,finalize}DisplayModeChange(s) are no
longer called under mStateLock, thanks to DMC's granular, internal lock.
finalizeDisplayModeChange still locks mStateLock for resolution changes.
Add an ActiveModeListener to DMC and register a callback in SF to update
the refresh rate overlay, which still lives in DisplayDevice for now.
Fixes: 329450361
Bug: 241285876
Test: DisplayModeControllerTest
Test: libsurfaceflinger_unittest
Change-Id: I30ec756f134d2d67a70ac8797008dc792eac035e
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 1230717..ee541c4 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -737,12 +737,12 @@
status_t setActiveModeFromBackdoor(const sp<display::DisplayToken>&, DisplayModeId, Fps minFps,
Fps maxFps);
- void initiateDisplayModeChanges() REQUIRES(mStateLock, kMainThreadContext);
- void finalizeDisplayModeChange(DisplayDevice&) REQUIRES(mStateLock, kMainThreadContext);
+ void initiateDisplayModeChanges() REQUIRES(kMainThreadContext) EXCLUDES(mStateLock);
+ void finalizeDisplayModeChange(PhysicalDisplayId) REQUIRES(kMainThreadContext)
+ EXCLUDES(mStateLock);
- // TODO(b/241285191): Replace DisplayDevice with DisplayModeRequest, and move to Scheduler.
- void dropModeRequest(const sp<DisplayDevice>&) REQUIRES(mStateLock);
- void applyActiveMode(const sp<DisplayDevice>&) REQUIRES(mStateLock);
+ void dropModeRequest(PhysicalDisplayId) REQUIRES(kMainThreadContext);
+ void applyActiveMode(PhysicalDisplayId) REQUIRES(kMainThreadContext);
// Called on the main thread in response to setPowerMode()
void setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode)
@@ -1098,8 +1098,7 @@
const DisplayDeviceState& drawingState)
REQUIRES(mStateLock, kMainThreadContext);
- void dispatchDisplayModeChangeEvent(PhysicalDisplayId, const scheduler::FrameRateMode&)
- REQUIRES(mStateLock);
+ void dispatchDisplayModeChangeEvent(PhysicalDisplayId, const scheduler::FrameRateMode&);
/*
* VSYNC
@@ -1339,9 +1338,7 @@
display::PhysicalDisplays mPhysicalDisplays GUARDED_BY(mStateLock);
// The inner or outer display for foldables, assuming they have mutually exclusive power states.
- // Atomic because writes from onActiveDisplayChangedLocked are not always under mStateLock, but
- // reads from ISchedulerCallback::requestDisplayModes may happen concurrently.
- std::atomic<PhysicalDisplayId> mActiveDisplayId GUARDED_BY(mStateLock);
+ std::atomic<PhysicalDisplayId> mActiveDisplayId;
display::DisplayModeController mDisplayModeController;