Use a separate mutex for BLASTBufferQueue in BLASTBufferItemConsumer

Avoids the following deadlock...

Thread 1:
* BLASTBufferQueue::transactionCallback acquires
BLASTBufferQueue::mMutex
* BLASTBufferItemConsumer::updateFrameTimestamps waits to
acquire BLASTBufferItemConsumer::mMutex

Thread 2:
* BLASTBufferItemConsumer::onSidebandStreamChanged acquires
BLASTBufferItemConsumer::mMutex
*  BLASTBufferQueue::setSidebandStream tries to acquire
BLASTBufferQueue::mMutex

Bug: 192998815
Test: Both CTS Media and Mediav2 (by partner)
Change-Id: I37523031841db3f1a29481bbfa76d6c028a6942e
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index 56a9683..d860f30 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -118,12 +118,12 @@
 }
 
 void BLASTBufferItemConsumer::setBlastBufferQueue(BLASTBufferQueue* blastbufferqueue) {
-    Mutex::Autolock lock(mMutex);
+    std::scoped_lock lock(mBufferQueueMutex);
     mBLASTBufferQueue = blastbufferqueue;
 }
 
 void BLASTBufferItemConsumer::onSidebandStreamChanged() {
-    Mutex::Autolock lock(mMutex);
+    std::scoped_lock lock(mBufferQueueMutex);
     if (mBLASTBufferQueue != nullptr) {
         sp<NativeHandle> stream = getSidebandStream();
         mBLASTBufferQueue->setSidebandStream(stream);
diff --git a/libs/gui/include/gui/BLASTBufferQueue.h b/libs/gui/include/gui/BLASTBufferQueue.h
index ea9b1c6..6c5b2aa 100644
--- a/libs/gui/include/gui/BLASTBufferQueue.h
+++ b/libs/gui/include/gui/BLASTBufferQueue.h
@@ -62,11 +62,12 @@
     uint64_t mCurrentFrameNumber = 0;
 
     Mutex mMutex;
+    std::mutex mBufferQueueMutex;
     ConsumerFrameEventHistory mFrameEventHistory GUARDED_BY(mMutex);
     std::queue<uint64_t> mDisconnectEvents GUARDED_BY(mMutex);
     bool mCurrentlyConnected GUARDED_BY(mMutex);
     bool mPreviouslyConnected GUARDED_BY(mMutex);
-    BLASTBufferQueue* mBLASTBufferQueue GUARDED_BY(mMutex);
+    BLASTBufferQueue* mBLASTBufferQueue GUARDED_BY(mBufferQueueMutex);
 };
 
 class BLASTBufferQueue