[automerger skipped] SF: Clean up FakeDisplayDeviceInjector TODO am: 2b1037b454 -s ours

am skip reason: Merged-In Id52a824d22c9a89b650a9c50d0093b95ecfd9123 with SHA-1 aa73cf5ade is already in history

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/native/+/21515815

Change-Id: I30813e4d825bfb8b2ceec0dc9d667f94b6e872c4
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
diff --git a/include/input/VirtualInputDevice.h b/include/input/VirtualInputDevice.h
new file mode 100644
index 0000000..13ffb58
--- /dev/null
+++ b/include/input/VirtualInputDevice.h
@@ -0,0 +1,97 @@
+/*
+ * Copyright (C) 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <android-base/unique_fd.h>
+
+namespace android {
+
+enum class UinputAction {
+    RELEASE = 0,
+    PRESS = 1,
+    MOVE = 2,
+    CANCEL = 3,
+};
+
+class VirtualInputDevice {
+public:
+    VirtualInputDevice(android::base::unique_fd fd);
+    virtual ~VirtualInputDevice();
+
+protected:
+    const android::base::unique_fd mFd;
+    bool writeInputEvent(uint16_t type, uint16_t code, int32_t value);
+    bool writeEvKeyEvent(int32_t androidCode, int32_t androidAction,
+                         const std::map<int, int>& evKeyCodeMapping,
+                         const std::map<int, UinputAction>& actionMapping);
+};
+
+class VirtualKeyboard : public VirtualInputDevice {
+public:
+    static const std::map<int, int> KEY_CODE_MAPPING;
+    // Expose to share with VirtualDpad.
+    static const std::map<int, UinputAction> KEY_ACTION_MAPPING;
+    VirtualKeyboard(android::base::unique_fd fd);
+    virtual ~VirtualKeyboard() override;
+    bool writeKeyEvent(int32_t androidKeyCode, int32_t androidAction);
+};
+
+class VirtualDpad : public VirtualInputDevice {
+public:
+    static const std::map<int, int> DPAD_KEY_CODE_MAPPING;
+    VirtualDpad(android::base::unique_fd fd);
+    virtual ~VirtualDpad() override;
+    bool writeDpadKeyEvent(int32_t androidKeyCode, int32_t androidAction);
+};
+
+class VirtualMouse : public VirtualInputDevice {
+public:
+    VirtualMouse(android::base::unique_fd fd);
+    virtual ~VirtualMouse() override;
+    bool writeButtonEvent(int32_t androidButtonCode, int32_t androidAction);
+    // TODO(b/259554911): changing float parameters to int32_t.
+    bool writeRelativeEvent(float relativeX, float relativeY);
+    bool writeScrollEvent(float xAxisMovement, float yAxisMovement);
+
+private:
+    static const std::map<int, UinputAction> BUTTON_ACTION_MAPPING;
+    static const std::map<int, int> BUTTON_CODE_MAPPING;
+};
+
+class VirtualTouchscreen : public VirtualInputDevice {
+public:
+    VirtualTouchscreen(android::base::unique_fd fd);
+    virtual ~VirtualTouchscreen() override;
+    // TODO(b/259554911): changing float parameters to int32_t.
+    bool writeTouchEvent(int32_t pointerId, int32_t toolType, int32_t action, float locationX,
+                         float locationY, float pressure, float majorAxisSize);
+
+private:
+    static const std::map<int, UinputAction> TOUCH_ACTION_MAPPING;
+    static const std::map<int, int> TOOL_TYPE_MAPPING;
+
+    /* The set of active touch pointers on this device.
+     * We only allow pointer id to go up to MAX_POINTERS because the maximum slots of virtual
+     * touchscreen is set up with MAX_POINTERS. Note that in other cases Android allows pointer id
+     * to go up to MAX_POINTERS_ID.
+     */
+    std::bitset<MAX_POINTERS> mActivePointers{};
+    bool isValidPointerId(int32_t pointerId, UinputAction uinputAction);
+    bool handleTouchDown(int32_t pointerId);
+    bool handleTouchUp(int32_t pointerId);
+};
+} // namespace android
diff --git a/libs/input/Android.bp b/libs/input/Android.bp
index fd4fc16..3809b6d 100644
--- a/libs/input/Android.bp
+++ b/libs/input/Android.bp
@@ -57,6 +57,7 @@
         "TouchVideoFrame.cpp",
         "VelocityControl.cpp",
         "VelocityTracker.cpp",
+        "VirtualInputDevice.cpp",
         "VirtualKeyMap.cpp",
     ],
 
@@ -124,6 +125,8 @@
                 enabled: false,
             },
             include_dirs: [
+                "bionic/libc/kernel/android/uapi/",
+                "bionic/libc/kernel/uapi",
                 "frameworks/native/libs/arect/include",
             ],
         },
diff --git a/libs/input/VirtualInputDevice.cpp b/libs/input/VirtualInputDevice.cpp
new file mode 100644
index 0000000..3c1f2b6
--- /dev/null
+++ b/libs/input/VirtualInputDevice.cpp
@@ -0,0 +1,378 @@
+/*
+ * Copyright (C) 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "VirtualInputDevice"
+
+#include <android/input.h>
+#include <android/keycodes.h>
+#include <fcntl.h>
+#include <input/Input.h>
+#include <input/VirtualInputDevice.h>
+#include <linux/uinput.h>
+#include <math.h>
+#include <utils/Log.h>
+
+#include <map>
+#include <string>
+
+using android::base::unique_fd;
+
+/**
+ * Log debug messages about native virtual input devices.
+ * Enable this via "adb shell setprop log.tag.VirtualInputDevice DEBUG"
+ */
+static bool isDebug() {
+    return __android_log_is_loggable(ANDROID_LOG_DEBUG, LOG_TAG, ANDROID_LOG_INFO);
+}
+
+namespace android {
+VirtualInputDevice::VirtualInputDevice(unique_fd fd) : mFd(std::move(fd)) {}
+VirtualInputDevice::~VirtualInputDevice() {
+    ioctl(mFd, UI_DEV_DESTROY);
+}
+
+bool VirtualInputDevice::writeInputEvent(uint16_t type, uint16_t code, int32_t value) {
+    struct input_event ev = {.type = type, .code = code, .value = value};
+    return TEMP_FAILURE_RETRY(write(mFd, &ev, sizeof(struct input_event))) == sizeof(ev);
+}
+
+/** Utility method to write keyboard key events or mouse button events. */
+bool VirtualInputDevice::writeEvKeyEvent(int32_t androidCode, int32_t androidAction,
+                                         const std::map<int, int>& evKeyCodeMapping,
+                                         const std::map<int, UinputAction>& actionMapping) {
+    auto evKeyCodeIterator = evKeyCodeMapping.find(androidCode);
+    if (evKeyCodeIterator == evKeyCodeMapping.end()) {
+        ALOGE("Unsupported native EV keycode for android code %d", androidCode);
+        return false;
+    }
+    auto actionIterator = actionMapping.find(androidAction);
+    if (actionIterator == actionMapping.end()) {
+        return false;
+    }
+    if (!writeInputEvent(EV_KEY, static_cast<uint16_t>(evKeyCodeIterator->second),
+                         static_cast<int32_t>(actionIterator->second))) {
+        return false;
+    }
+    if (!writeInputEvent(EV_SYN, SYN_REPORT, 0)) {
+        return false;
+    }
+    return true;
+}
+
+// --- VirtualKeyboard ---
+const std::map<int, UinputAction> VirtualKeyboard::KEY_ACTION_MAPPING = {
+        {AKEY_EVENT_ACTION_DOWN, UinputAction::PRESS},
+        {AKEY_EVENT_ACTION_UP, UinputAction::RELEASE},
+};
+// Keycode mapping from https://source.android.com/devices/input/keyboard-devices
+const std::map<int, int> VirtualKeyboard::KEY_CODE_MAPPING = {
+        {AKEYCODE_0, KEY_0},
+        {AKEYCODE_1, KEY_1},
+        {AKEYCODE_2, KEY_2},
+        {AKEYCODE_3, KEY_3},
+        {AKEYCODE_4, KEY_4},
+        {AKEYCODE_5, KEY_5},
+        {AKEYCODE_6, KEY_6},
+        {AKEYCODE_7, KEY_7},
+        {AKEYCODE_8, KEY_8},
+        {AKEYCODE_9, KEY_9},
+        {AKEYCODE_A, KEY_A},
+        {AKEYCODE_B, KEY_B},
+        {AKEYCODE_C, KEY_C},
+        {AKEYCODE_D, KEY_D},
+        {AKEYCODE_E, KEY_E},
+        {AKEYCODE_F, KEY_F},
+        {AKEYCODE_G, KEY_G},
+        {AKEYCODE_H, KEY_H},
+        {AKEYCODE_I, KEY_I},
+        {AKEYCODE_J, KEY_J},
+        {AKEYCODE_K, KEY_K},
+        {AKEYCODE_L, KEY_L},
+        {AKEYCODE_M, KEY_M},
+        {AKEYCODE_N, KEY_N},
+        {AKEYCODE_O, KEY_O},
+        {AKEYCODE_P, KEY_P},
+        {AKEYCODE_Q, KEY_Q},
+        {AKEYCODE_R, KEY_R},
+        {AKEYCODE_S, KEY_S},
+        {AKEYCODE_T, KEY_T},
+        {AKEYCODE_U, KEY_U},
+        {AKEYCODE_V, KEY_V},
+        {AKEYCODE_W, KEY_W},
+        {AKEYCODE_X, KEY_X},
+        {AKEYCODE_Y, KEY_Y},
+        {AKEYCODE_Z, KEY_Z},
+        {AKEYCODE_GRAVE, KEY_GRAVE},
+        {AKEYCODE_MINUS, KEY_MINUS},
+        {AKEYCODE_EQUALS, KEY_EQUAL},
+        {AKEYCODE_LEFT_BRACKET, KEY_LEFTBRACE},
+        {AKEYCODE_RIGHT_BRACKET, KEY_RIGHTBRACE},
+        {AKEYCODE_BACKSLASH, KEY_BACKSLASH},
+        {AKEYCODE_SEMICOLON, KEY_SEMICOLON},
+        {AKEYCODE_APOSTROPHE, KEY_APOSTROPHE},
+        {AKEYCODE_COMMA, KEY_COMMA},
+        {AKEYCODE_PERIOD, KEY_DOT},
+        {AKEYCODE_SLASH, KEY_SLASH},
+        {AKEYCODE_ALT_LEFT, KEY_LEFTALT},
+        {AKEYCODE_ALT_RIGHT, KEY_RIGHTALT},
+        {AKEYCODE_CTRL_LEFT, KEY_LEFTCTRL},
+        {AKEYCODE_CTRL_RIGHT, KEY_RIGHTCTRL},
+        {AKEYCODE_SHIFT_LEFT, KEY_LEFTSHIFT},
+        {AKEYCODE_SHIFT_RIGHT, KEY_RIGHTSHIFT},
+        {AKEYCODE_META_LEFT, KEY_LEFTMETA},
+        {AKEYCODE_META_RIGHT, KEY_RIGHTMETA},
+        {AKEYCODE_CAPS_LOCK, KEY_CAPSLOCK},
+        {AKEYCODE_SCROLL_LOCK, KEY_SCROLLLOCK},
+        {AKEYCODE_NUM_LOCK, KEY_NUMLOCK},
+        {AKEYCODE_ENTER, KEY_ENTER},
+        {AKEYCODE_TAB, KEY_TAB},
+        {AKEYCODE_SPACE, KEY_SPACE},
+        {AKEYCODE_DPAD_DOWN, KEY_DOWN},
+        {AKEYCODE_DPAD_UP, KEY_UP},
+        {AKEYCODE_DPAD_LEFT, KEY_LEFT},
+        {AKEYCODE_DPAD_RIGHT, KEY_RIGHT},
+        {AKEYCODE_MOVE_END, KEY_END},
+        {AKEYCODE_MOVE_HOME, KEY_HOME},
+        {AKEYCODE_PAGE_DOWN, KEY_PAGEDOWN},
+        {AKEYCODE_PAGE_UP, KEY_PAGEUP},
+        {AKEYCODE_DEL, KEY_BACKSPACE},
+        {AKEYCODE_FORWARD_DEL, KEY_DELETE},
+        {AKEYCODE_INSERT, KEY_INSERT},
+        {AKEYCODE_ESCAPE, KEY_ESC},
+        {AKEYCODE_BREAK, KEY_PAUSE},
+        {AKEYCODE_F1, KEY_F1},
+        {AKEYCODE_F2, KEY_F2},
+        {AKEYCODE_F3, KEY_F3},
+        {AKEYCODE_F4, KEY_F4},
+        {AKEYCODE_F5, KEY_F5},
+        {AKEYCODE_F6, KEY_F6},
+        {AKEYCODE_F7, KEY_F7},
+        {AKEYCODE_F8, KEY_F8},
+        {AKEYCODE_F9, KEY_F9},
+        {AKEYCODE_F10, KEY_F10},
+        {AKEYCODE_F11, KEY_F11},
+        {AKEYCODE_F12, KEY_F12},
+        {AKEYCODE_BACK, KEY_BACK},
+        {AKEYCODE_FORWARD, KEY_FORWARD},
+        {AKEYCODE_NUMPAD_1, KEY_KP1},
+        {AKEYCODE_NUMPAD_2, KEY_KP2},
+        {AKEYCODE_NUMPAD_3, KEY_KP3},
+        {AKEYCODE_NUMPAD_4, KEY_KP4},
+        {AKEYCODE_NUMPAD_5, KEY_KP5},
+        {AKEYCODE_NUMPAD_6, KEY_KP6},
+        {AKEYCODE_NUMPAD_7, KEY_KP7},
+        {AKEYCODE_NUMPAD_8, KEY_KP8},
+        {AKEYCODE_NUMPAD_9, KEY_KP9},
+        {AKEYCODE_NUMPAD_0, KEY_KP0},
+        {AKEYCODE_NUMPAD_ADD, KEY_KPPLUS},
+        {AKEYCODE_NUMPAD_SUBTRACT, KEY_KPMINUS},
+        {AKEYCODE_NUMPAD_MULTIPLY, KEY_KPASTERISK},
+        {AKEYCODE_NUMPAD_DIVIDE, KEY_KPSLASH},
+        {AKEYCODE_NUMPAD_DOT, KEY_KPDOT},
+        {AKEYCODE_NUMPAD_ENTER, KEY_KPENTER},
+        {AKEYCODE_NUMPAD_EQUALS, KEY_KPEQUAL},
+        {AKEYCODE_NUMPAD_COMMA, KEY_KPCOMMA},
+};
+VirtualKeyboard::VirtualKeyboard(unique_fd fd) : VirtualInputDevice(std::move(fd)) {}
+VirtualKeyboard::~VirtualKeyboard() {}
+
+bool VirtualKeyboard::writeKeyEvent(int32_t androidKeyCode, int32_t androidAction) {
+    return writeEvKeyEvent(androidKeyCode, androidAction, KEY_CODE_MAPPING, KEY_ACTION_MAPPING);
+}
+
+// --- VirtualDpad ---
+// Dpad keycode mapping from https://source.android.com/devices/input/keyboard-devices
+const std::map<int, int> VirtualDpad::DPAD_KEY_CODE_MAPPING = {
+        // clang-format off
+        {AKEYCODE_DPAD_DOWN, KEY_DOWN},
+        {AKEYCODE_DPAD_UP, KEY_UP},
+        {AKEYCODE_DPAD_LEFT, KEY_LEFT},
+        {AKEYCODE_DPAD_RIGHT, KEY_RIGHT},
+        {AKEYCODE_DPAD_CENTER, KEY_SELECT},
+        {AKEYCODE_BACK, KEY_BACK},
+        // clang-format on
+};
+
+VirtualDpad::VirtualDpad(unique_fd fd) : VirtualInputDevice(std::move(fd)) {}
+
+VirtualDpad::~VirtualDpad() {}
+
+bool VirtualDpad::writeDpadKeyEvent(int32_t androidKeyCode, int32_t androidAction) {
+    return writeEvKeyEvent(androidKeyCode, androidAction, DPAD_KEY_CODE_MAPPING,
+                           VirtualKeyboard::KEY_ACTION_MAPPING);
+}
+
+// --- VirtualMouse ---
+const std::map<int, UinputAction> VirtualMouse::BUTTON_ACTION_MAPPING = {
+        {AMOTION_EVENT_ACTION_BUTTON_PRESS, UinputAction::PRESS},
+        {AMOTION_EVENT_ACTION_BUTTON_RELEASE, UinputAction::RELEASE},
+};
+
+// Button code mapping from https://source.android.com/devices/input/touch-devices
+const std::map<int, int> VirtualMouse::BUTTON_CODE_MAPPING = {
+        // clang-format off
+        {AMOTION_EVENT_BUTTON_PRIMARY, BTN_LEFT},
+        {AMOTION_EVENT_BUTTON_SECONDARY, BTN_RIGHT},
+        {AMOTION_EVENT_BUTTON_TERTIARY, BTN_MIDDLE},
+        {AMOTION_EVENT_BUTTON_BACK, BTN_BACK},
+        {AMOTION_EVENT_BUTTON_FORWARD, BTN_FORWARD},
+        // clang-format on
+};
+
+VirtualMouse::VirtualMouse(unique_fd fd) : VirtualInputDevice(std::move(fd)) {}
+
+VirtualMouse::~VirtualMouse() {}
+
+bool VirtualMouse::writeButtonEvent(int32_t androidButtonCode, int32_t androidAction) {
+    return writeEvKeyEvent(androidButtonCode, androidAction, BUTTON_CODE_MAPPING,
+                           BUTTON_ACTION_MAPPING);
+}
+
+bool VirtualMouse::writeRelativeEvent(float relativeX, float relativeY) {
+    return writeInputEvent(EV_REL, REL_X, relativeX) && writeInputEvent(EV_REL, REL_Y, relativeY) &&
+            writeInputEvent(EV_SYN, SYN_REPORT, 0);
+}
+
+bool VirtualMouse::writeScrollEvent(float xAxisMovement, float yAxisMovement) {
+    return writeInputEvent(EV_REL, REL_HWHEEL, xAxisMovement) &&
+            writeInputEvent(EV_REL, REL_WHEEL, yAxisMovement) &&
+            writeInputEvent(EV_SYN, SYN_REPORT, 0);
+}
+
+// --- VirtualTouchscreen ---
+const std::map<int, UinputAction> VirtualTouchscreen::TOUCH_ACTION_MAPPING = {
+        {AMOTION_EVENT_ACTION_DOWN, UinputAction::PRESS},
+        {AMOTION_EVENT_ACTION_UP, UinputAction::RELEASE},
+        {AMOTION_EVENT_ACTION_MOVE, UinputAction::MOVE},
+        {AMOTION_EVENT_ACTION_CANCEL, UinputAction::CANCEL},
+};
+// Tool type mapping from https://source.android.com/devices/input/touch-devices
+const std::map<int, int> VirtualTouchscreen::TOOL_TYPE_MAPPING = {
+        {AMOTION_EVENT_TOOL_TYPE_FINGER, MT_TOOL_FINGER},
+        {AMOTION_EVENT_TOOL_TYPE_PALM, MT_TOOL_PALM},
+};
+
+VirtualTouchscreen::VirtualTouchscreen(unique_fd fd) : VirtualInputDevice(std::move(fd)) {}
+
+VirtualTouchscreen::~VirtualTouchscreen() {}
+
+bool VirtualTouchscreen::isValidPointerId(int32_t pointerId, UinputAction uinputAction) {
+    if (pointerId < -1 || pointerId >= (int)MAX_POINTERS) {
+        ALOGE("Virtual touch event has invalid pointer id %d; value must be between -1 and %zu",
+              pointerId, MAX_POINTERS - 0);
+        return false;
+    }
+
+    if (uinputAction == UinputAction::PRESS && mActivePointers.test(pointerId)) {
+        ALOGE("Repetitive action DOWN event received on a pointer %d that is already down.",
+              pointerId);
+        return false;
+    }
+    if (uinputAction == UinputAction::RELEASE && !mActivePointers.test(pointerId)) {
+        ALOGE("PointerId %d action UP received with no prior action DOWN on touchscreen %d.",
+              pointerId, mFd.get());
+        return false;
+    }
+    return true;
+}
+
+bool VirtualTouchscreen::writeTouchEvent(int32_t pointerId, int32_t toolType, int32_t action,
+                                         float locationX, float locationY, float pressure,
+                                         float majorAxisSize) {
+    auto actionIterator = TOUCH_ACTION_MAPPING.find(action);
+    if (actionIterator == TOUCH_ACTION_MAPPING.end()) {
+        return false;
+    }
+    UinputAction uinputAction = actionIterator->second;
+    if (!isValidPointerId(pointerId, uinputAction)) {
+        return false;
+    }
+    if (!writeInputEvent(EV_ABS, ABS_MT_SLOT, pointerId)) {
+        return false;
+    }
+    auto toolTypeIterator = TOOL_TYPE_MAPPING.find(toolType);
+    if (toolTypeIterator == TOOL_TYPE_MAPPING.end()) {
+        return false;
+    }
+    if (!writeInputEvent(EV_ABS, ABS_MT_TOOL_TYPE,
+                         static_cast<int32_t>(toolTypeIterator->second))) {
+        return false;
+    }
+    if (uinputAction == UinputAction::PRESS && !handleTouchDown(pointerId)) {
+        return false;
+    }
+    if (uinputAction == UinputAction::RELEASE && !handleTouchUp(pointerId)) {
+        return false;
+    }
+    if (!writeInputEvent(EV_ABS, ABS_MT_POSITION_X, locationX)) {
+        return false;
+    }
+    if (!writeInputEvent(EV_ABS, ABS_MT_POSITION_Y, locationY)) {
+        return false;
+    }
+    if (!isnan(pressure)) {
+        if (!writeInputEvent(EV_ABS, ABS_MT_PRESSURE, pressure)) {
+            return false;
+        }
+    }
+    if (!isnan(majorAxisSize)) {
+        if (!writeInputEvent(EV_ABS, ABS_MT_TOUCH_MAJOR, majorAxisSize)) {
+            return false;
+        }
+    }
+    return writeInputEvent(EV_SYN, SYN_REPORT, 0);
+}
+
+bool VirtualTouchscreen::handleTouchUp(int32_t pointerId) {
+    if (!writeInputEvent(EV_ABS, ABS_MT_TRACKING_ID, static_cast<int32_t>(-1))) {
+        return false;
+    }
+    // When a pointer is no longer in touch, remove the pointer id from the corresponding
+    // entry in the unreleased touches map.
+    mActivePointers.reset(pointerId);
+    ALOGD_IF(isDebug(), "Pointer %d erased from the touchscreen %d", pointerId, mFd.get());
+
+    // Only sends the BTN UP event when there's no pointers on the touchscreen.
+    if (mActivePointers.none()) {
+        if (!writeInputEvent(EV_KEY, BTN_TOUCH, static_cast<int32_t>(UinputAction::RELEASE))) {
+            return false;
+        }
+        ALOGD_IF(isDebug(), "No pointers on touchscreen %d, BTN UP event sent.", mFd.get());
+    }
+    return true;
+}
+
+bool VirtualTouchscreen::handleTouchDown(int32_t pointerId) {
+    // When a new pointer is down on the touchscreen, add the pointer id in the corresponding
+    // entry in the unreleased touches map.
+    if (mActivePointers.none()) {
+        // Only sends the BTN Down event when the first pointer on the touchscreen is down.
+        if (!writeInputEvent(EV_KEY, BTN_TOUCH, static_cast<int32_t>(UinputAction::PRESS))) {
+            return false;
+        }
+        ALOGD_IF(isDebug(), "First pointer %d down under touchscreen %d, BTN DOWN event sent",
+                 pointerId, mFd.get());
+    }
+
+    mActivePointers.set(pointerId);
+    ALOGD_IF(isDebug(), "Added pointer %d under touchscreen %d in the map", pointerId, mFd.get());
+    if (!writeInputEvent(EV_ABS, ABS_MT_TRACKING_ID, static_cast<int32_t>(pointerId))) {
+        return false;
+    }
+    return true;
+}
+
+} // namespace android
diff --git a/opengl/libs/EGL/egl_cache.cpp b/opengl/libs/EGL/egl_cache.cpp
index b00ee33..8140292 100644
--- a/opengl/libs/EGL/egl_cache.cpp
+++ b/opengl/libs/EGL/egl_cache.cpp
@@ -110,38 +110,6 @@
         }
     }
 
-    // Check the device config to decide whether multifile should be used
-    if (base::GetBoolProperty("ro.egl.blobcache.multifile", false)) {
-        mMultifileMode = true;
-        ALOGV("Using multifile EGL blobcache");
-    }
-
-    // Allow forcing the mode for debug purposes
-    std::string mode = base::GetProperty("debug.egl.blobcache.multifile", "");
-    if (mode == "true") {
-        ALOGV("Forcing multifile cache due to debug.egl.blobcache.multifile == %s", mode.c_str());
-        mMultifileMode = true;
-    } else if (mode == "false") {
-        ALOGV("Forcing monolithic cache due to debug.egl.blobcache.multifile == %s", mode.c_str());
-        mMultifileMode = false;
-    }
-
-    if (mMultifileMode) {
-        mCacheByteLimit = static_cast<size_t>(
-                base::GetUintProperty<uint32_t>("ro.egl.blobcache.multifile_limit",
-                                                kMultifileCacheByteLimit));
-
-        // Check for a debug value
-        int debugCacheSize = base::GetIntProperty("debug.egl.blobcache.multifile_limit", -1);
-        if (debugCacheSize >= 0) {
-            ALOGV("Overriding cache limit %zu with %i from debug.egl.blobcache.multifile_limit",
-                  mCacheByteLimit, debugCacheSize);
-            mCacheByteLimit = debugCacheSize;
-        }
-
-        ALOGV("Using multifile EGL blobcache limit of %zu bytes", mCacheByteLimit);
-    }
-
     mInitialized = true;
 }
 
diff --git a/services/inputflinger/dispatcher/Entry.cpp b/services/inputflinger/dispatcher/Entry.cpp
index ce7c882..621543a 100644
--- a/services/inputflinger/dispatcher/Entry.cpp
+++ b/services/inputflinger/dispatcher/Entry.cpp
@@ -23,11 +23,17 @@
 #include <cutils/atomic.h>
 #include <inttypes.h>
 
-using android::base::GetBoolProperty;
 using android::base::StringPrintf;
 
 namespace android::inputdispatcher {
 
+static const bool DEBUGGABLE =
+#if defined(__ANDROID__)
+        android::base::GetBoolProperty("ro.debuggable", false);
+#else
+        true;
+#endif
+
 VerifiedKeyEvent verifiedKeyEventFromKeyEntry(const KeyEntry& entry) {
     return {{VerifiedInputEvent::Type::KEY, entry.deviceId, entry.eventTime, entry.source,
              entry.displayId},
@@ -172,7 +178,7 @@
 KeyEntry::~KeyEntry() {}
 
 std::string KeyEntry::getDescription() const {
-    if (!GetBoolProperty("ro.debuggable", false)) {
+    if (!DEBUGGABLE) {
         return "KeyEvent";
     }
     return StringPrintf("KeyEvent(deviceId=%d, eventTime=%" PRIu64 ", source=%s, displayId=%" PRId32
@@ -242,7 +248,7 @@
 MotionEntry::~MotionEntry() {}
 
 std::string MotionEntry::getDescription() const {
-    if (!GetBoolProperty("ro.debuggable", false)) {
+    if (!DEBUGGABLE) {
         return "MotionEvent";
     }
     std::string msg;
@@ -292,7 +298,7 @@
                         deviceId, inputEventSourceToString(source).c_str(),
                         ftl::enum_string(sensorType).c_str(), accuracy, hwTimestamp);
 
-    if (!GetBoolProperty("ro.debuggable", false)) {
+    if (DEBUGGABLE) {
         for (size_t i = 0; i < values.size(); i++) {
             if (i > 0) {
                 msg += ", ";
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 9d5bbbd..08ae376 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -2184,18 +2184,20 @@
     const bool newGesture = isDown || maskedAction == AMOTION_EVENT_ACTION_SCROLL || isHoverAction;
     const bool isFromMouse = isFromSource(entry.source, AINPUT_SOURCE_MOUSE);
 
+    // If pointers are already down, let's finish the current gesture and ignore the new events
+    // from another device. However, if the new event is a down event, let's cancel the current
+    // touch and let the new one take over.
+    if (switchedDevice && wasDown && !isDown) {
+        LOG(INFO) << "Dropping event because a pointer for device " << oldState->deviceId
+                  << " is already down in display " << displayId << ": " << entry.getDescription();
+        // TODO(b/211379801): test multiple simultaneous input streams.
+        outInjectionResult = InputEventInjectionResult::FAILED;
+        return {}; // wrong device
+    }
+
     if (newGesture) {
-        // If pointers are already down, let's finish the current gesture and ignore the new events
-        // from another device.
-        if (switchedDevice && wasDown) {
-            ALOGI("Dropping event because a pointer for a different device is already down "
-                  "in display %" PRId32,
-                  displayId);
-            // TODO: test multiple simultaneous input streams.
-            outInjectionResult = InputEventInjectionResult::FAILED;
-            return {}; // wrong device
-        }
-        tempTouchState.clearWindowsWithoutPointers();
+        // If a new gesture is starting, clear the touch state completely.
+        tempTouchState.reset();
         tempTouchState.deviceId = entry.deviceId;
         tempTouchState.source = entry.source;
         isSplit = false;
@@ -2203,7 +2205,7 @@
         ALOGI("Dropping move event because a pointer for a different device is already active "
               "in display %" PRId32,
               displayId);
-        // TODO: test multiple simultaneous input streams.
+        // TODO(b/211379801): test multiple simultaneous input streams.
         outInjectionResult = InputEventInjectionResult::FAILED;
         return {}; // wrong device
     }
@@ -2317,6 +2319,10 @@
             const bool isDownOrPointerDown = maskedAction == AMOTION_EVENT_ACTION_DOWN ||
                     maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN;
 
+            // TODO(b/211379801): Currently, even if pointerIds are empty (hover case), we would
+            // still add a window to the touch state. We should avoid doing that, but some of the
+            // later checks ("at least one foreground window") rely on this in order to dispatch
+            // the event properly, so that needs to be updated, possibly by looking at InputTargets.
             tempTouchState.addOrUpdateWindow(windowHandle, targetFlags, pointerIds,
                                              isDownOrPointerDown
                                                      ? std::make_optional(entry.eventTime)
@@ -2369,10 +2375,9 @@
 
         // If the pointer is not currently down, then ignore the event.
         if (!tempTouchState.isDown()) {
-            ALOGD_IF(DEBUG_FOCUS,
-                     "Dropping event because the pointer is not down or we previously "
-                     "dropped the pointer down event in display %" PRId32 ": %s",
-                     displayId, entry.getDescription().c_str());
+            LOG(INFO) << "Dropping event because the pointer is not down or we previously "
+                         "dropped the pointer down event in display "
+                      << displayId << ": " << entry.getDescription();
             outInjectionResult = InputEventInjectionResult::FAILED;
             return {};
         }
@@ -2530,7 +2535,6 @@
     }
 
     // Success!  Output targets from the touch state.
-    tempTouchState.clearWindowsWithoutPointers();
     for (const TouchedWindow& touchedWindow : tempTouchState.windows) {
         if (touchedWindow.pointerIds.none() && !touchedWindow.hasHoveringPointers(entry.deviceId)) {
             // Windows with hovering pointers are getting persisted inside TouchState.
@@ -2570,14 +2574,13 @@
     } else if (maskedAction == AMOTION_EVENT_ACTION_UP) {
         // Pointer went up.
         tempTouchState.removeTouchedPointer(entry.pointerProperties[0].id);
-        tempTouchState.clearWindowsWithoutPointers();
     } else if (maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
         // All pointers up or canceled.
         tempTouchState.reset();
     } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
         // First pointer went down.
-        if (oldState && oldState->isDown()) {
-            ALOGD("Conflicting pointer actions: Down received while already down.");
+        if (oldState && (oldState->isDown() || oldState->hasHoveringPointers())) {
+            ALOGD("Conflicting pointer actions: Down received while already down or hovering.");
             *outConflictingPointerActions = true;
         }
     } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
@@ -2600,6 +2603,7 @@
     // state was only valid for this one action.
     if (maskedAction != AMOTION_EVENT_ACTION_SCROLL) {
         if (displayId >= 0) {
+            tempTouchState.clearWindowsWithoutPointers();
             mTouchStatesByDisplay[displayId] = tempTouchState;
         } else {
             mTouchStatesByDisplay.erase(displayId);
@@ -3048,9 +3052,13 @@
 
         const MotionEntry& originalMotionEntry = static_cast<const MotionEntry&>(*eventEntry);
         if (inputTarget.pointerIds.count() != originalMotionEntry.pointerCount) {
-            LOG_ALWAYS_FATAL_IF(!inputTarget.firstDownTimeInTarget.has_value(),
-                                "Splitting motion events requires a down time to be set for the "
-                                "target");
+            if (!inputTarget.firstDownTimeInTarget.has_value()) {
+                logDispatchStateLocked();
+                LOG(FATAL) << "Splitting motion events requires a down time to be set for the "
+                              "target on connection "
+                           << connection->getInputChannelName() << " for "
+                           << originalMotionEntry.getDescription();
+            }
             std::unique_ptr<MotionEntry> splitMotionEntry =
                     splitMotionEvent(originalMotionEntry, inputTarget.pointerIds,
                                      inputTarget.firstDownTimeInTarget.value());
@@ -3931,8 +3939,8 @@
         // in this way.
         ALOGW("Dropping split motion event because the pointer count is %d but "
               "we expected there to be %zu pointers.  This probably means we received "
-              "a broken sequence of pointer ids from the input device.",
-              splitPointerCount, pointerIds.count());
+              "a broken sequence of pointer ids from the input device: %s",
+              splitPointerCount, pointerIds.count(), originalMotionEntry.getDescription().c_str());
         return nullptr;
     }
 
diff --git a/services/inputflinger/dispatcher/InputState.cpp b/services/inputflinger/dispatcher/InputState.cpp
index ad5a7fd..cc9cc4e 100644
--- a/services/inputflinger/dispatcher/InputState.cpp
+++ b/services/inputflinger/dispatcher/InputState.cpp
@@ -28,10 +28,6 @@
 
 InputState::~InputState() {}
 
-bool InputState::isNeutral() const {
-    return mKeyMementos.empty() && mMotionMementos.empty();
-}
-
 bool InputState::isHovering(int32_t deviceId, uint32_t source, int32_t displayId) const {
     for (const MotionMemento& memento : mMotionMementos) {
         if (memento.deviceId == deviceId && memento.source == source &&
diff --git a/services/inputflinger/dispatcher/InputState.h b/services/inputflinger/dispatcher/InputState.h
index 42d8cc6..d788e47 100644
--- a/services/inputflinger/dispatcher/InputState.h
+++ b/services/inputflinger/dispatcher/InputState.h
@@ -34,9 +34,6 @@
     explicit InputState(const IdGenerator& idGenerator);
     ~InputState();
 
-    // Returns true if there is no state to be canceled.
-    bool isNeutral() const;
-
     // Returns true if the specified source is known to have received a hover enter
     // motion event.
     bool isHovering(int32_t deviceId, uint32_t source, int32_t displayId) const;
diff --git a/services/inputflinger/dispatcher/TouchState.cpp b/services/inputflinger/dispatcher/TouchState.cpp
index 4258471..9c443f1 100644
--- a/services/inputflinger/dispatcher/TouchState.cpp
+++ b/services/inputflinger/dispatcher/TouchState.cpp
@@ -35,6 +35,7 @@
     for (TouchedWindow& touchedWindow : windows) {
         touchedWindow.removeTouchingPointer(pointerId);
     }
+    clearWindowsWithoutPointers();
 }
 
 void TouchState::removeTouchedPointerFromWindow(
@@ -42,6 +43,7 @@
     for (TouchedWindow& touchedWindow : windows) {
         if (touchedWindow.windowHandle == windowHandle) {
             touchedWindow.removeTouchingPointer(pointerId);
+            clearWindowsWithoutPointers();
             return;
         }
     }
@@ -51,6 +53,7 @@
     for (TouchedWindow& touchedWindow : windows) {
         touchedWindow.clearHoveringPointers();
     }
+    clearWindowsWithoutPointers();
 }
 
 void TouchState::clearWindowsWithoutPointers() {
@@ -135,7 +138,7 @@
             w.pointerIds &= ~pointerIds;
         }
     });
-    std::erase_if(windows, [](const TouchedWindow& w) { return w.pointerIds.none(); });
+    clearWindowsWithoutPointers();
 }
 
 /**
@@ -164,7 +167,7 @@
                 w.pilferedPointerIds ^ allPilferedPointerIds;
         w.pointerIds &= ~pilferedByOtherWindows;
     });
-    std::erase_if(windows, [](const TouchedWindow& w) { return w.pointerIds.none(); });
+    clearWindowsWithoutPointers();
 }
 
 sp<WindowInfoHandle> TouchState::getFirstForegroundWindowHandle() const {
@@ -216,6 +219,11 @@
                        [](const TouchedWindow& window) { return window.pointerIds.any(); });
 }
 
+bool TouchState::hasHoveringPointers() const {
+    return std::any_of(windows.begin(), windows.end(),
+                       [](const TouchedWindow& window) { return window.hasHoveringPointers(); });
+}
+
 std::set<sp<WindowInfoHandle>> TouchState::getWindowsWithHoveringPointer(int32_t hoveringDeviceId,
                                                                          int32_t pointerId) const {
     std::set<sp<WindowInfoHandle>> out;
@@ -231,9 +239,7 @@
     for (TouchedWindow& window : windows) {
         window.removeHoveringPointer(hoveringDeviceId, hoveringPointerId);
     }
-    std::erase_if(windows, [](const TouchedWindow& w) {
-        return w.pointerIds.none() && !w.hasHoveringPointers();
-    });
+    clearWindowsWithoutPointers();
 }
 
 std::string TouchState::dump() const {
diff --git a/services/inputflinger/dispatcher/TouchState.h b/services/inputflinger/dispatcher/TouchState.h
index 6e965d8..a20080f 100644
--- a/services/inputflinger/dispatcher/TouchState.h
+++ b/services/inputflinger/dispatcher/TouchState.h
@@ -71,6 +71,7 @@
             const sp<android::gui::WindowInfoHandle>& windowHandle) const;
     // Whether any of the windows are currently being touched
     bool isDown() const;
+    bool hasHoveringPointers() const;
 
     std::set<sp<android::gui::WindowInfoHandle>> getWindowsWithHoveringPointer(
             int32_t deviceId, int32_t pointerId) const;
diff --git a/services/inputflinger/reader/InputDevice.cpp b/services/inputflinger/reader/InputDevice.cpp
index c598c0a..eafefe6 100644
--- a/services/inputflinger/reader/InputDevice.cpp
+++ b/services/inputflinger/reader/InputDevice.cpp
@@ -277,7 +277,11 @@
     mHasMic = mClasses.test(InputDeviceClass::MIC);
 
     if (!isIgnored()) {
-        if (!changes) { // first time only
+        // Full configuration should happen the first time configure is called
+        // and when the device type is changed. Changing a device type can
+        // affect various other parameters so should result in a
+        // reconfiguration.
+        if (!changes || (changes & InputReaderConfiguration::CHANGE_DEVICE_TYPE)) {
             mConfiguration.clear();
             for_each_subdevice([this](InputDeviceContext& context) {
                 PropertyMap configuration;
diff --git a/services/inputflinger/reader/mapper/TouchInputMapper.cpp b/services/inputflinger/reader/mapper/TouchInputMapper.cpp
index 31fdac9..d120e09 100644
--- a/services/inputflinger/reader/mapper/TouchInputMapper.cpp
+++ b/services/inputflinger/reader/mapper/TouchInputMapper.cpp
@@ -293,7 +293,10 @@
 
     mConfig = *config;
 
-    if (!changes) { // first time only
+    // Full configuration should happen the first time configure is called and
+    // when the device type is changed. Changing a device type can affect
+    // various other parameters so should result in a reconfiguration.
+    if (!changes || (changes & InputReaderConfiguration::CHANGE_DEVICE_TYPE)) {
         // Configure basic parameters.
         configureParameters();
 
@@ -328,7 +331,8 @@
           InputReaderConfiguration::CHANGE_POINTER_CAPTURE |
           InputReaderConfiguration::CHANGE_POINTER_GESTURE_ENABLEMENT |
           InputReaderConfiguration::CHANGE_SHOW_TOUCHES |
-          InputReaderConfiguration::CHANGE_EXTERNAL_STYLUS_PRESENCE))) {
+          InputReaderConfiguration::CHANGE_EXTERNAL_STYLUS_PRESENCE |
+          InputReaderConfiguration::CHANGE_DEVICE_TYPE))) {
         // Configure device sources, display dimensions, orientation and
         // scaling factors.
         configureInputDevice(when, &resetNeeded);
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index e71cdce..bd9038d 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -58,8 +58,23 @@
 static constexpr int32_t DISPLAY_ID = ADISPLAY_ID_DEFAULT;
 static constexpr int32_t SECOND_DISPLAY_ID = 1;
 
+static constexpr int32_t ACTION_DOWN = AMOTION_EVENT_ACTION_DOWN;
+static constexpr int32_t ACTION_MOVE = AMOTION_EVENT_ACTION_MOVE;
+static constexpr int32_t ACTION_UP = AMOTION_EVENT_ACTION_UP;
+static constexpr int32_t ACTION_HOVER_ENTER = AMOTION_EVENT_ACTION_HOVER_ENTER;
+static constexpr int32_t ACTION_HOVER_EXIT = AMOTION_EVENT_ACTION_HOVER_EXIT;
 static constexpr int32_t ACTION_OUTSIDE = AMOTION_EVENT_ACTION_OUTSIDE;
 static constexpr int32_t ACTION_CANCEL = AMOTION_EVENT_ACTION_CANCEL;
+/**
+ * The POINTER_DOWN(0) is an unusual, but valid, action. It just means that the new pointer in the
+ * MotionEvent is at the index 0 rather than 1 (or later). That is, the pointer id=0 (which is at
+ * index 0) is the new pointer going down. The same pointer could have been placed at a different
+ * index, and the action would become POINTER_1_DOWN, 2, etc..; these would all be valid. In
+ * general, we try to place pointer id = 0 at the index 0. Of course, this is not possible if
+ * pointer id=0 leaves but the pointer id=1 remains.
+ */
+static constexpr int32_t POINTER_0_DOWN =
+        AMOTION_EVENT_ACTION_POINTER_DOWN | (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
 static constexpr int32_t POINTER_1_DOWN =
         AMOTION_EVENT_ACTION_POINTER_DOWN | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
 static constexpr int32_t POINTER_2_DOWN =
@@ -145,6 +160,10 @@
     return arg.getDisplayId() == displayId;
 }
 
+MATCHER_P(WithDeviceId, deviceId, "InputEvent with specified deviceId") {
+    return arg.getDeviceId() == deviceId;
+}
+
 MATCHER_P(WithSource, source, "InputEvent with specified source") {
     *result_listener << "expected source " << inputEventSourceToString(source) << ", but got "
                      << inputEventSourceToString(arg.getSource());
@@ -163,6 +182,10 @@
     return arg.getX(/*pointerIndex=*/0) == x && arg.getY(/*pointerIndex=*/0) == y;
 }
 
+MATCHER_P(WithPointerCount, pointerCount, "MotionEvent with specified number of pointers") {
+    return arg.getPointerCount() == pointerCount;
+}
+
 MATCHER_P(WithPointers, pointers, "MotionEvent with specified pointers") {
     // Build a map for the received pointers, by pointer id
     std::map<int32_t /*pointerId*/, PointF> actualPointers;
@@ -2365,6 +2388,165 @@
 }
 
 /**
+ * Two windows: a window on the left and a window on the right.
+ * Mouse is clicked on the left window and remains down. Touch is touched on the right and remains
+ * down. Then, on the left window, also place second touch pointer down.
+ * This test tries to reproduce a crash.
+ * In the buggy implementation, second pointer down on the left window would cause a crash.
+ */
+TEST_F(InputDispatcherTest, MultiDeviceSplitTouch) {
+    std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
+    sp<FakeWindowHandle> leftWindow =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
+    leftWindow->setFrame(Rect(0, 0, 200, 200));
+
+    sp<FakeWindowHandle> rightWindow =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
+    rightWindow->setFrame(Rect(200, 0, 400, 200));
+
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {leftWindow, rightWindow}}});
+
+    const int32_t touchDeviceId = 4;
+    const int32_t mouseDeviceId = 6;
+    NotifyMotionArgs args;
+
+    // Start hovering over the left window
+    mDispatcher->notifyMotion(&(
+            args = MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE)
+                           .deviceId(mouseDeviceId)
+                           .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE).x(100).y(100))
+                           .build()));
+    leftWindow->consumeMotionEvent(
+            AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId)));
+
+    // Mouse down on left window
+    mDispatcher->notifyMotion(&(
+            args = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE)
+                           .deviceId(mouseDeviceId)
+                           .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
+                           .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE).x(100).y(100))
+                           .build()));
+
+    leftWindow->consumeMotionEvent(
+            AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithDeviceId(mouseDeviceId)));
+    leftWindow->consumeMotionEvent(
+            AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId)));
+
+    mDispatcher->notifyMotion(&(
+            args = MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE)
+                           .deviceId(mouseDeviceId)
+                           .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
+                           .actionButton(AMOTION_EVENT_BUTTON_PRIMARY)
+                           .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE).x(100).y(100))
+                           .build()));
+    leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS));
+
+    // First touch pointer down on right window
+    mDispatcher->notifyMotion(&(
+            args = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                           .deviceId(touchDeviceId)
+                           .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(300).y(100))
+                           .build()));
+    leftWindow->consumeMotionEvent(WithMotionAction(ACTION_CANCEL));
+
+    rightWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN));
+
+    // Second touch pointer down on left window
+    mDispatcher->notifyMotion(&(
+            args = MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                           .deviceId(touchDeviceId)
+                           .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(300).y(100))
+                           .pointer(PointerBuilder(1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(100).y(100))
+                           .build()));
+    leftWindow->consumeMotionEvent(
+            AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId)));
+    // This MOVE event is not necessary (doesn't carry any new information), but it's there in the
+    // current implementation.
+    const std::map<int32_t, PointF> expectedPointers{{0, PointF{100, 100}}};
+    rightWindow->consumeMotionEvent(
+            AllOf(WithMotionAction(ACTION_MOVE), WithPointers(expectedPointers)));
+
+    leftWindow->assertNoEvents();
+    rightWindow->assertNoEvents();
+}
+
+/**
+ * On a single window, use two different devices: mouse and touch.
+ * Touch happens first, with two pointers going down, and then the first pointer leaving.
+ * Mouse is clicked next, which causes the touch stream to be aborted with ACTION_CANCEL.
+ * Finally, a second touch pointer goes down again. Ensure the second touch pointer is ignored,
+ * because the mouse is currently down, and a POINTER_DOWN event from the touchscreen does not
+ * represent a new gesture.
+ */
+TEST_F(InputDispatcherTest, MixedTouchAndMouseWithPointerDown) {
+    std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    window->setFrame(Rect(0, 0, 400, 400));
+
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
+
+    const int32_t touchDeviceId = 4;
+    const int32_t mouseDeviceId = 6;
+    NotifyMotionArgs args;
+
+    // First touch pointer down on right window
+    mDispatcher->notifyMotion(&(
+            args = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                           .deviceId(touchDeviceId)
+                           .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(300).y(100))
+                           .build()));
+    // Second touch pointer down
+    mDispatcher->notifyMotion(&(
+            args = MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                           .deviceId(touchDeviceId)
+                           .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(300).y(100))
+                           .pointer(PointerBuilder(1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(350).y(100))
+                           .build()));
+    // First touch pointer lifts. The second one remains down
+    mDispatcher->notifyMotion(&(
+            args = MotionArgsBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN)
+                           .deviceId(touchDeviceId)
+                           .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(300).y(100))
+                           .pointer(PointerBuilder(1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(350).y(100))
+                           .build()));
+    window->consumeMotionEvent(WithMotionAction(ACTION_DOWN));
+    window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN));
+    window->consumeMotionEvent(WithMotionAction(POINTER_0_UP));
+
+    // Mouse down. The touch should be canceled
+    mDispatcher->notifyMotion(&(
+            args = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE)
+                           .deviceId(mouseDeviceId)
+                           .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
+                           .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE).x(320).y(100))
+                           .build()));
+
+    window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId),
+                                     WithPointerCount(2u)));
+    window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId)));
+
+    mDispatcher->notifyMotion(&(
+            args = MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE)
+                           .deviceId(mouseDeviceId)
+                           .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
+                           .actionButton(AMOTION_EVENT_BUTTON_PRIMARY)
+                           .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE).x(320).y(100))
+                           .build()));
+    window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS));
+
+    // Second touch pointer down.
+    mDispatcher->notifyMotion(&(
+            args = MotionArgsBuilder(POINTER_0_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                           .deviceId(touchDeviceId)
+                           .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(300).y(100))
+                           .pointer(PointerBuilder(1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(350).y(100))
+                           .build()));
+    // The pointer_down event should be ignored
+    window->assertNoEvents();
+}
+
+/**
  * This test is similar to the test above, but the sequence of injected events is different.
  *
  * Two windows: a window on the left and a window on the right.
@@ -2541,6 +2723,182 @@
 }
 
 /**
+ * A spy window above a window with no input channel.
+ * Start hovering with a stylus device, and then tap with it.
+ * Ensure spy window receives the entire sequence.
+ */
+TEST_F(InputDispatcherTest, StylusHoverAndDownNoInputChannel) {
+    std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
+    sp<FakeWindowHandle> spyWindow =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT);
+    spyWindow->setFrame(Rect(0, 0, 200, 200));
+    spyWindow->setTrustedOverlay(true);
+    spyWindow->setSpy(true);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    window->setNoInputChannel(true);
+    window->setFrame(Rect(0, 0, 200, 200));
+
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {spyWindow, window}}});
+
+    NotifyMotionArgs args;
+
+    // Start hovering with stylus
+    mDispatcher->notifyMotion(
+            &(args = MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS)
+                             .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_STYLUS).x(50).y(50))
+                             .build()));
+    spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER));
+    // Stop hovering
+    mDispatcher->notifyMotion(
+            &(args = MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS)
+                             .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_STYLUS).x(50).y(50))
+                             .build()));
+    spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT));
+
+    // Stylus touches down
+    mDispatcher->notifyMotion(
+            &(args = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS)
+                             .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_STYLUS).x(50).y(50))
+                             .build()));
+    spyWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN));
+
+    // Stylus goes up
+    mDispatcher->notifyMotion(
+            &(args = MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_STYLUS)
+                             .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_STYLUS).x(50).y(50))
+                             .build()));
+    spyWindow->consumeMotionEvent(WithMotionAction(ACTION_UP));
+
+    // Again hover
+    mDispatcher->notifyMotion(
+            &(args = MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS)
+                             .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_STYLUS).x(50).y(50))
+                             .build()));
+    spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER));
+    // Stop hovering
+    mDispatcher->notifyMotion(
+            &(args = MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS)
+                             .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_STYLUS).x(50).y(50))
+                             .build()));
+    spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT));
+
+    // No more events
+    spyWindow->assertNoEvents();
+    window->assertNoEvents();
+}
+
+/**
+ * Start hovering with a mouse, and then tap with a touch device. Pilfer the touch stream.
+ * Next, click with the mouse device. Both windows (spy and regular) should receive the new mouse
+ * ACTION_DOWN event because that's a new gesture, and pilfering should no longer be active.
+ * While the mouse is down, new move events from the touch device should be ignored.
+ */
+TEST_F(InputDispatcherTest, TouchPilferAndMouseMove) {
+    std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
+    sp<FakeWindowHandle> spyWindow =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT);
+    spyWindow->setFrame(Rect(0, 0, 200, 200));
+    spyWindow->setTrustedOverlay(true);
+    spyWindow->setSpy(true);
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    window->setFrame(Rect(0, 0, 200, 200));
+
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {spyWindow, window}}});
+
+    const int32_t mouseDeviceId = 7;
+    const int32_t touchDeviceId = 4;
+    NotifyMotionArgs args;
+
+    // Hover a bit with mouse first
+    mDispatcher->notifyMotion(&(
+            args = MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE)
+                           .deviceId(mouseDeviceId)
+                           .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE).x(100).y(100))
+                           .build()));
+    spyWindow->consumeMotionEvent(
+            AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId)));
+    window->consumeMotionEvent(
+            AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId)));
+
+    // Start touching
+    mDispatcher->notifyMotion(
+            &(args = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                             .deviceId(touchDeviceId)
+                             .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
+                             .build()));
+    spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT));
+    window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT));
+    spyWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN));
+    window->consumeMotionEvent(WithMotionAction(ACTION_DOWN));
+
+    mDispatcher->notifyMotion(
+            &(args = MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN)
+                             .deviceId(touchDeviceId)
+                             .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(55).y(55))
+                             .build()));
+    spyWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE));
+    window->consumeMotionEvent(WithMotionAction(ACTION_MOVE));
+
+    // Pilfer the stream
+    EXPECT_EQ(OK, mDispatcher->pilferPointers(spyWindow->getToken()));
+    window->consumeMotionEvent(WithMotionAction(ACTION_CANCEL));
+
+    mDispatcher->notifyMotion(
+            &(args = MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN)
+                             .deviceId(touchDeviceId)
+                             .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(60).y(60))
+                             .build()));
+    spyWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE));
+
+    // Mouse down
+    mDispatcher->notifyMotion(&(
+            args = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE)
+                           .deviceId(mouseDeviceId)
+                           .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
+                           .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE).x(100).y(100))
+                           .build()));
+
+    spyWindow->consumeMotionEvent(
+            AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId)));
+    spyWindow->consumeMotionEvent(
+            AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId)));
+    window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId)));
+
+    mDispatcher->notifyMotion(&(
+            args = MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE)
+                           .deviceId(mouseDeviceId)
+                           .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
+                           .actionButton(AMOTION_EVENT_BUTTON_PRIMARY)
+                           .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE).x(100).y(100))
+                           .build()));
+    spyWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS));
+    window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS));
+
+    // Mouse move!
+    mDispatcher->notifyMotion(&(
+            args = MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_MOUSE)
+                           .deviceId(mouseDeviceId)
+                           .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
+                           .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE).x(110).y(110))
+                           .build()));
+    spyWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE));
+    window->consumeMotionEvent(WithMotionAction(ACTION_MOVE));
+
+    // Touch move!
+    mDispatcher->notifyMotion(
+            &(args = MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN)
+                             .deviceId(touchDeviceId)
+                             .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(65).y(65))
+                             .build()));
+
+    // No more events
+    spyWindow->assertNoEvents();
+    window->assertNoEvents();
+}
+
+/**
  * On the display, have a single window, and also an area where there's no window.
  * First pointer touches the "no window" area of the screen. Second pointer touches the window.
  * Make sure that the window receives the second pointer, and first pointer is simply ignored.
@@ -2705,7 +3063,8 @@
                                                          .x(300)
                                                          .y(400))
                                         .build()));
-    windowLeft->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    windowLeft->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT));
+    windowLeft->consumeMotionEvent(WithMotionAction(ACTION_DOWN));
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(mDispatcher,
@@ -2750,7 +3109,6 @@
                                                          .x(900)
                                                          .y(400))
                                         .build()));
-    windowLeft->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT));
     windowRight->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER));
 
     // No more events
@@ -2758,6 +3116,70 @@
     windowRight->assertNoEvents();
 }
 
+/**
+ * Put two fingers down (and don't release them) and click the mouse button.
+ * The clicking of mouse is a new ACTION_DOWN event. Since it's from a different device, the
+ * currently active gesture should be canceled, and the new one should proceed.
+ */
+TEST_F(InputDispatcherTest, TwoPointersDownMouseClick) {
+    std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
+    sp<FakeWindowHandle> window =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+    window->setFrame(Rect(0, 0, 600, 800));
+
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
+
+    const int32_t touchDeviceId = 4;
+    const int32_t mouseDeviceId = 6;
+    NotifyMotionArgs args;
+
+    // Two pointers down
+    mDispatcher->notifyMotion(&(
+            args = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                           .deviceId(touchDeviceId)
+                           .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(100).y(100))
+                           .build()));
+
+    mDispatcher->notifyMotion(&(
+            args = MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                           .deviceId(touchDeviceId)
+                           .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(100).y(100))
+                           .pointer(PointerBuilder(1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(120).y(120))
+                           .build()));
+    window->consumeMotionEvent(WithMotionAction(ACTION_DOWN));
+    window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN));
+
+    // Inject a series of mouse events for a mouse click
+    mDispatcher->notifyMotion(&(
+            args = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE)
+                           .deviceId(mouseDeviceId)
+                           .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
+                           .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE).x(300).y(400))
+                           .build()));
+    window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId),
+                                     WithPointerCount(2u)));
+    window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId)));
+
+    mDispatcher->notifyMotion(&(
+            args = MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE)
+                           .deviceId(mouseDeviceId)
+                           .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
+                           .actionButton(AMOTION_EVENT_BUTTON_PRIMARY)
+                           .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE).x(300).y(400))
+                           .build()));
+    window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS));
+
+    // Try to send more touch events while the mouse is down. Since it's a continuation of an
+    // already canceled gesture, it should be ignored.
+    mDispatcher->notifyMotion(&(
+            args = MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN)
+                           .deviceId(touchDeviceId)
+                           .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(101).y(101))
+                           .pointer(PointerBuilder(1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(121).y(121))
+                           .build()));
+    window->assertNoEvents();
+}
+
 TEST_F(InputDispatcherTest, HoverWithSpyWindows) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
 
@@ -2940,7 +3362,8 @@
                                                          .x(300)
                                                          .y(400))
                                         .build()));
-    window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+    window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT));
+    window->consumeMotionEvent(WithMotionAction(ACTION_DOWN));
 
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(mDispatcher,
@@ -2984,7 +3407,7 @@
                                                          .x(300)
                                                          .y(400))
                                         .build()));
-    window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT));
+    window->assertNoEvents();
 }
 
 /**
diff --git a/services/inputflinger/tests/InputMapperTest.cpp b/services/inputflinger/tests/InputMapperTest.cpp
index a02ef05..ae30006 100644
--- a/services/inputflinger/tests/InputMapperTest.cpp
+++ b/services/inputflinger/tests/InputMapperTest.cpp
@@ -54,7 +54,8 @@
     if (!changes ||
         (changes &
          (InputReaderConfiguration::CHANGE_DISPLAY_INFO |
-          InputReaderConfiguration::CHANGE_POINTER_CAPTURE))) {
+          InputReaderConfiguration::CHANGE_POINTER_CAPTURE |
+          InputReaderConfiguration::CHANGE_DEVICE_TYPE))) {
         mReader->requestRefreshConfiguration(changes);
         mReader->loopOnce();
     }
diff --git a/services/inputflinger/tests/InputReader_test.cpp b/services/inputflinger/tests/InputReader_test.cpp
index fe7af80..1119f73 100644
--- a/services/inputflinger/tests/InputReader_test.cpp
+++ b/services/inputflinger/tests/InputReader_test.cpp
@@ -6724,6 +6724,29 @@
     ASSERT_FALSE(fakePointerController->isPointerShown());
 }
 
+TEST_F(SingleTouchInputMapperTest, WhenDeviceTypeIsChangedToTouchNavigation_updatesDeviceType) {
+    // Initialize the device without setting device source to touch navigation.
+    addConfigurationProperty("touch.deviceType", "touchScreen");
+    prepareDisplay(ui::ROTATION_0);
+    prepareButtons();
+    prepareAxes(POSITION);
+    SingleTouchInputMapper& mapper = addMapperAndConfigure<SingleTouchInputMapper>();
+
+    // Ensure that the device is created as a touchscreen, not touch navigation.
+    ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, mapper.getSources());
+
+    // Add device type association after the device was created.
+    mFakePolicy->addDeviceTypeAssociation(DEVICE_LOCATION, "touchNavigation");
+
+    // Send update to the mapper.
+    std::list<NotifyArgs> unused2 =
+            mDevice->configure(ARBITRARY_TIME, mFakePolicy->getReaderConfiguration(),
+                               InputReaderConfiguration::CHANGE_DEVICE_TYPE /*changes*/);
+
+    // Check whether device type update was successful.
+    ASSERT_EQ(AINPUT_SOURCE_TOUCH_NAVIGATION, mDevice->getSources());
+}
+
 // --- TouchDisplayProjectionTest ---
 
 class TouchDisplayProjectionTest : public SingleTouchInputMapperTest {
diff --git a/services/surfaceflinger/Scheduler/VsyncSchedule.h b/services/surfaceflinger/Scheduler/VsyncSchedule.h
index d88f1d1..f16b5b2 100644
--- a/services/surfaceflinger/Scheduler/VsyncSchedule.h
+++ b/services/surfaceflinger/Scheduler/VsyncSchedule.h
@@ -19,6 +19,7 @@
 #include <memory>
 #include <string>
 
+#include <android-base/thread_annotations.h>
 #include <ThreadContext.h>
 #include <ftl/enum.h>
 #include <ftl/optional.h>
@@ -27,6 +28,7 @@
 
 namespace android {
 class EventThreadTest;
+class VsyncScheduleTest;
 }
 
 namespace android::fuzz {
@@ -96,6 +98,7 @@
 private:
     friend class TestableScheduler;
     friend class android::EventThreadTest;
+    friend class android::VsyncScheduleTest;
     friend class android::fuzz::SchedulerFuzzer;
 
     using TrackerPtr = std::unique_ptr<VsyncTracker>;
diff --git a/services/surfaceflinger/tests/unittests/Android.bp b/services/surfaceflinger/tests/unittests/Android.bp
index 87c3c65..c0eb51e 100644
--- a/services/surfaceflinger/tests/unittests/Android.bp
+++ b/services/surfaceflinger/tests/unittests/Android.bp
@@ -133,6 +133,7 @@
         "VSyncPredictorTest.cpp",
         "VSyncReactorTest.cpp",
         "VsyncConfigurationTest.cpp",
+        "VsyncScheduleTest.cpp",
     ],
 }
 
diff --git a/services/surfaceflinger/tests/unittests/VsyncScheduleTest.cpp b/services/surfaceflinger/tests/unittests/VsyncScheduleTest.cpp
new file mode 100644
index 0000000..652d313
--- /dev/null
+++ b/services/surfaceflinger/tests/unittests/VsyncScheduleTest.cpp
@@ -0,0 +1,215 @@
+/*
+ * Copyright 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#undef LOG_TAG
+#define LOG_TAG "LibSurfaceFlingerUnittests"
+
+#include <ftl/fake_guard.h>
+#include <gmock/gmock.h>
+#include <gtest/gtest.h>
+#include <log/log.h>
+
+#include <scheduler/Fps.h>
+#include "Scheduler/VsyncSchedule.h"
+#include "ThreadContext.h"
+#include "mock/MockSchedulerCallback.h"
+#include "mock/MockVSyncDispatch.h"
+#include "mock/MockVSyncTracker.h"
+#include "mock/MockVsyncController.h"
+
+using testing::_;
+
+namespace android {
+
+class VsyncScheduleTest : public testing::Test {
+protected:
+    VsyncScheduleTest();
+    ~VsyncScheduleTest() override;
+
+    scheduler::mock::SchedulerCallback mCallback;
+    const std::unique_ptr<scheduler::VsyncSchedule> mVsyncSchedule =
+            std::unique_ptr<scheduler::VsyncSchedule>(
+                    new scheduler::VsyncSchedule(std::make_unique<mock::VSyncTracker>(),
+                                                 std::make_unique<mock::VSyncDispatch>(),
+                                                 std::make_unique<mock::VsyncController>()));
+
+    mock::VsyncController& getController() {
+        return *static_cast<mock::VsyncController*>(&mVsyncSchedule->getController());
+    }
+};
+
+VsyncScheduleTest::VsyncScheduleTest() {
+    const ::testing::TestInfo* const test_info =
+            ::testing::UnitTest::GetInstance()->current_test_info();
+    ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name());
+}
+
+VsyncScheduleTest::~VsyncScheduleTest() {
+    const ::testing::TestInfo* const test_info =
+            ::testing::UnitTest::GetInstance()->current_test_info();
+    ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name());
+}
+
+namespace {
+
+using namespace testing;
+
+TEST_F(VsyncScheduleTest, InitiallyDisallowed) {
+    ASSERT_FALSE(mVsyncSchedule->isHardwareVsyncAllowed(false /* makeAllowed */));
+}
+
+TEST_F(VsyncScheduleTest, EnableDoesNothingWhenDisallowed) {
+    EXPECT_CALL(mCallback, setVsyncEnabled(_)).Times(0);
+
+    mVsyncSchedule->enableHardwareVsync(mCallback);
+}
+
+TEST_F(VsyncScheduleTest, DisableDoesNothingWhenDisallowed) {
+    EXPECT_CALL(mCallback, setVsyncEnabled(_)).Times(0);
+
+    mVsyncSchedule->disableHardwareVsync(mCallback, false /* disallow */);
+}
+
+TEST_F(VsyncScheduleTest, MakeAllowed) {
+    ASSERT_TRUE(mVsyncSchedule->isHardwareVsyncAllowed(true /* makeAllowed */));
+}
+
+TEST_F(VsyncScheduleTest, DisableDoesNothingWhenDisabled) {
+    ASSERT_TRUE(mVsyncSchedule->isHardwareVsyncAllowed(true /* makeAllowed */));
+    EXPECT_CALL(mCallback, setVsyncEnabled(_)).Times(0);
+
+    mVsyncSchedule->disableHardwareVsync(mCallback, false /* disallow */);
+}
+
+TEST_F(VsyncScheduleTest, EnableWorksWhenDisabled) {
+    ASSERT_TRUE(mVsyncSchedule->isHardwareVsyncAllowed(true /* makeAllowed */));
+    EXPECT_CALL(mCallback, setVsyncEnabled(true));
+
+    mVsyncSchedule->enableHardwareVsync(mCallback);
+}
+
+TEST_F(VsyncScheduleTest, EnableWorksOnce) {
+    ASSERT_TRUE(mVsyncSchedule->isHardwareVsyncAllowed(true /* makeAllowed */));
+    EXPECT_CALL(mCallback, setVsyncEnabled(true));
+
+    mVsyncSchedule->enableHardwareVsync(mCallback);
+
+    EXPECT_CALL(mCallback, setVsyncEnabled(_)).Times(0);
+    mVsyncSchedule->enableHardwareVsync(mCallback);
+}
+
+TEST_F(VsyncScheduleTest, AllowedIsSticky) {
+    ASSERT_TRUE(mVsyncSchedule->isHardwareVsyncAllowed(true /* makeAllowed */));
+    ASSERT_TRUE(mVsyncSchedule->isHardwareVsyncAllowed(false /* makeAllowed */));
+}
+
+TEST_F(VsyncScheduleTest, EnableDisable) {
+    ASSERT_TRUE(mVsyncSchedule->isHardwareVsyncAllowed(true /* makeAllowed */));
+    EXPECT_CALL(mCallback, setVsyncEnabled(true));
+
+    mVsyncSchedule->enableHardwareVsync(mCallback);
+
+    EXPECT_CALL(mCallback, setVsyncEnabled(false));
+    mVsyncSchedule->disableHardwareVsync(mCallback, false /* disallow */);
+}
+
+TEST_F(VsyncScheduleTest, StartPeriodTransition) {
+    // Note: startPeriodTransition is only called when hardware vsyncs are
+    // allowed.
+    ASSERT_TRUE(mVsyncSchedule->isHardwareVsyncAllowed(true /* makeAllowed */));
+
+    const Period period = (60_Hz).getPeriod();
+
+    EXPECT_CALL(mCallback, setVsyncEnabled(true));
+    EXPECT_CALL(getController(), startPeriodTransition(period.ns()));
+
+    mVsyncSchedule->startPeriodTransition(mCallback, period);
+}
+
+TEST_F(VsyncScheduleTest, StartPeriodTransitionAlreadyEnabled) {
+    ASSERT_TRUE(mVsyncSchedule->isHardwareVsyncAllowed(true /* makeAllowed */));
+    mVsyncSchedule->enableHardwareVsync(mCallback);
+
+    const Period period = (60_Hz).getPeriod();
+
+    EXPECT_CALL(mCallback, setVsyncEnabled(_)).Times(0);
+    EXPECT_CALL(getController(), startPeriodTransition(period.ns()));
+
+    mVsyncSchedule->startPeriodTransition(mCallback, period);
+}
+
+TEST_F(VsyncScheduleTest, AddResyncSampleDisallowed) {
+    const Period period = (60_Hz).getPeriod();
+    const auto timestamp = TimePoint::now();
+
+    EXPECT_CALL(mCallback, setVsyncEnabled(_)).Times(0);
+    EXPECT_CALL(getController(), addHwVsyncTimestamp(_, _, _)).Times(0);
+
+    mVsyncSchedule->addResyncSample(mCallback, timestamp, period);
+}
+
+TEST_F(VsyncScheduleTest, AddResyncSampleDisabled) {
+    ASSERT_TRUE(mVsyncSchedule->isHardwareVsyncAllowed(true /* makeAllowed */));
+    const Period period = (60_Hz).getPeriod();
+    const auto timestamp = TimePoint::now();
+
+    EXPECT_CALL(mCallback, setVsyncEnabled(_)).Times(0);
+    EXPECT_CALL(getController(), addHwVsyncTimestamp(_, _, _)).Times(0);
+
+    mVsyncSchedule->addResyncSample(mCallback, timestamp, period);
+}
+
+TEST_F(VsyncScheduleTest, AddResyncSampleReturnsTrue) {
+    ASSERT_TRUE(mVsyncSchedule->isHardwareVsyncAllowed(true /* makeAllowed */));
+    mVsyncSchedule->enableHardwareVsync(mCallback);
+
+    const Period period = (60_Hz).getPeriod();
+    const auto timestamp = TimePoint::now();
+
+    EXPECT_CALL(mCallback, setVsyncEnabled(_)).Times(0);
+    EXPECT_CALL(getController(),
+                addHwVsyncTimestamp(timestamp.ns(), std::optional<nsecs_t>(period.ns()), _))
+            .WillOnce(Return(true));
+
+    mVsyncSchedule->addResyncSample(mCallback, timestamp, period);
+}
+
+TEST_F(VsyncScheduleTest, AddResyncSampleReturnsFalse) {
+    ASSERT_TRUE(mVsyncSchedule->isHardwareVsyncAllowed(true /* makeAllowed */));
+    mVsyncSchedule->enableHardwareVsync(mCallback);
+
+    const Period period = (60_Hz).getPeriod();
+    const auto timestamp = TimePoint::now();
+
+    EXPECT_CALL(mCallback, setVsyncEnabled(false));
+    EXPECT_CALL(getController(),
+                addHwVsyncTimestamp(timestamp.ns(), std::optional<nsecs_t>(period.ns()), _))
+            .WillOnce(Return(false));
+
+    mVsyncSchedule->addResyncSample(mCallback, timestamp, period);
+}
+
+TEST_F(VsyncScheduleTest, PendingState) FTL_FAKE_GUARD(kMainThreadContext) {
+    ASSERT_FALSE(mVsyncSchedule->getPendingHardwareVsyncState());
+    mVsyncSchedule->setPendingHardwareVsyncState(true);
+    ASSERT_TRUE(mVsyncSchedule->getPendingHardwareVsyncState());
+
+    mVsyncSchedule->setPendingHardwareVsyncState(false);
+    ASSERT_FALSE(mVsyncSchedule->getPendingHardwareVsyncState());
+}
+
+} // namespace
+} // namespace android
diff --git a/services/surfaceflinger/tests/unittests/mock/MockSchedulerCallback.h b/services/surfaceflinger/tests/unittests/mock/MockSchedulerCallback.h
index 7d4b159..103beb5 100644
--- a/services/surfaceflinger/tests/unittests/mock/MockSchedulerCallback.h
+++ b/services/surfaceflinger/tests/unittests/mock/MockSchedulerCallback.h
@@ -18,7 +18,7 @@
 
 #include <gmock/gmock.h>
 
-#include "Scheduler/Scheduler.h"
+#include "Scheduler/ISchedulerCallback.h"
 
 namespace android::scheduler::mock {