Migrate legacy framerate tests
Remove legacy code related to framerate tests and
migrate related tests.
Flag: EXEMPT (removing old flags)
Bug: 330785038
Test: presubmit
Change-Id: Ie9d7e9a33f46f67592227677a05411ca85ed6474
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 1258509..26834eb 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -316,7 +316,7 @@
void Layer::addToCurrentState() {
if (mRemovedFromDrawingState) {
mRemovedFromDrawingState = false;
- mFlinger->mScheduler->registerLayer(this);
+ mFlinger->mScheduler->registerLayer(this, FrameRateCompatibility::Default);
mFlinger->removeFromOffscreenLayers(this);
}
@@ -1100,42 +1100,6 @@
return true;
}
-bool Layer::setFrameRateSelectionPriority(int32_t priority) {
- if (mDrawingState.frameRateSelectionPriority == priority) return false;
- mDrawingState.frameRateSelectionPriority = priority;
- mDrawingState.sequence++;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-int32_t Layer::getFrameRateSelectionPriority() const {
- // Check if layer has priority set.
- if (mDrawingState.frameRateSelectionPriority != PRIORITY_UNSET) {
- return mDrawingState.frameRateSelectionPriority;
- }
- // If not, search whether its parents have it set.
- sp<Layer> parent = getParent();
- if (parent != nullptr) {
- return parent->getFrameRateSelectionPriority();
- }
-
- return Layer::PRIORITY_UNSET;
-}
-
-bool Layer::setDefaultFrameRateCompatibility(FrameRateCompatibility compatibility) {
- if (mDrawingState.defaultFrameRateCompatibility == compatibility) return false;
- mDrawingState.defaultFrameRateCompatibility = compatibility;
- mDrawingState.modified = true;
- mFlinger->mScheduler->setDefaultFrameRateCompatibility(sequence, compatibility);
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-scheduler::FrameRateCompatibility Layer::getDefaultFrameRateCompatibility() const {
- return mDrawingState.defaultFrameRateCompatibility;
-}
-
bool Layer::isLayerFocusedBasedOnPriority(int32_t priority) {
return priority == PRIORITY_FOCUSED_WITH_MODE || priority == PRIORITY_FOCUSED_WITHOUT_MODE;
};
@@ -1202,117 +1166,6 @@
return StretchEffect{};
}
-bool Layer::propagateFrameRateForLayerTree(FrameRate parentFrameRate, bool overrideChildren,
- bool* transactionNeeded) {
- // Gets the frame rate to propagate to children.
- const auto frameRate = [&] {
- if (overrideChildren && parentFrameRate.isValid()) {
- return parentFrameRate;
- }
-
- if (mDrawingState.frameRate.isValid()) {
- return mDrawingState.frameRate;
- }
-
- return parentFrameRate;
- }();
-
- auto now = systemTime();
- *transactionNeeded |= setFrameRateForLayerTreeLegacy(frameRate, now);
-
- // The frame rate is propagated to the children by default, but some properties may override it.
- bool childrenHaveFrameRate = false;
- const bool overrideChildrenFrameRate = overrideChildren || shouldOverrideChildrenFrameRate();
- const bool canPropagateFrameRate = shouldPropagateFrameRate() || overrideChildrenFrameRate;
- for (const sp<Layer>& child : mCurrentChildren) {
- childrenHaveFrameRate |=
- child->propagateFrameRateForLayerTree(canPropagateFrameRate ? frameRate
- : FrameRate(),
- overrideChildrenFrameRate, transactionNeeded);
- }
-
- // If we don't have a valid frame rate specification, but the children do, we set this
- // layer as NoVote to allow the children to control the refresh rate
- if (!frameRate.isValid() && childrenHaveFrameRate) {
- *transactionNeeded |=
- setFrameRateForLayerTreeLegacy(FrameRate(Fps(), FrameRateCompatibility::NoVote),
- now);
- }
-
- // We return whether this layer or its children has a vote. We ignore ExactOrMultiple votes for
- // the same reason we are allowing touch boost for those layers. See
- // RefreshRateSelector::rankFrameRates for details.
- const auto layerVotedWithDefaultCompatibility =
- frameRate.vote.rate.isValid() && frameRate.vote.type == FrameRateCompatibility::Default;
- const auto layerVotedWithNoVote = frameRate.vote.type == FrameRateCompatibility::NoVote;
- const auto layerVotedWithCategory = frameRate.category != FrameRateCategory::Default;
- const auto layerVotedWithExactCompatibility =
- frameRate.vote.rate.isValid() && frameRate.vote.type == FrameRateCompatibility::Exact;
- return layerVotedWithDefaultCompatibility || layerVotedWithNoVote || layerVotedWithCategory ||
- layerVotedWithExactCompatibility || childrenHaveFrameRate;
-}
-
-void Layer::updateTreeHasFrameRateVote() {
- const auto root = [&]() -> sp<Layer> {
- sp<Layer> layer = sp<Layer>::fromExisting(this);
- while (auto parent = layer->getParent()) {
- layer = parent;
- }
- return layer;
- }();
-
- bool transactionNeeded = false;
- root->propagateFrameRateForLayerTree({}, false, &transactionNeeded);
-
- // TODO(b/195668952): we probably don't need eTraversalNeeded here
- if (transactionNeeded) {
- mFlinger->setTransactionFlags(eTraversalNeeded);
- }
-}
-
-bool Layer::setFrameRate(FrameRate::FrameRateVote frameRateVote) {
- if (mDrawingState.frameRate.vote == frameRateVote) {
- return false;
- }
-
- mDrawingState.sequence++;
- mDrawingState.frameRate.vote = frameRateVote;
- mDrawingState.modified = true;
-
- updateTreeHasFrameRateVote();
-
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::setFrameRateCategory(FrameRateCategory category, bool smoothSwitchOnly) {
- if (mDrawingState.frameRate.category == category &&
- mDrawingState.frameRate.categorySmoothSwitchOnly == smoothSwitchOnly) {
- return false;
- }
-
- mDrawingState.sequence++;
- mDrawingState.frameRate.category = category;
- mDrawingState.frameRate.categorySmoothSwitchOnly = smoothSwitchOnly;
- mDrawingState.modified = true;
-
- updateTreeHasFrameRateVote();
-
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
-bool Layer::setFrameRateSelectionStrategy(FrameRateSelectionStrategy strategy) {
- if (mDrawingState.frameRateSelectionStrategy == strategy) return false;
- mDrawingState.frameRateSelectionStrategy = strategy;
- mDrawingState.sequence++;
- mDrawingState.modified = true;
-
- updateTreeHasFrameRateVote();
- setTransactionFlags(eTransactionNeeded);
- return true;
-}
-
void Layer::setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info,
nsecs_t postTime, gui::GameMode gameMode) {
mDrawingState.postTime = postTime;
@@ -1446,25 +1299,6 @@
addSurfaceFrameDroppedForBuffer(surfaceFrame, postTime);
}
-bool Layer::setFrameRateForLayerTreeLegacy(FrameRate frameRate, nsecs_t now) {
- if (mDrawingState.frameRateForLayerTree == frameRate) {
- return false;
- }
-
- mDrawingState.frameRateForLayerTree = frameRate;
-
- // TODO(b/195668952): we probably don't need to dirty visible regions here
- // or even store frameRateForLayerTree in mDrawingState
- mDrawingState.sequence++;
- mDrawingState.modified = true;
- setTransactionFlags(eTransactionNeeded);
-
- mFlinger->mScheduler
- ->recordLayerHistory(sequence, getLayerProps(), now, now,
- scheduler::LayerHistory::LayerUpdateType::SetFrameRate);
- return true;
-}
-
bool Layer::setFrameRateForLayerTree(FrameRate frameRate, const scheduler::LayerProps& layerProps,
nsecs_t now) {
if (mDrawingState.frameRateForLayerTree == frameRate) {
@@ -1543,57 +1377,6 @@
result.append("\n");
}
-void Layer::miniDumpLegacy(std::string& result, const DisplayDevice& display) const {
- const auto outputLayer = findOutputLayerForDisplay(&display);
- if (!outputLayer) {
- return;
- }
-
- std::string name;
- if (mName.length() > 77) {
- std::string shortened;
- shortened.append(mName, 0, 36);
- shortened.append("[...]");
- shortened.append(mName, mName.length() - 36);
- name = std::move(shortened);
- } else {
- name = mName;
- }
-
- StringAppendF(&result, " %s\n", name.c_str());
-
- const State& layerState(getDrawingState());
- const auto& outputLayerState = outputLayer->getState();
-
- if (layerState.zOrderRelativeOf != nullptr || mDrawingParent != nullptr) {
- StringAppendF(&result, " rel %6d | ", layerState.z);
- } else {
- StringAppendF(&result, " %10d | ", layerState.z);
- }
- StringAppendF(&result, " %10d | ", mWindowType);
- StringAppendF(&result, "%10s | ", toString(getCompositionType(display)).c_str());
- StringAppendF(&result, "%10s | ", toString(outputLayerState.bufferTransform).c_str());
- const Rect& frame = outputLayerState.displayFrame;
- StringAppendF(&result, "%4d %4d %4d %4d | ", frame.left, frame.top, frame.right, frame.bottom);
- const FloatRect& crop = outputLayerState.sourceCrop;
- StringAppendF(&result, "%6.1f %6.1f %6.1f %6.1f | ", crop.left, crop.top, crop.right,
- crop.bottom);
- const auto frameRate = getFrameRateForLayerTree();
- if (frameRate.vote.rate.isValid() || frameRate.vote.type != FrameRateCompatibility::Default) {
- StringAppendF(&result, "%s %15s %17s", to_string(frameRate.vote.rate).c_str(),
- ftl::enum_string(frameRate.vote.type).c_str(),
- ftl::enum_string(frameRate.vote.seamlessness).c_str());
- } else {
- result.append(41, ' ');
- }
-
- const auto focused = isLayerFocusedBasedOnPriority(getFrameRateSelectionPriority());
- StringAppendF(&result, " [%s]\n", focused ? "*" : " ");
-
- result.append(kDumpTableRowLength, '-');
- result.append("\n");
-}
-
void Layer::miniDump(std::string& result, const frontend::LayerSnapshot& snapshot,
const DisplayDevice& display) const {
const auto outputLayer = findOutputLayerForDisplay(&display, snapshot.path);
@@ -1679,7 +1462,6 @@
mCurrentChildren.add(layer);
layer->setParent(sp<Layer>::fromExisting(this));
- updateTreeHasFrameRateVote();
}
ssize_t Layer::removeChild(const sp<Layer>& layer) {
@@ -1689,9 +1471,6 @@
layer->setParent(nullptr);
const auto removeResult = mCurrentChildren.remove(layer);
- updateTreeHasFrameRateVote();
- layer->updateTreeHasFrameRateVote();
-
return removeResult;
}
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index c838b97..948c62d 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -330,18 +330,10 @@
REQUIRES(mFlinger->mStateLock);
virtual bool setColorSpaceAgnostic(const bool agnostic);
virtual bool setDimmingEnabled(const bool dimmingEnabled);
- virtual bool setDefaultFrameRateCompatibility(FrameRateCompatibility compatibility);
- virtual bool setFrameRateSelectionPriority(int32_t priority);
virtual bool setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint);
void setAutoRefresh(bool /* autoRefresh */);
bool setDropInputMode(gui::DropInputMode);
- // If the variable is not set on the layer, it traverses up the tree to inherit the frame
- // rate priority from its parent.
- virtual int32_t getFrameRateSelectionPriority() const;
- //
- virtual FrameRateCompatibility getDefaultFrameRateCompatibility() const;
- //
ui::Dataspace getDataSpace() const;
virtual bool isFrontBuffered() const;
@@ -702,7 +694,6 @@
inline const State& getDrawingState() const { return mDrawingState; }
inline State& getDrawingState() { return mDrawingState; }
- void miniDumpLegacy(std::string& result, const DisplayDevice&) const;
void miniDump(std::string& result, const frontend::LayerSnapshot&, const DisplayDevice&) const;
void dumpFrameStats(std::string& result) const;
void dumpOffscreenDebugInfo(std::string& result) const;
@@ -789,11 +780,6 @@
*/
Rect getCroppedBufferSize(const Layer::State& s) const;
- bool setFrameRate(FrameRate::FrameRateVote);
- bool setFrameRateCategory(FrameRateCategory, bool smoothSwitchOnly);
-
- bool setFrameRateSelectionStrategy(FrameRateSelectionStrategy);
-
virtual void setFrameTimelineInfoForBuffer(const FrameTimelineInfo& /*info*/) {}
void setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info, nsecs_t postTime,
gui::GameMode gameMode);
@@ -905,19 +891,9 @@
void callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener,
const sp<GraphicBuffer>& buffer, uint64_t framenumber,
const sp<Fence>& releaseFence);
- bool setFrameRateForLayerTreeLegacy(FrameRate, nsecs_t now);
bool setFrameRateForLayerTree(FrameRate, const scheduler::LayerProps&, nsecs_t now);
void recordLayerHistoryBufferUpdate(const scheduler::LayerProps&, nsecs_t now);
void recordLayerHistoryAnimationTx(const scheduler::LayerProps&, nsecs_t now);
- auto getLayerProps() const {
- return scheduler::LayerProps{.visible = isVisible(),
- .bounds = getBounds(),
- .transform = getTransform(),
- .setFrameRateVote = getFrameRateForLayerTree(),
- .frameRateSelectionPriority = getFrameRateSelectionPriority(),
- .isSmallDirty = mSmallDirty,
- .isFrontBuffered = isFrontBuffered()};
- };
bool hasBuffer() const { return mBufferInfo.mBuffer != nullptr; }
void setTransformHint(std::optional<ui::Transform::RotationFlags> transformHint) {
mTransformHint = transformHint;
@@ -1128,7 +1104,6 @@
LayerVector makeChildrenTraversalList(LayerVector::StateSet,
const std::vector<Layer*>& layersInTree);
- void updateTreeHasFrameRateVote();
bool propagateFrameRateForLayerTree(FrameRate parentFrameRate, bool overrideChildren,
bool* transactionNeeded);
void setZOrderRelativeOf(const wp<Layer>& relativeOf);
diff --git a/services/surfaceflinger/Scheduler/LayerHistory.cpp b/services/surfaceflinger/Scheduler/LayerHistory.cpp
index 4fd4c0e..64b85c0 100644
--- a/services/surfaceflinger/Scheduler/LayerHistory.cpp
+++ b/services/surfaceflinger/Scheduler/LayerHistory.cpp
@@ -109,12 +109,12 @@
LayerHistory::~LayerHistory() = default;
-void LayerHistory::registerLayer(Layer* layer, bool contentDetectionEnabled) {
+void LayerHistory::registerLayer(Layer* layer, bool contentDetectionEnabled,
+ FrameRateCompatibility frameRateCompatibility) {
std::lock_guard lock(mLock);
LOG_ALWAYS_FATAL_IF(findLayer(layer->getSequence()).first != LayerStatus::NotFound,
"%s already registered", layer->getName().c_str());
- LayerVoteType type =
- getVoteType(layer->getDefaultFrameRateCompatibility(), contentDetectionEnabled);
+ LayerVoteType type = getVoteType(frameRateCompatibility, contentDetectionEnabled);
auto info = std::make_unique<LayerInfo>(layer->getName(), layer->getOwnerUid(), type);
// The layer can be placed on either map, it is assumed that partitionLayers() will be called
diff --git a/services/surfaceflinger/Scheduler/LayerHistory.h b/services/surfaceflinger/Scheduler/LayerHistory.h
index c09f148..e3babba 100644
--- a/services/surfaceflinger/Scheduler/LayerHistory.h
+++ b/services/surfaceflinger/Scheduler/LayerHistory.h
@@ -51,7 +51,8 @@
~LayerHistory();
// Layers are unregistered when the weak reference expires.
- void registerLayer(Layer*, bool contentDetectionEnabled);
+ void registerLayer(Layer*, bool contentDetectionEnabled,
+ FrameRateCompatibility frameRateCompatibility);
// Sets the display size. Client is responsible for synchronization.
void setDisplayArea(uint32_t displayArea) { mDisplayArea = displayArea; }
diff --git a/services/surfaceflinger/Scheduler/Scheduler.cpp b/services/surfaceflinger/Scheduler/Scheduler.cpp
index 0cf7bdc..799bc6d 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.cpp
+++ b/services/surfaceflinger/Scheduler/Scheduler.cpp
@@ -659,11 +659,12 @@
}
}
-void Scheduler::registerLayer(Layer* layer) {
+void Scheduler::registerLayer(Layer* layer, FrameRateCompatibility frameRateCompatibility) {
// If the content detection feature is off, we still keep the layer history,
// since we use it for other features (like Frame Rate API), so layers
// still need to be registered.
- mLayerHistory.registerLayer(layer, mFeatures.test(Feature::kContentDetection));
+ mLayerHistory.registerLayer(layer, mFeatures.test(Feature::kContentDetection),
+ frameRateCompatibility);
}
void Scheduler::deregisterLayer(Layer* layer) {
diff --git a/services/surfaceflinger/Scheduler/Scheduler.h b/services/surfaceflinger/Scheduler/Scheduler.h
index 94583db..b7b5812 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.h
+++ b/services/surfaceflinger/Scheduler/Scheduler.h
@@ -222,7 +222,7 @@
REQUIRES(kMainThreadContext);
// Layers are registered on creation, and unregistered when the weak reference expires.
- void registerLayer(Layer*);
+ void registerLayer(Layer*, FrameRateCompatibility);
void recordLayerHistory(int32_t id, const LayerProps& layerProps, nsecs_t presentTime,
nsecs_t now, LayerHistory::LayerUpdateType) EXCLUDES(mDisplayLock);
void setModeChangePending(bool pending);
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 18d5bd5..c34d58c 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -8096,7 +8096,7 @@
void SurfaceFlinger::onLayerFirstRef(Layer* layer) {
mNumLayers++;
if (!layer->isRemovedFromCurrentState()) {
- mScheduler->registerLayer(layer);
+ mScheduler->registerLayer(layer, scheduler::FrameRateCompatibility::Default);
}
}
diff --git a/services/surfaceflinger/tests/common/LayerLifecycleManagerHelper.h b/services/surfaceflinger/tests/common/LayerLifecycleManagerHelper.h
index 8b9d14b..3104dd4 100644
--- a/services/surfaceflinger/tests/common/LayerLifecycleManagerHelper.h
+++ b/services/surfaceflinger/tests/common/LayerLifecycleManagerHelper.h
@@ -25,6 +25,7 @@
#include <FrontEnd/LayerHierarchy.h>
#include <FrontEnd/LayerLifecycleManager.h>
#include <FrontEnd/LayerSnapshotBuilder.h>
+#include <Layer.h> // needed for framerate
namespace android::surfaceflinger::frontend {
@@ -84,6 +85,15 @@
mLifecycleManager.addLayers(std::move(layers));
}
+ void createRootLayerWithUid(uint32_t id, gui::Uid uid) {
+ std::vector<std::unique_ptr<RequestedLayerState>> layers;
+ auto args = createArgs(/*id=*/id, /*canBeRoot=*/true, /*parent=*/UNASSIGNED_LAYER_ID,
+ /*mirror=*/UNASSIGNED_LAYER_ID);
+ args.ownerUid = uid.val();
+ layers.emplace_back(std::make_unique<RequestedLayerState>(args));
+ mLifecycleManager.addLayers(std::move(layers));
+ }
+
void createDisplayMirrorLayer(uint32_t id, ui::LayerStack layerStack) {
std::vector<std::unique_ptr<RequestedLayerState>> layers;
layers.emplace_back(std::make_unique<RequestedLayerState>(
@@ -321,6 +331,19 @@
mLifecycleManager.applyTransactions(transactions);
}
+ void setFrameRate(uint32_t id, Layer::FrameRate framerate) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what = layer_state_t::eFrameRateChanged;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().state.frameRate = framerate.vote.rate.getValue();
+ transactions.back().states.front().state.frameRateCompatibility = 0;
+ transactions.back().states.front().state.changeFrameRateStrategy = 0;
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
void setFrameRateCategory(uint32_t id, int8_t frameRateCategory) {
std::vector<TransactionState> transactions;
transactions.emplace_back();
@@ -393,6 +416,14 @@
GRALLOC_USAGE_PROTECTED /*usage*/));
}
+ void setFrontBuffer(uint32_t id) {
+ static uint64_t sBufferId = 1;
+ setBuffer(id,
+ std::make_shared<renderengine::mock::FakeExternalTexture>(
+ 1U /*width*/, 1U /*height*/, sBufferId++, HAL_PIXEL_FORMAT_RGBA_8888,
+ GRALLOC_USAGE_PROTECTED | AHARDWAREBUFFER_USAGE_FRONT_BUFFER /*usage*/));
+ }
+
void setBufferCrop(uint32_t id, const Rect& bufferCrop) {
std::vector<TransactionState> transactions;
transactions.emplace_back();
diff --git a/services/surfaceflinger/tests/unittests/Android.bp b/services/surfaceflinger/tests/unittests/Android.bp
index d9d239d..f1bd87c 100644
--- a/services/surfaceflinger/tests/unittests/Android.bp
+++ b/services/surfaceflinger/tests/unittests/Android.bp
@@ -80,13 +80,10 @@
"FpsTest.cpp",
"FramebufferSurfaceTest.cpp",
"FrameRateOverrideMappingsTest.cpp",
- "FrameRateSelectionPriorityTest.cpp",
- "FrameRateSelectionStrategyTest.cpp",
"FrameTimelineTest.cpp",
"HWComposerTest.cpp",
"JankTrackerTest.cpp",
"OneShotTimerTest.cpp",
- "LayerHistoryTest.cpp",
"LayerHistoryIntegrationTest.cpp",
"LayerInfoTest.cpp",
"LayerMetadataTest.cpp",
@@ -116,7 +113,6 @@
"SurfaceFlinger_SetPowerModeInternalTest.cpp",
"SurfaceFlinger_SetupNewDisplayDeviceInternalTest.cpp",
"SchedulerTest.cpp",
- "SetFrameRateTest.cpp",
"RefreshRateSelectorTest.cpp",
"RefreshRateStatsTest.cpp",
"RegionSamplingTest.cpp",
diff --git a/services/surfaceflinger/tests/unittests/FrameRateSelectionPriorityTest.cpp b/services/surfaceflinger/tests/unittests/FrameRateSelectionPriorityTest.cpp
deleted file mode 100644
index d30d5b8..0000000
--- a/services/surfaceflinger/tests/unittests/FrameRateSelectionPriorityTest.cpp
+++ /dev/null
@@ -1,186 +0,0 @@
-/*
- * Copyright 2020 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#undef LOG_TAG
-#define LOG_TAG "LibSurfaceFlingerUnittests"
-
-#include <gmock/gmock.h>
-#include <gtest/gtest.h>
-#include <gui/LayerMetadata.h>
-
-#include "Layer.h"
-#include "TestableSurfaceFlinger.h"
-#include "mock/DisplayHardware/MockComposer.h"
-
-namespace android {
-
-using testing::_;
-using testing::DoAll;
-using testing::Mock;
-using testing::Return;
-using testing::SetArgPointee;
-
-using android::Hwc2::IComposer;
-using android::Hwc2::IComposerClient;
-
-/**
- * This class covers all the test that are related to refresh rate selection.
- */
-class RefreshRateSelectionTest : public testing::Test {
-public:
- RefreshRateSelectionTest();
- ~RefreshRateSelectionTest() override;
-
-protected:
- static constexpr int DEFAULT_DISPLAY_WIDTH = 1920;
- static constexpr int DEFAULT_DISPLAY_HEIGHT = 1024;
- static constexpr uint32_t WIDTH = 100;
- static constexpr uint32_t HEIGHT = 100;
- static constexpr uint32_t LAYER_FLAGS = 0;
- static constexpr int32_t PRIORITY_UNSET = -1;
-
- sp<Layer> createBufferStateLayer();
- sp<Layer> createEffectLayer();
-
- void setParent(Layer* child, Layer* parent);
- void commitTransaction(Layer* layer);
-
- TestableSurfaceFlinger mFlinger;
-
- sp<Client> mClient;
- sp<Layer> mParent;
- sp<Layer> mChild;
- sp<Layer> mGrandChild;
-};
-
-RefreshRateSelectionTest::RefreshRateSelectionTest() {
- const ::testing::TestInfo* const test_info =
- ::testing::UnitTest::GetInstance()->current_test_info();
- ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name());
-
- mFlinger.setupMockScheduler();
- mFlinger.setupComposer(std::make_unique<Hwc2::mock::Composer>());
-}
-
-RefreshRateSelectionTest::~RefreshRateSelectionTest() {
- const ::testing::TestInfo* const test_info =
- ::testing::UnitTest::GetInstance()->current_test_info();
- ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name());
-}
-
-sp<Layer> RefreshRateSelectionTest::createBufferStateLayer() {
- sp<Client> client;
- LayerCreationArgs args(mFlinger.flinger(), client, "buffer-queue-layer", LAYER_FLAGS,
- LayerMetadata());
- return sp<Layer>::make(args);
-}
-
-sp<Layer> RefreshRateSelectionTest::createEffectLayer() {
- sp<Client> client;
- LayerCreationArgs args(mFlinger.flinger(), client, "color-layer", LAYER_FLAGS, LayerMetadata());
- return sp<Layer>::make(args);
-}
-
-void RefreshRateSelectionTest::setParent(Layer* child, Layer* parent) {
- child->setParent(sp<Layer>::fromExisting(parent));
-}
-
-void RefreshRateSelectionTest::commitTransaction(Layer* layer) {
- layer->commitTransaction();
-}
-
-namespace {
-
-TEST_F(RefreshRateSelectionTest, testPriorityOnBufferStateLayers) {
- mParent = createBufferStateLayer();
- mChild = createBufferStateLayer();
- setParent(mChild.get(), mParent.get());
- mGrandChild = createBufferStateLayer();
- setParent(mGrandChild.get(), mChild.get());
-
- ASSERT_EQ(PRIORITY_UNSET, mParent->getFrameRateSelectionPriority());
- ASSERT_EQ(PRIORITY_UNSET, mChild->getFrameRateSelectionPriority());
- ASSERT_EQ(PRIORITY_UNSET, mGrandChild->getFrameRateSelectionPriority());
-
- // Child has its own priority.
- mGrandChild->setFrameRateSelectionPriority(1);
- commitTransaction(mGrandChild.get());
- ASSERT_EQ(PRIORITY_UNSET, mParent->getFrameRateSelectionPriority());
- ASSERT_EQ(PRIORITY_UNSET, mChild->getFrameRateSelectionPriority());
- ASSERT_EQ(1, mGrandChild->getFrameRateSelectionPriority());
-
- // Child inherits from his parent.
- mChild->setFrameRateSelectionPriority(1);
- commitTransaction(mChild.get());
- mGrandChild->setFrameRateSelectionPriority(PRIORITY_UNSET);
- commitTransaction(mGrandChild.get());
- ASSERT_EQ(PRIORITY_UNSET, mParent->getFrameRateSelectionPriority());
- ASSERT_EQ(1, mChild->getFrameRateSelectionPriority());
- ASSERT_EQ(1, mGrandChild->getFrameRateSelectionPriority());
-
- // Grandchild inherits from his grand parent.
- mParent->setFrameRateSelectionPriority(1);
- commitTransaction(mParent.get());
- mChild->setFrameRateSelectionPriority(PRIORITY_UNSET);
- commitTransaction(mChild.get());
- mGrandChild->setFrameRateSelectionPriority(PRIORITY_UNSET);
- commitTransaction(mGrandChild.get());
- ASSERT_EQ(1, mParent->getFrameRateSelectionPriority());
- ASSERT_EQ(1, mChild->getFrameRateSelectionPriority());
- ASSERT_EQ(1, mGrandChild->getFrameRateSelectionPriority());
-}
-
-TEST_F(RefreshRateSelectionTest, testPriorityOnEffectLayers) {
- mParent = createEffectLayer();
- mChild = createEffectLayer();
- setParent(mChild.get(), mParent.get());
- mGrandChild = createEffectLayer();
- setParent(mGrandChild.get(), mChild.get());
-
- ASSERT_EQ(PRIORITY_UNSET, mParent->getFrameRateSelectionPriority());
- ASSERT_EQ(PRIORITY_UNSET, mChild->getFrameRateSelectionPriority());
- ASSERT_EQ(PRIORITY_UNSET, mGrandChild->getFrameRateSelectionPriority());
-
- // Child has its own priority.
- mGrandChild->setFrameRateSelectionPriority(1);
- commitTransaction(mGrandChild.get());
- ASSERT_EQ(PRIORITY_UNSET, mParent->getFrameRateSelectionPriority());
- ASSERT_EQ(PRIORITY_UNSET, mChild->getFrameRateSelectionPriority());
- ASSERT_EQ(1, mGrandChild->getFrameRateSelectionPriority());
-
- // Child inherits from his parent.
- mChild->setFrameRateSelectionPriority(1);
- commitTransaction(mChild.get());
- mGrandChild->setFrameRateSelectionPriority(PRIORITY_UNSET);
- commitTransaction(mGrandChild.get());
- ASSERT_EQ(PRIORITY_UNSET, mParent->getFrameRateSelectionPriority());
- ASSERT_EQ(1, mChild->getFrameRateSelectionPriority());
- ASSERT_EQ(1, mGrandChild->getFrameRateSelectionPriority());
-
- // Grandchild inherits from his grand parent.
- mParent->setFrameRateSelectionPriority(1);
- commitTransaction(mParent.get());
- mChild->setFrameRateSelectionPriority(PRIORITY_UNSET);
- commitTransaction(mChild.get());
- mGrandChild->setFrameRateSelectionPriority(PRIORITY_UNSET);
- commitTransaction(mGrandChild.get());
- ASSERT_EQ(1, mParent->getFrameRateSelectionPriority());
- ASSERT_EQ(1, mChild->getFrameRateSelectionPriority());
- ASSERT_EQ(1, mGrandChild->getFrameRateSelectionPriority());
-}
-
-} // namespace
-} // namespace android
diff --git a/services/surfaceflinger/tests/unittests/FrameRateSelectionStrategyTest.cpp b/services/surfaceflinger/tests/unittests/FrameRateSelectionStrategyTest.cpp
deleted file mode 100644
index 866eb08..0000000
--- a/services/surfaceflinger/tests/unittests/FrameRateSelectionStrategyTest.cpp
+++ /dev/null
@@ -1,225 +0,0 @@
-/*
- * Copyright 2023 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#undef LOG_TAG
-#define LOG_TAG "LibSurfaceFlingerUnittests"
-
-#include <gmock/gmock.h>
-#include <gtest/gtest.h>
-#include <gui/LayerMetadata.h>
-
-#include "Layer.h"
-#include "LayerTestUtils.h"
-#include "TestableSurfaceFlinger.h"
-#include "mock/DisplayHardware/MockComposer.h"
-
-namespace android {
-
-using testing::_;
-using testing::DoAll;
-using testing::Mock;
-using testing::SetArgPointee;
-
-using android::Hwc2::IComposer;
-using android::Hwc2::IComposerClient;
-
-using scheduler::LayerHistory;
-
-using FrameRate = Layer::FrameRate;
-using FrameRateCompatibility = Layer::FrameRateCompatibility;
-using FrameRateSelectionStrategy = scheduler::LayerInfo::FrameRateSelectionStrategy;
-
-/**
- * This class tests the behaviour of Layer::setFrameRateSelectionStrategy.
- */
-class FrameRateSelectionStrategyTest : public BaseLayerTest {
-protected:
- const FrameRate FRAME_RATE_VOTE1 = FrameRate(11_Hz, FrameRateCompatibility::Default);
- const FrameRate FRAME_RATE_VOTE2 = FrameRate(22_Hz, FrameRateCompatibility::Default);
- const FrameRate FRAME_RATE_VOTE3 = FrameRate(33_Hz, FrameRateCompatibility::Default);
- const FrameRate FRAME_RATE_DEFAULT = FrameRate(Fps(), FrameRateCompatibility::Default);
- const FrameRate FRAME_RATE_TREE = FrameRate(Fps(), FrameRateCompatibility::NoVote);
-
- FrameRateSelectionStrategyTest();
-
- void addChild(sp<Layer> layer, sp<Layer> child);
- void removeChild(sp<Layer> layer, sp<Layer> child);
- void commitTransaction();
-
- std::vector<sp<Layer>> mLayers;
-};
-
-FrameRateSelectionStrategyTest::FrameRateSelectionStrategyTest() {
- const ::testing::TestInfo* const test_info =
- ::testing::UnitTest::GetInstance()->current_test_info();
- ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name());
-
- mFlinger.setupComposer(std::make_unique<Hwc2::mock::Composer>());
-}
-
-void FrameRateSelectionStrategyTest::addChild(sp<Layer> layer, sp<Layer> child) {
- layer->addChild(child);
-}
-
-void FrameRateSelectionStrategyTest::removeChild(sp<Layer> layer, sp<Layer> child) {
- layer->removeChild(child);
-}
-
-void FrameRateSelectionStrategyTest::commitTransaction() {
- for (auto layer : mLayers) {
- layer->commitTransaction();
- }
-}
-
-namespace {
-
-INSTANTIATE_TEST_SUITE_P(PerLayerType, FrameRateSelectionStrategyTest,
- testing::Values(std::make_shared<BufferStateLayerFactory>(),
- std::make_shared<EffectLayerFactory>()),
- PrintToStringParamName);
-
-TEST_P(FrameRateSelectionStrategyTest, SetAndGet) {
- EXPECT_CALL(*mFlinger.scheduler(), scheduleFrame(_)).Times(1);
-
- const auto& layerFactory = GetParam();
- auto layer = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- layer->setFrameRate(FRAME_RATE_VOTE1.vote);
- layer->setFrameRateSelectionStrategy(FrameRateSelectionStrategy::OverrideChildren);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_VOTE1, layer->getFrameRateForLayerTree());
- EXPECT_EQ(FrameRateSelectionStrategy::OverrideChildren,
- layer->getDrawingState().frameRateSelectionStrategy);
-}
-
-TEST_P(FrameRateSelectionStrategyTest, SetChildOverrideChildren) {
- EXPECT_CALL(*mFlinger.scheduler(), scheduleFrame(_)).Times(1);
-
- const auto& layerFactory = GetParam();
- auto parent = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- auto child1 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- auto child2 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- addChild(parent, child1);
- addChild(child1, child2);
-
- child2->setFrameRate(FRAME_RATE_VOTE1.vote);
- child2->setFrameRateSelectionStrategy(FrameRateSelectionStrategy::OverrideChildren);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_TREE, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FrameRateSelectionStrategy::Propagate,
- parent->getDrawingState().frameRateSelectionStrategy);
- EXPECT_EQ(FRAME_RATE_TREE, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FrameRateSelectionStrategy::Propagate,
- child1->getDrawingState().frameRateSelectionStrategy);
- EXPECT_EQ(FRAME_RATE_VOTE1, child2->getFrameRateForLayerTree());
- EXPECT_EQ(FrameRateSelectionStrategy::OverrideChildren,
- child2->getDrawingState().frameRateSelectionStrategy);
-}
-
-TEST_P(FrameRateSelectionStrategyTest, SetParentOverrideChildren) {
- EXPECT_CALL(*mFlinger.scheduler(), scheduleFrame(_)).Times(1);
-
- const auto& layerFactory = GetParam();
- auto layer1 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- auto layer2 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- auto layer3 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- addChild(layer1, layer2);
- addChild(layer2, layer3);
-
- layer1->setFrameRate(FRAME_RATE_VOTE1.vote);
- layer1->setFrameRateSelectionStrategy(FrameRateSelectionStrategy::OverrideChildren);
- layer2->setFrameRate(FRAME_RATE_VOTE2.vote);
- layer2->setFrameRateSelectionStrategy(FrameRateSelectionStrategy::OverrideChildren);
- layer3->setFrameRate(FRAME_RATE_VOTE3.vote);
- commitTransaction();
-
- EXPECT_EQ(FRAME_RATE_VOTE1, layer1->getFrameRateForLayerTree());
- EXPECT_EQ(FrameRateSelectionStrategy::OverrideChildren,
- layer1->getDrawingState().frameRateSelectionStrategy);
- EXPECT_EQ(FRAME_RATE_VOTE1, layer2->getFrameRateForLayerTree());
- EXPECT_EQ(FrameRateSelectionStrategy::OverrideChildren,
- layer2->getDrawingState().frameRateSelectionStrategy);
- EXPECT_EQ(FRAME_RATE_VOTE1, layer3->getFrameRateForLayerTree());
- EXPECT_EQ(FrameRateSelectionStrategy::Propagate,
- layer3->getDrawingState().frameRateSelectionStrategy);
-
- layer1->setFrameRateSelectionStrategy(FrameRateSelectionStrategy::Propagate);
- commitTransaction();
-
- EXPECT_EQ(FRAME_RATE_VOTE1, layer1->getFrameRateForLayerTree());
- EXPECT_EQ(FrameRateSelectionStrategy::Propagate,
- layer1->getDrawingState().frameRateSelectionStrategy);
- EXPECT_EQ(FRAME_RATE_VOTE2, layer2->getFrameRateForLayerTree());
- EXPECT_EQ(FrameRateSelectionStrategy::OverrideChildren,
- layer2->getDrawingState().frameRateSelectionStrategy);
- EXPECT_EQ(FRAME_RATE_VOTE2, layer3->getFrameRateForLayerTree());
- EXPECT_EQ(FrameRateSelectionStrategy::Propagate,
- layer3->getDrawingState().frameRateSelectionStrategy);
-}
-
-TEST_P(FrameRateSelectionStrategyTest, OverrideChildrenAndSelf) {
- EXPECT_CALL(*mFlinger.scheduler(), scheduleFrame(_)).Times(1);
-
- const auto& layerFactory = GetParam();
- auto layer1 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- auto layer2 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- auto layer3 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- addChild(layer1, layer2);
- addChild(layer2, layer3);
-
- layer1->setFrameRate(FRAME_RATE_VOTE1.vote);
- layer2->setFrameRate(FRAME_RATE_VOTE2.vote);
- layer2->setFrameRateSelectionStrategy(FrameRateSelectionStrategy::Self);
- commitTransaction();
-
- EXPECT_EQ(FRAME_RATE_VOTE1, layer1->getFrameRateForLayerTree());
- EXPECT_EQ(FrameRateSelectionStrategy::Propagate,
- layer1->getDrawingState().frameRateSelectionStrategy);
- EXPECT_EQ(FRAME_RATE_VOTE2, layer2->getFrameRateForLayerTree());
- EXPECT_EQ(FrameRateSelectionStrategy::Self,
- layer2->getDrawingState().frameRateSelectionStrategy);
- EXPECT_EQ(FRAME_RATE_DEFAULT, layer3->getFrameRateForLayerTree());
- EXPECT_EQ(FrameRateSelectionStrategy::Propagate,
- layer3->getDrawingState().frameRateSelectionStrategy);
-
- layer1->setFrameRateSelectionStrategy(FrameRateSelectionStrategy::OverrideChildren);
- commitTransaction();
-
- EXPECT_EQ(FRAME_RATE_VOTE1, layer1->getFrameRateForLayerTree());
- EXPECT_EQ(FrameRateSelectionStrategy::OverrideChildren,
- layer1->getDrawingState().frameRateSelectionStrategy);
- EXPECT_EQ(FRAME_RATE_VOTE1, layer2->getFrameRateForLayerTree());
- EXPECT_EQ(FrameRateSelectionStrategy::Self,
- layer2->getDrawingState().frameRateSelectionStrategy);
- EXPECT_EQ(FRAME_RATE_VOTE1, layer3->getFrameRateForLayerTree());
- EXPECT_EQ(FrameRateSelectionStrategy::Propagate,
- layer3->getDrawingState().frameRateSelectionStrategy);
-
- layer1->setFrameRate(FRAME_RATE_DEFAULT.vote);
- commitTransaction();
-
- EXPECT_EQ(FRAME_RATE_TREE, layer1->getFrameRateForLayerTree());
- EXPECT_EQ(FrameRateSelectionStrategy::OverrideChildren,
- layer1->getDrawingState().frameRateSelectionStrategy);
- EXPECT_EQ(FRAME_RATE_VOTE2, layer2->getFrameRateForLayerTree());
- EXPECT_EQ(FrameRateSelectionStrategy::Self,
- layer2->getDrawingState().frameRateSelectionStrategy);
- EXPECT_EQ(FRAME_RATE_VOTE2, layer3->getFrameRateForLayerTree());
- EXPECT_EQ(FrameRateSelectionStrategy::Propagate,
- layer3->getDrawingState().frameRateSelectionStrategy);
-}
-
-} // namespace
-} // namespace android
\ No newline at end of file
diff --git a/services/surfaceflinger/tests/unittests/LayerHistoryIntegrationTest.cpp b/services/surfaceflinger/tests/unittests/LayerHistoryIntegrationTest.cpp
index a61fa1e..52bb07a 100644
--- a/services/surfaceflinger/tests/unittests/LayerHistoryIntegrationTest.cpp
+++ b/services/surfaceflinger/tests/unittests/LayerHistoryIntegrationTest.cpp
@@ -38,6 +38,7 @@
namespace android::scheduler {
using android::mock::createDisplayMode;
+using android::mock::createVrrDisplayMode;
using namespace com::android::graphics::surfaceflinger;
class LayerHistoryIntegrationTest : public surfaceflinger::frontend::LayerSnapshotTestBase {
@@ -53,6 +54,8 @@
static constexpr Fps HI_FPS = 90_Hz;
static constexpr auto HI_FPS_PERIOD = HI_FPS.getPeriodNsecs();
+ static constexpr auto kVrrModeId = DisplayModeId(2);
+
LayerHistoryIntegrationTest() : LayerSnapshotTestBase() {
mFlinger.resetScheduler(mScheduler);
mLifecycleManager = {};
@@ -71,6 +74,13 @@
updateLayerSnapshotsAndLayerHistory(time);
}
+ void setFrontBufferWithPresentTime(sp<Layer>& layer, nsecs_t time) {
+ uint32_t sequence = static_cast<uint32_t>(layer->sequence);
+ setFrontBuffer(sequence);
+ layer->setDesiredPresentTime(time, false /*autotimestamp*/);
+ updateLayerSnapshotsAndLayerHistory(time);
+ }
+
LayerHistory& history() { return mScheduler->mutableLayerHistory(); }
const LayerHistory& history() const { return mScheduler->mutableLayerHistory(); }
@@ -135,6 +145,21 @@
return layer;
}
+ auto createLegacyAndFrontedEndLayerWithUid(uint32_t sequence, gui::Uid uid) {
+ std::string layerName = "test layer:" + std::to_string(sequence);
+ auto args = LayerCreationArgs{mFlinger.flinger(),
+ nullptr,
+ layerName,
+ 0,
+ {},
+ std::make_optional<uint32_t>(sequence)};
+ args.ownerUid = uid.val();
+ const auto layer = sp<Layer>::make(args);
+ mFlinger.injectLegacyLayer(layer);
+ createRootLayerWithUid(sequence, uid);
+ return layer;
+ }
+
auto destroyLayer(sp<Layer>& layer) {
uint32_t sequence = static_cast<uint32_t>(layer->sequence);
mFlinger.releaseLegacyLayer(sequence);
@@ -157,12 +182,13 @@
ASSERT_EQ(desiredRefreshRate, summary[0].desiredRefreshRate);
}
- std::shared_ptr<RefreshRateSelector> mSelector =
- std::make_shared<RefreshRateSelector>(makeModes(createDisplayMode(DisplayModeId(0),
- LO_FPS),
- createDisplayMode(DisplayModeId(1),
- HI_FPS)),
- DisplayModeId(0));
+ std::shared_ptr<RefreshRateSelector> mSelector = std::make_shared<RefreshRateSelector>(
+ makeModes(createDisplayMode(DisplayModeId(0), LO_FPS),
+ createDisplayMode(DisplayModeId(1), HI_FPS),
+ createVrrDisplayMode(kVrrModeId, HI_FPS,
+ hal::VrrConfig{.minFrameIntervalNs =
+ HI_FPS.getPeriodNsecs()})),
+ DisplayModeId(0));
mock::SchedulerCallback mSchedulerCallback;
TestableSurfaceFlinger mFlinger;
@@ -214,6 +240,146 @@
EXPECT_EQ(1u, activeLayerCount());
}
+TEST_F(LayerHistoryIntegrationTest, oneLayer) {
+ createLegacyAndFrontedEndLayer(1);
+ nsecs_t time = systemTime();
+ updateLayerSnapshotsAndLayerHistory(time);
+
+ EXPECT_EQ(1u, layerCount());
+ EXPECT_EQ(0u, activeLayerCount());
+
+ // No layers returned if no layers are active.
+ EXPECT_TRUE(summarizeLayerHistory(time).empty());
+ EXPECT_EQ(0u, activeLayerCount());
+
+ // Max returned if active layers have insufficient history.
+ for (size_t i = 0; i < PRESENT_TIME_HISTORY_SIZE - 1; i++) {
+ setBuffer(1);
+ updateLayerSnapshotsAndLayerHistory(time);
+ ASSERT_EQ(1u, summarizeLayerHistory(time).size());
+ EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
+ EXPECT_EQ(1u, activeLayerCount());
+ time += LO_FPS_PERIOD;
+ }
+
+ // Max is returned since we have enough history but there is no timestamp votes.
+ for (size_t i = 0; i < 10; i++) {
+ setBuffer(1);
+ updateLayerSnapshotsAndLayerHistory(time);
+ ASSERT_EQ(1u, summarizeLayerHistory(time).size());
+ EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
+ EXPECT_EQ(1u, activeLayerCount());
+ time += LO_FPS_PERIOD;
+ }
+}
+
+TEST_F(LayerHistoryIntegrationTest, gameFrameRateOverrideMapping) {
+ SET_FLAG_FOR_TEST(flags::game_default_frame_rate, true);
+
+ history().updateGameDefaultFrameRateOverride(FrameRateOverride({0, 60.0f}));
+
+ auto overridePair = history().getGameFrameRateOverride(0);
+ EXPECT_EQ(0_Hz, overridePair.first);
+ EXPECT_EQ(60_Hz, overridePair.second);
+
+ history().updateGameModeFrameRateOverride(FrameRateOverride({0, 40.0f}));
+ history().updateGameModeFrameRateOverride(FrameRateOverride({1, 120.0f}));
+
+ overridePair = history().getGameFrameRateOverride(0);
+ EXPECT_EQ(40_Hz, overridePair.first);
+ EXPECT_EQ(60_Hz, overridePair.second);
+
+ overridePair = history().getGameFrameRateOverride(1);
+ EXPECT_EQ(120_Hz, overridePair.first);
+ EXPECT_EQ(0_Hz, overridePair.second);
+
+ history().updateGameDefaultFrameRateOverride(FrameRateOverride({0, 0.0f}));
+ history().updateGameModeFrameRateOverride(FrameRateOverride({1, 0.0f}));
+
+ overridePair = history().getGameFrameRateOverride(0);
+ EXPECT_EQ(40_Hz, overridePair.first);
+ EXPECT_EQ(0_Hz, overridePair.second);
+
+ overridePair = history().getGameFrameRateOverride(1);
+ EXPECT_EQ(0_Hz, overridePair.first);
+ EXPECT_EQ(0_Hz, overridePair.second);
+}
+
+TEST_F(LayerHistoryIntegrationTest, oneLayerGameFrameRateOverride) {
+ SET_FLAG_FOR_TEST(flags::game_default_frame_rate, true);
+
+ const uid_t uid = 0;
+ const Fps gameDefaultFrameRate = Fps::fromValue(30.0f);
+ const Fps gameModeFrameRate = Fps::fromValue(60.0f);
+
+ auto layer = createLegacyAndFrontedEndLayerWithUid(1, gui::Uid(uid));
+ showLayer(1);
+
+ nsecs_t time = systemTime();
+ updateLayerSnapshotsAndLayerHistory(time);
+
+ EXPECT_EQ(1u, layerCount());
+ EXPECT_EQ(0u, activeLayerCount());
+
+ // update game default frame rate override
+ history().updateGameDefaultFrameRateOverride(
+ FrameRateOverride({uid, gameDefaultFrameRate.getValue()}));
+
+ LayerHistory::Summary summary;
+ scheduler::LayerProps layerProps = {
+ .visible = true,
+ .bounds = {0, 0, 100, 100},
+ .transform = {},
+ .setFrameRateVote = {},
+ .frameRateSelectionPriority = Layer::PRIORITY_UNSET,
+ .isSmallDirty = false,
+ .isFrontBuffered = false,
+ };
+
+ for (size_t i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+ setBufferWithPresentTime(layer, time);
+ time += gameDefaultFrameRate.getPeriodNsecs();
+ summary = summarizeLayerHistory(time);
+ }
+
+ ASSERT_EQ(1u, summary.size());
+ ASSERT_EQ(LayerHistory::LayerVoteType::ExplicitDefault, summary[0].vote);
+ ASSERT_EQ(30.0_Hz, summary[0].desiredRefreshRate);
+
+ // test against setFrameRate vote
+ setFrameRate(1,
+ Layer::FrameRate(Fps::fromValue(120.0f), Layer::FrameRateCompatibility::Default));
+ updateLayerSnapshotsAndLayerHistory(time);
+
+ const Fps setFrameRate = Fps::fromValue(120.0f);
+ layerProps.setFrameRateVote =
+ Layer::FrameRate(setFrameRate, Layer::FrameRateCompatibility::Default);
+
+ for (size_t i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+ setBufferWithPresentTime(layer, time);
+ time += setFrameRate.getPeriodNsecs();
+ summary = summarizeLayerHistory(time);
+ }
+
+ ASSERT_EQ(1u, summary.size());
+ ASSERT_EQ(LayerHistory::LayerVoteType::ExplicitDefault, summary[0].vote);
+ ASSERT_EQ(120.0_Hz, summary[0].desiredRefreshRate);
+
+ // update game mode frame rate override
+ history().updateGameModeFrameRateOverride(
+ FrameRateOverride({uid, gameModeFrameRate.getValue()}));
+
+ for (size_t i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+ setBufferWithPresentTime(layer, time);
+ time += gameModeFrameRate.getPeriodNsecs();
+ summary = summarizeLayerHistory(time);
+ }
+
+ ASSERT_EQ(1u, summary.size());
+ ASSERT_EQ(LayerHistory::LayerVoteType::ExplicitDefault, summary[0].vote);
+ ASSERT_EQ(60.0_Hz, summary[0].desiredRefreshRate);
+}
+
TEST_F(LayerHistoryIntegrationTest, oneInvisibleLayer) {
createLegacyAndFrontedEndLayer(1);
nsecs_t time = systemTime();
@@ -238,6 +404,110 @@
EXPECT_EQ(0u, activeLayerCount());
}
+TEST_F(LayerHistoryIntegrationTest, explicitTimestamp) {
+ auto layer = createLegacyAndFrontedEndLayer(1);
+ showLayer(1);
+ nsecs_t time = systemTime();
+ updateLayerSnapshotsAndLayerHistory(time);
+
+ EXPECT_EQ(1u, layerCount());
+ EXPECT_EQ(0u, activeLayerCount());
+
+ for (size_t i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+ setBufferWithPresentTime(layer, time);
+ time += LO_FPS_PERIOD;
+ }
+
+ ASSERT_EQ(1u, summarizeLayerHistory(time).size());
+ EXPECT_EQ(LayerHistory::LayerVoteType::Heuristic, summarizeLayerHistory(time)[0].vote);
+ EXPECT_EQ(LO_FPS, summarizeLayerHistory(time)[0].desiredRefreshRate);
+ EXPECT_EQ(1u, activeLayerCount());
+ EXPECT_EQ(1, frequentLayerCount(time));
+}
+
+TEST_F(LayerHistoryIntegrationTest, oneLayerNoVote) {
+ auto layer = createLegacyAndFrontedEndLayer(1);
+ showLayer(1);
+ nsecs_t time = systemTime();
+ updateLayerSnapshotsAndLayerHistory(time);
+
+ setDefaultLayerVote(layer.get(), LayerHistory::LayerVoteType::NoVote);
+
+ EXPECT_EQ(1u, layerCount());
+ EXPECT_EQ(0u, activeLayerCount());
+
+ for (size_t i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+ setBufferWithPresentTime(layer, time);
+ time += HI_FPS_PERIOD;
+ }
+
+ ASSERT_TRUE(summarizeLayerHistory(time).empty());
+ EXPECT_EQ(1u, activeLayerCount());
+ EXPECT_EQ(1, frequentLayerCount(time));
+
+ // layer became inactive
+ time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
+ ASSERT_TRUE(summarizeLayerHistory(time).empty());
+ EXPECT_EQ(0u, activeLayerCount());
+ EXPECT_EQ(0, frequentLayerCount(time));
+}
+
+TEST_F(LayerHistoryIntegrationTest, oneLayerMinVote) {
+ auto layer = createLegacyAndFrontedEndLayer(1);
+ showLayer(1);
+ nsecs_t time = systemTime();
+ updateLayerSnapshotsAndLayerHistory(time);
+
+ setDefaultLayerVote(layer.get(), LayerHistory::LayerVoteType::Min);
+
+ EXPECT_EQ(1u, layerCount());
+ EXPECT_EQ(0u, activeLayerCount());
+
+ for (size_t i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+ setBufferWithPresentTime(layer, time);
+ time += HI_FPS_PERIOD;
+ }
+
+ ASSERT_EQ(1u, summarizeLayerHistory(time).size());
+ EXPECT_EQ(LayerHistory::LayerVoteType::Min, summarizeLayerHistory(time)[0].vote);
+ EXPECT_EQ(1u, activeLayerCount());
+ EXPECT_EQ(1, frequentLayerCount(time));
+
+ // layer became inactive
+ time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
+ ASSERT_TRUE(summarizeLayerHistory(time).empty());
+ EXPECT_EQ(0u, activeLayerCount());
+ EXPECT_EQ(0, frequentLayerCount(time));
+}
+
+TEST_F(LayerHistoryIntegrationTest, oneLayerMaxVote) {
+ auto layer = createLegacyAndFrontedEndLayer(1);
+ showLayer(1);
+ nsecs_t time = systemTime();
+ updateLayerSnapshotsAndLayerHistory(time);
+
+ setDefaultLayerVote(layer.get(), LayerHistory::LayerVoteType::Max);
+
+ EXPECT_EQ(1u, layerCount());
+ EXPECT_EQ(0u, activeLayerCount());
+
+ for (size_t i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+ setBufferWithPresentTime(layer, time);
+ time += LO_FPS_PERIOD;
+ }
+
+ ASSERT_EQ(1u, summarizeLayerHistory(time).size());
+ EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
+ EXPECT_EQ(1u, activeLayerCount());
+ EXPECT_EQ(1, frequentLayerCount(time));
+
+ // layer became inactive
+ time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
+ ASSERT_TRUE(summarizeLayerHistory(time).empty());
+ EXPECT_EQ(0u, activeLayerCount());
+ EXPECT_EQ(0, frequentLayerCount(time));
+}
+
TEST_F(LayerHistoryIntegrationTest, oneLayerExplicitVote) {
createLegacyAndFrontedEndLayer(1);
setFrameRate(1, 73.4f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT,
@@ -273,6 +543,335 @@
EXPECT_EQ(1, frequentLayerCount(time));
}
+TEST_F(LayerHistoryIntegrationTest, oneLayerExplicitExactVote2) {
+ auto layer = createLegacyAndFrontedEndLayer(1);
+ setFrameRate(1, 73.4f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE,
+ ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS);
+
+ EXPECT_EQ(1u, layerCount());
+ EXPECT_EQ(0u, activeLayerCount());
+
+ nsecs_t time = systemTime();
+ updateLayerSnapshotsAndLayerHistory(time);
+
+ for (size_t i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+ setBufferWithPresentTime(layer, time);
+ time += HI_FPS_PERIOD;
+ }
+
+ ASSERT_EQ(1u, summarizeLayerHistory(time).size());
+ EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitExactOrMultiple,
+ summarizeLayerHistory(time)[0].vote);
+ EXPECT_EQ(73.4_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
+ EXPECT_EQ(1u, activeLayerCount());
+ EXPECT_EQ(1, frequentLayerCount(time));
+
+ // layer became infrequent, but the vote stays
+ setDefaultLayerVote(layer.get(), LayerHistory::LayerVoteType::Heuristic);
+ time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
+ ASSERT_EQ(1u, summarizeLayerHistory(time).size());
+ EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitExactOrMultiple,
+ summarizeLayerHistory(time)[0].vote);
+ EXPECT_EQ(73.4_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
+ EXPECT_EQ(1u, activeLayerCount());
+ EXPECT_EQ(0, frequentLayerCount(time));
+}
+
+TEST_F(LayerHistoryIntegrationTest, oneLayerExplicitGte_vrr) {
+ // Set the test to be on a vrr mode.
+ SET_FLAG_FOR_TEST(flags::vrr_config, true);
+ mSelector->setActiveMode(kVrrModeId, HI_FPS);
+
+ auto layer = createLegacyAndFrontedEndLayer(1);
+ showLayer(1);
+ setFrameRate(1, (33_Hz).getValue(), ANATIVEWINDOW_FRAME_RATE_GTE,
+ ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS);
+ setFrameRateCategory(1, 0);
+
+ EXPECT_EQ(1u, layerCount());
+ EXPECT_EQ(0u, activeLayerCount());
+
+ nsecs_t time = systemTime();
+ for (size_t i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+ setBufferWithPresentTime(layer, time);
+ time += HI_FPS_PERIOD;
+ }
+
+ ASSERT_EQ(1u, summarizeLayerHistory(time).size());
+ EXPECT_EQ(1u, activeLayerCount());
+ EXPECT_EQ(1, frequentLayerCount(time));
+ EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitGte, summarizeLayerHistory(time)[0].vote);
+ EXPECT_EQ(33_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
+ EXPECT_EQ(FrameRateCategory::Default, summarizeLayerHistory(time)[0].frameRateCategory);
+
+ // layer became inactive, but the vote stays
+ setDefaultLayerVote(layer.get(), LayerHistory::LayerVoteType::Heuristic);
+ time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
+ ASSERT_EQ(1u, summarizeLayerHistory(time).size());
+ EXPECT_EQ(1u, activeLayerCount());
+ EXPECT_EQ(0, frequentLayerCount(time));
+ EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitGte, summarizeLayerHistory(time)[0].vote);
+ EXPECT_EQ(33_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
+ EXPECT_EQ(FrameRateCategory::Default, summarizeLayerHistory(time)[0].frameRateCategory);
+}
+
+// Test for MRR device with VRR features enabled.
+TEST_F(LayerHistoryIntegrationTest, oneLayerExplicitGte_nonVrr) {
+ SET_FLAG_FOR_TEST(flags::frame_rate_category_mrr, true);
+ // The vrr_config flag is explicitly not set false because this test for an MRR device
+ // should still work in a VRR-capable world.
+
+ auto layer = createLegacyAndFrontedEndLayer(1);
+ showLayer(1);
+ setFrameRate(1, (33_Hz).getValue(), ANATIVEWINDOW_FRAME_RATE_GTE,
+ ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS);
+ setFrameRateCategory(1, 0);
+
+ EXPECT_EQ(1u, layerCount());
+ EXPECT_EQ(0u, activeLayerCount());
+
+ nsecs_t time = systemTime();
+ for (size_t i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+ setBufferWithPresentTime(layer, time);
+ time += HI_FPS_PERIOD;
+ }
+
+ ASSERT_EQ(1u, summarizeLayerHistory(time).size());
+ EXPECT_EQ(1u, activeLayerCount());
+ EXPECT_EQ(1, frequentLayerCount(time));
+ EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
+ EXPECT_EQ(0_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
+ EXPECT_EQ(FrameRateCategory::Default, summarizeLayerHistory(time)[0].frameRateCategory);
+
+ // layer became infrequent, but the vote stays
+ setDefaultLayerVote(layer.get(), LayerHistory::LayerVoteType::Heuristic);
+ time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
+ ASSERT_EQ(1u, summarizeLayerHistory(time).size());
+ EXPECT_EQ(1u, activeLayerCount());
+ EXPECT_EQ(0, frequentLayerCount(time));
+ EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
+ EXPECT_EQ(0_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
+ EXPECT_EQ(FrameRateCategory::Default, summarizeLayerHistory(time)[0].frameRateCategory);
+}
+
+TEST_F(LayerHistoryIntegrationTest, oneLayerExplicitVoteWithCategory_vrrFeatureOff) {
+ SET_FLAG_FOR_TEST(flags::frame_rate_category_mrr, false);
+
+ auto layer = createLegacyAndFrontedEndLayer(1);
+ showLayer(1);
+ setFrameRate(1, (73.4_Hz).getValue(), ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT,
+ ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS);
+ setFrameRateCategory(1, ANATIVEWINDOW_FRAME_RATE_CATEGORY_HIGH);
+
+ // Set default to Min so it is obvious that the vote reset triggered.
+ setDefaultLayerVote(layer.get(), LayerHistory::LayerVoteType::Min);
+
+ EXPECT_EQ(1u, layerCount());
+ EXPECT_EQ(0u, activeLayerCount());
+
+ nsecs_t time = systemTime();
+ for (size_t i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+ setBufferWithPresentTime(layer, time);
+ time += HI_FPS_PERIOD;
+ }
+
+ // There is only 1 LayerRequirement due to the disabled flag frame_rate_category_mrr.
+ ASSERT_EQ(1u, summarizeLayerHistory(time).size());
+ EXPECT_EQ(1u, activeLayerCount());
+ EXPECT_EQ(1, frequentLayerCount(time));
+ EXPECT_EQ(LayerHistory::LayerVoteType::Min, summarizeLayerHistory(time)[0].vote);
+ EXPECT_EQ(0_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
+ EXPECT_EQ(FrameRateCategory::Default, summarizeLayerHistory(time)[0].frameRateCategory);
+}
+
+// This test case should be the same as oneLayerNoVote except instead of layer vote is NoVote,
+// the category is NoPreference.
+TEST_F(LayerHistoryIntegrationTest, oneLayerCategoryNoPreference) {
+ SET_FLAG_FOR_TEST(flags::frame_rate_category_mrr, true);
+
+ auto layer = createLegacyAndFrontedEndLayer(1);
+ showLayer(1);
+ setFrameRate(1, (0_Hz).getValue(), ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT,
+ ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS);
+ setFrameRateCategory(1, ANATIVEWINDOW_FRAME_RATE_CATEGORY_NO_PREFERENCE);
+
+ EXPECT_EQ(1u, layerCount());
+ EXPECT_EQ(0u, activeLayerCount());
+
+ nsecs_t time = systemTime();
+ for (size_t i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+ setBufferWithPresentTime(layer, time);
+ time += HI_FPS_PERIOD;
+ }
+
+ EXPECT_EQ(1u, summarizeLayerHistory(time).size());
+ EXPECT_EQ(1u, activeLayerCount());
+ EXPECT_EQ(1, frequentLayerCount(time));
+
+ // layer became infrequent
+ time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
+ EXPECT_EQ(1u, summarizeLayerHistory(time).size());
+ EXPECT_EQ(1u, activeLayerCount());
+ EXPECT_EQ(0, frequentLayerCount(time));
+}
+
+TEST_F(LayerHistoryIntegrationTest, oneLayerExplicitVoteWithCategory) {
+ SET_FLAG_FOR_TEST(flags::frame_rate_category_mrr, true);
+
+ auto layer = createLegacyAndFrontedEndLayer(1);
+ showLayer(1);
+ setFrameRate(1, (73.4_Hz).getValue(), ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT,
+ ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS);
+ setFrameRateCategory(1, ANATIVEWINDOW_FRAME_RATE_CATEGORY_HIGH);
+
+ EXPECT_EQ(1u, layerCount());
+ EXPECT_EQ(0u, activeLayerCount());
+
+ nsecs_t time = systemTime();
+ for (size_t i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+ setBufferWithPresentTime(layer, time);
+ time += HI_FPS_PERIOD;
+ }
+
+ // There are 2 LayerRequirement's due to the frame rate category.
+ ASSERT_EQ(2u, summarizeLayerHistory(time).size());
+ EXPECT_EQ(1u, activeLayerCount());
+ EXPECT_EQ(1, frequentLayerCount(time));
+ // First LayerRequirement is the layer's category specification
+ EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitCategory, summarizeLayerHistory(time)[0].vote);
+ EXPECT_EQ(0_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
+ EXPECT_EQ(FrameRateCategory::High, summarizeLayerHistory(time)[0].frameRateCategory);
+
+ // Second LayerRequirement is the frame rate specification
+ EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitDefault, summarizeLayerHistory(time)[1].vote);
+ EXPECT_EQ(73.4_Hz, summarizeLayerHistory(time)[1].desiredRefreshRate);
+ EXPECT_EQ(FrameRateCategory::Default, summarizeLayerHistory(time)[1].frameRateCategory);
+
+ // layer became infrequent, but the vote stays
+ setDefaultLayerVote(layer.get(), LayerHistory::LayerVoteType::Heuristic);
+ time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
+ ASSERT_EQ(2u, summarizeLayerHistory(time).size());
+ EXPECT_EQ(1u, activeLayerCount());
+ EXPECT_EQ(0, frequentLayerCount(time));
+ EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitCategory, summarizeLayerHistory(time)[0].vote);
+ EXPECT_EQ(0_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
+ EXPECT_EQ(FrameRateCategory::High, summarizeLayerHistory(time)[0].frameRateCategory);
+}
+
+TEST_F(LayerHistoryIntegrationTest, oneLayerExplicitVoteWithCategoryNotVisibleDoesNotVote) {
+ SET_FLAG_FOR_TEST(flags::misc1, true);
+
+ auto layer = createLegacyAndFrontedEndLayer(1);
+ hideLayer(1);
+ setFrameRate(1, (12.34_Hz).getValue(), ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT,
+ ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS);
+ setFrameRateCategory(1, ANATIVEWINDOW_FRAME_RATE_CATEGORY_HIGH);
+
+ EXPECT_EQ(1u, layerCount());
+ EXPECT_EQ(0u, activeLayerCount());
+
+ nsecs_t time = systemTime();
+ for (size_t i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+ setBufferWithPresentTime(layer, time);
+ time += HI_FPS_PERIOD;
+ }
+
+ // Layer is not visible, so the layer is moved to inactive, infrequent, and it will not have
+ // votes to consider for refresh rate selection.
+ ASSERT_EQ(0u, summarizeLayerHistory(time).size());
+ EXPECT_EQ(0u, activeLayerCount());
+ EXPECT_EQ(0, frequentLayerCount(time));
+}
+
+TEST_F(LayerHistoryIntegrationTest, invisibleExplicitLayer) {
+ SET_FLAG_FOR_TEST(flags::misc1, false);
+
+ auto explicitVisiblelayer = createLegacyAndFrontedEndLayer(1);
+ showLayer(1);
+ setFrameRate(1, (60_Hz).getValue(), ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE, 0);
+
+ auto explicitInvisiblelayer = createLegacyAndFrontedEndLayer(2);
+ hideLayer(2);
+ setFrameRate(2, (90_Hz).getValue(), ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE, 0);
+
+ nsecs_t time = systemTime();
+
+ // Post a buffer to the layers to make them active
+ setBuffer(1);
+ setBuffer(2);
+ updateLayerSnapshotsAndLayerHistory(time);
+
+ EXPECT_EQ(2u, layerCount());
+ ASSERT_EQ(1u, summarizeLayerHistory(time).size());
+ EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitExactOrMultiple,
+ summarizeLayerHistory(time)[0].vote);
+ EXPECT_EQ(60_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
+ EXPECT_EQ(2u, activeLayerCount());
+ EXPECT_EQ(2, frequentLayerCount(time));
+}
+
+TEST_F(LayerHistoryIntegrationTest, invisibleExplicitLayerDoesNotVote) {
+ SET_FLAG_FOR_TEST(flags::misc1, true);
+
+ auto explicitVisiblelayer = createLegacyAndFrontedEndLayer(1);
+ showLayer(1);
+ setFrameRate(1, (60_Hz).getValue(), ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE, 0);
+
+ auto explicitInvisiblelayer = createLegacyAndFrontedEndLayer(2);
+ hideLayer(2);
+ setFrameRate(2, (90_Hz).getValue(), ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE, 0);
+
+ nsecs_t time = systemTime();
+
+ // Post a buffer to the layers to make them active
+ setBuffer(1);
+ setBuffer(2);
+ updateLayerSnapshotsAndLayerHistory(time);
+
+ EXPECT_EQ(2u, layerCount());
+ ASSERT_EQ(1u, summarizeLayerHistory(time).size());
+ EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitExactOrMultiple,
+ summarizeLayerHistory(time)[0].vote);
+ EXPECT_EQ(60_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
+ EXPECT_EQ(1u, activeLayerCount());
+ EXPECT_EQ(1, frequentLayerCount(time));
+}
+
+TEST_F(LayerHistoryIntegrationTest, frontBufferedLayerVotesMax) {
+ SET_FLAG_FOR_TEST(flags::vrr_config, true);
+
+ auto layer = createLegacyAndFrontedEndLayer(1);
+ setFrontBuffer(1);
+ showLayer(1);
+
+ nsecs_t time = systemTime();
+
+ EXPECT_EQ(1u, layerCount());
+ EXPECT_EQ(0u, activeLayerCount());
+ EXPECT_EQ(0, frequentLayerCount(time));
+ EXPECT_EQ(0, animatingLayerCount(time));
+
+ // layer is active but infrequent.
+ for (size_t i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+ setFrontBufferWithPresentTime(layer, time);
+ time += MAX_FREQUENT_LAYER_PERIOD_NS.count();
+ }
+
+ ASSERT_EQ(1u, summarizeLayerHistory(time).size());
+ EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
+ EXPECT_EQ(1u, activeLayerCount());
+ EXPECT_EQ(0, frequentLayerCount(time));
+ EXPECT_EQ(0, animatingLayerCount(time));
+
+ // Layer still active due to front buffering, but it's infrequent.
+ time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
+ ASSERT_EQ(1u, summarizeLayerHistory(time).size());
+ EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
+ EXPECT_EQ(1u, activeLayerCount());
+ EXPECT_EQ(0, frequentLayerCount(time));
+ EXPECT_EQ(0, animatingLayerCount(time));
+}
+
TEST_F(LayerHistoryIntegrationTest, oneLayerExplicitCategory) {
SET_FLAG_FOR_TEST(flags::frame_rate_category_mrr, true);
@@ -805,7 +1404,15 @@
// layer is active but infrequent.
for (size_t i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- auto props = layer->getLayerProps();
+ scheduler::LayerProps props = {
+ .visible = false,
+ .bounds = {0, 0, 100, 100},
+ .transform = {},
+ .setFrameRateVote = {},
+ .frameRateSelectionPriority = Layer::PRIORITY_UNSET,
+ .isSmallDirty = false,
+ .isFrontBuffered = false,
+ };
if (i % 3 == 0) {
props.isSmallDirty = false;
} else {
@@ -838,8 +1445,15 @@
// uiLayer is updating small dirty.
for (size_t i = 0; i < PRESENT_TIME_HISTORY_SIZE + FREQUENT_LAYER_WINDOW_SIZE + 1; i++) {
- auto props = uiLayer->getLayerProps();
- props.isSmallDirty = true;
+ scheduler::LayerProps props = {
+ .visible = false,
+ .bounds = {0, 0, 100, 100},
+ .transform = {},
+ .setFrameRateVote = {},
+ .frameRateSelectionPriority = Layer::PRIORITY_UNSET,
+ .isSmallDirty = true,
+ .isFrontBuffered = false,
+ };
setBuffer(1);
uiLayer->setDesiredPresentTime(0, false /*autotimestamp*/);
updateLayerSnapshotsAndLayerHistory(time);
diff --git a/services/surfaceflinger/tests/unittests/LayerHistoryTest.cpp b/services/surfaceflinger/tests/unittests/LayerHistoryTest.cpp
deleted file mode 100644
index 088d0d2..0000000
--- a/services/surfaceflinger/tests/unittests/LayerHistoryTest.cpp
+++ /dev/null
@@ -1,1573 +0,0 @@
-/*
- * Copyright 2020 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-// TODO(b/129481165): remove the #pragma below and fix conversion issues
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wextra"
-
-#undef LOG_TAG
-#define LOG_TAG "LayerHistoryTest"
-
-#include <Layer.h>
-#include <com_android_graphics_surfaceflinger_flags.h>
-#include <gmock/gmock.h>
-#include <gtest/gtest.h>
-#include <log/log.h>
-
-#include <common/test/FlagUtils.h>
-#include "FpsOps.h"
-#include "Scheduler/LayerHistory.h"
-#include "Scheduler/LayerInfo.h"
-#include "TestableScheduler.h"
-#include "TestableSurfaceFlinger.h"
-#include "mock/DisplayHardware/MockDisplayMode.h"
-#include "mock/MockLayer.h"
-#include "mock/MockSchedulerCallback.h"
-
-using testing::_;
-using testing::Return;
-using testing::ReturnRef;
-
-namespace android::scheduler {
-
-using MockLayer = android::mock::MockLayer;
-
-using android::mock::createDisplayMode;
-using android::mock::createVrrDisplayMode;
-
-// WARNING: LEGACY TESTS FOR LEGACY FRONT END
-// Update LayerHistoryIntegrationTest instead
-class LayerHistoryTest : public testing::Test {
-protected:
- static constexpr auto PRESENT_TIME_HISTORY_SIZE = LayerInfo::HISTORY_SIZE;
- static constexpr auto MAX_FREQUENT_LAYER_PERIOD_NS = LayerInfo::kMaxPeriodForFrequentLayerNs;
- static constexpr auto FREQUENT_LAYER_WINDOW_SIZE = LayerInfo::kFrequentLayerWindowSize;
- static constexpr auto PRESENT_TIME_HISTORY_DURATION = LayerInfo::HISTORY_DURATION;
-
- static constexpr Fps LO_FPS = 30_Hz;
- static constexpr auto LO_FPS_PERIOD = LO_FPS.getPeriodNsecs();
-
- static constexpr Fps HI_FPS = 90_Hz;
- static constexpr auto HI_FPS_PERIOD = HI_FPS.getPeriodNsecs();
-
- LayerHistoryTest() { mFlinger.resetScheduler(mScheduler); }
-
- LayerHistory& history() { return mScheduler->mutableLayerHistory(); }
- const LayerHistory& history() const { return mScheduler->mutableLayerHistory(); }
-
- LayerHistory::Summary summarizeLayerHistory(nsecs_t now) {
- // LayerHistory::summarize makes no guarantee of the order of the elements in the summary
- // however, for testing only, a stable order is required, therefore we sort the list here.
- // Any tests requiring ordered results must create layers with names.
- auto summary = history().summarize(*mScheduler->refreshRateSelector(), now);
- std::sort(summary.begin(), summary.end(),
- [](const RefreshRateSelector::LayerRequirement& lhs,
- const RefreshRateSelector::LayerRequirement& rhs) -> bool {
- return lhs.name < rhs.name;
- });
- return summary;
- }
-
- size_t layerCount() const { return mScheduler->layerHistorySize(); }
- size_t activeLayerCount() const NO_THREAD_SAFETY_ANALYSIS {
- return history().mActiveLayerInfos.size();
- }
-
- auto frequentLayerCount(nsecs_t now) const NO_THREAD_SAFETY_ANALYSIS {
- const auto& infos = history().mActiveLayerInfos;
- return std::count_if(infos.begin(), infos.end(), [now](const auto& pair) {
- return pair.second.second->isFrequent(now).isFrequent;
- });
- }
-
- auto animatingLayerCount(nsecs_t now) const NO_THREAD_SAFETY_ANALYSIS {
- const auto& infos = history().mActiveLayerInfos;
- return std::count_if(infos.begin(), infos.end(), [now](const auto& pair) {
- return pair.second.second->isAnimating(now);
- });
- }
-
- auto clearLayerHistoryCount(nsecs_t now) const NO_THREAD_SAFETY_ANALYSIS {
- const auto& infos = history().mActiveLayerInfos;
- return std::count_if(infos.begin(), infos.end(), [now](const auto& pair) {
- return pair.second.second->isFrequent(now).clearHistory;
- });
- }
-
- void setDefaultLayerVote(Layer* layer,
- LayerHistory::LayerVoteType vote) NO_THREAD_SAFETY_ANALYSIS {
- auto [found, layerPair] = history().findLayer(layer->getSequence());
- if (found != LayerHistory::LayerStatus::NotFound) {
- layerPair->second->setDefaultLayerVote(vote);
- }
- }
-
- auto createLayer() { return sp<MockLayer>::make(mFlinger.flinger()); }
- auto createLayer(std::string name) {
- return sp<MockLayer>::make(mFlinger.flinger(), std::move(name));
- }
- auto createLayer(std::string name, uint32_t uid) {
- return sp<MockLayer>::make(mFlinger.flinger(), std::move(name), std::move(uid));
- }
-
- void recordFramesAndExpect(const sp<MockLayer>& layer, nsecs_t& time, Fps frameRate,
- Fps desiredRefreshRate, int numFrames) {
- LayerHistory::Summary summary;
- for (int i = 0; i < numFrames; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += frameRate.getPeriodNsecs();
-
- summary = summarizeLayerHistory(time);
- }
-
- ASSERT_EQ(1, summary.size());
- ASSERT_EQ(LayerHistory::LayerVoteType::Heuristic, summary[0].vote);
- ASSERT_EQ(desiredRefreshRate, summary[0].desiredRefreshRate);
- }
-
- static constexpr auto kVrrModeId = DisplayModeId(2);
- std::shared_ptr<RefreshRateSelector> mSelector = std::make_shared<RefreshRateSelector>(
- makeModes(createDisplayMode(DisplayModeId(0), LO_FPS),
- createDisplayMode(DisplayModeId(1), HI_FPS),
- createVrrDisplayMode(kVrrModeId, HI_FPS,
- hal::VrrConfig{.minFrameIntervalNs =
- HI_FPS.getPeriodNsecs()})),
- DisplayModeId(0));
-
- mock::SchedulerCallback mSchedulerCallback;
- TestableSurfaceFlinger mFlinger;
- TestableScheduler* mScheduler = new TestableScheduler(mSelector, mFlinger, mSchedulerCallback);
-};
-
-namespace {
-
-using namespace com::android::graphics::surfaceflinger;
-
-TEST_F(LayerHistoryTest, singleLayerNoVoteDefaultCompatibility) {
- const auto layer = createLayer();
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
- EXPECT_CALL(*layer, getDefaultFrameRateCompatibility())
- .WillOnce(Return(FrameRateCompatibility::NoVote));
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
-
- nsecs_t time = systemTime();
-
- // No layers returned if no layers are active.
- EXPECT_TRUE(summarizeLayerHistory(time).empty());
- EXPECT_EQ(0, activeLayerCount());
-
- history().record(layer->getSequence(), layer->getLayerProps(), 0, time,
- LayerHistory::LayerUpdateType::Buffer);
- history().setDefaultFrameRateCompatibility(layer->getSequence(),
-
- layer->getDefaultFrameRateCompatibility(),
- true /* contentDetectionEnabled */);
-
- EXPECT_TRUE(summarizeLayerHistory(time).empty());
- EXPECT_EQ(1, activeLayerCount());
-}
-
-TEST_F(LayerHistoryTest, singleLayerMinVoteDefaultCompatibility) {
- const auto layer = createLayer();
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
- EXPECT_CALL(*layer, getDefaultFrameRateCompatibility())
- .WillOnce(Return(FrameRateCompatibility::Min));
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
-
- nsecs_t time = systemTime();
-
- EXPECT_TRUE(summarizeLayerHistory(time).empty());
- EXPECT_EQ(0, activeLayerCount());
-
- history().record(layer->getSequence(), layer->getLayerProps(), 0, time,
- LayerHistory::LayerUpdateType::Buffer);
- history().setDefaultFrameRateCompatibility(layer->getSequence(),
- layer->getDefaultFrameRateCompatibility(),
- true /* contentDetectionEnabled */);
-
- auto summary = summarizeLayerHistory(time);
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
-
- EXPECT_EQ(LayerHistory::LayerVoteType::Min, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
-}
-
-TEST_F(LayerHistoryTest, oneLayer) {
- const auto layer = createLayer();
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
-
- // history().registerLayer(layer, LayerHistory::LayerVoteType::Max);
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
-
- nsecs_t time = systemTime();
-
- // No layers returned if no layers are active.
- EXPECT_TRUE(summarizeLayerHistory(time).empty());
- EXPECT_EQ(0, activeLayerCount());
-
- // Max returned if active layers have insufficient history.
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE - 1; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), 0, time,
- LayerHistory::LayerUpdateType::Buffer);
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- time += LO_FPS_PERIOD;
- }
-
- // Max is returned since we have enough history but there is no timestamp votes.
- for (int i = 0; i < 10; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), 0, time,
- LayerHistory::LayerUpdateType::Buffer);
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- time += LO_FPS_PERIOD;
- }
-}
-
-TEST_F(LayerHistoryTest, gameFrameRateOverrideMapping) {
- SET_FLAG_FOR_TEST(flags::game_default_frame_rate, true);
-
- history().updateGameDefaultFrameRateOverride(FrameRateOverride({0, 60.0f}));
-
- auto overridePair = history().getGameFrameRateOverride(0);
- EXPECT_EQ(0_Hz, overridePair.first);
- EXPECT_EQ(60_Hz, overridePair.second);
-
- history().updateGameModeFrameRateOverride(FrameRateOverride({0, 40.0f}));
- history().updateGameModeFrameRateOverride(FrameRateOverride({1, 120.0f}));
-
- overridePair = history().getGameFrameRateOverride(0);
- EXPECT_EQ(40_Hz, overridePair.first);
- EXPECT_EQ(60_Hz, overridePair.second);
-
- overridePair = history().getGameFrameRateOverride(1);
- EXPECT_EQ(120_Hz, overridePair.first);
- EXPECT_EQ(0_Hz, overridePair.second);
-
- history().updateGameDefaultFrameRateOverride(FrameRateOverride({0, 0.0f}));
- history().updateGameModeFrameRateOverride(FrameRateOverride({1, 0.0f}));
-
- overridePair = history().getGameFrameRateOverride(0);
- EXPECT_EQ(40_Hz, overridePair.first);
- EXPECT_EQ(0_Hz, overridePair.second);
-
- overridePair = history().getGameFrameRateOverride(1);
- EXPECT_EQ(0_Hz, overridePair.first);
- EXPECT_EQ(0_Hz, overridePair.second);
-}
-
-TEST_F(LayerHistoryTest, oneLayerGameFrameRateOverride) {
- SET_FLAG_FOR_TEST(flags::game_default_frame_rate, true);
-
- const uid_t uid = 0;
- const Fps gameDefaultFrameRate = Fps::fromValue(30.0f);
- const Fps gameModeFrameRate = Fps::fromValue(60.0f);
- const auto layer = createLayer("GameFrameRateLayer", uid);
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
- EXPECT_CALL(*layer, getOwnerUid()).WillRepeatedly(Return(uid));
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
-
- // update game default frame rate override
- history().updateGameDefaultFrameRateOverride(
- FrameRateOverride({uid, gameDefaultFrameRate.getValue()}));
-
- nsecs_t time = systemTime();
- LayerHistory::Summary summary;
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += gameDefaultFrameRate.getPeriodNsecs();
-
- summary = summarizeLayerHistory(time);
- }
-
- ASSERT_EQ(1, summary.size());
- ASSERT_EQ(LayerHistory::LayerVoteType::ExplicitDefault, summary[0].vote);
- ASSERT_EQ(30.0_Hz, summary[0].desiredRefreshRate);
-
- // test against setFrameRate vote
- const Fps setFrameRate = Fps::fromValue(120.0f);
- EXPECT_CALL(*layer, getFrameRateForLayerTree())
- .WillRepeatedly(
- Return(Layer::FrameRate(setFrameRate, Layer::FrameRateCompatibility::Default)));
-
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += setFrameRate.getPeriodNsecs();
-
- summary = summarizeLayerHistory(time);
- }
-
- ASSERT_EQ(1, summary.size());
- ASSERT_EQ(LayerHistory::LayerVoteType::ExplicitDefault, summary[0].vote);
- ASSERT_EQ(120.0_Hz, summary[0].desiredRefreshRate);
-
- // update game mode frame rate override
- history().updateGameModeFrameRateOverride(
- FrameRateOverride({uid, gameModeFrameRate.getValue()}));
-
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += gameModeFrameRate.getPeriodNsecs();
-
- summary = summarizeLayerHistory(time);
- }
-
- ASSERT_EQ(1, summary.size());
- ASSERT_EQ(LayerHistory::LayerVoteType::ExplicitDefault, summary[0].vote);
- ASSERT_EQ(60.0_Hz, summary[0].desiredRefreshRate);
-}
-
-TEST_F(LayerHistoryTest, oneInvisibleLayer) {
- const auto layer = createLayer();
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
-
- nsecs_t time = systemTime();
-
- history().record(layer->getSequence(), layer->getLayerProps(), 0, time,
- LayerHistory::LayerUpdateType::Buffer);
- auto summary = summarizeLayerHistory(time);
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- // Layer is still considered inactive so we expect to get Min
- EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
-
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(false));
- history().record(layer->getSequence(), layer->getLayerProps(), 0, time,
- LayerHistory::LayerUpdateType::Buffer);
-
- summary = summarizeLayerHistory(time);
- EXPECT_TRUE(summarizeLayerHistory(time).empty());
- EXPECT_EQ(0, activeLayerCount());
-}
-
-TEST_F(LayerHistoryTest, explicitTimestamp) {
- const auto layer = createLayer();
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
-
- nsecs_t time = systemTime();
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += LO_FPS_PERIOD;
- }
-
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Heuristic, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(LO_FPS, summarizeLayerHistory(time)[0].desiredRefreshRate);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
-}
-
-TEST_F(LayerHistoryTest, oneLayerNoVote) {
- const auto layer = createLayer();
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
-
- setDefaultLayerVote(layer.get(), LayerHistory::LayerVoteType::NoVote);
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
-
- nsecs_t time = systemTime();
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += HI_FPS_PERIOD;
- }
-
- ASSERT_TRUE(summarizeLayerHistory(time).empty());
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
-
- // layer became inactive
- time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
- ASSERT_TRUE(summarizeLayerHistory(time).empty());
- EXPECT_EQ(0, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
-}
-
-TEST_F(LayerHistoryTest, oneLayerMinVote) {
- const auto layer = createLayer();
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
-
- setDefaultLayerVote(layer.get(), LayerHistory::LayerVoteType::Min);
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
-
- nsecs_t time = systemTime();
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += HI_FPS_PERIOD;
- }
-
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Min, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
-
- // layer became inactive
- time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
- ASSERT_TRUE(summarizeLayerHistory(time).empty());
- EXPECT_EQ(0, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
-}
-
-TEST_F(LayerHistoryTest, oneLayerMaxVote) {
- const auto layer = createLayer();
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
-
- setDefaultLayerVote(layer.get(), LayerHistory::LayerVoteType::Max);
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
-
- nsecs_t time = systemTime();
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += LO_FPS_PERIOD;
- }
-
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
-
- // layer became inactive
- time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
- ASSERT_TRUE(summarizeLayerHistory(time).empty());
- EXPECT_EQ(0, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
-}
-
-TEST_F(LayerHistoryTest, oneLayerExplicitVote) {
- auto layer = createLayer();
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree())
- .WillRepeatedly(
- Return(Layer::FrameRate(73.4_Hz, Layer::FrameRateCompatibility::Default)));
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
-
- nsecs_t time = systemTime();
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += HI_FPS_PERIOD;
- }
-
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitDefault, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(73.4_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
-
- // layer became infrequent, but the vote stays
- setDefaultLayerVote(layer.get(), LayerHistory::LayerVoteType::Heuristic);
- time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitDefault, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(73.4_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
-}
-
-TEST_F(LayerHistoryTest, oneLayerExplicitExactVote) {
- auto layer = createLayer();
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree())
- .WillRepeatedly(Return(
- Layer::FrameRate(73.4_Hz, Layer::FrameRateCompatibility::ExactOrMultiple)));
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
-
- nsecs_t time = systemTime();
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += HI_FPS_PERIOD;
- }
-
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitExactOrMultiple,
- summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(73.4_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
-
- // layer became infrequent, but the vote stays
- setDefaultLayerVote(layer.get(), LayerHistory::LayerVoteType::Heuristic);
- time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitExactOrMultiple,
- summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(73.4_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
-}
-
-TEST_F(LayerHistoryTest, oneLayerExplicitGte_vrr) {
- // Set the test to be on a vrr mode.
- SET_FLAG_FOR_TEST(flags::vrr_config, true);
- mSelector->setActiveMode(kVrrModeId, HI_FPS);
-
- auto layer = createLayer();
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree())
- .WillRepeatedly(Return(Layer::FrameRate(33_Hz, Layer::FrameRateCompatibility::Gte,
- Seamlessness::OnlySeamless,
- FrameRateCategory::Default)));
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
-
- nsecs_t time = systemTime();
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += HI_FPS_PERIOD;
- }
-
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
- EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitGte, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(33_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
- EXPECT_EQ(FrameRateCategory::Default, summarizeLayerHistory(time)[0].frameRateCategory);
-
- // layer became inactive, but the vote stays
- setDefaultLayerVote(layer.get(), LayerHistory::LayerVoteType::Heuristic);
- time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
- EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitGte, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(33_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
- EXPECT_EQ(FrameRateCategory::Default, summarizeLayerHistory(time)[0].frameRateCategory);
-}
-
-// Test for MRR device with VRR features enabled.
-TEST_F(LayerHistoryTest, oneLayerExplicitGte_nonVrr) {
- SET_FLAG_FOR_TEST(flags::frame_rate_category_mrr, true);
- // The vrr_config flag is explicitly not set false because this test for an MRR device
- // should still work in a VRR-capable world.
-
- auto layer = createLayer();
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree())
- .WillRepeatedly(Return(Layer::FrameRate(33_Hz, Layer::FrameRateCompatibility::Gte,
- Seamlessness::OnlySeamless,
- FrameRateCategory::Default)));
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
-
- nsecs_t time = systemTime();
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += HI_FPS_PERIOD;
- }
-
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
- EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(0_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
- EXPECT_EQ(FrameRateCategory::Default, summarizeLayerHistory(time)[0].frameRateCategory);
-
- // layer became infrequent, but the vote stays
- setDefaultLayerVote(layer.get(), LayerHistory::LayerVoteType::Heuristic);
- time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
- EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(0_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
- EXPECT_EQ(FrameRateCategory::Default, summarizeLayerHistory(time)[0].frameRateCategory);
-}
-
-TEST_F(LayerHistoryTest, oneLayerExplicitVoteWithCategory_vrrFeatureOff) {
- SET_FLAG_FOR_TEST(flags::frame_rate_category_mrr, false);
-
- auto layer = createLayer();
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree())
- .WillRepeatedly(
- Return(Layer::FrameRate(73.4_Hz, Layer::FrameRateCompatibility::Default,
- Seamlessness::OnlySeamless, FrameRateCategory::High)));
-
- // Set default to Min so it is obvious that the vote reset triggered.
- setDefaultLayerVote(layer.get(), LayerHistory::LayerVoteType::Min);
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
-
- nsecs_t time = systemTime();
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += HI_FPS_PERIOD;
- }
-
- // There is only 1 LayerRequirement due to the disabled flag frame_rate_category_mrr.
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
- EXPECT_EQ(LayerHistory::LayerVoteType::Min, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(0_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
- EXPECT_EQ(FrameRateCategory::Default, summarizeLayerHistory(time)[0].frameRateCategory);
-}
-
-TEST_F(LayerHistoryTest, oneLayerExplicitCategory) {
- SET_FLAG_FOR_TEST(flags::frame_rate_category_mrr, true);
-
- auto layer = createLayer();
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree())
- .WillRepeatedly(
- Return(Layer::FrameRate(0_Hz, Layer::FrameRateCompatibility::Default,
- Seamlessness::OnlySeamless, FrameRateCategory::High)));
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
-
- nsecs_t time = systemTime();
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += HI_FPS_PERIOD;
- }
-
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
- // First LayerRequirement is the frame rate specification
- EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitCategory, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(0_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
- EXPECT_EQ(FrameRateCategory::High, summarizeLayerHistory(time)[0].frameRateCategory);
-
- // layer became infrequent, but the vote stays
- setDefaultLayerVote(layer.get(), LayerHistory::LayerVoteType::Heuristic);
- time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
- EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitCategory, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(0_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
- EXPECT_EQ(FrameRateCategory::High, summarizeLayerHistory(time)[0].frameRateCategory);
-}
-
-// This test case should be the same as oneLayerNoVote except instead of layer vote is NoVote,
-// the category is NoPreference.
-TEST_F(LayerHistoryTest, oneLayerCategoryNoPreference) {
- SET_FLAG_FOR_TEST(flags::frame_rate_category_mrr, true);
-
- auto layer = createLayer();
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree())
- .WillRepeatedly(Return(Layer::FrameRate(0_Hz, Layer::FrameRateCompatibility::Default,
- Seamlessness::OnlySeamless,
- FrameRateCategory::NoPreference)));
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
-
- nsecs_t time = systemTime();
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += HI_FPS_PERIOD;
- }
-
- EXPECT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
-
- // layer became infrequent
- time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
- EXPECT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
-}
-
-TEST_F(LayerHistoryTest, oneLayerExplicitVoteWithCategory) {
- SET_FLAG_FOR_TEST(flags::frame_rate_category_mrr, true);
-
- auto layer = createLayer();
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree())
- .WillRepeatedly(
- Return(Layer::FrameRate(73.4_Hz, Layer::FrameRateCompatibility::Default,
- Seamlessness::OnlySeamless, FrameRateCategory::High)));
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
-
- nsecs_t time = systemTime();
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += HI_FPS_PERIOD;
- }
-
- // There are 2 LayerRequirement's due to the frame rate category.
- ASSERT_EQ(2, summarizeLayerHistory(time).size());
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
- // First LayerRequirement is the layer's category specification
- EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitCategory, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(0_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
- EXPECT_EQ(FrameRateCategory::High, summarizeLayerHistory(time)[0].frameRateCategory);
-
- // Second LayerRequirement is the frame rate specification
- EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitDefault, summarizeLayerHistory(time)[1].vote);
- EXPECT_EQ(73.4_Hz, summarizeLayerHistory(time)[1].desiredRefreshRate);
- EXPECT_EQ(FrameRateCategory::Default, summarizeLayerHistory(time)[1].frameRateCategory);
-
- // layer became infrequent, but the vote stays
- setDefaultLayerVote(layer.get(), LayerHistory::LayerVoteType::Heuristic);
- time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
- ASSERT_EQ(2, summarizeLayerHistory(time).size());
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
- EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitCategory, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(0_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
- EXPECT_EQ(FrameRateCategory::High, summarizeLayerHistory(time)[0].frameRateCategory);
-}
-
-TEST_F(LayerHistoryTest, oneLayerExplicitVoteWithCategoryNotVisibleDoesNotVote) {
- SET_FLAG_FOR_TEST(flags::misc1, true);
-
- auto layer = createLayer();
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(false));
- EXPECT_CALL(*layer, getFrameRateForLayerTree())
- .WillRepeatedly(
- Return(Layer::FrameRate(12.34_Hz, Layer::FrameRateCompatibility::Default,
- Seamlessness::OnlySeamless, FrameRateCategory::High)));
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
-
- nsecs_t time = systemTime();
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += HI_FPS_PERIOD;
- }
-
- // Layer is not visible, so the layer is moved to inactive, infrequent, and it will not have
- // votes to consider for refresh rate selection.
- ASSERT_EQ(0, summarizeLayerHistory(time).size());
- EXPECT_EQ(0, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
-}
-
-TEST_F(LayerHistoryTest, multipleLayers) {
- auto layer1 = createLayer("A");
- auto layer2 = createLayer("B");
- auto layer3 = createLayer("C");
-
- EXPECT_CALL(*layer1, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer1, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
-
- EXPECT_CALL(*layer2, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer2, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
-
- EXPECT_CALL(*layer3, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer3, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
-
- nsecs_t time = systemTime();
-
- EXPECT_EQ(3, layerCount());
- EXPECT_EQ(0, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
-
- LayerHistory::Summary summary;
-
- // layer1 is active but infrequent.
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer1->getSequence(), layer1->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += MAX_FREQUENT_LAYER_PERIOD_NS.count();
- summary = summarizeLayerHistory(time);
- }
-
- ASSERT_EQ(1, summary.size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Min, summary[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
-
- // layer2 is frequent and has high refresh rate.
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer2->getSequence(), layer2->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += HI_FPS_PERIOD;
- summary = summarizeLayerHistory(time);
- }
-
- // layer1 is still active but infrequent.
- history().record(layer1->getSequence(), layer1->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
-
- ASSERT_EQ(2, summary.size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Min, summary[0].vote);
- ASSERT_EQ(LayerHistory::LayerVoteType::Heuristic, summary[1].vote);
- EXPECT_EQ(HI_FPS, summarizeLayerHistory(time)[1].desiredRefreshRate);
-
- EXPECT_EQ(2, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
-
- // layer1 is no longer active.
- // layer2 is frequent and has low refresh rate.
- for (int i = 0; i < 2 * PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer2->getSequence(), layer2->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += LO_FPS_PERIOD;
- summary = summarizeLayerHistory(time);
- }
-
- ASSERT_EQ(1, summary.size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Heuristic, summary[0].vote);
- EXPECT_EQ(LO_FPS, summary[0].desiredRefreshRate);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
-
- // layer2 still has low refresh rate.
- // layer3 has high refresh rate but not enough history.
- constexpr int RATIO = LO_FPS_PERIOD / HI_FPS_PERIOD;
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE - 1; i++) {
- if (i % RATIO == 0) {
- history().record(layer2->getSequence(), layer2->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- }
-
- history().record(layer3->getSequence(), layer3->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += HI_FPS_PERIOD;
- summary = summarizeLayerHistory(time);
- }
-
- ASSERT_EQ(2, summary.size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Heuristic, summary[0].vote);
- EXPECT_EQ(LO_FPS, summary[0].desiredRefreshRate);
- EXPECT_EQ(LayerHistory::LayerVoteType::Max, summary[1].vote);
- EXPECT_EQ(2, activeLayerCount());
- EXPECT_EQ(2, frequentLayerCount(time));
-
- // layer3 becomes recently active.
- history().record(layer3->getSequence(), layer3->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- summary = summarizeLayerHistory(time);
- ASSERT_EQ(2, summary.size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Heuristic, summary[0].vote);
- EXPECT_EQ(LO_FPS, summary[0].desiredRefreshRate);
- EXPECT_EQ(LayerHistory::LayerVoteType::Heuristic, summary[1].vote);
- EXPECT_EQ(HI_FPS, summary[1].desiredRefreshRate);
- EXPECT_EQ(2, activeLayerCount());
- EXPECT_EQ(2, frequentLayerCount(time));
-
- // layer1 expires.
- layer1.clear();
- summary = summarizeLayerHistory(time);
- ASSERT_EQ(2, summary.size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Heuristic, summary[0].vote);
- EXPECT_EQ(LayerHistory::LayerVoteType::Heuristic, summary[0].vote);
- EXPECT_EQ(LO_FPS, summary[0].desiredRefreshRate);
- EXPECT_EQ(LayerHistory::LayerVoteType::Heuristic, summary[1].vote);
- EXPECT_EQ(HI_FPS, summary[1].desiredRefreshRate);
- EXPECT_EQ(2, layerCount());
- EXPECT_EQ(2, activeLayerCount());
- EXPECT_EQ(2, frequentLayerCount(time));
-
- // layer2 still has low refresh rate.
- // layer3 becomes inactive.
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer2->getSequence(), layer2->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += LO_FPS_PERIOD;
- summary = summarizeLayerHistory(time);
- }
-
- ASSERT_EQ(1, summary.size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Heuristic, summary[0].vote);
- EXPECT_EQ(LO_FPS, summary[0].desiredRefreshRate);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
-
- // layer2 expires.
- layer2.clear();
- summary = summarizeLayerHistory(time);
- EXPECT_TRUE(summary.empty());
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
-
- // layer3 becomes active and has high refresh rate.
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE + FREQUENT_LAYER_WINDOW_SIZE + 1; i++) {
- history().record(layer3->getSequence(), layer3->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += HI_FPS_PERIOD;
- summary = summarizeLayerHistory(time);
- }
-
- ASSERT_EQ(1, summary.size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Heuristic, summary[0].vote);
- EXPECT_EQ(HI_FPS, summary[0].desiredRefreshRate);
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
-
- // layer3 expires.
- layer3.clear();
- summary = summarizeLayerHistory(time);
- EXPECT_TRUE(summary.empty());
- EXPECT_EQ(0, layerCount());
- EXPECT_EQ(0, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
-}
-
-TEST_F(LayerHistoryTest, inactiveLayers) {
- auto layer = createLayer();
-
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
-
- nsecs_t time = systemTime();
-
- // the very first updates makes the layer frequent
- for (int i = 0; i < FREQUENT_LAYER_WINDOW_SIZE - 1; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += MAX_FREQUENT_LAYER_PERIOD_NS.count();
-
- EXPECT_EQ(1, layerCount());
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
- }
-
- // the next update with the MAX_FREQUENT_LAYER_PERIOD_NS will get us to infrequent
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += MAX_FREQUENT_LAYER_PERIOD_NS.count();
-
- EXPECT_EQ(1, layerCount());
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Min, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
-
- // advance the time for the previous frame to be inactive
- time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
-
- // Now even if we post a quick few frame we should stay infrequent
- for (int i = 0; i < FREQUENT_LAYER_WINDOW_SIZE - 1; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += HI_FPS_PERIOD;
-
- EXPECT_EQ(1, layerCount());
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Min, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
- }
-
- // More quick frames will get us to frequent again
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += HI_FPS_PERIOD;
-
- EXPECT_EQ(1, layerCount());
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
-}
-
-TEST_F(LayerHistoryTest, invisibleExplicitLayer) {
- SET_FLAG_FOR_TEST(flags::misc1, false);
-
- auto explicitVisiblelayer = createLayer();
- auto explicitInvisiblelayer = createLayer();
-
- EXPECT_CALL(*explicitVisiblelayer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*explicitVisiblelayer, getFrameRateForLayerTree())
- .WillRepeatedly(Return(
- Layer::FrameRate(60_Hz, Layer::FrameRateCompatibility::ExactOrMultiple)));
-
- EXPECT_CALL(*explicitInvisiblelayer, isVisible()).WillRepeatedly(Return(false));
- EXPECT_CALL(*explicitInvisiblelayer, getFrameRateForLayerTree())
- .WillRepeatedly(Return(
- Layer::FrameRate(90_Hz, Layer::FrameRateCompatibility::ExactOrMultiple)));
-
- nsecs_t time = systemTime();
-
- // Post a buffer to the layers to make them active
- history().record(explicitVisiblelayer->getSequence(), explicitVisiblelayer->getLayerProps(),
- time, time, LayerHistory::LayerUpdateType::Buffer);
- history().record(explicitInvisiblelayer->getSequence(), explicitInvisiblelayer->getLayerProps(),
- time, time, LayerHistory::LayerUpdateType::Buffer);
-
- EXPECT_EQ(2, layerCount());
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitExactOrMultiple,
- summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(60_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
- EXPECT_EQ(2, activeLayerCount());
- EXPECT_EQ(2, frequentLayerCount(time));
-}
-
-TEST_F(LayerHistoryTest, invisibleExplicitLayerDoesNotVote) {
- SET_FLAG_FOR_TEST(flags::misc1, true);
-
- auto explicitVisiblelayer = createLayer();
- auto explicitInvisiblelayer = createLayer();
-
- EXPECT_CALL(*explicitVisiblelayer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*explicitVisiblelayer, getFrameRateForLayerTree())
- .WillRepeatedly(Return(
- Layer::FrameRate(60_Hz, Layer::FrameRateCompatibility::ExactOrMultiple)));
-
- EXPECT_CALL(*explicitInvisiblelayer, isVisible()).WillRepeatedly(Return(false));
- EXPECT_CALL(*explicitInvisiblelayer, getFrameRateForLayerTree())
- .WillRepeatedly(Return(
- Layer::FrameRate(90_Hz, Layer::FrameRateCompatibility::ExactOrMultiple)));
-
- nsecs_t time = systemTime();
-
- // Post a buffer to the layers to make them active
- history().record(explicitVisiblelayer->getSequence(), explicitVisiblelayer->getLayerProps(),
- time, time, LayerHistory::LayerUpdateType::Buffer);
- history().record(explicitInvisiblelayer->getSequence(), explicitInvisiblelayer->getLayerProps(),
- time, time, LayerHistory::LayerUpdateType::Buffer);
-
- EXPECT_EQ(2, layerCount());
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::ExplicitExactOrMultiple,
- summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(60_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
-}
-
-TEST_F(LayerHistoryTest, infrequentAnimatingLayer) {
- auto layer = createLayer();
-
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
-
- nsecs_t time = systemTime();
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
- EXPECT_EQ(0, animatingLayerCount(time));
-
- // layer is active but infrequent.
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += MAX_FREQUENT_LAYER_PERIOD_NS.count();
- }
-
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Min, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
- EXPECT_EQ(0, animatingLayerCount(time));
-
- // another update with the same cadence keep in infrequent
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += MAX_FREQUENT_LAYER_PERIOD_NS.count();
-
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Min, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
- EXPECT_EQ(0, animatingLayerCount(time));
-
- // an update as animation will immediately vote for Max
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::AnimationTX);
- time += MAX_FREQUENT_LAYER_PERIOD_NS.count();
-
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
- EXPECT_EQ(1, animatingLayerCount(time));
-}
-
-TEST_F(LayerHistoryTest, frontBufferedLayerVotesMax) {
- SET_FLAG_FOR_TEST(flags::vrr_config, true);
- auto layer = createLayer();
-
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
- EXPECT_CALL(*layer, isFrontBuffered()).WillRepeatedly(Return(true));
-
- nsecs_t time = systemTime();
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
- EXPECT_EQ(0, animatingLayerCount(time));
-
- // layer is active but infrequent.
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += MAX_FREQUENT_LAYER_PERIOD_NS.count();
- }
-
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
- EXPECT_EQ(0, animatingLayerCount(time));
-
- // Layer still active due to front buffering, but it's infrequent.
- time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
- EXPECT_EQ(0, animatingLayerCount(time));
-}
-
-TEST_F(LayerHistoryTest, frequentLayerBecomingInfrequentAndBack) {
- auto layer = createLayer();
-
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
-
- nsecs_t time = systemTime();
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
- EXPECT_EQ(0, animatingLayerCount(time));
-
- // Fill up the window with frequent updates
- for (int i = 0; i < FREQUENT_LAYER_WINDOW_SIZE; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += (60_Hz).getPeriodNsecs();
-
- EXPECT_EQ(1, layerCount());
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
- }
-
- // posting a buffer after long inactivity should retain the layer as active
- time += std::chrono::nanoseconds(3s).count();
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- EXPECT_EQ(0, clearLayerHistoryCount(time));
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Heuristic, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(60_Hz, summarizeLayerHistory(time)[0].desiredRefreshRate);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
- EXPECT_EQ(0, animatingLayerCount(time));
-
- // posting more infrequent buffer should make the layer infrequent
- time += (MAX_FREQUENT_LAYER_PERIOD_NS + 1ms).count();
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += (MAX_FREQUENT_LAYER_PERIOD_NS + 1ms).count();
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- EXPECT_EQ(0, clearLayerHistoryCount(time));
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Min, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
- EXPECT_EQ(0, animatingLayerCount(time));
-
- // posting another buffer should keep the layer infrequent
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- EXPECT_EQ(0, clearLayerHistoryCount(time));
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Min, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
- EXPECT_EQ(0, animatingLayerCount(time));
-
- // posting more buffers would mean starting of an animation, so making the layer frequent
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- EXPECT_EQ(1, clearLayerHistoryCount(time));
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
- EXPECT_EQ(0, animatingLayerCount(time));
-
- // posting a buffer after long inactivity should retain the layer as active
- time += std::chrono::nanoseconds(3s).count();
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- EXPECT_EQ(0, clearLayerHistoryCount(time));
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
- EXPECT_EQ(0, animatingLayerCount(time));
-
- // posting another buffer should keep the layer frequent
- time += (60_Hz).getPeriodNsecs();
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- EXPECT_EQ(0, clearLayerHistoryCount(time));
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
- EXPECT_EQ(0, animatingLayerCount(time));
-}
-
-TEST_F(LayerHistoryTest, inconclusiveLayerBecomingFrequent) {
- auto layer = createLayer();
-
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
-
- nsecs_t time = systemTime();
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
- EXPECT_EQ(0, animatingLayerCount(time));
-
- // Fill up the window with frequent updates
- for (int i = 0; i < FREQUENT_LAYER_WINDOW_SIZE; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += (60_Hz).getPeriodNsecs();
-
- EXPECT_EQ(1, layerCount());
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
- }
-
- // posting infrequent buffers after long inactivity should make the layer
- // inconclusive but frequent.
- time += std::chrono::nanoseconds(3s).count();
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += (MAX_FREQUENT_LAYER_PERIOD_NS + 1ms).count();
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- EXPECT_EQ(0, clearLayerHistoryCount(time));
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Heuristic, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
- EXPECT_EQ(0, animatingLayerCount(time));
-
- // posting more buffers should make the layer frequent and switch the refresh rate to max
- // by clearing the history
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- EXPECT_EQ(1, clearLayerHistoryCount(time));
- ASSERT_EQ(1, summarizeLayerHistory(time).size());
- EXPECT_EQ(LayerHistory::LayerVoteType::Max, summarizeLayerHistory(time)[0].vote);
- EXPECT_EQ(1, activeLayerCount());
- EXPECT_EQ(1, frequentLayerCount(time));
- EXPECT_EQ(0, animatingLayerCount(time));
-}
-
-TEST_F(LayerHistoryTest, getFramerate) {
- auto layer = createLayer();
-
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
-
- nsecs_t time = systemTime();
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
- EXPECT_EQ(0, animatingLayerCount(time));
-
- // layer is active but infrequent.
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- history().record(layer->getSequence(), layer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += MAX_FREQUENT_LAYER_PERIOD_NS.count();
- }
-
- float expectedFramerate = 1e9f / MAX_FREQUENT_LAYER_PERIOD_NS.count();
- EXPECT_FLOAT_EQ(expectedFramerate, history().getLayerFramerate(time, layer->getSequence()));
-}
-
-TEST_F(LayerHistoryTest, heuristicLayer60Hz) {
- const auto layer = createLayer();
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
-
- nsecs_t time = systemTime();
- for (float fps = 54.0f; fps < 65.0f; fps += 0.1f) {
- recordFramesAndExpect(layer, time, Fps::fromValue(fps), 60_Hz, PRESENT_TIME_HISTORY_SIZE);
- }
-}
-
-TEST_F(LayerHistoryTest, heuristicLayer60_30Hz) {
- const auto layer = createLayer();
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
-
- nsecs_t time = systemTime();
- recordFramesAndExpect(layer, time, 60_Hz, 60_Hz, PRESENT_TIME_HISTORY_SIZE);
-
- recordFramesAndExpect(layer, time, 60_Hz, 60_Hz, PRESENT_TIME_HISTORY_SIZE);
- recordFramesAndExpect(layer, time, 30_Hz, 60_Hz, PRESENT_TIME_HISTORY_SIZE);
- recordFramesAndExpect(layer, time, 30_Hz, 30_Hz, PRESENT_TIME_HISTORY_SIZE);
- recordFramesAndExpect(layer, time, 60_Hz, 30_Hz, PRESENT_TIME_HISTORY_SIZE);
- recordFramesAndExpect(layer, time, 60_Hz, 60_Hz, PRESENT_TIME_HISTORY_SIZE);
-}
-
-TEST_F(LayerHistoryTest, heuristicLayerNotOscillating) {
- SET_FLAG_FOR_TEST(flags::use_known_refresh_rate_for_fps_consistency, false);
-
- const auto layer = createLayer();
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
-
- nsecs_t time = systemTime();
-
- recordFramesAndExpect(layer, time, 27.1_Hz, 30_Hz, PRESENT_TIME_HISTORY_SIZE);
- recordFramesAndExpect(layer, time, 26.9_Hz, 30_Hz, PRESENT_TIME_HISTORY_SIZE);
- recordFramesAndExpect(layer, time, 26_Hz, 24_Hz, PRESENT_TIME_HISTORY_SIZE);
- recordFramesAndExpect(layer, time, 26.9_Hz, 24_Hz, PRESENT_TIME_HISTORY_SIZE);
- recordFramesAndExpect(layer, time, 27.1_Hz, 30_Hz, PRESENT_TIME_HISTORY_SIZE);
-}
-
-TEST_F(LayerHistoryTest, heuristicLayerNotOscillating_useKnownRefreshRate) {
- SET_FLAG_FOR_TEST(flags::use_known_refresh_rate_for_fps_consistency, true);
-
- const auto layer = createLayer();
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
-
- nsecs_t time = systemTime();
-
- recordFramesAndExpect(layer, time, 27.1_Hz, 30_Hz, PRESENT_TIME_HISTORY_SIZE);
- recordFramesAndExpect(layer, time, 26.9_Hz, 30_Hz, PRESENT_TIME_HISTORY_SIZE);
- recordFramesAndExpect(layer, time, 26_Hz, 24_Hz, PRESENT_TIME_HISTORY_SIZE);
- recordFramesAndExpect(layer, time, 26.9_Hz, 24_Hz, PRESENT_TIME_HISTORY_SIZE);
- recordFramesAndExpect(layer, time, 27.1_Hz, 24_Hz, PRESENT_TIME_HISTORY_SIZE);
- recordFramesAndExpect(layer, time, 27.1_Hz, 30_Hz, PRESENT_TIME_HISTORY_SIZE);
-}
-
-TEST_F(LayerHistoryTest, smallDirtyLayer) {
- auto layer = createLayer();
-
- EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
-
- nsecs_t time = systemTime();
-
- EXPECT_EQ(1, layerCount());
- EXPECT_EQ(0, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
-
- LayerHistory::Summary summary;
-
- // layer is active but infrequent.
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
- auto props = layer->getLayerProps();
- if (i % 3 == 0) {
- props.isSmallDirty = false;
- } else {
- props.isSmallDirty = true;
- }
-
- history().record(layer->getSequence(), props, time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += HI_FPS_PERIOD;
- summary = summarizeLayerHistory(time);
- }
-
- ASSERT_EQ(1, summary.size());
- ASSERT_EQ(LayerHistory::LayerVoteType::Heuristic, summary[0].vote);
- EXPECT_GE(HI_FPS, summary[0].desiredRefreshRate);
-}
-
-TEST_F(LayerHistoryTest, smallDirtyInMultiLayer) {
- auto layer1 = createLayer("UI");
- auto layer2 = createLayer("Video");
-
- EXPECT_CALL(*layer1, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer1, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
-
- EXPECT_CALL(*layer2, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*layer2, getFrameRateForLayerTree())
- .WillRepeatedly(
- Return(Layer::FrameRate(30_Hz, Layer::FrameRateCompatibility::Default)));
-
- nsecs_t time = systemTime();
-
- EXPECT_EQ(2, layerCount());
- EXPECT_EQ(0, activeLayerCount());
- EXPECT_EQ(0, frequentLayerCount(time));
-
- LayerHistory::Summary summary;
-
- // layer1 is updating small dirty.
- for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE + FREQUENT_LAYER_WINDOW_SIZE + 1; i++) {
- auto props = layer1->getLayerProps();
- props.isSmallDirty = true;
- history().record(layer1->getSequence(), props, 0 /*presentTime*/, time,
- LayerHistory::LayerUpdateType::Buffer);
- history().record(layer2->getSequence(), layer2->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
- time += HI_FPS_PERIOD;
- summary = summarizeLayerHistory(time);
- }
-
- ASSERT_EQ(1, summary.size());
- ASSERT_EQ(LayerHistory::LayerVoteType::ExplicitDefault, summary[0].vote);
- ASSERT_EQ(30_Hz, summary[0].desiredRefreshRate);
-}
-
-class LayerHistoryTestParameterized : public LayerHistoryTest,
- public testing::WithParamInterface<std::chrono::nanoseconds> {
-};
-
-TEST_P(LayerHistoryTestParameterized, HeuristicLayerWithInfrequentLayer) {
- std::chrono::nanoseconds infrequentUpdateDelta = GetParam();
- auto heuristicLayer = createLayer("HeuristicLayer");
-
- EXPECT_CALL(*heuristicLayer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*heuristicLayer, getFrameRateForLayerTree())
- .WillRepeatedly(Return(Layer::FrameRate()));
-
- auto infrequentLayer = createLayer("InfrequentLayer");
- EXPECT_CALL(*infrequentLayer, isVisible()).WillRepeatedly(Return(true));
- EXPECT_CALL(*infrequentLayer, getFrameRateForLayerTree())
- .WillRepeatedly(Return(Layer::FrameRate()));
-
- const nsecs_t startTime = systemTime();
-
- const std::chrono::nanoseconds heuristicUpdateDelta = 41'666'667ns;
- history().record(heuristicLayer->getSequence(), heuristicLayer->getLayerProps(), startTime,
- startTime, LayerHistory::LayerUpdateType::Buffer);
- history().record(infrequentLayer->getSequence(), heuristicLayer->getLayerProps(), startTime,
- startTime, LayerHistory::LayerUpdateType::Buffer);
-
- nsecs_t time = startTime;
- nsecs_t lastInfrequentUpdate = startTime;
- const int totalInfrequentLayerUpdates = FREQUENT_LAYER_WINDOW_SIZE * 5;
- int infrequentLayerUpdates = 0;
- while (infrequentLayerUpdates <= totalInfrequentLayerUpdates) {
- time += heuristicUpdateDelta.count();
- history().record(heuristicLayer->getSequence(), heuristicLayer->getLayerProps(), time, time,
- LayerHistory::LayerUpdateType::Buffer);
-
- if (time - lastInfrequentUpdate >= infrequentUpdateDelta.count()) {
- ALOGI("submitting infrequent frame [%d/%d]", infrequentLayerUpdates,
- totalInfrequentLayerUpdates);
- lastInfrequentUpdate = time;
- history().record(infrequentLayer->getSequence(), infrequentLayer->getLayerProps(), time,
- time, LayerHistory::LayerUpdateType::Buffer);
- infrequentLayerUpdates++;
- }
-
- if (time - startTime > PRESENT_TIME_HISTORY_DURATION.count()) {
- ASSERT_NE(0, summarizeLayerHistory(time).size());
- ASSERT_GE(2, summarizeLayerHistory(time).size());
-
- bool max = false;
- bool min = false;
- Fps heuristic;
- for (const auto& layer : summarizeLayerHistory(time)) {
- if (layer.vote == LayerHistory::LayerVoteType::Heuristic) {
- heuristic = layer.desiredRefreshRate;
- } else if (layer.vote == LayerHistory::LayerVoteType::Max) {
- max = true;
- } else if (layer.vote == LayerHistory::LayerVoteType::Min) {
- min = true;
- }
- }
-
- if (infrequentLayerUpdates > FREQUENT_LAYER_WINDOW_SIZE) {
- EXPECT_EQ(24_Hz, heuristic);
- EXPECT_FALSE(max);
- if (summarizeLayerHistory(time).size() == 2) {
- EXPECT_TRUE(min);
- }
- }
- }
- }
-}
-
-INSTANTIATE_TEST_CASE_P(LeapYearTests, LayerHistoryTestParameterized,
- ::testing::Values(1s, 2s, 3s, 4s, 5s));
-
-} // namespace
-} // namespace android::scheduler
-
-// TODO(b/129481165): remove the #pragma below and fix conversion issues
-#pragma clang diagnostic pop // ignored "-Wextra"
diff --git a/services/surfaceflinger/tests/unittests/SchedulerTest.cpp b/services/surfaceflinger/tests/unittests/SchedulerTest.cpp
index 3df724a..125a4e4 100644
--- a/services/surfaceflinger/tests/unittests/SchedulerTest.cpp
+++ b/services/surfaceflinger/tests/unittests/SchedulerTest.cpp
@@ -162,7 +162,17 @@
// recordLayerHistory should be a noop
ASSERT_EQ(0u, mScheduler->getNumActiveLayers());
- mScheduler->recordLayerHistory(layer->getSequence(), layer->getLayerProps(), 0, 0,
+ scheduler::LayerProps layerProps = {
+ .visible = true,
+ .bounds = {0, 0, 100, 100},
+ .transform = {},
+ .setFrameRateVote = {},
+ .frameRateSelectionPriority = Layer::PRIORITY_UNSET,
+ .isSmallDirty = false,
+ .isFrontBuffered = false,
+ };
+
+ mScheduler->recordLayerHistory(layer->getSequence(), layerProps, 0, 0,
LayerHistory::LayerUpdateType::Buffer);
ASSERT_EQ(0u, mScheduler->getNumActiveLayers());
@@ -188,7 +198,16 @@
kDisplay1Mode60->getId()));
ASSERT_EQ(0u, mScheduler->getNumActiveLayers());
- mScheduler->recordLayerHistory(layer->getSequence(), layer->getLayerProps(), 0, 0,
+ scheduler::LayerProps layerProps = {
+ .visible = true,
+ .bounds = {0, 0, 100, 100},
+ .transform = {},
+ .setFrameRateVote = {},
+ .frameRateSelectionPriority = Layer::PRIORITY_UNSET,
+ .isSmallDirty = false,
+ .isFrontBuffered = false,
+ };
+ mScheduler->recordLayerHistory(layer->getSequence(), layerProps, 0, 0,
LayerHistory::LayerUpdateType::Buffer);
ASSERT_EQ(1u, mScheduler->getNumActiveLayers());
}
@@ -225,9 +244,16 @@
kDisplay1Mode60->getId()));
const sp<MockLayer> layer = sp<MockLayer>::make(mFlinger.flinger());
- EXPECT_CALL(*layer, isVisible()).WillOnce(Return(true));
-
- mScheduler->recordLayerHistory(layer->getSequence(), layer->getLayerProps(), 0, systemTime(),
+ scheduler::LayerProps layerProps = {
+ .visible = true,
+ .bounds = {0, 0, 0, 0},
+ .transform = {},
+ .setFrameRateVote = {},
+ .frameRateSelectionPriority = Layer::PRIORITY_UNSET,
+ .isSmallDirty = false,
+ .isFrontBuffered = false,
+ };
+ mScheduler->recordLayerHistory(layer->getSequence(), layerProps, 0, systemTime(),
LayerHistory::LayerUpdateType::Buffer);
constexpr hal::PowerMode kPowerModeOn = hal::PowerMode::ON;
diff --git a/services/surfaceflinger/tests/unittests/SetFrameRateTest.cpp b/services/surfaceflinger/tests/unittests/SetFrameRateTest.cpp
deleted file mode 100644
index 4705dd1..0000000
--- a/services/surfaceflinger/tests/unittests/SetFrameRateTest.cpp
+++ /dev/null
@@ -1,390 +0,0 @@
-/*
- * Copyright 2020 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#undef LOG_TAG
-#define LOG_TAG "LibSurfaceFlingerUnittests"
-
-#include <gmock/gmock.h>
-#include <gtest/gtest.h>
-#include <gui/FrameRateUtils.h>
-#include <gui/LayerMetadata.h>
-
-// TODO(b/129481165): remove the #pragma below and fix conversion issues
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wconversion"
-#include "Layer.h"
-// TODO(b/129481165): remove the #pragma below and fix conversion issues
-#pragma clang diagnostic pop // ignored "-Wconversion"
-#include "FpsOps.h"
-#include "LayerTestUtils.h"
-#include "TestableSurfaceFlinger.h"
-#include "mock/DisplayHardware/MockComposer.h"
-#include "mock/MockVsyncController.h"
-
-namespace android {
-using testing::_;
-using testing::DoAll;
-using testing::Mock;
-using testing::SetArgPointee;
-
-using android::Hwc2::IComposer;
-using android::Hwc2::IComposerClient;
-
-using scheduler::LayerHistory;
-
-using FrameRate = Layer::FrameRate;
-using FrameRateCompatibility = Layer::FrameRateCompatibility;
-
-/**
- * This class tests the behaviour of Layer::SetFrameRate and Layer::GetFrameRate
- */
-class SetFrameRateTest : public BaseLayerTest {
-protected:
- const FrameRate FRAME_RATE_VOTE1 = FrameRate(67_Hz, FrameRateCompatibility::Default);
- const FrameRate FRAME_RATE_VOTE2 = FrameRate(14_Hz, FrameRateCompatibility::ExactOrMultiple);
- const FrameRate FRAME_RATE_VOTE3 = FrameRate(99_Hz, FrameRateCompatibility::NoVote);
- const FrameRate FRAME_RATE_TREE = FrameRate(Fps(), FrameRateCompatibility::NoVote);
- const FrameRate FRAME_RATE_NO_VOTE = FrameRate(Fps(), FrameRateCompatibility::Default);
-
- SetFrameRateTest();
-
- void addChild(sp<Layer> layer, sp<Layer> child);
- void removeChild(sp<Layer> layer, sp<Layer> child);
- void commitTransaction();
-
- std::vector<sp<Layer>> mLayers;
-};
-
-SetFrameRateTest::SetFrameRateTest() {
- const ::testing::TestInfo* const test_info =
- ::testing::UnitTest::GetInstance()->current_test_info();
- ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name());
-
- mFlinger.setupComposer(std::make_unique<Hwc2::mock::Composer>());
-}
-
-void SetFrameRateTest::addChild(sp<Layer> layer, sp<Layer> child) {
- layer->addChild(child);
-}
-
-void SetFrameRateTest::removeChild(sp<Layer> layer, sp<Layer> child) {
- layer->removeChild(child);
-}
-
-void SetFrameRateTest::commitTransaction() {
- for (auto layer : mLayers) {
- layer->commitTransaction();
- }
-}
-
-namespace {
-
-TEST_P(SetFrameRateTest, SetAndGet) {
- EXPECT_CALL(*mFlinger.scheduler(), scheduleFrame(_)).Times(1);
-
- const auto& layerFactory = GetParam();
-
- auto layer = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- layer->setFrameRate(FRAME_RATE_VOTE1.vote);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_VOTE1, layer->getFrameRateForLayerTree());
-}
-
-TEST_P(SetFrameRateTest, SetAndGetParent) {
- EXPECT_CALL(*mFlinger.scheduler(), scheduleFrame(_)).Times(1);
-
- const auto& layerFactory = GetParam();
-
- auto parent = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- auto child1 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- auto child2 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
-
- addChild(parent, child1);
- addChild(child1, child2);
-
- child2->setFrameRate(FRAME_RATE_VOTE1.vote);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_TREE, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_TREE, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE1, child2->getFrameRateForLayerTree());
-
- child2->setFrameRate(FRAME_RATE_NO_VOTE.vote);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_NO_VOTE, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, child2->getFrameRateForLayerTree());
-}
-
-TEST_P(SetFrameRateTest, SetAndGetParentAllVote) {
- EXPECT_CALL(*mFlinger.scheduler(), scheduleFrame(_)).Times(1);
-
- const auto& layerFactory = GetParam();
-
- auto parent = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- auto child1 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- auto child2 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
-
- addChild(parent, child1);
- addChild(child1, child2);
-
- child2->setFrameRate(FRAME_RATE_VOTE1.vote);
- child1->setFrameRate(FRAME_RATE_VOTE2.vote);
- parent->setFrameRate(FRAME_RATE_VOTE3.vote);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_VOTE3, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE2, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE1, child2->getFrameRateForLayerTree());
-
- child2->setFrameRate(FRAME_RATE_NO_VOTE.vote);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_VOTE3, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE2, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE2, child2->getFrameRateForLayerTree());
-
- child1->setFrameRate(FRAME_RATE_NO_VOTE.vote);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_VOTE3, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE3, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE3, child2->getFrameRateForLayerTree());
-
- parent->setFrameRate(FRAME_RATE_NO_VOTE.vote);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_NO_VOTE, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, child2->getFrameRateForLayerTree());
-}
-
-TEST_P(SetFrameRateTest, SetAndGetChild) {
- EXPECT_CALL(*mFlinger.scheduler(), scheduleFrame(_)).Times(1);
-
- const auto& layerFactory = GetParam();
-
- auto parent = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- auto child1 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- auto child2 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
-
- addChild(parent, child1);
- addChild(child1, child2);
-
- parent->setFrameRate(FRAME_RATE_VOTE1.vote);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_VOTE1, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE1, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE1, child2->getFrameRateForLayerTree());
-
- parent->setFrameRate(FRAME_RATE_NO_VOTE.vote);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_NO_VOTE, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, child2->getFrameRateForLayerTree());
-}
-
-TEST_P(SetFrameRateTest, SetAndGetChildAllVote) {
- EXPECT_CALL(*mFlinger.scheduler(), scheduleFrame(_)).Times(1);
-
- const auto& layerFactory = GetParam();
-
- auto parent = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- auto child1 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- auto child2 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
-
- addChild(parent, child1);
- addChild(child1, child2);
-
- child2->setFrameRate(FRAME_RATE_VOTE1.vote);
- child1->setFrameRate(FRAME_RATE_VOTE2.vote);
- parent->setFrameRate(FRAME_RATE_VOTE3.vote);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_VOTE3, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE2, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE1, child2->getFrameRateForLayerTree());
-
- parent->setFrameRate(FRAME_RATE_NO_VOTE.vote);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_TREE, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE2, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE1, child2->getFrameRateForLayerTree());
-
- child1->setFrameRate(FRAME_RATE_NO_VOTE.vote);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_TREE, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_TREE, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE1, child2->getFrameRateForLayerTree());
-
- child2->setFrameRate(FRAME_RATE_NO_VOTE.vote);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_NO_VOTE, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, child2->getFrameRateForLayerTree());
-}
-
-TEST_P(SetFrameRateTest, SetAndGetChildAddAfterVote) {
- EXPECT_CALL(*mFlinger.scheduler(), scheduleFrame(_)).Times(1);
-
- const auto& layerFactory = GetParam();
-
- auto parent = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- auto child1 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- auto child2 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
-
- addChild(parent, child1);
-
- parent->setFrameRate(FRAME_RATE_VOTE1.vote);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_VOTE1, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE1, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, child2->getFrameRateForLayerTree());
-
- addChild(child1, child2);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_VOTE1, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE1, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE1, child2->getFrameRateForLayerTree());
-
- parent->setFrameRate(FRAME_RATE_NO_VOTE.vote);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_NO_VOTE, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, child2->getFrameRateForLayerTree());
-}
-
-TEST_P(SetFrameRateTest, SetAndGetChildRemoveAfterVote) {
- EXPECT_CALL(*mFlinger.scheduler(), scheduleFrame(_)).Times(1);
-
- const auto& layerFactory = GetParam();
-
- auto parent = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- auto child1 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- auto child2 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
-
- addChild(parent, child1);
- addChild(child1, child2);
-
- parent->setFrameRate(FRAME_RATE_VOTE1.vote);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_VOTE1, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE1, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE1, child2->getFrameRateForLayerTree());
-
- removeChild(child1, child2);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_VOTE1, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE1, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, child2->getFrameRateForLayerTree());
-
- parent->setFrameRate(FRAME_RATE_NO_VOTE.vote);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_NO_VOTE, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, child2->getFrameRateForLayerTree());
-}
-
-TEST_P(SetFrameRateTest, SetAndGetParentNotInTree) {
- EXPECT_CALL(*mFlinger.scheduler(), scheduleFrame(_)).Times(1);
-
- const auto& layerFactory = GetParam();
-
- auto parent = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- auto child1 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- auto child2 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- auto child2_1 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
-
- addChild(parent, child1);
- addChild(child1, child2);
- addChild(child1, child2_1);
-
- child2->setFrameRate(FRAME_RATE_VOTE1.vote);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_TREE, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_TREE, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE1, child2->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, child2_1->getFrameRateForLayerTree());
-
- child2->setFrameRate(FRAME_RATE_NO_VOTE.vote);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_NO_VOTE, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, child2->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, child2_1->getFrameRateForLayerTree());
-}
-
-INSTANTIATE_TEST_SUITE_P(PerLayerType, SetFrameRateTest,
- testing::Values(std::make_shared<BufferStateLayerFactory>(),
- std::make_shared<EffectLayerFactory>()),
- PrintToStringParamName);
-
-TEST_P(SetFrameRateTest, SetOnParentActivatesTree) {
- const auto& layerFactory = GetParam();
-
- auto parent = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
-
- auto child = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- addChild(parent, child);
-
- parent->setFrameRate(FRAME_RATE_VOTE1.vote);
- commitTransaction();
-
- auto& history = mFlinger.mutableScheduler().mutableLayerHistory();
- history.record(parent->getSequence(), parent->getLayerProps(), 0, 0,
- LayerHistory::LayerUpdateType::Buffer);
- history.record(child->getSequence(), child->getLayerProps(), 0, 0,
- LayerHistory::LayerUpdateType::Buffer);
-
- const auto selectorPtr = mFlinger.mutableScheduler().refreshRateSelector();
- const auto summary = history.summarize(*selectorPtr, 0);
-
- ASSERT_EQ(2u, summary.size());
- EXPECT_EQ(FRAME_RATE_VOTE1.vote.rate, summary[0].desiredRefreshRate);
- EXPECT_EQ(FRAME_RATE_VOTE1.vote.rate, summary[1].desiredRefreshRate);
-}
-
-TEST_P(SetFrameRateTest, addChildForParentWithTreeVote) {
- EXPECT_CALL(*mFlinger.scheduler(), scheduleFrame(_)).Times(1);
-
- const auto& layerFactory = GetParam();
-
- const auto parent = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- const auto child1 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- const auto child2 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
- const auto childOfChild1 = mLayers.emplace_back(layerFactory->createLayer(mFlinger));
-
- addChild(parent, child1);
- addChild(child1, childOfChild1);
-
- childOfChild1->setFrameRate(FRAME_RATE_VOTE1.vote);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_TREE, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_TREE, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE1, childOfChild1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, child2->getFrameRateForLayerTree());
-
- addChild(parent, child2);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_TREE, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_TREE, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_VOTE1, childOfChild1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, child2->getFrameRateForLayerTree());
-
- childOfChild1->setFrameRate(FRAME_RATE_NO_VOTE.vote);
- commitTransaction();
- EXPECT_EQ(FRAME_RATE_NO_VOTE, parent->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, child1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, childOfChild1->getFrameRateForLayerTree());
- EXPECT_EQ(FRAME_RATE_NO_VOTE, child2->getFrameRateForLayerTree());
-}
-
-} // namespace
-} // namespace android
diff --git a/services/surfaceflinger/tests/unittests/mock/MockLayer.h b/services/surfaceflinger/tests/unittests/mock/MockLayer.h
index 002fa9f..fdb6f4d 100644
--- a/services/surfaceflinger/tests/unittests/mock/MockLayer.h
+++ b/services/surfaceflinger/tests/unittests/mock/MockLayer.h
@@ -24,16 +24,10 @@
class MockLayer : public Layer {
public:
MockLayer(SurfaceFlinger* flinger, std::string name)
- : Layer(LayerCreationArgs(flinger, nullptr, std::move(name), 0, {})) {
- EXPECT_CALL(*this, getDefaultFrameRateCompatibility())
- .WillOnce(testing::Return(scheduler::FrameRateCompatibility::Default));
- }
+ : Layer(LayerCreationArgs(flinger, nullptr, std::move(name), 0, {})) {}
MockLayer(SurfaceFlinger* flinger, std::string name, std::optional<uint32_t> uid)
- : Layer(LayerCreationArgs(flinger, nullptr, std::move(name), 0, {}, uid)) {
- EXPECT_CALL(*this, getDefaultFrameRateCompatibility())
- .WillOnce(testing::Return(scheduler::FrameRateCompatibility::Default));
- }
+ : Layer(LayerCreationArgs(flinger, nullptr, std::move(name), 0, {}, uid)) {}
explicit MockLayer(SurfaceFlinger* flinger) : MockLayer(flinger, "TestLayer") {}