SF: Use strong pointers to Layer when moving snapshot
Bug: 258009724
Test: presubmits
Change-Id: Ie5c22a08bf8539a5ea3f8fb9d72bdaa1a1477e91
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 5306602..b930231 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -2182,13 +2182,14 @@
refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty;
refreshArgs.updatingGeometryThisFrame = mGeometryDirty.exchange(false) || mVisibleRegionsDirty;
- std::vector<Layer*> layers;
+ std::vector<sp<Layer>> layers;
mDrawingState.traverseInZOrder([&refreshArgs, &layers](Layer* layer) {
+ auto strongLayer = sp<Layer>::fromExisting(layer);
if (auto layerFE = layer->getCompositionEngineLayerFE()) {
layer->updateSnapshot(refreshArgs.updatingGeometryThisFrame);
refreshArgs.layers.push_back(layerFE);
- layers.push_back(layer);
+ layers.push_back(std::move(strongLayer));
}
});
refreshArgs.blursAreExpensive = mBlursAreExpensive;
@@ -2220,8 +2221,8 @@
{
std::vector<LayerSnapshotGuard> layerSnapshotGuards;
- for (Layer* layer : layers) {
- layerSnapshotGuards.emplace_back(layer);
+ for (auto& layer : layers) {
+ layerSnapshotGuards.emplace_back(layer.get());
}
mCompositionEngine->present(refreshArgs);
}
@@ -3327,7 +3328,12 @@
std::vector<LayerSnapshotGuard> layerSnapshotGuards;
mDrawingState.traverse([&layerSnapshotGuards](Layer* layer) {
- if (layer->getLayerSnapshot()->compositionType ==
+ auto strongLayer = sp<Layer>::fromExisting(layer);
+ const LayerSnapshot* snapshot = layer->getLayerSnapshot();
+ if (!snapshot) {
+ LOG_ALWAYS_FATAL("Layer snapshot unexpectedly null");
+ }
+ if (snapshot->compositionType ==
aidl::android::hardware::graphics::composer3::Composition::CURSOR) {
layer->updateSnapshot(false /* updateGeometry */);
layerSnapshotGuards.emplace_back(layer);
@@ -6461,6 +6467,7 @@
std::vector<Layer*> renderedLayers;
bool disableBlurs = false;
traverseLayers([&](Layer* layer) FTL_FAKE_GUARD(kMainThreadContext) {
+ auto strongLayer = sp<Layer>::fromExisting(layer);
auto layerFE = layer->getCompositionEngineLayerFE();
if (!layerFE) {
return;