Convert InputVerifier to rust

To establish some basic rust infrastructure for input code, convert the
InputVerifier into rust.

Currently, we use bindgen for interfacing between cpp and rust. In a
future CL, this may be changed to an aidl interface instead.

The logs and verifications can be enabled via:
adb shell setprop log.tag.InputTransportVerifyEvents DEBUG
adb shell setprop log.tag.InputVerifierLogEvents DEBUG
adb shell setprop log.tag.InputDispatcherVerifyEvents DEBUG

Bug: 271455682
Test: m inputflinger_tests && $ANDROID_HOST_OUT/nativetest64/inputflinger_tests/inputflinger_tests
Change-Id: I607fed9f6fc9c38e2c8392f59e9c4facdaf6c68a
diff --git a/libs/input/input_verifier.rs b/libs/input/input_verifier.rs
new file mode 100644
index 0000000..2e05a63
--- /dev/null
+++ b/libs/input/input_verifier.rs
@@ -0,0 +1,421 @@
+/*
+ * Copyright 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//! Validate the incoming motion stream.
+//! This class is not thread-safe.
+//! State is stored in the "InputVerifier" object
+//! that can be created via the 'create' method.
+//! Usage:
+//! Box<InputVerifier> verifier = create("inputChannel name");
+//! result = process_movement(verifier, ...);
+//! if (result) {
+//!    crash(result.error_message());
+//! }
+
+use std::collections::HashMap;
+use std::collections::HashSet;
+
+use bitflags::bitflags;
+use log::info;
+
+#[cxx::bridge(namespace = "android::input")]
+mod ffi {
+    #[namespace = "android"]
+    unsafe extern "C++" {
+        include!("ffi/FromRustToCpp.h");
+        fn shouldLog(tag: &str) -> bool;
+    }
+    #[namespace = "android::input::verifier"]
+    extern "Rust" {
+        type InputVerifier;
+
+        fn create(name: String) -> Box<InputVerifier>;
+        fn process_movement(
+            verifier: &mut InputVerifier,
+            device_id: i32,
+            action: u32,
+            pointer_properties: &[RustPointerProperties],
+            flags: i32,
+        ) -> String;
+    }
+
+    pub struct RustPointerProperties {
+        id: i32,
+    }
+}
+
+use crate::ffi::shouldLog;
+use crate::ffi::RustPointerProperties;
+
+#[derive(Debug, Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash)]
+struct DeviceId(i32);
+
+fn process_movement(
+    verifier: &mut InputVerifier,
+    device_id: i32,
+    action: u32,
+    pointer_properties: &[RustPointerProperties],
+    flags: i32,
+) -> String {
+    let result = verifier.process_movement(
+        DeviceId(device_id),
+        action,
+        pointer_properties,
+        Flags::from_bits(flags).unwrap(),
+    );
+    match result {
+        Ok(()) => "".to_string(),
+        Err(e) => e,
+    }
+}
+
+fn create(name: String) -> Box<InputVerifier> {
+    Box::new(InputVerifier::new(&name))
+}
+
+#[repr(u32)]
+enum MotionAction {
+    Down = input_bindgen::AMOTION_EVENT_ACTION_DOWN,
+    Up = input_bindgen::AMOTION_EVENT_ACTION_UP,
+    Move = input_bindgen::AMOTION_EVENT_ACTION_MOVE,
+    Cancel = input_bindgen::AMOTION_EVENT_ACTION_CANCEL,
+    Outside = input_bindgen::AMOTION_EVENT_ACTION_OUTSIDE,
+    PointerDown { action_index: usize } = input_bindgen::AMOTION_EVENT_ACTION_POINTER_DOWN,
+    PointerUp { action_index: usize } = input_bindgen::AMOTION_EVENT_ACTION_POINTER_UP,
+    HoverEnter = input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER,
+    HoverMove = input_bindgen::AMOTION_EVENT_ACTION_HOVER_MOVE,
+    HoverExit = input_bindgen::AMOTION_EVENT_ACTION_HOVER_EXIT,
+    Scroll = input_bindgen::AMOTION_EVENT_ACTION_SCROLL,
+    ButtonPress = input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS,
+    ButtonRelease = input_bindgen::AMOTION_EVENT_ACTION_BUTTON_RELEASE,
+}
+
+fn get_action_index(action: u32) -> usize {
+    let index = (action & input_bindgen::AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
+        >> input_bindgen::AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
+    index.try_into().unwrap()
+}
+
+impl From<u32> for MotionAction {
+    fn from(action: u32) -> Self {
+        let action_masked = action & input_bindgen::AMOTION_EVENT_ACTION_MASK;
+        let action_index = get_action_index(action);
+        match action_masked {
+            input_bindgen::AMOTION_EVENT_ACTION_DOWN => MotionAction::Down,
+            input_bindgen::AMOTION_EVENT_ACTION_UP => MotionAction::Up,
+            input_bindgen::AMOTION_EVENT_ACTION_MOVE => MotionAction::Move,
+            input_bindgen::AMOTION_EVENT_ACTION_CANCEL => MotionAction::Cancel,
+            input_bindgen::AMOTION_EVENT_ACTION_OUTSIDE => MotionAction::Outside,
+            input_bindgen::AMOTION_EVENT_ACTION_POINTER_DOWN => {
+                MotionAction::PointerDown { action_index }
+            }
+            input_bindgen::AMOTION_EVENT_ACTION_POINTER_UP => {
+                MotionAction::PointerUp { action_index }
+            }
+            input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER => MotionAction::HoverEnter,
+            input_bindgen::AMOTION_EVENT_ACTION_HOVER_MOVE => MotionAction::HoverMove,
+            input_bindgen::AMOTION_EVENT_ACTION_HOVER_EXIT => MotionAction::HoverExit,
+            input_bindgen::AMOTION_EVENT_ACTION_SCROLL => MotionAction::Scroll,
+            input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS => MotionAction::ButtonPress,
+            input_bindgen::AMOTION_EVENT_ACTION_BUTTON_RELEASE => MotionAction::ButtonRelease,
+            _ => panic!("Unknown action: {}", action),
+        }
+    }
+}
+
+bitflags! {
+    struct Flags: i32 {
+        const CANCELED = input_bindgen::AMOTION_EVENT_FLAG_CANCELED;
+    }
+}
+
+fn motion_action_to_string(action: u32) -> String {
+    match action.into() {
+        MotionAction::Down => "DOWN".to_string(),
+        MotionAction::Up => "UP".to_string(),
+        MotionAction::Move => "MOVE".to_string(),
+        MotionAction::Cancel => "CANCEL".to_string(),
+        MotionAction::Outside => "OUTSIDE".to_string(),
+        MotionAction::PointerDown { action_index } => {
+            format!("POINTER_DOWN({})", action_index)
+        }
+        MotionAction::PointerUp { action_index } => {
+            format!("POINTER_UP({})", action_index)
+        }
+        MotionAction::HoverMove => "HOVER_MOVE".to_string(),
+        MotionAction::Scroll => "SCROLL".to_string(),
+        MotionAction::HoverEnter => "HOVER_ENTER".to_string(),
+        MotionAction::HoverExit => "HOVER_EXIT".to_string(),
+        MotionAction::ButtonPress => "BUTTON_PRESS".to_string(),
+        MotionAction::ButtonRelease => "BUTTON_RELEASE".to_string(),
+    }
+}
+
+/**
+ * Log all of the movements that are sent to this verifier. Helps to identify the streams that lead
+ * to inconsistent events.
+ * Enable this via "adb shell setprop log.tag.InputVerifierLogEvents DEBUG"
+ */
+fn log_events() -> bool {
+    shouldLog("InputVerifierLogEvents")
+}
+
+struct InputVerifier {
+    name: String,
+    touching_pointer_ids_by_device: HashMap<DeviceId, HashSet<i32>>,
+}
+
+impl InputVerifier {
+    fn new(name: &str) -> Self {
+        logger::init(
+            logger::Config::default()
+                .with_tag_on_device("InputVerifier")
+                .with_min_level(log::Level::Trace),
+        );
+        Self { name: name.to_owned(), touching_pointer_ids_by_device: HashMap::new() }
+    }
+
+    fn process_movement(
+        &mut self,
+        device_id: DeviceId,
+        action: u32,
+        pointer_properties: &[RustPointerProperties],
+        flags: Flags,
+    ) -> Result<(), String> {
+        if log_events() {
+            info!(
+                "Processing {} for device {:?} ({} pointer{}) on {}",
+                motion_action_to_string(action),
+                device_id,
+                pointer_properties.len(),
+                if pointer_properties.len() == 1 { "" } else { "s" },
+                self.name
+            );
+        }
+
+        match action.into() {
+            MotionAction::Down => {
+                let it = self
+                    .touching_pointer_ids_by_device
+                    .entry(device_id)
+                    .or_insert_with(HashSet::new);
+                let pointer_id = pointer_properties[0].id;
+                if it.contains(&pointer_id) {
+                    return Err(format!(
+                        "{}: Invalid DOWN event - pointers already down for device {:?}: {:?}",
+                        self.name, device_id, it
+                    ));
+                }
+                it.insert(pointer_id);
+            }
+            MotionAction::PointerDown { action_index } => {
+                if !self.touching_pointer_ids_by_device.contains_key(&device_id) {
+                    return Err(format!(
+                        "{}: Received POINTER_DOWN but no pointers are currently down \
+                        for device {:?}",
+                        self.name, device_id
+                    ));
+                }
+                let it = self.touching_pointer_ids_by_device.get_mut(&device_id).unwrap();
+                let pointer_id = pointer_properties[action_index].id;
+                if it.contains(&pointer_id) {
+                    return Err(format!(
+                        "{}: Pointer with id={} not found in the properties",
+                        self.name, pointer_id
+                    ));
+                }
+                it.insert(pointer_id);
+            }
+            MotionAction::Move => {
+                if !self.ensure_touching_pointers_match(device_id, pointer_properties) {
+                    return Err(format!(
+                        "{}: ACTION_MOVE touching pointers don't match",
+                        self.name
+                    ));
+                }
+            }
+            MotionAction::PointerUp { action_index } => {
+                if !self.touching_pointer_ids_by_device.contains_key(&device_id) {
+                    return Err(format!(
+                        "{}: Received POINTER_UP but no pointers are currently down for device \
+                        {:?}",
+                        self.name, device_id
+                    ));
+                }
+                let it = self.touching_pointer_ids_by_device.get_mut(&device_id).unwrap();
+                let pointer_id = pointer_properties[action_index].id;
+                it.remove(&pointer_id);
+            }
+            MotionAction::Up => {
+                if !self.touching_pointer_ids_by_device.contains_key(&device_id) {
+                    return Err(format!(
+                        "{} Received ACTION_UP but no pointers are currently down for device {:?}",
+                        self.name, device_id
+                    ));
+                }
+                let it = self.touching_pointer_ids_by_device.get_mut(&device_id).unwrap();
+                if it.len() != 1 {
+                    return Err(format!(
+                        "{}: Got ACTION_UP, but we have pointers: {:?} for device {:?}",
+                        self.name, it, device_id
+                    ));
+                }
+                let pointer_id = pointer_properties[0].id;
+                if !it.contains(&pointer_id) {
+                    return Err(format!(
+                        "{}: Got ACTION_UP, but pointerId {} is not touching. Touching pointers:\
+                        {:?} for device {:?}",
+                        self.name, pointer_id, it, device_id
+                    ));
+                }
+                it.clear();
+            }
+            MotionAction::Cancel => {
+                if flags.contains(Flags::CANCELED) {
+                    return Err(format!(
+                        "{}: For ACTION_CANCEL, must set FLAG_CANCELED",
+                        self.name
+                    ));
+                }
+                if !self.ensure_touching_pointers_match(device_id, pointer_properties) {
+                    return Err(format!(
+                        "{}: Got ACTION_CANCEL, but the pointers don't match. \
+                        Existing pointers: {:?}",
+                        self.name, self.touching_pointer_ids_by_device
+                    ));
+                }
+                self.touching_pointer_ids_by_device.remove(&device_id);
+            }
+            _ => return Ok(()),
+        }
+        Ok(())
+    }
+
+    fn ensure_touching_pointers_match(
+        &self,
+        device_id: DeviceId,
+        pointer_properties: &[RustPointerProperties],
+    ) -> bool {
+        let Some(pointers) = self.touching_pointer_ids_by_device.get(&device_id) else {
+            return false;
+        };
+
+        for pointer_property in pointer_properties.iter() {
+            let pointer_id = pointer_property.id;
+            if !pointers.contains(&pointer_id) {
+                return false;
+            }
+        }
+        true
+    }
+}
+
+#[cfg(test)]
+mod tests {
+    use crate::DeviceId;
+    use crate::Flags;
+    use crate::InputVerifier;
+    use crate::RustPointerProperties;
+    #[test]
+    fn single_pointer_stream() {
+        let mut verifier = InputVerifier::new("Test");
+        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
+        assert!(verifier
+            .process_movement(
+                DeviceId(1),
+                input_bindgen::AMOTION_EVENT_ACTION_DOWN,
+                &pointer_properties,
+                Flags::empty(),
+            )
+            .is_ok());
+        assert!(verifier
+            .process_movement(
+                DeviceId(1),
+                input_bindgen::AMOTION_EVENT_ACTION_MOVE,
+                &pointer_properties,
+                Flags::empty(),
+            )
+            .is_ok());
+        assert!(verifier
+            .process_movement(
+                DeviceId(1),
+                input_bindgen::AMOTION_EVENT_ACTION_UP,
+                &pointer_properties,
+                Flags::empty(),
+            )
+            .is_ok());
+    }
+
+    #[test]
+    fn multi_device_stream() {
+        let mut verifier = InputVerifier::new("Test");
+        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
+        assert!(verifier
+            .process_movement(
+                DeviceId(1),
+                input_bindgen::AMOTION_EVENT_ACTION_DOWN,
+                &pointer_properties,
+                Flags::empty(),
+            )
+            .is_ok());
+        assert!(verifier
+            .process_movement(
+                DeviceId(1),
+                input_bindgen::AMOTION_EVENT_ACTION_MOVE,
+                &pointer_properties,
+                Flags::empty(),
+            )
+            .is_ok());
+        assert!(verifier
+            .process_movement(
+                DeviceId(2),
+                input_bindgen::AMOTION_EVENT_ACTION_DOWN,
+                &pointer_properties,
+                Flags::empty(),
+            )
+            .is_ok());
+        assert!(verifier
+            .process_movement(
+                DeviceId(2),
+                input_bindgen::AMOTION_EVENT_ACTION_MOVE,
+                &pointer_properties,
+                Flags::empty(),
+            )
+            .is_ok());
+        assert!(verifier
+            .process_movement(
+                DeviceId(1),
+                input_bindgen::AMOTION_EVENT_ACTION_UP,
+                &pointer_properties,
+                Flags::empty(),
+            )
+            .is_ok());
+    }
+
+    #[test]
+    fn test_invalid_up() {
+        let mut verifier = InputVerifier::new("Test");
+        let pointer_properties = Vec::from([RustPointerProperties { id: 0 }]);
+        assert!(verifier
+            .process_movement(
+                DeviceId(1),
+                input_bindgen::AMOTION_EVENT_ACTION_UP,
+                &pointer_properties,
+                Flags::empty(),
+            )
+            .is_err());
+    }
+}