ui: Refactor stable ID generation for GPU virtual displays
This is a partial port of http://ag/17832464 for main.
Use ftl::stable_hash to generate stable ID from uniqueId for GPU virtual
displays. This allows FLAG_STABLE consistent with PhysicalDisplayId that
uses a unique EDID, as well as being stable across reboots when using
hardcoded or static unique ID.
Add DisplayId.isStable()/isVirtual() interfaces and refactor previous
legacy usages.
Bug: 339525838
Bug: 137375833
Bug: 194863377
Test: atest libsurfaceflinger_unittest
Test: atest DisplayId_test
Flag: EXEMPT refactor
Change-Id: I54f4d3803c8c23266a3461660146af7ae017e4be
5 files changed