Merge "Fix frozen screen after exiting vr"
diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp
index b453d19..78f8f0d 100644
--- a/opengl/libs/EGL/eglApi.cpp
+++ b/opengl/libs/EGL/eglApi.cpp
@@ -1108,38 +1108,6 @@
             egl_tls_t::setContext(EGL_NO_CONTEXT);
         }
     } else {
-
-        if (cur_c != NULL) {
-            // Force return to current context for drivers that cannot handle errors
-            EGLBoolean restore_result = EGL_FALSE;
-            // get a reference to the old current objects
-            ContextRef _c2(dp.get(), cur_c);
-            SurfaceRef _d2(dp.get(), cur_c->draw);
-            SurfaceRef _r2(dp.get(), cur_c->read);
-
-            c = cur_c;
-            impl_ctx = c->context;
-            impl_draw = EGL_NO_SURFACE;
-            if (cur_c->draw != EGL_NO_SURFACE) {
-                d = get_surface(cur_c->draw);
-                impl_draw = d->surface;
-            }
-            impl_read = EGL_NO_SURFACE;
-            if (cur_c->read != EGL_NO_SURFACE) {
-                r = get_surface(cur_c->read);
-                impl_read = r->surface;
-            }
-            restore_result = dp->makeCurrent(c, cur_c,
-                    cur_c->draw, cur_c->read, cur_c->context,
-                    impl_draw, impl_read, impl_ctx);
-            if (restore_result == EGL_TRUE) {
-                _c2.acquire();
-                _r2.acquire();
-                _d2.acquire();
-            } else {
-                ALOGE("Could not restore original EGL context");
-            }
-        }
         // this will ALOGE the error
         egl_connection_t* const cnx = &gEGLImpl;
         result = setError(cnx->egl.eglGetError(), (EGLBoolean)EGL_FALSE);
diff --git a/services/surfaceflinger/BufferLayer.cpp b/services/surfaceflinger/BufferLayer.cpp
index 916576a..579f7ec 100644
--- a/services/surfaceflinger/BufferLayer.cpp
+++ b/services/surfaceflinger/BufferLayer.cpp
@@ -793,17 +793,27 @@
     texCoords[2] = vec2(right, 1.0f - bottom);
     texCoords[3] = vec2(right, 1.0f - top);
 
-    getBE().compositionInfo.re.preMultipliedAlpha = mPremultipliedAlpha;
-    getBE().compositionInfo.re.opaque = isOpaque(s);
-    getBE().compositionInfo.re.disableTexture = false;
-    getBE().compositionInfo.re.color = getColor();
-    getBE().compositionInfo.hwc.dataspace = mCurrentState.dataSpace;
+    //getBE().compositionInfo.re.preMultipliedAlpha = mPremultipliedAlpha;
+    //getBE().compositionInfo.re.opaque = isOpaque(s);
+    //getBE().compositionInfo.re.disableTexture = false;
+    //getBE().compositionInfo.re.color = getColor();
+    //getBE().compositionInfo.hwc.dataspace = mCurrentState.dataSpace;
 
+  auto& engine(mFlinger->getRenderEngine());
+    engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(s), false /* disableTexture */,
+                              getColor());
+    engine.setSourceDataSpace(mCurrentState.dataSpace);
+    
     if (mCurrentState.dataSpace == HAL_DATASPACE_BT2020_ITU_PQ &&
         mConsumer->getCurrentApi() == NATIVE_WINDOW_API_MEDIA &&
         getBE().compositionInfo.mBuffer->getPixelFormat() == HAL_PIXEL_FORMAT_RGBA_1010102) {
-        getBE().compositionInfo.re.Y410BT2020 = true;
+        engine.setSourceY410BT2020(true);
     }
+
+    engine.drawMesh(getBE().mMesh);
+    engine.disableBlending();
+
+    engine.setSourceY410BT2020(false);
 }
 
 uint32_t BufferLayer::getProducerStickyTransform() const {
diff --git a/services/vr/hardware_composer/impl/vr_hwc.cpp b/services/vr/hardware_composer/impl/vr_hwc.cpp
index 313c022..11ffc3f 100644
--- a/services/vr/hardware_composer/impl/vr_hwc.cpp
+++ b/services/vr/hardware_composer/impl/vr_hwc.cpp
@@ -868,7 +868,7 @@
 
   Error status = Error::NONE;
   sp<VrComposerClient> client;
-  if (client_ == nullptr) {
+  if (!client_.promote().get()) {
     client = new VrComposerClient(*this);
   } else {
     ALOGE("Already have a client");