SF: Rename postComposition and related for clarity

The "post" in "postComposition" (and related "onPostComposition") can be
read as a preposition or a verb, making the name less easy to understand.

We believe "postComposition" is intended to mean "after composition".
More precisely, it is called after calling `present`, so rename to
"onCompositionPresented". Rename the related "postComposition" on other
classes (Layer, Scheduler) to match.

Splitting out from original motivating discussion in
Ib9d074671e32c95875ef7e0791dd95d6e595e47a.

Bug: 241285491
Bug: 259132483
Test: No new behavior; no new tests

Change-Id: I7f62728ea35aee47ebeac10dc7de82258080690e
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 62eb17d..07d6726 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -2747,11 +2747,11 @@
         mPowerAdvisor->reportActualWorkDuration();
     }
 
-    if (mScheduler->onPostComposition(presentTime)) {
+    if (mScheduler->onCompositionPresented(presentTime)) {
         scheduleComposite(FrameHint::kNone);
     }
 
-    postComposition(pacesetterId, frameTargeters, presentTime);
+    onCompositionPresented(pacesetterId, frameTargeters, presentTime);
 
     const bool hadGpuComposited =
             multiDisplayUnion(mCompositionCoverage).test(CompositionCoverage::Gpu);
@@ -2908,9 +2908,9 @@
     return ui::ROTATION_0;
 }
 
-void SurfaceFlinger::postComposition(PhysicalDisplayId pacesetterId,
-                                     const scheduler::FrameTargeters& frameTargeters,
-                                     nsecs_t presentStartTime) {
+void SurfaceFlinger::onCompositionPresented(PhysicalDisplayId pacesetterId,
+                                            const scheduler::FrameTargeters& frameTargeters,
+                                            nsecs_t presentStartTime) {
     ATRACE_CALL();
     ALOGV(__func__);
 
@@ -3004,8 +3004,9 @@
     mLayersWithBuffersRemoved.clear();
 
     for (const auto& layer: mLayersWithQueuedFrames) {
-        layer->onPostComposition(pacesetterDisplay.get(), pacesetterGpuCompositionDoneFenceTime,
-                                 pacesetterPresentFenceTime, compositorTiming);
+        layer->onCompositionPresented(pacesetterDisplay.get(),
+                                      pacesetterGpuCompositionDoneFenceTime,
+                                      pacesetterPresentFenceTime, compositorTiming);
         layer->releasePendingBuffer(presentTime.ns());
     }