Enable IMG_context_priority depending on availability

The config value from the config store can still be used to
override it.

Test: Enable gpu completion tracing, observe how SF preempts other
GPU drawing
Bug: 64674361

Change-Id: Id2f6f11019c2e6cae078fb9e64e3d9d72e42533c
diff --git a/services/surfaceflinger/RenderEngine/GLExtensions.cpp b/services/surfaceflinger/RenderEngine/GLExtensions.cpp
index e6e4df1..dc09a37 100644
--- a/services/surfaceflinger/RenderEngine/GLExtensions.cpp
+++ b/services/surfaceflinger/RenderEngine/GLExtensions.cpp
@@ -106,6 +106,9 @@
     if (hasEGLExtension("EGL_EXT_protected_content")) {
         mHasProtectedContent = true;
     }
+    if (hasEGLExtension("EGL_IMG_context_priority")) {
+        mHasContextPriority = true;
+    }
 }
 
 char const* GLExtensions::getEGLVersion() const {
diff --git a/services/surfaceflinger/RenderEngine/GLExtensions.h b/services/surfaceflinger/RenderEngine/GLExtensions.h
index 81078e0..0d8c10b 100644
--- a/services/surfaceflinger/RenderEngine/GLExtensions.h
+++ b/services/surfaceflinger/RenderEngine/GLExtensions.h
@@ -41,6 +41,7 @@
     bool mHasWaitSync = false;
     bool mHasImageCrop = false;
     bool mHasProtectedContent = false;
+    bool mHasContextPriority = false;
 
     String8 mVendor;
     String8 mRenderer;
@@ -67,6 +68,7 @@
     bool hasWaitSync() const { return mHasWaitSync; }
     bool hasImageCrop() const { return mHasImageCrop; }
     bool hasProtectedContent() const { return mHasProtectedContent; }
+    bool hasContextPriority() const { return mHasContextPriority; }
 
     void initWithGLStrings(GLubyte const* vendor, GLubyte const* renderer, GLubyte const* version,
                            GLubyte const* extensions);
diff --git a/services/surfaceflinger/RenderEngine/RenderEngine.cpp b/services/surfaceflinger/RenderEngine/RenderEngine.cpp
index 179b790..22016ed 100644
--- a/services/surfaceflinger/RenderEngine/RenderEngine.cpp
+++ b/services/surfaceflinger/RenderEngine/RenderEngine.cpp
@@ -27,6 +27,12 @@
 #include <SurfaceFlinger.h>
 #include <vector>
 
+#include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h>
+#include <configstore/Utils.h>
+
+using namespace android::hardware::configstore;
+using namespace android::hardware::configstore::V1_0;
+
 extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
 
 // ---------------------------------------------------------------------------
@@ -70,13 +76,11 @@
     contextAttributes.reserve(6);
     contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
     contextAttributes.push_back(contextClientVersion);
-#ifdef EGL_IMG_context_priority
-    if (SurfaceFlinger::useContextPriority) {
+    bool useContextPriority = overrideUseContextPriorityFromConfig(extensions.hasContextPriority());
+    if (useContextPriority) {
         contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
         contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG);
     }
-#endif
-    contextAttributes.push_back(EGL_NONE);
     contextAttributes.push_back(EGL_NONE);
 
     EGLContext ctxt = eglCreateContext(display, config, nullptr, contextAttributes.data());
@@ -131,6 +135,18 @@
     return engine;
 }
 
+bool RenderEngine::overrideUseContextPriorityFromConfig(bool useContextPriority) {
+    OptionalBool ret;
+    ISurfaceFlingerConfigs::getService()->useContextPriority([&ret](OptionalBool b) {
+        ret = b;
+    });
+    if (ret.specified) {
+        return ret.value;
+    } else {
+        return useContextPriority;
+    }
+}
+
 RenderEngine::RenderEngine()
       : mEGLDisplay(EGL_NO_DISPLAY), mEGLConfig(nullptr), mEGLContext(EGL_NO_CONTEXT) {}
 
diff --git a/services/surfaceflinger/RenderEngine/RenderEngine.h b/services/surfaceflinger/RenderEngine/RenderEngine.h
index f886919..737b1dd 100644
--- a/services/surfaceflinger/RenderEngine/RenderEngine.h
+++ b/services/surfaceflinger/RenderEngine/RenderEngine.h
@@ -66,6 +66,8 @@
                                         uint32_t* status) = 0;
     virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName) = 0;
 
+    static bool overrideUseContextPriorityFromConfig(bool useContextPriority);
+
 protected:
     RenderEngine();