Force HALs to explicitly enable legacy method for clearing buffer caches
Some HAL implementations can't support setLayerBuffer multiple times to
clear the per-layer buffer caches. Therefore, default this behavior to
disabled, and allow HALs to explcitily enable this behavior to obtain
the necessary memory savings.
Test: play videos with both true and false on both HIDL and AIDL
Bug: 285561686
Change-Id: I928cef25e35cfc5337db4ceb8581bf5926b4fbe3
diff --git a/services/surfaceflinger/DisplayHardware/HidlComposerHal.cpp b/services/surfaceflinger/DisplayHardware/HidlComposerHal.cpp
index e0f6c45..9b41da5 100644
--- a/services/surfaceflinger/DisplayHardware/HidlComposerHal.cpp
+++ b/services/surfaceflinger/DisplayHardware/HidlComposerHal.cpp
@@ -24,12 +24,14 @@
#include "HidlComposerHal.h"
+#include <SurfaceFlingerProperties.h>
#include <android/binder_manager.h>
#include <composer-command-buffer/2.2/ComposerCommandBuffer.h>
#include <hidl/HidlTransportSupport.h>
#include <hidl/HidlTransportUtils.h>
#include <log/log.h>
#include <utils/Trace.h>
+
#include "HWC2.h"
#include "Hal.h"
@@ -189,6 +191,9 @@
}
sp<GraphicBuffer> allocateClearSlotBuffer() {
+ if (!sysprop::clear_slots_with_set_layer_buffer(false)) {
+ return nullptr;
+ }
sp<GraphicBuffer> buffer = sp<GraphicBuffer>::make(1, 1, PIXEL_FORMAT_RGBX_8888,
GraphicBuffer::USAGE_HW_COMPOSER |
GraphicBuffer::USAGE_SW_READ_OFTEN |
@@ -246,7 +251,7 @@
LOG_ALWAYS_FATAL("failed to create composer client");
}
- if (!mClearSlotBuffer) {
+ if (!mClearSlotBuffer && sysprop::clear_slots_with_set_layer_buffer(false)) {
LOG_ALWAYS_FATAL("Failed to allocate a buffer for clearing layer buffer slots");
return;
}
@@ -716,7 +721,11 @@
if (slotsToClear.empty()) {
return Error::NONE;
}
- // Backwards compatible way of clearing buffer is to set the layer buffer with a placeholder
+ // This can be null when the HAL hasn't explicitly enabled this feature.
+ if (mClearSlotBuffer == nullptr) {
+ return Error::NONE;
+ }
+ // Backwards compatible way of clearing buffer is to set the layer buffer with a placeholder
// buffer, using the slot that needs to cleared... tricky.
for (uint32_t slot : slotsToClear) {
// Don't clear the active buffer slot because we need to restore the active buffer after