Read from BufferReleaseChannel in background thread
Bug: 294133380
Flag: com.android.graphics.libgui.flags.buffer_release_channel
Test: BLASTBufferQueueTest
Change-Id: I18d2cf5457f615e832352ff9d03729ffe82cf4b9
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index f6eed63..32dbe34 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -543,6 +543,7 @@
};
BufferInfo mBufferInfo;
+ std::shared_ptr<gui::BufferReleaseChannel::ProducerEndpoint> mBufferReleaseChannel;
// implements compositionengine::LayerFE
const compositionengine::LayerFECompositionState* getCompositionState() const;
@@ -798,6 +799,8 @@
bool setTrustedPresentationInfo(TrustedPresentationThresholds const& thresholds,
TrustedPresentationListener const& listener);
+ void setBufferReleaseChannel(
+ const std::shared_ptr<gui::BufferReleaseChannel::ProducerEndpoint>& channel);
// Creates a new handle each time, so we only expect
// this to be called once.