Create InputThread to manage inputflinger threads
InputReader and InputDispatcher both manage their own threads. To help
manage input processing threads that have elevated priority/nice values,
we create the InputThread class.
Creating an InputThread starts the thread immediately, and loops the
loop function until the InputThread object is destructed.
Bug: 130819454
Test: atest inputflinger_tests
Test: Touch input works on crosshatch
Change-Id: I2cb56250fc62300e195c5b2474d32c2db3fa4711
diff --git a/services/inputflinger/reader/include/InputReader.h b/services/inputflinger/reader/include/InputReader.h
index 5024906..02957cd 100644
--- a/services/inputflinger/reader/include/InputReader.h
+++ b/services/inputflinger/reader/include/InputReader.h
@@ -21,6 +21,7 @@
#include "InputListener.h"
#include "InputReaderBase.h"
#include "InputReaderContext.h"
+#include "InputThread.h"
#include <utils/Condition.h>
#include <utils/Mutex.h>
@@ -116,8 +117,7 @@
friend class ContextImpl;
private:
- class InputReaderThread;
- sp<InputReaderThread> mThread;
+ std::unique_ptr<InputThread> mThread;
Mutex mLock;