Move FloatRect from libgfx to libui
Moves FloatRect from libgfx (which is being disintegrated) to libui
Test: Builds and sailfish boots
Change-Id: I68c1b7d86a363066fe4d6f0c038ca9d92d7ab9c7
diff --git a/services/surfaceflinger/DisplayHardware/HWComposer_hwc1.h b/services/surfaceflinger/DisplayHardware/HWComposer_hwc1.h
index a94bc1e..f64d69a 100644
--- a/services/surfaceflinger/DisplayHardware/HWComposer_hwc1.h
+++ b/services/surfaceflinger/DisplayHardware/HWComposer_hwc1.h
@@ -48,14 +48,12 @@
// ---------------------------------------------------------------------------
class Fence;
+class FloatRect;
class GraphicBuffer;
class NativeHandle;
class Region;
class String8;
class SurfaceFlinger;
-namespace gfx {
- class FloatRect;
-}
class HWComposer
{
@@ -172,7 +170,7 @@
virtual void setBlending(uint32_t blending) = 0;
virtual void setTransform(uint32_t transform) = 0;
virtual void setFrame(const Rect& frame) = 0;
- virtual void setCrop(const gfx::FloatRect& crop) = 0;
+ virtual void setCrop(const FloatRect& crop) = 0;
virtual void setVisibleRegionScreen(const Region& reg) = 0;
virtual void setSurfaceDamage(const Region& reg) = 0;
virtual void setSidebandStream(const sp<NativeHandle>& stream) = 0;