Move FloatRect from libgfx to libui

Moves FloatRect from libgfx (which is being disintegrated) to libui

Test: Builds and sailfish boots
Change-Id: I68c1b7d86a363066fe4d6f0c038ca9d92d7ab9c7
diff --git a/services/surfaceflinger/DisplayHardware/HWComposer_hwc1.cpp b/services/surfaceflinger/DisplayHardware/HWComposer_hwc1.cpp
index 0bfc56e..2fff266 100644
--- a/services/surfaceflinger/DisplayHardware/HWComposer_hwc1.cpp
+++ b/services/surfaceflinger/DisplayHardware/HWComposer_hwc1.cpp
@@ -1031,7 +1031,7 @@
     virtual void setFrame(const Rect& frame) {
         getLayer()->displayFrame = reinterpret_cast<hwc_rect_t const&>(frame);
     }
-    virtual void setCrop(const gfx::FloatRect& crop) {
+    virtual void setCrop(const FloatRect& crop) {
         if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_3)) {
             getLayer()->sourceCropf = reinterpret_cast<hwc_frect_t const&>(crop);
         } else {