Don't look through the buffer cache in protected contexts
Test: manual - blurred protected content in Netflix apk
Without this change getOrCreateBackendTexture can return an
un-Protected backend texture when a Protected one is required.
This causes the Protected content draw to be dropped.
Bug: 242266174
Change-Id: I9d7bab890ae8d88656e77dede962b40e926580c8
diff --git a/libs/renderengine/skia/SkiaRenderEngine.cpp b/libs/renderengine/skia/SkiaRenderEngine.cpp
index 3d0d827..709de0d 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaRenderEngine.cpp
@@ -396,12 +396,10 @@
}
// We don't attempt to map a buffer if the buffer contains protected content. In GL this is
// important because GPU resources for protected buffers are much more limited. (In Vk we
- // simply match the existing behavior for protected buffers.) In Vk, we never cache any
- // buffers while in a protected context, since Vk cannot share across contexts, and protected
- // is less common.
+ // simply match the existing behavior for protected buffers.) We also never cache any
+ // buffers while in a protected context.
const bool isProtectedBuffer = buffer->getUsage() & GRALLOC_USAGE_PROTECTED;
- if (isProtectedBuffer ||
- (mRenderEngineType == RenderEngineType::SKIA_VK_THREADED && isProtected())) {
+ if (isProtectedBuffer || isProtected()) {
return;
}
ATRACE_CALL();
@@ -466,9 +464,8 @@
std::shared_ptr<AutoBackendTexture::LocalRef> SkiaRenderEngine::getOrCreateBackendTexture(
const sp<GraphicBuffer>& buffer, bool isOutputBuffer) {
- // Do not lookup the buffer in the cache for protected contexts with the SkiaVk back-end
- if (mRenderEngineType == RenderEngineType::SKIA_GL_THREADED ||
- (mRenderEngineType == RenderEngineType::SKIA_VK_THREADED && !isProtected())) {
+ // Do not lookup the buffer in the cache for protected contexts
+ if (!isProtected()) {
if (const auto& it = mTextureCache.find(buffer->getId()); it != mTextureCache.end()) {
return it->second;
}