SF: Add TransactionHandler
- migrate transaction queueing and flushing into
a new class and remove dependencies from
other components.
- Add a filter interface for other components to
participate in transactionready logic.
Test: presubmit
Bug: 238781169
Change-Id: Ia4da386cd72058126f6f765adafb9cb4d15b1d2b
diff --git a/services/surfaceflinger/TransactionState.h b/services/surfaceflinger/TransactionState.h
index 95eb503..3cbfe81 100644
--- a/services/surfaceflinger/TransactionState.h
+++ b/services/surfaceflinger/TransactionState.h
@@ -64,6 +64,15 @@
}
}
+ template <typename Visitor>
+ void traverseStatesWithBuffersWhileTrue(Visitor&& visitor) const {
+ for (const auto& [state] : states) {
+ if (state.hasBufferChanges() && state.hasValidBuffer() && state.surface) {
+ if (!visitor(state)) return;
+ }
+ }
+ }
+
// TODO(b/185535769): Remove FrameHint. Instead, reset the idle timer (of the relevant physical
// display) on the main thread if commit leads to composite. Then, RefreshRateOverlay should be
// able to setFrameRate once, rather than for each transaction.